• Title/Summary/Keyword: Multimedia Contents Transmit

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Streaming Device and App Development to Transmit and Play without store for Multimedia Contents (멀티미디어 콘텐츠를 저장 없이 스트리밍 전송 및 재생 가능한 스트리밍 기기 및 스마트 앱 개발)

  • Kang, Young-Man;Cho, Hyug-Hyun
    • The Journal of the Korea institute of electronic communication sciences
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    • v.12 no.2
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    • pp.287-294
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    • 2017
  • Recently, many kinds of TV contents based on multimedia need transmission systems without the saved. In this study, we develop the streaming device and smart app to transmit and play without store for multimedia contents such a broadcasting, internet, VOD, video, and animation. To do this, we compare and analysis main CPU products, broadcasting tuners and interfaces for streaming sources, and memory products. We then design and implement the streaming device which supports 30fps@FHD H.264 decoding and streaming, and multimedia sources with more than three. We develop the software for these requirements. Thissystemis useful to support billing service for multimedia contents.

Subchannel State Estimation and Scheduling for Wireless Multimedia Services (무선 멀티미디어 서비스를 위한 서브채널 상태 추정과 스케줄링)

  • Jang Bong-Seog;Koh Hyung-Dae
    • Proceedings of the Korea Contents Association Conference
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    • 2005.11a
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    • pp.340-344
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    • 2005
  • For the next generation wireless systems, multimedia services will be highly demanded and needed to transmit the cost-efficient packet data. With this regard, the adaptive resource management methods are preferable to optimally control the various traffic classes in OFDMA (WiBro) systems. We have developed a sub-channel state prediction method based on the past sub-channel state dependency. Using the method, we are developed a scheduling algorithm that can efficiently control multimedia traffic downlink transmissions.

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A Multi-Modal Complex Motion Authoring Tool for Creating Robot Contents

  • Seok, Kwang-Ho;Kim, Yoon-Sang
    • Journal of Korea Multimedia Society
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    • v.13 no.6
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    • pp.924-932
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    • 2010
  • This paper proposes a multi-modal complex motion authoring tool for creating robot contents. The proposed tool is user-friendly and allows general users without much knowledge about robots, including children, women and the elderly, to easily edit and modify robot contents. Furthermore, the tool uses multi-modal data including graphic motion, voice and music to simulate user-created robot contents in the 3D virtual environment. This allows the user to not only view the authoring process in real time but also transmit the final authored contents to control the robot. The validity of the proposed tool was examined based on simulations using the authored multi-modal complex motion robot contents as well as experiments of actual robot motions.

Application Possibility of Parallax Scrolling Technique for Website Users' Emotional Experience (웹사이트 이용자의 감성적 경험을 위한 Parallax Scrolling 기법 활용 가능성)

  • Ko, Hye-Young;Kim, Cheeyong
    • Journal of Korea Multimedia Society
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    • v.18 no.2
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    • pp.277-286
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    • 2015
  • Recently, to draw the web users' attention and stay in the website for a long time to transmit information efficiently, the website designing is focused on providing emotional experience. Emotional experience is possible through the use of interactive storytelling and multimedia. Users immersion, pleasurable experience and synesthesia satisfaction is connected to the emotional experience due to the interaction operation and multimedia feedback. In this study, application of the parallax scrolling technique's possibility has been studied to induce the emotional experience of the web users that appeared in the technical development of the web. Realizing characteristics of the elements that effect emotional experience through web cases are studied and the possibility of effective emotional experience is proposed as using parallax scrolling technique on web.

A study on the Backup Path of Overlay Multicast for QoS (QoS를 위한 오버레이 멀티캐스트의 복원경로에 관한 연구)

  • Kim, Hyen-Ki
    • Journal of Korea Society of Industrial Information Systems
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    • v.14 no.4
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    • pp.49-56
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    • 2009
  • Recently, studies for effective multimedia contents delivery have been widely performed in the multimedia streaming area. Overlay multicast, which can be implemented in the application layer, is method to transmit multimedia content's effectively. The Overlay multicast method can implement multicast transmission without changing the physical layer, and it has the characteristic that the application method can be diversify according to the algorithm. This paper has proposed the backup path construction method of overlay multicast for stabilized multimedia contents transmission. The proposed method can construct a backup path with the minimum searching method for guaranteed QoS(Quality of Service) and in overlay multicast so a fast and simple backup path can be constructed.

Design and implementation of protection and management system of digital contents based on MPEG-21 IPMP (MPEG-21 IPMP 기반의 디지털 콘텐츠 보호 관리 시스템 설계 및 구현)

  • Jung Hoe-Kyung;Ryu Kwang-Hee;Kim Kwang-Yong;Kim Jae-Gon;Hong Jin-Woo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.6
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    • pp.1003-1010
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    • 2006
  • The usage increase of digital contents required solution for protection technology and interoperability of system. MPEG(Moving Picture Experts Group) proposed MPEG-21 Multimedia Frameworks. MPEG-21 IPMP is standard that provides the means to enable digital item and rights information to be persistently managed and protected across networks and devices. In this paper, MPEG-21 IPMP based system to protect digital contents designed by four structures of license server, production server, consumption server, tool server. License server create rights information document using the XML-based REL about multimedia contents of users. Production server makes a digital item by packaging multimedia resource and metadata, which is combined by REL information and IPMP information of multimedia resource. Consumption server takes care of the functions of players that use digital item, and tool server was implement to transmit for missing tool that might occur in all procedures.

Study on Security Framework using Security Quantitative Analysis for the Effective Multimedia Services to WLAN Mesh Network (무선랜 메쉬 네트워크에서의 효율적인 멀티미디어 서비스를 위한 보안 정량화 기반의 프레임워크 연구)

  • Shin, Myoung-Sub;Lim, Sun-Hee;Yi, Ok-Yeon;Lim, Jong-In
    • Journal of Broadcast Engineering
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    • v.13 no.2
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    • pp.261-273
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    • 2008
  • Multimedia service whose use is rapidly increasing supports effective services to convert and transmit multimedia data based on network speed, noise circumstance, terminal computation, and type of contents for satisfying QoS. For supporting information protection of multimedia service, it offers middle level of singular security service or security mechanism which is based on policy of service provider, depending on present terminal computation and type of contents. It can support security mechanism for more effective multimedia service, if we study security of application layer and network layer for supporting multimedia service. In this paper, we propose Multimedia security framework reflected on quantitative analysis of the WLAN(Wireless Local Area Network) mesh network security using the utility function in the level of the sorority, violation and addictive compensation model.

A Design Scheme for Multimedia Contents Considering Memory Constraints in IoT Devices (IoT 장치에서 메모리 용량 제한을 고려한 멀티미디어 콘텐츠 설계 기법)

  • Son, Kyung A
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.11
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    • pp.1463-1469
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    • 2020
  • Multimedia information, including video and voice, is highly utilized in that it is easily understood by people. For this reason, applications have been studied which store multimedia information in IoT devices and transmit information in conjunction with smartphones. The problem is that the size of information can be larger than the capacity of IoT devices due to video and image. In this paper, the multimedia content design technique, which takes into account the limitations of storage capacity, was studied when there is a limit of storage capacity. Considering that the video has a higher understanding of information than text, while the capacity is larger, the solution between information comprehension and capacity is sought. The size of static and dynamic media is a variable and the harm is solved in accordance with the linear planning method. Case studies have shown that the design techniques of this paper are useful.

Design of MMT-based Broadcasting System for UHD Video Streaming over Heterogeneous Networks (이 기종 망에서의 UHD 비디오 전송을 위한 MMT 기반 방송 시스템 설계)

  • Sohn, YeJin;Cho, MinJu;Paik, JongHo
    • Journal of Broadcast Engineering
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    • v.20 no.1
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    • pp.16-25
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    • 2015
  • Even if the demands for ultra-high-quality multimedia contents are increasing, it is difficult to produce, encode, play and transport ultra-high-quality contents under the existing broadcasting environment. By the reason, various technologies for the UHD contents have been developed in order to satisfy the user's needs. In this paper, we propose a design methodology of a broadcasting system, which consists of two parts, for UHD services with two parts. At the transmit part of the proposed system can encode a video into several layered-bitstreams hierarchically, and then transport each bitstream over heterogeneous networks. The receiver part can play the received video by composing the separated bitstreams. The proposed system can adaptively provide both HD and UHD contents according to user's reception conditions by using the heterogeneous networks.

Real-Time Multimedia Presentation Sharing Technique for Synchronous Interaction (동기적 상호 작용을 위한 실시간 멀티미디어 프리젠테이션 공유 기법)

  • 서정희;박흥복
    • Proceedings of the Korea Contents Association Conference
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    • 2003.11a
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    • pp.347-351
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    • 2003
  • It is important to consider not only audio/video but presentation way, in video conferencing, seminar, lecture based network communication. The method to transmit image of a chalkboard used in traditional seminar, conference, lecture are one of difficulties for remote environment since it requires techniques high-resolution transmission and talking films. In this paper we implemented real-time multimedia shared board system for shared effective multimedia presentation using connection-oriented socket of TCP. In this system, decreasing cost of related system construction, improve of data reliableness and interaction, presentation delay time be able to minimize.

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