• Title/Summary/Keyword: Multimedia Broadcasting

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The Targeting for Users Data Service of 3D-mesh contents (맞춤형 Targeting 3차윈 컨텐츠 Data 서비스)

  • Jung Jong-Jin;Lee Jong-Sul;Lim Tae-Bum;Lee Seok-Pil
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2003.11a
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    • pp.83-86
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    • 2003
  • With the opening of digital broadcast services and development of wire/wireless Internet, the current multimedia broadcasting is provided for has various services. The user will be provided lots of various content through the various channel and media. Content provider and consumer want the various service using content with the better quality which is fit to user preference. For transmitting this content in the limited transmission channel capacity, it needs to transmit the highly compressed content which user wants. The content of 3D mesh model-based on MPEG-4 enables the various content service that provides the lower capacity and the better quality, and Targeting service enables just provide the contents that user more wants and likes. The adaption of Java application program and 3D program can provide the content service utilizing 3D mesh model, so content provider and consumer can share the more information about the content. This paper has presented the study on the targeting service using compression of 3D mesh model-based on MPEG-4 and the adaptation of Java application program using it

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Multiple GPU Scheduling for Improved Acquisition of Real-Time 360 VR Game Video (실시간 360 VR 스테레오 게임 영상 획득 성능 개선을 위한 다중 GPU 스케줄링에 관한 연구)

  • Lee, Junsuk;Paik, Joonki
    • Journal of Broadcast Engineering
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    • v.24 no.6
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    • pp.974-982
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    • 2019
  • Real-time 360 VR (Virtual Reality) stereo image acquisition technique based on game engine was proposed. However, GPU (Graphics Processing Unit) resource is not fully utilized due to bottlenecks. In this paper, we propose an improved GPU scheduling technique to solve the bottleneck of the existing technique and measure the performance of the proposed technique using the sample games of the commercial game engine. As a result, proposed technique showed an improvement of performance up to 70% and usage of GPU resources more evenly compared existing technique.

Evaluation of a Layered Coding Scheme for Integrated Mobile Satellite Systems (위성/지상 통합망에서의 계층적 부호화방식에 대한 고찰)

  • Shang, Pingping;Kim, Soo-Young
    • Journal of Satellite, Information and Communications
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    • v.6 no.2
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    • pp.66-71
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    • 2011
  • This paper evaluates the performance and effectiveness of a layered coding scheme for an integrated mobile satellite systems, where the main target services are multimedia broadcasting and multicasting services (MBMS). In this integrated system, the satellite and complementary ground components (CGC) cooperate to provide high quality services. A layered coding scheme is a receiver driven adaptive schemes which adapts to the channel condition at the receiver. In this paper, we introduce a layered turbo coding scheme, and evaluates the performance in various scenarios, and discuss its effectiveness. The demonstrated results in the paper can be utilized in order to design an efficient integrated mobile satellite system, in the future.

A Study on Encryption Techniques for Digital Rights Management of MPEG-4 Video Streams (MPEG-4 비디오 스트림의 디지털 저작권 관리를 위한 암호화 기법 연구)

  • Kim Gunhee;Shin Dongkyoo;Shin Dongil
    • The KIPS Transactions:PartC
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    • v.12C no.2 s.98
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    • pp.175-182
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    • 2005
  • This paper presents encryption techniques for digital right management solutions of MPEG-4 streams. MPEG-4 is a format for multimedia streaming and stored in the MPEG-4 file format. We designed three kinds of encryption methods, which encrypt macro blocks (MBs) or motion vectors (MVs) of I-, P-VOPs (Video Object Planes), extracted from the MPEG-4 file format. We used DES to encrypt MPEG-4 data Based on theses three methods, we designed and implemented a DRM solution for an Internet broadcasting service, which enabled a MPEG-4 data streaming, and then compared the results of decryption speed and quality of rendered video sequences to get an optimal encryption method.

A study on the Base of Design of GF Network for Satellite DMB (위성 DMB GF Network의 설계 기초에 관한 연구)

  • Noh, Sun-Kuk
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.12 no.1
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    • pp.183-188
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    • 2008
  • Satellite DMB(Digital Multimedia Broadcasting) uses the Cap Filler(GF) that provides a service to the wave shade area of the satellite signal that is a non-line of sight area. The GF is the repeater and the Satellite DMB Systems certainly must construct the GF Network toguarantee the movement reception of the terminal. As the coverage of the GF is formed the Cell or Sector, when the multiple GF is established to be contiguous, the problem of the interference will be able to occur. This paper describes the Satellite DMB system and the GF, and it investigate the design fundamentals plan of the GF Network that it will be able to reduce this problem. As a result, in case of the distance that GF and terminal unit is above 4.6Km, service is not provided because of quality degradation according to mutual interference.

Design and Fabrication of 2.65GHz Antenna for Satellite-DMB (위성 DMB용 2.65GHz 안테나 설계 및 제작)

  • Ahn, Je-Sung;Ha, Deock-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.12
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    • pp.2217-2226
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    • 2007
  • In this paper, we propose a microstrip antenna with sufficient impedance bandwidths and gains for the 2.65GHz antenna which can be used in the satellite digital multimedia broadcasting. The prposed 2.65GHz satellite DMB bandwidth microstrip antenna is implemented on a substrate, which is small enough to be installed in practical mobile phones, and described simulation feature using by CST MicroWave Studio program. And also, we measured the antenna performance between the proposed antenna and the commercial antenna. From the analysis, it was found that the radiation pattern of proposed antenna is superior to the commercial antenna and an acceptable frequency band is more wider than the existing products.

JPEG Pleno: Providing representation interoperability for holographic applications and devices

  • Schelkens, Peter;Ebrahimi, Touradj;Gilles, Antonin;Gioia, Patrick;Oh, Kwan-Jung;Pereira, Fernando;Perra, Cristian;Pinheiro, Antonio M.G.
    • ETRI Journal
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    • v.41 no.1
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    • pp.93-108
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    • 2019
  • Guaranteeing interoperability between devices and applications is the core role of standards organizations. Since its first JPEG standard in 1992, the Joint Photographic Experts Group (JPEG) has published several image coding standards that have been successful in a plethora of imaging markets. Recently, these markets have become subject to potentially disruptive innovations owing to the rise of new imaging modalities such as light fields, point clouds, and holography. These so-called plenoptic modalities hold the promise of facilitating a more efficient and complete representation of 3D scenes when compared to classic 2D modalities. However, due to the heterogeneity of plenoptic products that will hit the market, serious interoperability concerns have arisen. In this paper, we particularly focus on the holographic modality and outline how the JPEG committee has addressed these tremendous challenges. We discuss the main use cases and provide a preliminary list of requirements. In addition, based on the discussion of real-valued and complex data representations, we elaborate on potential coding technologies that range from approaches utilizing classical 2D coding technologies to holographic content-aware coding solutions. Finally, we address the problem of visual quality assessment of holographic data covering both visual quality metrics and subjective assessment methodologies.

The Potential of IPTV Service: Is It a Bridging or Gap-filling Telecommunication Service? (기존 신규 방송통신서비스 분석을 통한 IPTV 서비스의 성장가능성 연구)

  • Lee, Hyeongjik;Kim, Kyoungtae;Jeong, Bo Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.05a
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    • pp.525-528
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    • 2009
  • This paper attempts to conceptually examine the potential of IPTV(Internet Protocol Television). First, this paper reviews the concept of a bridging telecommunication service and a gap-filling telecommunications service. Second, the current status of various emerging telecommunications services including mobile WiMax, called WiBro, and both satellite and terrestrial digital multimedia broadcasting service, called DMB are comprehensively analyzed. Based on those analysis, this paper analyzes whether IPTV is regared as a bridging telecommunications service or a gap-filling telecommunications service and examine the potential growth possibility of IPTV. Finally, the suggestions for policy makers are discussed.

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A new type of multimedia content with Chinese characters as the core-Barrage

  • Pan, Yang;Kim, KiHong;Yan, JiHui
    • International journal of advanced smart convergence
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    • v.11 no.2
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    • pp.118-127
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    • 2022
  • Barrage language is a new media language based on Internet video. It is a representative expression of the Internet environment regardless of its format and content. As a unique movie viewing characteristic provided by the barrage function, the timeliness of feedback, entertainment, and interactivity of the content are excellent. Characteristic. Barrage language itself is closely related not only to the value of linguistic research, but also to the spread of the Internet in the Internet environment. Based on the current situation of Chinese video sites, this thesis explores how Barrage is an organic cycle of culture and consumption in a specific platform and group, and analyzes its propagation methods and effects. By analyzing the characteristics of content production patterns unique to the barrage culture, implications and reference values for production activities of other cultures, the effect of popularization on viewers and the production and consumption of the 'barrage' culture of the industry is studied, and furthermore, the 'barrage' culture is It was designed to be a reference for the development of the platform, internet culture, and animation industry culture.

A Multimedia Contents Recommendation System using Preference Transition Probability (선호도 전이 확률을 이용한 멀티미디어 컨텐츠 추천 시스템)

  • Park, Sung-Joon;Kang, Sang-Gil;Kim, Young-Kuk
    • Journal of the Korean Institute of Intelligent Systems
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    • v.16 no.2
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    • pp.164-171
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    • 2006
  • Recently Digital multimedia broadcasting (DMB) has been available as a commercial service. The users sometimes have difficulty in finding their preferred multimedia contents and need to spend a lot of searching time finding them. They are even very likely to miss their preferred contents while searching for them. In order to solve the problem, we need a method for recommendation users preferred only minimum information. We propose an algorithm and a system for recommending users' preferred contents using preference transition probability from user's usage history. The system includes four agents: a client manager agent, a monitoring agent, a learning agent, and a recommendation agent. The client manager agent interacts and coordinates with the other modules, the monitoring agent gathers usage data for analyzing the user's preference of the contents, the learning agent cleans the gathered usage data and modeling with state transition matrix over time, and the recommendation agent recommends the user's preferred contents by analyzing the cleaned usage data. In the recommendation agent, we developed the recommendation algorithm using a user's preference transition probability for the contents. The prototype of the proposed system is designed and implemented on the WIPI(Wireless Internet Platform for Interoperability). The experimental results show that the recommendation algorithm using a user's preference transition probability can provide better performances than a conventional method.