• 제목/요약/키워드: Multimedia Broadcasting

검색결과 982건 처리시간 0.032초

DMB 멀티미디어 데이터의 전송을 위한 효율적인 비디오 다중화기 (An efficient video multiplexer for the transmission of the DMB multimedia data)

  • 나남웅;백선혜;홍성훈
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 2003년도 정기총회 및 학술대회
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    • pp.183-186
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    • 2003
  • DMB(Digital Multimedia Broadcasting)는 유럽의 디지털 오디오 방송규격인 Eureka-147 DAB(Digital Audio Broadcasting) 전송시스템을 기반으로 하여 동영상 및 음성, 문자데이터 등을 포함한 멀티미디어 서비스를 제공하기 위한 새로운 방송표준이다 따라서 DMB 시스템은 Eureka-147 DAB 전송부 이외에 영상 및 음성을 압축하는 미디어압축 (복)부호화부, 압축된 미디어 스트림을 다중화 하는 비디오 (역)다중화부가 추가된 구조를 갖는다. 본 논문은 DMB 표준의 비디오 다중화부의 분석을 통하여 확장된 전송기능 및 높은 전송효율을 제공할 수 있는 새로운 비디오 다중화 구조를 제시한다. 또한 표준 비디오 다중화기와 제안된 비디오 다중화기의 성능평가를 위해 기능적으로 분석하고 시뮬레이션을 통해 전송효율을 측정하였다.

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DMB를 이용한 영상기반 학습 활성화 방안 연구 (A Study on the Methods to Activate Multimedia-based Learning with DMB Technology)

  • 홍록기;김의정
    • 한국정보통신학회:학술대회논문집
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    • 한국해양정보통신학회 2009년도 추계학술대회
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    • pp.606-610
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    • 2009
  • 이동통신 기술이 일상생활에 보편화되면서 학습을 원하는 모든 사람들은 장소와 시간의 구애를 받지 않고 좋은 서비스의 학습형태의 환경을 만들기를 원한다. 논문에서는 방송과 융합하여 서비스되는 콘텐츠를 구성하여 학습의 질을 높이고 기존의 아날로그 중심에서 벗어나 최근 가장 관심을 받고 있는 디지털 중심의 DMB기술을 이용하여 영상기반의 학습형태를 제시하고자 한다.

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AVC 잉여슬라이스를 이용한 DMB 비디오 스트림의 오류내성부호화 (Error resilience video coding of DMB video stream using AVC redundant slice)

  • 홍성훈;백선혜;나남웅
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2004년도 춘계학술발표대회
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    • pp.707-710
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    • 2004
  • In the case of terrestrial DMB(Digital Multimedia Broadcasting) system that offers mobile multimedia broadcasting services, transmission error must be considered. Although DMB transmission system provides the error protection functions of convolution coding and Reed-Solomon (204,188,t=8) coding, additional error resilience video coding methods are needed to satisfy the requirement of BER lower than $10^{-8}$. In this thesis, we propose and evaluate effective error resilience coding schemes using the MPEG-4 redundant slice for MPEG-4 video services in the DMB environment. In this scheme, we analyze the drift error caused by transmission error based on the random noise concept and the redundant slice selection algorithm that selects the most influential slice in the view of the drift error increment.

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Designing a Comet-based Open API for Establishing RCS Chat Session

  • Lee, Dongcheul;Park, Byungjoo
    • International Journal of Internet, Broadcasting and Communication
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    • 제11권1호
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    • pp.8-16
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    • 2019
  • As smartphone users grow, mobile operators are trying to standardize and commercialize Rich Communication Suite (RCS), which is a next-generation messaging service, so that it can replace legacy messaging services. However, it is not enough to spread RCS widely to the users only by publishing an RCS app. To increase the use of RCS, a web-based open API for common RCS capabilities is needed. By using the API, Internet-based developers can create applications that make use of the RCS capabilities with less effort and time. This paper proposes a lightweight Comet-based open API to allow mobile operators to expose useful information and capabilities to application developers. The system architecture of the open API framework and call flow between relevant nodes are defined. In addition, examples of protocol translations on the framework are provided.

Expansion of ATSC 3.0-Based Disaster Broadcasting Service for the Visually and Hearing Impaired

  • Song, Chong-Hyun
    • Journal of Multimedia Information System
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    • 제9권3호
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    • pp.227-232
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    • 2022
  • Disasters are now becoming commonplace and especially the vulnerable group such as the disabled, the elderly, children and foreigners are in a state of overlapping disasters. In this situation, ATSC 3.0-based UHDTV disaster information service for the visually and hearing impaired has been developing. This study focuses on the demand data collected through in-depth interview with the impaired. The demand analysis data is very important to development process of technology. The results of the interview show that it is essential to link the UHDTV disaster signals with home-network, IoT, wearable devices, and various assistive devices for the impaired (hearing aid, smart light bulbs, warning light, etc.). In outdoor space, UHDTV disaster information must be connected to public display media, digital signage, kiosk, screens in bus or taxi. If communication aids for the visually and hearing impaired are equipped with a function that can transmit and receive disaster information, it will help to minimize disaster damage.

Reflections on Application of VR Technology in Field of News Media

  • Chen Xi;Jeanhun Chung
    • International Journal of Internet, Broadcasting and Communication
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    • 제15권2호
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    • pp.196-201
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    • 2023
  • In recent years, virtual reality (VR) technology has been widely used in many industrial fields, especially in the fields of medical treatment, games, film and television, to improve the interaction between medical teaching and practical treatment. On the gaming side, the production of virtual reality gaming screens and scenes became increasingly popular, greatly expanding the form of the visual experience. But VR is no longer confined to the health care, education and entertainment industries. During this time, the news media industry has also begun to integrate virtual reality into interviews and user interactions. This study aims to analyze the development of VR technology from the perspectives of immersive VR news experience, real reporting, and prospects, and analyze and think about the interactive participation of media users, the transformation of traditional media, and the upgrading of practitioners' roles.

Research on the Application of Fractal Geometry in Digital Arts

  • Xinyi Shan;Jeanhun Chung
    • International Journal of Internet, Broadcasting and Communication
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    • 제15권2호
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    • pp.175-180
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    • 2023
  • Fractal geometry, a relatively new branch of mathematics, was first introduced by Benoit Mandelbrot in 1975. Since then, its applications have expanded into various fields of natural science. In fact, it has been recognized as one of the three significant scientific discoveries of the mid-20th century, along with the Dissipative System and Chaos Theory. With the help of fractal geometry, designers can create intricate and expressive artistic patterns, using the concept of self-similarity found in nature. The impact of fractal geometry on the digital art world is significant and its exploration could lead to new avenues for creativity and expression. This paper aims to explore and analyze the development and applications of fractal geometry in digital art design. It also aims to showcase the benefits of applying fractal geometry in art creation and paves the way for future research on sacred geometry.

A Study on AI Softwear [Stable Diffusion] ControlNet plug-in Usabilities

  • Chenghao Wang;Jeanhun Chung
    • International Journal of Internet, Broadcasting and Communication
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    • 제15권4호
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    • pp.166-171
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    • 2023
  • With significant advancements in the field of artificial intelligence, many novel algorithms and technologies have emerged. Currently, AI painting can generate high-quality images based on textual descriptions. However, it is often challenging to control details when generating images, even with complex textual inputs. Therefore, there is a need to implement additional control mechanisms beyond textual descriptions. Based on ControlNet, this passage describes a combined utilization of various local controls (such as edge maps and depth maps) and global control within a single model. It provides a comprehensive exposition of the fundamental concepts of ControlNet, elucidating its theoretical foundation and relevant technological features. Furthermore, combining methods and applications, understanding the technical characteristics involves analyzing distinct advantages and image differences. This further explores insights into the development of image generation patterns.

A Study of Experiential Exhibition Format Using VR Technology at Sanxingdui Museum

  • Chen Xi;Jeanhun Chung
    • International Journal of Internet, Broadcasting and Communication
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    • 제15권4호
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    • pp.172-177
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    • 2023
  • This study explores the feasibility and potential of using virtual reality (VR) technology to enhance the museum viewing experience through digital media. In an increasingly digital world, museums face the challenge of adapting to changing visitor expectations. This study explores the integration of virtual reality and digital media as a means to engage, educate, and attract museum visitors in a novel, immersive way. By analyzing its advantages, challenges, and practical implications, this study aims to elucidate the feasibility of this transformative approach.

A Study on Unreal Engine Lumen Lighting System for Visual Storytelling in Games

  • Chenghao Wang;Jeanhun Chung
    • International Journal of Internet, Broadcasting and Communication
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    • 제16권2호
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    • pp.75-80
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    • 2024
  • Research on the visual narrative impact of Unreal Engine's Lumen lighting system in games aims to delve into how Lumen's lighting technology plays a crucial role in game design and gameplay experience, thereby enhancing the visual storytelling of games. Lumen, Unreal Engine's dynamic global illumination solution, calculates lighting and shadows in real-time during gameplay, creating a more realistic and immersive environment. Analysis indicates that Lumen technology not only provides visually realistic and dynamic lighting effects but also significantly enriches the expressiveness and immersion of the game narrative through its changes in light and shadow.