• Title/Summary/Keyword: Multimedia Architecture

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Implementation of Next Generation DSL Networks (차세대 DSL망의 구현 방안)

  • Park Seung-Chul
    • Journal of KIISE:Information Networking
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    • v.32 no.2
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    • pp.236-243
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    • 2005
  • Most of the existing legacy DSL networks, about 80 million lines world-widely, adopted ‘ATM(Asynchronous Transfer Mode) over DSL’protocol architecture for the effective interworking with the ATM-based regional backbone networks and for the effective support of native ATM-based multimedia application services. Recently, however, the regional backbone networks are moving towards Metro Ethernet networks, instead of the ATM networks, and most of the current multimedia applications are If-based, not native ATM-based. These environmental changes push the architecture of DSL networks to be accordingly changed, and the‘Ethernet over DSL’protocol architecture, instead of existing‘ATM over DSL’, is tried to be applied to the implementation of next generation DSL networks such as VDSL(Very high-rate DSL) . In this paper, we propose two different implementation models for next generation DSL networks in Metro Ethernet backbone environments, respectively EA(Ethernet-to-ATM) implementation model and RE(Ethernet-to-Ethernet) implementation model. And, a comparative analysis focused on the performance and the backward compatability with the legacy DSL networks will be presented.

An efficient and Low-Complexity Frame-Skipping Transcoder System Architecture (효율적으로 계산 복잡도를 줄인 프레임 제거 트랜스코더 시스템 구조)

  • Kim Sung-Min;Kim Hyun-Hee;Park Si-Yong;Chun Ki-Dong
    • The KIPS Transactions:PartB
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    • v.12B no.4 s.100
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    • pp.451-458
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    • 2005
  • The transcoding is a solution which is able to adapt to heterogeneous clients of requesting a different playback rate of multimedia data. Thus, The transcoding needs decoding and encoding. In general, previous studies to reduce complexity have a problem, the degradation of visual quality On the contrary, previous studies to reduce the degradation of visual quality lead to heavy computation. Thus, many researchers have studied a solution between the complexity and the degradation of visual quality. But until now, most researches of this region have dealt with the transcoder itself, such researches about a server's assistance to improve the performance of transcoder is rarely studied. In case of servicing multimedia data to heterogeneous clients which have low capabilities, the assistance of server side is able to reduce frames with processing in the transcoder and improve the performance of the transcoder. Thus in this paper, we propose the frame-skipping transcoder system architecture that takes into consideration transcoder and server side to reduce the complexity of the transcoder.

Design and Implementation of Transport and Session Managers in a Multimedia Streaming Framework (멀티미디어 스트리밍 프레임워크에서 전송 및 세션 관리자의 설계 및 구현)

  • Lim, Eak-Jin;Lee, Sung-Young;Jeong, Chang-Yun
    • Journal of KIISE:Computing Practices and Letters
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    • v.7 no.1
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    • pp.24-37
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    • 2001
  • This paper deals with our experience for the design and implementation of Transport and Session managers in the Integrated Streaming Service Architecture (IS SA) that was developed by the authors. The ISSA is a streaming framework that allows to develop integrated multimedia streaming applications such as VOD system in unicast/multicast and real-time broadcastOive-cast). It also facilities standard real-time transport protocols such as RTp(Real-Time Transport Protocol)/RTCP(Real-time Control Protocol) and RTSP(Real-Time Streaming ProtocoD that allows to user openness. The ISSA supports diverse media fonnats and is independent from underlying networks and operating systems, and compatible with the global real-time multimedia database system (BeeHive) so that streaming media are efficiently retrieved, stored, and serviced. The role of the Transport Manager is to do packetization and depacketization for the different types of multimedia data and delivers the packetized media data in real-time. The Transport Manager uses RTP protocol. The role of the Session Manager is to establish and control the media channel by using RTSP protocol and to deliver the database transactions for the multimedia database by using RTTP(Real-Time Transaction Protocol) protocol. Both the Transport and Session Manager are doing their functions through the network interface in the ISSA that allows developers to various network programming interfaces and provides flexibility to the system.

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Software Architecture of IEEE1394 Based Home Network for Guaranteeing Real-Time Characteristics of Isochronous Service and Event (IEEE1394 기반의 홈 네트웍에서 이벤트와 등시성 서비스의 실시간성 보장을 위한 소프트웨어 구조)

  • Park, Dong-Hwan;O, Bong-Jin;Gang, Sun-Ju
    • The KIPS Transactions:PartA
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    • v.9A no.2
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    • pp.181-190
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    • 2002
  • IEEE1394 is a de facto standard for the home network interfaces of digital multimedia home devices including digital A/V systems, digital camcorders, and PCs. Recently, it has been used in applications to guarantee the real-time characteristics such as home automation system and IICP (Instrument and Industrial Control Protocol). In order to guarantee real-time requirements in these IEEE1394-based real-time applications, this thesis proposes the software architecture of an IEEE1394 based home network that supports the guarantee for service's react-time characteristics. The proposed architecture has a real-time IEEE1394 device driver and event service architecture for guarantee real-time characteristics. The real-time device driver supports priority-based queueing of packets and mechanism to reduce the interrupt latency time in ISR. The event service architecture supports a real-time events delivery based on home network service using real-time event channel. This architecture can accommodate the real-time requirements of various applications and services such as digital multimedia services with QoS guarantees. home automation system required real-tine characteristics.

Multimedia Transmission and Synchronization Scheme for Parallel Servers in Wireless Environment (무선 환경에서 병렬 서버를 위한 멀티미디어 전송 및 동기화 기법)

  • Shin Kwang-sik;Baek Seok-Kyun;Yoon Wan-oh;Cheong Jin-ha;Choi Sang-bang
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.7B
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    • pp.469-480
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    • 2005
  • This paper presents new multimedia transmission and synchronization scheme for parallel server in wireless environment. The proposed scheme is developed for the parallel sewer that stores MPEG-4 data according to VOP (video object plane) types, i.e., I-, p-, and B-VOP. The goal of our research is to develop the enhanced multimedia transmission scheme that copes with load unbalancing, congestion, and jitter. Thus, we consider three issues; the data striping, the priority queuing, and the multimedia synchronization. First, we develop a parallel server architecture in which each server separately stores video data that is striped by the MPEG-4 VOP types.

Performance Analysis and Architecture Proposal of IMS based OMA BCAST for 3Screens Service (3Screens 서비스를 위한 IMS 기반 OMA BCAST 구조 제안 및 성능 평가)

  • Hwang, Sung-Oh;Kim, Kyung-Min;Lee, Jai-Yong
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.11B
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    • pp.1245-1253
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    • 2009
  • Since 2000, the demand for multimedia content consumption has been continuously increasing. The research and standardization for the mobile broadcast service has been done to deliver multimedia contents to the huge number of users with the minimum cost. A few commercial services started after the related standards were released. We call this mobile broadcast service the 1st generation service. Now, many experts are researching and developing the technologies for 3Screens(TV, PC, and Mobile) Services that an user can enjoy multimedia contents at every place with the various networks and devices. To enable this service, two main technical areas exist. The first is a core network technology that can support the various access network and the second is a common application layer technology. To resolve these technical areas, we propose IMS(IP Multimedia Subsystem) based OMA BCAST(Open Mobile Alliance Mobile Broadcast Service Enabler Suite) as the technical solution for 3 Screen Services in the paper. In addition, we propose application layer multicast that is enable to implement IMS based OMA BCAST to the existing network with the minimum cost. Finally, we show how we can save the implementation cost of IMS based OMA BCAST with the simulation results.

Hardware Design and Implementation of a Parallel Processor for High-Performance Multimedia Processing (고성능 멀티미디어 처리용 병렬프로세서 하드웨어 설계 및 구현)

  • Kim, Yong-Min;Hwang, Chul-Hee;Kim, Cheol-Hong;Kim, Jong-Myon
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.5
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    • pp.1-11
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    • 2011
  • As the use of mobile multimedia devices is increasing in the recent year, the needs for high-performance multimedia processors are increasing. In this regard, we propose a SIMD (Single Instruction Multiple Data) based parallel processor that supports high-performance multimedia applications with low energy consumption. The proposed parallel processor consists of 16 processing elements (PEs) and operates on a 3-stage pipelining. Experimental results indicated that the proposed parallel processor outperforms conventional parallel processors in terms of performance. In addition, our proposed parallel processor outperforms commercial high-performance TI C6416 DSP in terms of performance (1.4-31.4x better) and energy efficiency (5.9-8.1x better) with same 130nm technology and 720 clock frequency. The proposed parallel processor was developed with verilog HDL and verified with a FPGA prototype system.

A design of session management for video conference services (개방형 통신망에서 화상 회의 서비스 세션 관리 설계)

  • 신영석
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.22 no.11
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    • pp.2498-2511
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    • 1997
  • Due to the recent advances in computer technologies and high-speed networks, telecommunication services and provision of multimedia services will be considered a new software architecture adapting networking infrastructure on information networking architecture. In this paper, the video conference services has been selected as a target service example because it is expected to become one of the most important services on the full service network. In fact, it can be viewed as the basis for providing telecommunication services such as video telephony and video conferencing. This paepr presents the prototyping of TINA(Telecommunication Information Networking Architecture) based desktop video conference system using the concepts of session management. The prototyping of deskop video conference system aims at assessing TINA concepts and refinement of the mapping between session graph and connection graph, and provides support of open service platform towards distribution and objected-orientation.

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Design and Implementation for Seamless Multimedia Messaging Service over WLAN and CDMA2000

  • kim, Su-Yong;Cho, Yong-Bum;Oh, Chang-Heon;Cho, Sung-Joon
    • Journal of information and communication convergence engineering
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    • v.2 no.4
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    • pp.219-223
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    • 2004
  • MMS has been seen as the key application in its entry into the 3G mobile markets. Furthermore, the combination of WLAN and 3G wireless technologies will make MMS service more popular, bringing benefits to both service providers and their customers. To realize seamless MMS service over WLAN and CDMA2000 networks, we design and implement new platform architecture by reusing the existing standards and network elements at the same time. We employ loose coupling approach and Mobile IP approach to propose new platform architecture, interfacing MMSC with many existing components. Based on our platform architecture, we also present seamless MMS delivery implementations that can't be possible within the current MMS reference architecture. This paper will make a contribution for service providers to offer their customers with seamless MMS service over WLAN and CDMA2000 networks.

Design and Implementation of Low-Power DCT Architecture by Minimizing Switching Activity (스위칭 엑티비티를 최소화한 저전력 DCT 아키텍쳐 구현)

  • Kim San;Park Jong-Su;Lee Yong-Joo;Lee Yong-Surk
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.6C
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    • pp.603-613
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    • 2006
  • Low-power design is one of the most important challenges encountered in maximizing battery life in portable devices as well as saving energy during system operation. In this paper we propose a low-power DCT (Discrete Cosine Transform) architecture using a modified Computation Sharing Multiplication (CSHM). The overall rate of Power consumption is reduced during DCT: the proposed architecture does not perform arithmetic operations on unnecessary bits during the Computation Sharing Multiplication calculations. Experimental results show that it is possible to reduce power dissipation up to about $7\sim8%$ without compromising the final DCT results. The proposed low-power DCT architecture can be applied to consumer electronics as well as portable multimedia systems requiring high throughput and low-power.