• Title/Summary/Keyword: Multicast Tree Construction

Search Result 44, Processing Time 0.032 seconds

Multicast Tree Construction with User-Experienced Quality for Multimedia Mobile Networks

  • Jung, Hoejung;Kim, Namgi
    • Journal of Information Processing Systems
    • /
    • v.13 no.3
    • /
    • pp.546-558
    • /
    • 2017
  • The amount of multimedia traffic over the Internet has been increasing because of the development of networks and mobile devices. Accordingly, studies on multicast, which is used to provide efficient multimedia and video services, have been conducted. In particular, studies on centralized multicast tree construction have attracted attention with the advent of software-defined networking. Among the centralized multicast tree construction algorithms, the group Takahashi and Matsuyama (GTM) algorithm is the most commonly used in multiple multicast tree construction. However, the GTM algorithm considers only the network-cost overhead when constructing multicast trees; it does not consider the temporary service disruption that arises from a link change for users receiving an existing service. Therefore, in this study, we propose a multiple multicast tree construction algorithm that can reduce network cost while avoiding considerable degradation of service quality to users. This is accomplished by considering both network-cost and link-change overhead of users. Experimental results reveal that, compared to the GTM algorithm, the proposed algorithm significantly improves the user-experienced quality of service by substantially reducing the number of linkchanged users while only slightly adding to the network-cost overhead.

The improvement of Tree-First algorithm on End Host Multicast (End Host Multicast : Tree-First 방식의 트리구성 알고리즘 개선 제안)

  • Pom, Choung-Ung;Kang, Mi-Young;Nam, Ji-Seung
    • Proceedings of the IEEK Conference
    • /
    • 2006.06a
    • /
    • pp.751-752
    • /
    • 2006
  • In this paper, we propose a improved tree construction algorithm on End Host Multicast. By using concurrent connection information of nodes at RP, we could diminish the RDP and the amount of control messages used for tree construction at the same time.

  • PDF

Efficient Multicast Tree Construction in Wireless Mesh Networks

  • Nargesi, Amir-Abbas;Bag-Mohammadi, Mozafar
    • Journal of Communications and Networks
    • /
    • v.16 no.6
    • /
    • pp.613-619
    • /
    • 2014
  • Multicast routing algorithms designed for wireline networks are not suitable for wireless environments since they cannot efficiently exploit the inherent characteristics of wireless networks such as the broadcast advantage. There are many routing protocols trying to use these advantages to decrease the number of required transmissions or increase the reception probability of data (e.g., opportunistic routing).Reducing the number of transmissions in a multicast tree directly decreases the bandwidth consumption and interference and increases the overall throughput of the network. In this paper, we introduce a distributed multicast routing protocol for wireless mesh networks called NCast which take into account the data delivery delay and path length when constructing the tree. Furthermore, it effectively uses wireless broadcast advantage to decrease the number of forwarding nodes dynamically when a new receiver joins the tree.Our simulation results show that NCast improves network throughput, data delivery ratio and data delivery delay in comparison with on demand multicast routing protocol. It is also comparable with multichannel multicast even though it does not use channeling technique which eliminates the interference inherently.

A Scalable Recovery Tree Construction Scheme Considering Spatial Locality of Packet Loss

  • Baek, Jin-Suk;Paris, Jehan-Francois
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.2 no.2
    • /
    • pp.82-102
    • /
    • 2008
  • Packet losses tend to occur during short error bursts separated by long periods of relatively error-free transmission. There is also a significant spatial correlation in loss among the receiver nodes in a multicast session. To recover packet transmission errors at the transport layer, tree-based protocols construct a logical tree for error recovery before data transmission is started. The current tree construction scheme does not scale well because it overloads the sender node. We propose a scalable recovery tree construction scheme considering these properties. Unlike the existing tree construction schemes, our scheme distributes some tasks normally handled by the sender node to specific nodes acting as repair node distributors. It also allows receiver nodes to adaptively re-select their repair node when they experience unacceptable error recovery delay. Simulation results show that our scheme constructs the logical tree with reduced message and time overhead. Our analysis also indicates that it provides fast error recovery, since it can reduce the number of additional retransmissions from its upstream repair nodes or sender node.

A P2P Overlay Multicast Tree Construction Algorithm Considering Peer Stability and Delay (피어의 안정성과 지연을 동시에 고려한 P2P 오버레이 멀티캐스트 트리 구성 알고리즘)

  • Kwon, Oh-Chan;Yoon, Chang-Woo;Song, Hwang-Jun
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.36 no.4B
    • /
    • pp.305-313
    • /
    • 2011
  • This paper presents a P2P (Peer-to-Peer) overlay multicast tree construction algorithm to support stable multimedia service over the Internet. While constructing a multicast tree, it takes into account not only the link delay, but also peer stability. Since peers actually show dynamic and unstable behavior over P2P-based network, it is essential to consider peer stability. Furthermore, the weighting factor between link delay and peer stability is adaptively controlled according to the characteristics of the multicast tree. Basically, Genetic algorithm is employed to obtain a near optimal solution with low computational complexity. Finally, simulation results are provided to show the performance of the proposed algorithm.

Priority-based Overlay Multicast for Distributed Interactive Application (Distributed Interactive Application을 위한 우선 순위 기반 오버레이 멀티캐스트)

  • Lee, Hyung-Ok;Nam, Ji-Seung
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2013.11a
    • /
    • pp.1367-1369
    • /
    • 2013
  • Applying Application-Level Multicast technology (ALM) to Distributed Interactive Applications (DIAs) becomes more and more popular. Especially for DIAs embedded priority that the sender forwards data to receivers due to their respective priorities. The priority-based directed minimum spanning tree (PST) algorithm was designed for these DIAs. However, the PST has no efficient priority selection and filtering mechanism. The system will consume a tremendous amount of resource for reconstructing distribution tree and becomes unstable and unscalable. In this paper, First, We propose a novel priority-based application level multicast algorithm: Predict-and-Quantize for Priority with directed minimum Spanning Tree (PQPST), which can efficiently predict efficient priorities for the receivers and quantize the predicted priorities to build the multicast distribution tree. Second, we propose Priority Discrepancy Heuristic Mechanism (PDHM), which sets different thresholds of priority discrepancy within the priority discrepancy interval to control the distribution tree construction can efficiently decrease the repeated distribution tree construction, and we get the best heuristic priority discrepancy interval by PQPST. According to the simulation results, the PQPST and PDHM can efficiently improve the performance of the PST algorithm.

Multicast Tree Construction Scheme considering QoS on the Application Layer Multicast based on RMCP (RMCP기반의 응용 계층 멀티캐스트에서 QoS를 고려한 멀티캐스트 트리 구성 기법)

  • Park Si-Yong;Kim Sung-Min;Chung Ki-Dong
    • The KIPS Transactions:PartC
    • /
    • v.12C no.6 s.102
    • /
    • pp.907-916
    • /
    • 2005
  • RMCP is an application layer multicast protocol and was established as a standard by ITU-T Also, RMCP includes a scheme which can statically construct a multicast tree. In this paper, we propose a QoS based tree construction scheme which can dynamically construct a multicast tree. And this scheme shows more superior performance than the static tree scheme of RMCP in terms of start-up delay and user requirement QoS. This scheme consists of a best-fit method using multiple sub-net groups which are satisfied a user requirement QoS and a first-fit method using one sub-net group which has maximum transmission bandwidth. In simulation result, two proposed methods are superior to the existing static tree scheme.

Virtual Direction Multicast: An Efficient Overlay Tree Construction Algorithm

  • Mercan, Suat;Yuksel, Murat
    • Journal of Communications and Networks
    • /
    • v.18 no.3
    • /
    • pp.446-459
    • /
    • 2016
  • In this paper, we propose virtual direction multicast (VDM) for video multicast applications on peer-to-peer overlay networks. It locates the end hosts relative to each other based on a virtualized orientation scheme using real-time measurements. It builds multicast tree by connecting the nodes, which are estimated to be in the same virtual direction. By using the concept of directionality, we target to use minimal resources in the underlying network while satisfying users' quality expectations. We compare VDM against host multicast tree protocol.We simulated the protocol in a network simulator and implemented in PlanetLab. Results both from simulation and PlanetLab implementation show that our proposed technique exhibits good performance in terms of defined metrics.

Efficient and Scalable Overlay Multicast Mechanism for Real-time Tree Construction (효율적이고 확장성 있는 실시간 트리 구성을 위한 오버레이 멀티캐스트 메커니즘)

  • Nam, Yun-Seung;Im, Dong-Gee;Yang, Hyun-Jong;Nam, Ji-Seung
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.34 no.12B
    • /
    • pp.1399-1406
    • /
    • 2009
  • In the internet broadcast, efficient and scalable mechanism of multicast is needed for the communication between groups. Furthermore, Optimization of the multicast tree is required to improve the performance of overlay multicast. This optimization is well-known as NP-complete. If a node in the tree has limited out-degree, a user who wants to join the group has to find parent user who has already joined. In this paper, the users who want to join the group need to setup their level using delay test from source node. And then new users can find candidate parent nodes effectively using ACK-SEND approach and take proper position by comparing level. The closer node of the user to root node should be located in lower level. Also, even if a barrier is caused, fast recovery will be guaranteed using ACK-SEND approach. Through this, the newcomer node can fine their location in the multicast tree and join the group fast and effectively.

General Algorithms for Construction of Broadcast and Multicast Trees with Applications to Wireless Networks

  • Nguyen Gam D.
    • Journal of Communications and Networks
    • /
    • v.7 no.3
    • /
    • pp.263-277
    • /
    • 2005
  • In this paper, we introduce algorithms for constructing broadcasting and multicasting trees. These algorithms are general because they may be used for tree cost functions that are of arbitrary form. Thus, essentially the same algorithmic procedures are used for different tree cost functions. We evaluate the effectiveness of the general algorithms by applying them to different cost functions that are often used to model wired and wireless net­works. Besides providing a unifying framework for dealing with many present and future tree-construction applications, these algorithms typically outperform some existing algorithms that are specifically designed for energy-aware wireless networks. These general algorithms perform well at the expense of higher computational complexity. They are centralized algorithms, requiring the full network information for tree construction. Thus, we also present variations of these general algorithms to yield other algorithms that have lower complexity and distributed implementation.