• Title/Summary/Keyword: Multicast Tree

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Determination of Multicast Routing Scheme for Traffic Overload in network system (네트워크 시스템에서 트래픽 부하에 따른 멀티캣트 라우팅 방식)

  • Seul, Nam-O
    • Proceedings of the KIEE Conference
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    • 2005.07d
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    • pp.2936-2938
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    • 2005
  • The deployment of multicast communication services in the internet is expected to lead a stable packet transfer even in heavy traffic as in network system environment. The core based tree scheme among many multicast protocols is the most popular and suggested recently. However, CBT exhibit two major deficiencies such as traffic concentration or poor core placement problem. so, measuring the bottleneck link bandwidth along a path is important for understanding th performance of multicast. We propose not only a definition of CBT's core link state that Steady-State, Normal-State and Bottleneck State according to the estimation link speed rate, but also the changeover of multicast routing scheme for traffic overload. In addition, we introduce anycast routing tree, a efficient architecture for construst shard multicast trees.

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Efficient Multicast Tree Algorithm for Acceptable Delay and Minimum Delay Variation (지연시간 한계의 만족과 효율적인 최소 지연변이 멀티캐스트 트리 생성 알고리즘)

  • Kim Moon-Seong;Choo Hyun-Seung;Lee Young-Ro
    • The KIPS Transactions:PartC
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    • v.12C no.1 s.97
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    • pp.105-110
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    • 2005
  • With the proliferation of multimedia group applications, the construction of multicast trees satisfying QoS requirements is becoming a problem of prime importance. In this paper, we study the delay- and delay variation-bounded multicast tree (DVBMT) problem which is NP-complete. The problem is to construct a spanning tree for destination node, which has the minimized multicast delay variation, and the delay on the path from the source to each destination is bounded. A solution to this problem is required to provide decent real-time communication services such as on-line games, shopping, and teleconferencing. Performance comparison shows that the proposed scheme outperforms DDVCA which is known to be effective so far in any network topology. The enhancement is up to about $3.6{\%}{\~}11.1{\%}$ in terms of normalized surcharge for DUVCA. The time complexity of our algorithm is $O(mn^2)$.

Configuration of ACK Trees for Multicast Transport Protocols

  • Koh, Seok-Joo;Kim, Eun-Sook;Park, Ju-Young;Kang, Shin-Gak;Park, Ki-Shik;Park, Chee-Hang
    • ETRI Journal
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    • v.23 no.3
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    • pp.111-120
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    • 2001
  • For scalable multicast transport, one of the promising approaches is to employ a control tree known as acknowledgement (ACK) tree which can be used to convey information on reliability and session status from receivers to a root sender. The existing tree configuration has focused on a 'bottom-up' scheme in which ACK trees grow from leaf receivers toward a root sender. This paper proposes an alternative 'top-down' configuration where an ACK tree begins at the root sender and gradually expands by including non-tree nodes into the tree in a stepwise manner. The proposed scheme is simple and practical to implement along with multicast transport protocols. It is also employed as a tree configuration in the Enhanced Communications Transport Protocol, which has been standardized in the ITU-T and ISO/IEC JTC1. From experimental simulations, we see that the top-down scheme provides advantages over the existing bottom-up one in terms of the number of control messages required for tree configuration and the number of tree levels.

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One-Time Overlay Multicast Techniques Considering Receipt Quality for m-to-n Comunication over Large Internet (다자간의 통신환경에서 다양한 수신품질을 고려한 One-Time 오버레이 멀티캐스트 기법에 관한 연구)

  • Yoon Mi-youn;Kim Ki-Young;Kim Dae-Won;Shin Yong-Tae
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.1B
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    • pp.27-38
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    • 2005
  • IP Multicast has not been deployed because of hardware problems. So a new scheme that is called Overlay Multicast for group communication has been emerged. It supports IP Multicast functions, which is located on application level. For developing it, we have been focused on efficient overlay tree construction among group members with low stretch and stress. However, we should consider a variety of transmission or receipt condition since a real internet environment has users with various transmission/receipt rates. Thus, we make one-time source specific tree depending on required bandwidth informationof group members when a member requests data transmission. Our mechanism provides satisfied data quality limited maximum transmission rate of the source to each group members. Furthermore, we manage a large group enough as distributing control information to cores that are designated membersfor maintaining host member information. Lastly, we prove that our tree guarantees data quality to each group members, and show low tree consruction time is required. In addition, for evaluating group scalability, we analyze control information increasing rate via group size, and validate its scalability.

Sink-Initiated Geographic Multicasting Protocol for Mobile Sinks in Wireless Sensor Networks (무선 센서 망에서 이동 싱크를 위한 위치기반 멀티캐스팅 프로토콜)

  • Lee, Jeong-Cheol;Park, Ho-Sung;Oh, Seung-Min;Jung, Ju-Hyun;Yim, Yong-Bin;Kim, Sang-Ha
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.4A
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    • pp.377-385
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    • 2010
  • In this paper, we propose a SInk-initiated geographic Multicast (SIM) protocol to reduce frequent location updates from mobile sinks to a source and to achieve fast multicast tree construction and data delivery. The proposed protocol allows sinks to construct their own data delivery paths to a source node and a multicast tree to be atomically constructed by merging the paths. Then, the source forwards data to the destinations down the multicast tree. This paper also propose a round-based virtual infrastructure with a radial shape for increasing the merging probability of data delivery paths and reducing reconstruction ratio of the multicast tree due to mobility of sinks. Simulation results show that the proposed protocol is superior to previous SOurce-initiated geographic Multicast (SOM) protocols in term of average data delivery delay and average energy consumption.

A Top-down based Control Tree Construction Mechanism for Reliable Multicast Transport Protocols (신뢰적인 멀티캐스트 전송 프로토콜을 위한 Top-Down 기반의 제어 트리 구축 방안)

  • Kim, Eun-Sook;Koh, Seok-Joo;Kang, Shin-Gak;Choe, Jong-Won
    • Journal of KIISE:Information Networking
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    • v.28 no.4
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    • pp.611-620
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    • 2001
  • To meet the requirements of reliable service for various applications, a Reliable Multicast Transport Protocol should be implemented over IP Multicast where currently best-effort service is provided. Among the current researches, hierarchical tree-based mechanism has been proposed and actively studied. This mechanism is known to provide high scalability as well as reliability, but needs an additional tree configuring mechanism for building an efficient logical tree in transport layer. Bottom-up approach has been used for creating such a tree. This method has benefits from parallel tree construction for receivers, while it has some drawbacks such that it does not guarantee a loop-free tree and brings heavy message overhead during tree creation process. Therefore, this paper proposes a top-down based mechanism for constructing a control tree, which can guarantee loop-freeness by step-wise mannered tree building. From experimental simulations, it shows that the proposed mechanism has less message overhead. It is recommended that the bottom-up and the proposed top-down will be selectively used in real networks, according to the requirements of the concerned multicast applications.

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A New Mathematical Formulation for Generating a Multicast Routing Tree

  • Kang, Jang-Ha;Kang, Dong-Han;Park, Sung-Soo
    • Management Science and Financial Engineering
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    • v.12 no.2
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    • pp.63-69
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    • 2006
  • To generate a multicast routing tree guaranteeing the quality of service (QoS), we consider the hop constrained Steiner tree problem and propose a new mathematical formulation for it, which contains fewer constraints than a known formulation. An efficient procedure is also proposed to solve the problem. Preliminary tests show that the procedure reduces the computing time significantly.

Pre-Planned Tree Reconfiguration Mechanism for QoS Multicast Routing (QoS 멀티캐스트 라우팅을 위한 계획된 트리 재구성 방법)

  • Han, Seung-Jae;Park, Sun-Ju
    • Journal of KIISE:Information Networking
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    • v.34 no.2
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    • pp.120-133
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    • 2007
  • A multicast tree includes several, possibly a large number of, paths connecting source-receiver pairs, and network failure may disable part of the multicast tree. Reconstruction of the entire multicast tree to recover from a component failure is highly undesirable, because some group members have to suffer service disruptions even though the communication paths to/from them are not affected by the failure. To limit reconfiguration region and to maximize the likelihood of successful reconfiguration, we propose and evaluate a pre-planned reconfiguration policy for QoS multicast sessions. Specifically, we equip a reconfiguration path (RP) with each end-to-end path that connects a source-receiver pair in the multicast tree, and reserve resources in advance along the RPs. Efficient resource-sharing techniques are applied to reduce the amount of resources reserved for RPs but not used in the absence of failures. This way, we prevent uncontrolled competition among different multicast sessions which may simultaneously try to recover from failures. We evaluate the performance of the proposed scheme using simulation on randomly-generated networks. We use the shortest-path routing for QoS multicast sessions, and simulate both source-based and shared multicast trees. The evaluation results indicates that successful pre-planned reconfiguration can be achieved for all group members with reasonable overhead. Our scheme is also shown to adapt well to dynamic changes of group membership.

Performance Optimization Technique for Overlay Multicast Trees by Local Transformation (로컬 변환에 의한 오버레이 멀티캐스트 트리의 성능 최적화 기법)

  • Kang, Mi-Young;Kwag, Young-Wan;Nam, Ji-Seung;Lee, Hyun-Ok
    • The Journal of the Korea Contents Association
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    • v.7 no.8
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    • pp.59-65
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    • 2007
  • Overlay Multicast is an effective method for efficient utilization of system resources and network bandwidth without a need for hardware customization. Multicast tree reconstruction is required when a non-leaf node leaves or fails. However frequent multicast tree reconstruction introduces serious degradation in performance. In this paper, we propose a tree performance optimization algorithm to solve this defect by using information(RTCP-probing) that becomes a periodic feedback to a source node from each child node. The proposed model is a mechanism performed when a parent node seems to cause deterioration in the tree performance. We have improved the performance of the whole service tree using the mechanism and hence composing an optimization tree. The simulation results show that our proposal stands to be an effective method that can be applied to not only the proposed model but also to existing techniques.

R-CAT: Resilient Capacity-Aware Multicast Tree Construction Scheme (R-CAT : P2P기반 스트리밍 환경에서 노드의 능력을 고려한 내구적 멀티캐스트 트리 생성 기법)

  • Kim Eun-Seok;Han Sae-Young;Park Sung-Yong
    • The KIPS Transactions:PartA
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    • v.13A no.2 s.99
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    • pp.147-156
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    • 2006
  • Recently, streaming service accounts for large part of internet traffic and it is becoming the most popular service. Because of P2P's scalability, P2P-based streaming system is proposed. There are frequent leave and join of a node. To overcome the group dynamics, Multiple Multicast Trees Methods were suggested. However, since they did not consider discrepancy in peers' capacity, it may cause the trees to be long and unstable. So we suggest Resilient Capacity-Aware Multicast Tree construction scheme (R-CAT) that promotes superior peer to upper position in the tree and construct more stable and short multicast trees. By simulation we can show that R-CAT cost more overhead packets for tree joining process, but it reduce the end-to-end delay of the resulting tree and the number of packets lost during the node joining and leaving processes much more than SplitStream.