• Title/Summary/Keyword: Multibody Simulation

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Topological Modeling Approach of Multibody System Dynamics for Lifting Simulation of Floating Crane (다물체계 동역학의 위상 관계 모델링 기법을 적용한 해상 크레인의 리프팅 시뮬레이션)

  • Ham, Seung-Ho;Cha, Ju-Hwan;Lee, Kyu-Yeul
    • Korean Journal of Computational Design and Engineering
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    • v.14 no.4
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    • pp.261-270
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    • 2009
  • We can save a lot of efforts and time to perform various kinds of multibody system dynamics simulations if the equations of motion of the multibody system can be formulated automatically. In general, the equations of motion are formulated based on Newton's $2^{nd}$law. And they can be transformed into the equations composed of independent variables by using velocity transformation matrix. In this paper the velocity transformation matrix is derived based on a topological modeling approach which considers the topology and the joint property of the multibody system. This approach is, then, used to formulate the equations of motion automatically and to implement a multibody system dynamics simulation program. To verify the the efficiency and convenience of the program, it is applied to the lifting simulation of a floating crane.

A Symbolic Computation Method for Automatic Generation of a Full Vehicle Model Simulation Code for a Driving Simulator

  • Lee Ji-Young;Lee Woon-Sung
    • Journal of Mechanical Science and Technology
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    • v.19 no.spc1
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    • pp.395-402
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    • 2005
  • This paper deals with modeling and computer simulation of a full multibody vehicle model for a driving simulator. The multibody vehicle model is based on the recursive formulation and a corresponding simulation code is generated automatically from AUTOCODE, which is a symbolic computation package developed by the authors using MAPLE. The paper describes a procedure for automatically generating a highly efficient simulation code for the full vehicle model, while incorporating realistically modeled components. The following issues have been accounted for in the procedure, including software design for representing a mechanical system in symbolic form as a set of computer data objects, a multibody formulation for systems with various types of connections between bodies, automatic manipulation of symbolic expressions in the multibody formulation, interface design for allowing users to describe unconventional force-and torque-producing components, and a method for accommodating external computer subroutines that may have already been developed. The effectiveness and efficiency of the proposed method have been demonstrated by the simulation code developed and implemented for driving simulation.

Recent Developments in Multibody Dynamics

  • Schiehlen Werner
    • Journal of Mechanical Science and Technology
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    • v.19 no.spc1
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    • pp.227-236
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    • 2005
  • Multibody system dynamics is based on classical mechanics and its engineering applications originating from mechanisms, gyroscopes, satellites and robots to biomechanics. Multibody system dynamics is characterized by algorithms or formalisms, respectively, ready for computer implementation. As a result simulation and animation are most convenient. Recent developments in multibody dynamics are identified as elastic or flexible systems, respectively, contact and impact problems, and actively controlled systems. Based on the history and recent activities in multibody dynamics, recursive algorithms are introduced and methods for dynamical analysis are presented. Linear and nonlinear engineering systems are analyzed by matrix methods, nonlinear dynamics approaches and simulation techniques. Applications are shown from low frequency vehicles dynamics including comfort and safety requirements to high frequency structural vibrations generating noise and sound, and from controlled limit cycles of mechanisms to periodic nonlinear oscillations of biped walkers. The fields of application are steadily increasing, in particular as multibody dynamics is considered as the basis of mechatronics.

Event-based scenario manager for multibody dynamics simulation of heavy load lifting operations in shipyards

  • Ha, Sol;Ku, Namkug;Roh, Myung-Il
    • International Journal of Naval Architecture and Ocean Engineering
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    • v.8 no.1
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    • pp.83-101
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    • 2016
  • This paper suggests an event-based scenario manager capable of creating and editing a scenario for shipbuilding process simulation based on multibody dynamics. To configure various situation in shipyards and easily connect with multibody dynamics, the proposed method has two main concepts: an Actor and an Action List. The Actor represents the anatomic unit of action in the multibody dynamics and can be connected to a specific component of the dynamics kernel such as the body and joint. The user can make a scenario up by combining the actors. The Action List contains information for arranging and executing the actors. Since the shipbuilding process is a kind of event-based sequence, all simulation models were configured using Discrete EVent System Specification (DEVS) formalism. The proposed method was applied to simulations of various operations in shipyards such as lifting and erection of a block and heavy load lifting operation using multiple cranes.

Study on the Dynamic Model and Simulation of a Flexible Mechanical Arm Considering its Random Parameters

  • He Bai-Yan;Wang Shu-Xin
    • Journal of Mechanical Science and Technology
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    • v.19 no.spc1
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    • pp.265-271
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    • 2005
  • Randomness exists in engineering. Tolerance, assemble-error, environment temperature and wear make the parameters of a mechanical system uncertain. So the behavior or response of the mechanical system is uncertain. In this paper, the uncertain parameters are treated as random variables. So if the probability distribution of a random parameter is known, the simulation of mechanical multibody dynamics can be made by Monte-Carlo method. Thus multibody dynamics simulation results can be obtained in statistics. A new concept called functional reliability is put forward in this paper, which can be defined as the probability of the dynamic parameters(such as position, orientation, velocity, acceleration etc.) of the key parts of a mechanical multibody system belong to their tolerance values. A flexible mechanical arm with random parameters is studied in this paper. The length, width, thickness and density of the flexible arm are treated as random variables and Gaussian distribution is used with given mean and variance. Computer code is developed based on the dynamic model and Monte-Carlo method to simulate the dynamic behavior of the flexible arm. At the same time the end effector's locating reliability is calculated with circular tolerance area. The theory and method presented in this paper are applicable on the dynamics modeling of general multibody systems.

REAL-TIME SIMULATION OF A HIGH SPEED MULTIBODY TRACKED VEHICLE

  • YI K. S.;YI S.-J.
    • International Journal of Automotive Technology
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    • v.6 no.4
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    • pp.351-357
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    • 2005
  • Development of a real-time simulation model for high-speed and multibody tracked vehicles is difficult because they involve hundreds of highly nonlinear equations. In the development of a reliable tracked vehicle model for real-time simulation, it is helpful to use an off-line tracked vehicle model developed by considering all the degrees of freedom of each element. This paper presents a step-by-step procedure for the development of a real-time simulation model based on the off-line tracked vehicle model. The road input data, Profile IV, is used for the real time simulation and simulation results are compared with vehicle test results obtained in the military test field. It is noted that the simulation results are quite close to the test results.

Real-time Dynamic Simulation Using Multibody Vehicle Model (다물체 차량모델을 이용한 실시간 동역학 시뮬레이션)

  • Choe, Gyu-Jae;No, Gi-Han;Yu, Yeong-Myeon
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.25 no.3
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    • pp.486-494
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    • 2001
  • This paper presents a real-time multibody vehicle dynamic analysis method using recursive Kanes formulation and suspension composite joints. To shorten the computation time of simulation, relative coordinate system is used and the equations of motion are derived using recursive Kanes formulation. Typical suspension systems of vehicles such as MacPherson strut suspension system is modeled by suspension composite joints. The joints are derived and utilized to reduce the computation time of simulation without any degradation of kinematical accuracy of the suspension systems. Using the develop program, a multibody vehicle dynamic model is formed and simulations are performed. Accuracy of the simulation results is compared to the real vehicle field test results. It is found that the simulation results using the proposed method are very accurate and real-time simulation is achieved on a computer with single PowerPC 604 processor.

A Study on the Simulation of Operational Characteristics of Industrial Robot for Automated Manufacturing System (생산자동화 시스템을 위한 산업용 로봇의 운전특성 시뮬레이션에 관한 연구)

  • Kim, Jin-Kwang
    • Journal of the Korean Society of Industry Convergence
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    • v.20 no.5
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    • pp.405-410
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    • 2017
  • This paper deals with 3D simulation of industrial robot for automated manufacturing system. In order to evaluate the operational characteristics of the industrial robot system in the worst case motion scenario, flexible - rigid multibody analysis was performed. Then, the rigid body dynamics analysis was performed and the results were compared with the flexible - rigid multibody analysis. Modal analysis was also performed to confirm the dynamic characteristics of the robot system. In the case of the flexible-rigid multibody simulation, only the structural members of interest were modeled as elastic bodies to confirm the stress state. The remaining structural members were modeled as rigid bodies to reduce computer resources.

Real Time Simulation of the High Speed Multibody Tracted Vehicle for Track Tension Control (궤도장력 조절을 위한 다물체로 이루어진 고소궤도차량의 실시간 시뮬레이션)

  • 백승한;이승종
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1997.10a
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    • pp.261-264
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    • 1997
  • In case of high speed and high mobility multibody tracked vehicle, it is hard to develop the realtime simulation model for track tension control because of the hundreds of highly nonlinear equations. In order to design more trustworthy realtime simulator for track tension control, it is necessary to use off-line tracked vehicle model. In this study, a step by step procedure is presented to develop realtime simulation model based on off-line tracked vehicle model. Simulation results show that modified off-line multibody tracked vehicle model can be used for real time simulation to control the track tension.

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Multibody simulation and descent control of a space lander

  • Pagani, A.;Azzara, R.;Augello, R.;Carrera, E.
    • Advances in aircraft and spacecraft science
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    • v.7 no.2
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    • pp.91-113
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    • 2020
  • This paper analyzes the terminal descent phase of a space lander on a surface of a celestial body. A multibody approach is adopted to build the physical model of the lander and the surface. In this work, a legged landing gear system is considered. Opportune modelling of the landing gear crashbox is implemented in order to accurately predict the kinetic energy. To ensure the stability of the lander while impacting the ground and to reduce the contact forces that arise in this maneuver, the multibody model makes use of a co-simulation with a dedicated control system. Two types of control systems are considered; one with only position variables and the other with position and velocity variables. The results demonstrate the good reliability of modern multibody technology to incorporate control algorithms to carry out stability analysis of ground impact of space landers. Moreover, from a comparison between the two control systems adopted, it is shown how the velocity control leads to lower contact forces and fuel consumption.