• Title/Summary/Keyword: Multi-users

Search Result 1,454, Processing Time 0.022 seconds

Immersive Education System based on Virtual Reality (가상현실 기반 몰입형 기술교육 시스템)

  • Im, Sung-Min;Kim, Do-Yoon;Lee, Jae-Hyup;Kim, Sang-Youn
    • The Journal of Korean Institute for Practical Engineering Education
    • /
    • v.1 no.1
    • /
    • pp.44-50
    • /
    • 2009
  • Virtual reality is a technology for enabling users to interact with a computer generated environment which can be similar to the real world. A multi-channel display is one of the virtual reality platform for creating a high resolution image. In this paper, we develop a multi-channel display system which allows users to immersively understand the 3D educating contents and furthermore, we construct 3D educating contents for describing a semiconductor concept and process.

  • PDF

HOG-HOD Algorithm for Recognition of Multi-cultural Hand Gestures (다문화 손동작 인식을 위한 HOG-HOD 알고리즘)

  • Kim, Jiye;Park, Jong-Il
    • Journal of Korea Multimedia Society
    • /
    • v.20 no.8
    • /
    • pp.1187-1199
    • /
    • 2017
  • In recent years, research about Natural User Interface (NUI) has become focused because NUI system can give natural feelings for users in virtual reality. Most important thing in NUI system is how to communicate with the computer system. There are many things to interact with users such as speech, hand gestures, body actions. Among them, hand gesture is suitable for the purpose of NUI because people often use a relatively high frequency in daily life and hand gesture have meaning only by itself. This hand gestures called multi-cultural hand gesture and we proposed the method to recognize this kind of hand gestures. Proposed method is composed of Histogram of Oriented Gradients (HOG) used for hand shape recognition and Histogram of Oriented Displacements (HOD) used for hand center point trajectory recognition.

Play or Work?: Generativity in Online Games

  • Lee, BoKyung;Jeon, Seong Min
    • 한국벤처창업학회:학술대회논문집
    • /
    • 2017.08a
    • /
    • pp.37-47
    • /
    • 2017
  • The digital multi-sided platform has led the growth of industries. Accelerating this growth, generativity allowed innovation based on boundary-less modularity. Online games are a rich source of research but most of the research is dedicated in examining only the online game itself. However, there is a growing need to understand online games in an ecosystem level for a new phase of evolution is starting based on generativity. With generativity, online game users now make new graphics and quest that can be added and shared to the already existing game environment. The ecosystem is moving towards finding an amicable multi-sided distribution platform for these user generated game contents. Preliminary data suggest the possibility of actual connection between generativity and users' game engagement. Interviews and surveys will be prepared to find out the details of the possible relationship and how the ecosystem will shape accordingly.

  • PDF

Interactive Digital Storytelling Based on Interests (흥미도를 반영한 인터렉티브 디지털 스토리텔링)

  • Kim, Yang-Wook;Kim, Jong-Hun;Park, Jun
    • 한국HCI학회:학술대회논문집
    • /
    • 2009.02a
    • /
    • pp.508-511
    • /
    • 2009
  • In Interactive Storytelling, storyline is developed according to the user's interaction. Diffrerent from linear, fixed storytelling, users may select an event or make decisions which affect on the story plotting. Therefore user's feeling of immersion and interest may be greatly enhanced. In this paper, we used markers and multi-touch pad for user's interaction for interactive storytelling. Users could present his/her level of interest and provide feedback through markers and multi-touch pad, through which storyline was differently developed.

  • PDF

A PROPOSAL OF SEMI-AUTOMATIC INDEXING ALGORITHM FOR MULTI-MEDIA DATABASE WITH USERS' SENSIBILITY

  • Mitsuishi, Takashi;Sasaki, Jun;Funyu, Yutaka
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
    • /
    • 2000.04a
    • /
    • pp.120-125
    • /
    • 2000
  • We propose a semi-automatic and dynamic indexing algorithm for multi-media database(e.g. movie files, audio files), which are difficult to create indexes expressing their emotional or abstract contents, according to user's sensitivity by using user's histories of access to database. In this algorithm, we simply categorize data at first, create a vector space of each user's interest(user model) from the history of which categories the data belong to, and create vector space of each data(title model) from the history of which users the data had been accessed from. By continuing the above method, we could create suitable indexes, which show emotional content of each data. In this paper, we define the recurrence formulas based on the proposed algorithm. We also show the effectiveness of the algorithm by simulation result.

  • PDF

An Efficient MMORPG Distributed Game Server (효율적인 MMORPG 분산 게임서버)

  • Jang, Su-Min;Yoo, Jae-Soo
    • The Journal of the Korea Contents Association
    • /
    • v.7 no.1
    • /
    • pp.32-39
    • /
    • 2007
  • An important application domain for online services is an interactive, multi-player game. In recent, many increase of users that use on-line services through networks have caused a heavy load to the server. In this paper, we propose a MMORPG(Massively Multi-player Online Role Playing Game) distributed game server using flayer-Cell. Our method provides efficient solution of a MMORPG distributed game server for large numbers of users. It is shown through the experiments that our method outperforms existing methods in terms of memory utilization rate and processing speed.

A Multi-Dimensional Radio Resource Scheduling Scheme for MIMO-OFDM Wireless Systems

  • Li, Lei;Niu, Zhisheng
    • Journal of Communications and Networks
    • /
    • v.8 no.4
    • /
    • pp.401-409
    • /
    • 2006
  • Orthogonal frequency division multiplexing (OFDM) and multiple input multiple output (MIMO) technologies provide additional dimensions of freedom with spectral and spatial resources for radio resource management. Multi-dimensional radio resource management has recently been identified to exploit the full dimensions of freedom for more flexible and efficient utilization of scarce radio spectrum while provide diverse quality of service (QoS) guarantees. In this work, a multi-dimensional radio resource scheduling scheme is proposed to achieve above goals in hybrid orthogonal frequency division multiple access (OFDMA) and space division multiple access (SDMA) systems. Cochannel interference (CCI) introduced by frequency reuse under SDMA is eliminated by frequency division and time division between highly interfered users. This scheme maximizes system throughput subjected to the minimum data rate guarantee. for heterogeneous users and transmit power constraint. By numerical examples, system throughput and fairness superiority of the our scheduling scheme are verified.

Valuation of Multi-functionality of Urban Agriculture using Turnbull Model (비모수적 방법을 이용한 도시농업의 다원적 기능 가치평가)

  • Heo, Joo-Nyung;Kim, Tae-Gon
    • Korean Journal of Organic Agriculture
    • /
    • v.20 no.4
    • /
    • pp.431-445
    • /
    • 2012
  • In this regard, urban agriculture is developing into a variety of shapes. Urban agriculture includes various types, such as industrial agriculture, experience agriculture, educational agriculture, exchange agriculture and cyclic agriculture. The result of evaluation on citizens' values about multi-functions provided by urban agriculture can be used for policy making to overcome crisis of urban agriculture due to urban development and industrialization and to vitalize urban agriculture. The willingness-to-pay for the maintenance fund was categorized into vegetable garden users, general consumers, and all respondents, for analysis. The estimation results for the valuation of multi-functionality were KRW 20,367 per household for general consumers; KRW 22,174 for urban agriculture users; and KRW 21,467 for all respondents.

Coverage and Capacity Analysis for the Multi-layer CDMA Macro/Indoor-Pico Cell (중첩 설치된 CDMA 매크로/옥내 피코셀의 영역 및 용량 분석)

  • 최승욱
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.25 no.10B
    • /
    • pp.1641-1647
    • /
    • 2000
  • This paper presents an analysis of coverage and capacity for the multi-layer CDMA cellular system. The multi-layer CDMA system that shares a common frequency band consists of macrocells for outdoor users and picocells for indoor users. Though macrocells and picocells interfere with each other the capacity of the whole system can be increased, We have analyzed the effect of muual interference upon cell coverage soft handover areas and capacities. The parameters involved in the engineering of the system are discussed. The study results sow that we can control the service coverage of indoor picocells with the system parameters set properly. It is also show that the capacity of the whole system that the capacity of the whole system can be enhanced smoothly by deploying the indoor picocells within existing macrocells.

  • PDF

MAC Protocol for Reliable Multicast over Multi-Hop Wireless Ad Hoc Networks

  • Kim, Sung-Won;Kim, Byung-Seo;Lee, In-Kyu
    • Journal of Communications and Networks
    • /
    • v.14 no.1
    • /
    • pp.63-74
    • /
    • 2012
  • Multicast data communication is an efficient communication scheme, especially inmulti-hop ad hoc networks where the media access control (MAC) layer is based on one-hop broadcast from one source to multiple receivers. Compared to unicast, multicast over a wireless channel should be able to deal with varying channel conditions of multiple users and user mobility to provide good quality to all users. IEEE 802.11 does not support reliable multicast owing to its inability to exchange request-to-send/clear-to-send and acknowledgement packets with multiple recipients. Thus, several MAC layer protocols have been proposed to provide reliable multicast. However, additional overhead is introduced, as a result, which degrades the system performance. In this paper, we propose an efficient wireless multicast MAC protocol with small control overhead required for reliable multicast in multi-hop wireless ad hoc networks. We present analytical formulations of the system throughput and delay associated with the overhead.