• Title/Summary/Keyword: Multi-streaming method

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Noise Robust Text-Independent Speaker Identification for Ubiquitous Robot Companion (지능형 서비스 로봇을 위한 잡음에 강인한 문맥독립 화자식별 시스템)

  • Kim, Sung-Tak;Ji, Mi-Kyoung;Kim, Hoi-Rin;Kim, Hye-Jin;Yoon, Ho-Sub
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.190-194
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    • 2008
  • This paper presents a speaker identification technique which is one of the basic techniques of the ubiquitous robot companion. Though the conventional mel-frequency cepstral coefficients guarantee high performance of speaker identification in clean condition, the performance is degraded dramatically in noise condition. To overcome this problem, we employed the relative autocorrelation sequence mel-frequency cepstral coefficient which is one of the noise robust features. However, there are two problems in relative autocorrelation sequence mel-frequency cepstral coefficient: 1) the limited information problem. 2) the residual noise problem. In this paper, to deal with these drawbacks, we propose a multi-streaming method for the limited information problem and a hybrid method for the residual noise problem. To evaluate proposed methods, noisy speech is used in which air conditioner noise, classic music, and vacuum noise are artificially added. Through experiments, proposed methods provide better performance of speaker identification than the conventional methods.

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Mean Transfer Time for SCTP in Initial Slow Start Phase (초기 슬로우 스타트 단계에서 SCTP의 평균 전송 시간)

  • Kim, Ju-Hyun;Lee, Yong-Jin
    • 대한공업교육학회지
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    • v.32 no.2
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    • pp.199-216
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    • 2007
  • Stream Control Transmission Protocol(SCTP) is a transport layer protocol to support the data transmission. SCTP is similar to Transmission Control Protocol(TCP) in a variety of aspects. However, several features of SCTP including multi-homing and multi-streaming incur the performance difference from TCP. This paper highlights the data transfer during the initial slow start phase in SCTP congestion control composed of slow start phase and congestion avoidance phase. In order to compare the mean transfer time between SCTP and TCP, we experiment with different performance parameters including bandwidth, round trip time, and data length. By varying data length, we also measure the corresponding initial window size, which is one of factors affecting the mean transfer time. For the experiment, we have written server and client applications by C language using SCTP socket API and have measured the transfer time by ethereal program. We transferred data between client and server using round-robin method. Analysis of these experimental results from the testbed implementation shows that larger initial window size of SCTP than that of TCP brings the reduction in the mean transfer time of SCTP compared with TCP by 15 % on average during the initial slow start phase.

Efficient Data Transmission Method in P2P Network by Using Multi-Hour (다중시간대를 이용하여 효과적인 데이터 전송이 가능한 P2P 네트워크)

  • Sung-Won Ahn;Chuck-Yoo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2008.11a
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    • pp.1211-1214
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    • 2008
  • 최근 Path-diversity에 근거한 통신 방식은 다양한 P2P streaming 어플리케이션에 대역폭 고갈 현상을 해결하는 쪽으로 연구가 진행 중이다. 이 논문에서는 네트워크의 대역폭 확보와 효과적인 데이터 전송을 위해서 다소 직관적인 방법인 다중시간이론을 소개하고, 이를 P2P 네트워크에 적용할 수 있는 방법을 제시한다.

AdaBoost-based Real-Time Face Detection & Tracking System (AdaBoost 기반의 실시간 고속 얼굴검출 및 추적시스템의 개발)

  • Kim, Jeong-Hyun;Kim, Jin-Young;Hong, Young-Jin;Kwon, Jang-Woo;Kang, Dong-Joong;Lho, Tae-Jung
    • Journal of Institute of Control, Robotics and Systems
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    • v.13 no.11
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    • pp.1074-1081
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    • 2007
  • This paper presents a method for real-time face detection and tracking which combined Adaboost and Camshift algorithm. Adaboost algorithm is a method which selects an important feature called weak classifier among many possible image features by tuning weight of each feature from learning candidates. Even though excellent performance extracting the object, computing time of the algorithm is very high with window size of multi-scale to search image region. So direct application of the method is not easy for real-time tasks such as multi-task OS, robot, and mobile environment. But CAMshift method is an improvement of Mean-shift algorithm for the video streaming environment and track the interesting object at high speed based on hue value of the target region. The detection efficiency of the method is not good for environment of dynamic illumination. We propose a combined method of Adaboost and CAMshift to improve the computing speed with good face detection performance. The method was proved for real image sequences including single and more faces.

Extracting and Transmitting Video Streams based on H.264 SVC in a Multi-Path Network (다중경로 네트워크에서 H.264 SVC에 기반한 비디오 스트링 추출 및 전송 기법)

  • Ryu, Eun-Seok;Lee, Jung-Hwan;Yoo, Hyuck
    • Journal of KIISE:Information Networking
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    • v.35 no.6
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    • pp.510-520
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    • 2008
  • These days, the network convergence for utilizing heterogeneous network on mobile device is being very actively studied. However, understanding characteristics of physical network interfaces and video encoder is needed for using the network convergence technologies efficiently. Thus, this paper proposes an optimized method for streaming video data through different network paths depending on data characteristics and channel condition. Accordingly, unlike the traditional methods, this study divides scalable coded videos by layer importance, the importance of stream information, and the importance in consideration of video decoder's robustness and selectively sends the data via multiple channels. And the experimental results show over 1dB increment in PSNR. The result of this study will provide an optimized video transmission technique in the next generation network convergence environment in which mobile devices have multiple network interfaces.

A Research on the viscous flow and the hydrodynamic force due to the small-amplitude in-phase oscillation of multi-cylinders (복합 원형 실린더군의 저진폭 동위상 진동에 의한 점성유동 및 동유체력에 관한 연구)

  • Sung-Kyun Kim
    • Journal of the Society of Naval Architects of Korea
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    • v.36 no.2
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    • pp.22-28
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    • 1999
  • Small amplitude in-phase oscillations of multi-cylinders are considered both numerically and experimentally. Flow field is separated into inner and outer regions. The basic unsteady solution is obtained analytically and the secondary flow, termed as steady streaming flow, can be obtained numerically by using Finite Volume Code with Panel Method. The Particle Induced Velocimetry, one of whole field measurements, is introduced for comparison with numerical flow visualization quantitatively. Among the algorithms for PIV, the Three Step Vector Searching Technique is applied to reduce CPU time. Small but non-zero damping coefficient, that is important in lightly damped system can be obtained with varying number of bodies and distances.

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Edge Computing Server Deployment Technique for Cloud VR-based Multi-User Metaverse Content (클라우드 VR 기반 다중 사용자 메타버스 콘텐츠를 위한 엣지 컴퓨팅 서버 배치 기법)

  • Kim, Won-Suk
    • Journal of Korea Multimedia Society
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    • v.24 no.8
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    • pp.1090-1100
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    • 2021
  • Recently, as indoor activities increase due to the spread of infectious diseases, the metaverse is attracting attention. Metaverse refers to content in which the virtual world and the real world are closely related, and its representative platform technology is VR(Virtual Reality). However, since VR hardware is difficult to access in terms of cost, the concept of streaming-based cloud VR has emerged. This study proposes a server configuration and deployment method in an edge network when metaverse content involving multiple users operates based on cloud VR. The proposed algorithm deploys the edge server in consideration of the network and computing resources and client location for cloud VR, which requires a high level of computing resources while at the same time is very sensitive to latency. Based on simulation, it is confirmed that the proposed algorithm can effectively reduce the total network traffic load regardless of the number of applications or the number of users through comparison with the existing deployment method.

ForwardCast Streaming Method based on Multi-VOD Contents Servers (다수의 컨텐츠서버를 이용한 포워드캐스트(ForwardCast)스트리밍 방법)

  • Yoon Soo-Mi;Kim Sang-Chul
    • Proceedings of the Korea Information Processing Society Conference
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    • 2006.05a
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    • pp.1291-1294
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    • 2006
  • 우리는 P2P 네트워크 환경하에서 멀티캐스팅 스트리밍 전송방법으로서 포워딩 스트림 (forwarding stream)전송 방법을 사용한다. 일명 포워드캐스트(forwardcast)는 P2P 네트워크 환경과 멀티캐스팅 전송에 바탕을 두고, 클라이언트들의 자원을 효율적으로 이용함으로서 초기 클라이언트의 요청 기각률을 낮출 수 있었다. 본 연구에서는 이를 다수의 컨텐츠 서버 환경에 적용시킴으로서 하나의 서버에 집중되는 부하를 분산시킴과 동시에 초기 클라이언트의 기각률을 보다 낮추고자 한다. 실험결과 그 성능을 확인할 수 있었다.

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Distributed Indexing Methods for Moving Objects based on Spark Stream

  • Lee, Yunsou;Song, Seokil
    • International Journal of Contents
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    • v.11 no.1
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    • pp.69-72
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    • 2015
  • Generally, existing parallel main-memory spatial index structures to avoid the trade-off between query freshness and CPU cost uses light-weight locking techniques. However, still, the lock based methods have some limits such as thrashing which is a well-known problem in lock based methods. In this paper, we propose a distributed index structure for moving objects exploiting the parallelism in multiple machines. The proposed index is a lock free multi-version concurrency technique based on the D-Stream model of Spark Stream. The proposed method exploits the multiversion nature of D-Stream of Spark Streaming.

MPEG-DASH based 3D Point Cloud Content Configuration Method (MPEG-DASH 기반 3차원 포인트 클라우드 콘텐츠 구성 방안)

  • Kim, Doohwan;Im, Jiheon;Kim, Kyuheon
    • Journal of Broadcast Engineering
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    • v.24 no.4
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    • pp.660-669
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    • 2019
  • Recently, with the development of three-dimensional scanning devices and multi-dimensional array cameras, research is continuously conducted on techniques for handling three-dimensional data in application fields such as AR (Augmented Reality) / VR (Virtual Reality) and autonomous traveling. In particular, in the AR / VR field, content that expresses 3D video as point data has appeared, but this requires a larger amount of data than conventional 2D images. Therefore, in order to serve 3D point cloud content to users, various technological developments such as highly efficient encoding / decoding and storage, transfer, etc. are required. In this paper, V-PCC bit stream created using V-PCC encoder proposed in MPEG-I (MPEG-Immersive) V-PCC (Video based Point Cloud Compression) group, It is defined by the MPEG-DASH (Dynamic Adaptive Streaming over HTTP) standard, and provides to be composed of segments. Also, in order to provide the user with the information of the 3D coordinate system, the depth information parameter of the signaling message is additionally defined. Then, we design a verification platform to verify the technology proposed in this paper, and confirm it in terms of the algorithm of the proposed technology.