• 제목/요약/키워드: Multi-point design.

검색결과 468건 처리시간 0.033초

Diffractive Optical Element for Noise-reduced Beam Shaping of Multi-array Point Light Source

  • Lee, Jonghyun;Hahn, Joonku;Kim, Hwi
    • Current Optics and Photonics
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    • 제5권5호
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    • pp.506-513
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    • 2021
  • An arrayed diffractive optical element design for the beam-shaping of a multi-array light source is proposed. This is an essential device for recent optical security and face recognition applications. In practice, we devise a DC noise reduction technique featuring high fabrication error tolerance regarding the multi-array light source diffractive optical elements, as a necessary part of the proposed design method. The spherical diverging illumination leads to DC-conjugate noise spreading. The main idea is tested experimentally, and the multi-array light source diffraction pattern is investigated numerically.

Robust Design of Coordinated Set Planning with the Non-Ideal Channel

  • Dai, Jianxin;Liu, Shuai;Chen, Ming;Zhou, Jun;Qi, Jie;Liang, Jingwei
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제8권5호
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    • pp.1654-1675
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    • 2014
  • In practical wireless systems, the erroneous channel state information (CSI) sometimes deteriorates the performance drastically. This paper focuses on robust design of coordinated set planning of coordinated multi-point (CoMP) transmission, with respect to the feedback delay and link error. The non-ideal channel models involving various uncertainty conditions are given. After defining a penalty factor, the robust net ergodic capacity optimization problem is derived, whose variables to be optimized are the number of coordinated base stations (BSs) and the divided area's radius. By the maximum minimum criterion, upper and lower bounds of the robust capacity are investigated. A practical scheme is proposed to determine the optimal number of cooperative BSs. The simulation results indicate that the robust design based on maxmin principle is better than other precoding schemes. The gap between two bounds gets smaller as transmission power increases. Besides, as the large scale fading is higher or the channel is less reliable, the number of the cooperated BSs shall be greater.

M-ICT시대의 도시 브랜드 사용자의 터치포인트에 관한 연구 (Research on the touch points of city brand users based on M-ICT)

  • 요효동;반영환
    • 한국융합학회논문지
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    • 제10권11호
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    • pp.289-296
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    • 2019
  • M-ICT(모바일 정보통신기술) 시대에 들어서며 '도시 사용자를 중심으로 한', '사람과 사람, 사람과 사물, 사람과 공간의 상호작용'의 새로운 경험이 가능한 도시 브랜드 이미지 구축이 점차 중요해지고 있다. 도시 브랜드 이미지에 대한 도시 사용자의 경험은 해당 도시의 경쟁력을 평가하는 중요한 요소이다. 이 가운데 사용자의 도시 브랜드 터치포인트에 관한 연구가 특히 중요한다. 본 연구는 사용자의 브랜드 경험을 향상하고 도시의 브랜드 경쟁력을 높이는 데에 그 목적이 있다. 연구방법은 문헌 종합 서술과 조사연구 분석으로 크게 두가지이다. 우선 연구의 배경과 목적을 서술하고 문헌 종합 분석을 통해 사용자가 터치 포인트를 경험하는 특징과 방식을 정의한다. 또한, 도시 브랜드 터치포인트의 다각적 구성 모형을 제시한다. 사용자 조사 연구의 방식으로 디지털 터치포인트와 물리적 터치포인트 가운데 다빈도 터치포인트 구조 특징을 도출한다. 조사를 통해 문제점을 발견하고 실제 사례와 접목하여 터치 포인트의 최적화 설계 전략을 도출하고자 한다. 본 연구의 혁신은 사용자 경험이라는 시각에서 도시 브랜드와 사용자 경험의 터치 포인트의 구성 관계를 연구하고 도시 브랜드 터치포인트의 다각적 구성 모형을 도출하는 데 있다. 미래 연구 전망 과학 기술의 발전에 따라, 5G 및 사물인터넷(Internet of Things, IoT) 시대가 도래하였다. 도시 브랜드에 대한 사용자의 터치 포인트의 형식이 더 풍부하고 다양해지고 있다. 본 연구에서는 디지털 터치 포인트에 대한 심층적인 탐색 연구를 수행하고자 한다.

MUVIS: Multi-Source Video Streaming Service over WLANs

  • Li Danjue;Chuah Chen-Nee;Cheung Gene;Yoo S. J. Ben
    • Journal of Communications and Networks
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    • 제7권2호
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    • pp.144-156
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    • 2005
  • Video streaming over wireless networks is challenging due to node mobility and high channel error rate. In this paper, we propose a multi-source video streaming (MUVIS) system to support high quality video streaming service over IEEE 802.1l-based wireless networks. We begin by collocating a streaming proxy with the wireless access point to help leverage both the media server and peers in the WLAN. By tracking the peer mobility patterns and performing content discovery among peers, we construct a multi-source sender group and stream video using a rate-distortion optimized scheme. We formulate such a multi-source streaming scenario as a combinatorial packet scheduling problem and introduce the concept of asynchronous clocks to decouple the problem into three steps. First, we decide the membership of the multisource sender group based on the mobility pattern tracking, available video content in each peer and the bandwidth each peer allocates to the multi-source streaming service. Then, we select one sender from the sender group in each optimization instance using asynchronous clocks. Finally, we apply the point-to-point rate-distortion optimization framework between the selected sender-receiver pair. In addition, we implement two different caching strategies, simple caching simple fetching (SCSF) and distortion minimized smart caching (DMSC), in the proxy to investigate the effect of caching on the streaming performance. To design more realistic simulation models, we use the empirical results from corporate wireless networks to generate node mobility. Simulation results show that our proposed multi-source streaming scheme has better performance than the traditional server-only streaming scheme and that proxy-based caching can potentially improve video streaming performance.

FPS 게임의 PVP 레벨 디자인 패턴 고찰 -포인트 블랭크를 중심으로- (A Case Study on PVP Level Design Patterns of FPS games - Focusing on 'Point Blank' -)

  • 강수창;최서윤
    • 한국게임학회 논문지
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    • 제15권5호
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    • pp.39-48
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    • 2015
  • 온라인 FPS 게임 개발과 서비스가 활발하게 이루어지고 있는 반면에 FPS 레벨 디자인 관련 연구는 부족한 실정이다. 기존에 FPS 레벨 디자인 연구는 주로 PVE을 중심으로 이루어졌으나, 온라인 FPS 게임에서는 PVP 레벨 디자인 시각에서 살펴볼 필요가 있다. 이에 본 연구에서는 포인트 블랭크(Point Blank) 단체전 선호 레벨을 사례로 PVP 레벨 디자인과 PVE 레벨 디자인 패턴을 비교해 보았다. 본 연구는 사례 분석 결과 및 세 명의 FPS 개발 전문가 인터뷰를 통해 PVP 레벨 디자인 패턴 분류를 제시했다는 점에서 의의가 있다.

Probabilistic multi-objective optimization of a corrugated-core sandwich structure

  • Khalkhali, Abolfazl;Sarmadi, Morteza;Khakshournia, Sharif;Jafari, Nariman
    • Geomechanics and Engineering
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    • 제10권6호
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    • pp.709-726
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    • 2016
  • Corrugated-core sandwich panels are prevalent for many applications in industries. The researches performed with the aim of optimization of such structures in the literature have considered a deterministic approach. However, it is believed that deterministic optimum points may lead to high-risk designs instead of optimum ones. In this paper, an effort has been made to provide a reliable and robust design of corrugated-core sandwich structures through stochastic and probabilistic multi-objective optimization approach. The optimization is performed using a coupling between genetic algorithm (GA), Monte Carlo simulation (MCS) and finite element method (FEM). To this aim, Prob. Design module in ANSYS is employed and using a coupling between optimization codes in MATLAB and ANSYS, a connection has been made between numerical results and optimization process. Results in both cases of deterministic and probabilistic multi-objective optimizations are illustrated and compared together to gain a better understanding of the best sandwich panel design by taking into account reliability and robustness. Comparison of results with a similar deterministic optimization study demonstrated better reliability and robustness of optimum point of this study.

유전자 알고리즘을 이용한 트러스 구조물의 최적설계 (Optimization of Truss Structure by Genetic Algorithms)

  • 백운태;조백희;성활경
    • 한국CDE학회논문집
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    • 제1권3호
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    • pp.234-241
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    • 1996
  • Recently, Genetic Algorithms(GAs), which consist of genetic operators named selection crossover and mutation, are widely adapted into a search procedure for structural optimization. Contrast to traditional optimal design techniques which use design sensitivity analysis results, GAs are very simple in their algorithms and there is no need of continuity of functions(or functionals) any more in GAs. So, they can be easily applicable to wide territory of design optimization problems. Also, virtue to multi-point search procedure, they have higher probability of convergence to global optimum compared with traditional techniques which take one-point search method. The introduction of basic theory on GAs, and the application examples in combination optimization of ten-member truss structure are presented in this paper.

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툴 체인지 방식 멀티 노즐 3D프린터의 설계 및 제작 (Design and Fabrication of Tool Change Multi-nozzle FDM 3D Printer)

  • 석익현;박종규
    • 한국기계가공학회지
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    • 제20권2호
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    • pp.38-44
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    • 2021
  • To cater to the transition from single-color to multicolor/multi-material printing, this paper proposes a cartridge-replacing type multi-nozzle Fused Depositon Modeling(FDM) three-dimensional (3D) printer. In the test printing run, tool change failure/wobble/layer shift occurred. It was confirmed that improper support was the cause of this tool change failure. As a solution, spline and electromagnetic cartridges were designed. Wobble was caused by machine vibration and the motor stepping out. To minimize wobble, an additional Z-axis was installed, and the four-point bed leveling method was used instead of the three-point bed leveling method. The occurrence of layer shift was ascribed to the eccentricity of the Z-axis lead screw. Therefore, slit coupler was replaced with an Oldham type. In addition to the mechanical supplementation, the control environment was integrated to prevent accidents and signal errors due to wire connections. Before the final test printing run, a rectifier circuit was added to the motor to secure precise control stability. The final test printing run confirmed that the wobble/layer shift phenomenon was minimized, and the maximum error between layers was reduced to 0.05.

Geometry optimization of a double-layered inertial reactive armor configured with rotating discs

  • Bekzat Ajan;Dichuan Zhang;Christos Spitas;Elias Abou Fakhr;Dongming Wei
    • Advances in Computational Design
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    • 제8권4호
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    • pp.309-325
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    • 2023
  • An innovative inertial reactive armor is being developed through a multi-discipline project. Unlike the well-known explosive or non-explosive reactive armour that uses high-energy explosives or bulging effect, the proposed inertial reactive armour uses active disc elements that is set to rotate rapidly upon impact to effectively deflect and disrupt shaped charges and kinetic energy penetrators. The effectiveness of the proposed armour highly depends on the tangential velocity of the impact point on the rotating disc. However,for a single layer armour with an array of high-speed rotating discs, the tangential velocity is relatively low near the center of the disc and is not available between the gap of the discs. Therefore, it is necessary to configure the armor with double layers to increase the tangential velocity at the point of impact. This paper explores a multi-objective geometry design optimization for the double-layered armor using Nelder-Mead optimization algorithm and integration tools of the python programming language. The optimization objectives include maximizing both average tangential velocity and high tangential velocity areas and minimizing low tangential velocity area. The design parameters include the relative position (translation and rotation) of the disc element between two armor layers. The optimized design results in a significant increase of the average tangential velocity (38%), increase of the high tangential velocity area (71.3%), and decrease of the low tangential velocity area (86.2%) as comparing to the single layer armor.

Minimum time path planning of robotic manipulator in drilling/spot welding tasks

  • Zhang, Qiang;Zhao, Ming-Yong
    • Journal of Computational Design and Engineering
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    • 제3권2호
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    • pp.132-139
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    • 2016
  • In this paper, a minimum time path planning strategy is proposed for multi points manufacturing problems in drilling/spot welding tasks. By optimizing the travelling schedule of the set points and the detailed transfer path between points, the minimum time manufacturing task is realized under fully utilizing the dynamic performance of robotic manipulator. According to the start-stop movement in drilling/spot welding task, the path planning problem can be converted into a traveling salesman problem (TSP) and a series of point to point minimum time transfer path planning problems. Cubic Hermite interpolation polynomial is used to parameterize the transfer path and then the path parameters are optimized to obtain minimum point to point transfer time. A new TSP with minimum time index is constructed by using point-point transfer time as the TSP parameter. The classical genetic algorithm (GA) is applied to obtain the optimal travelling schedule. Several minimum time drilling tasks of a 3-DOF robotic manipulator are used as examples to demonstrate the effectiveness of the proposed approach.