• Title/Summary/Keyword: Multi-Touch

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Color-Based Real-Time Hand Region Detection with Robust Performance in Various Environments (다양한 환경에 강인한 컬러기반 실시간 손 영역 검출)

  • Hong, Dong-Gyun;Lee, Donghwa
    • IEMEK Journal of Embedded Systems and Applications
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    • v.14 no.6
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    • pp.295-311
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    • 2019
  • The smart product market is growing year by year and is being used in many areas. There are various ways of interacting with smart products and users by inputting voice recognition, touch and finger movements. It is most important to detect an accurate hand region as a whole step to recognize hand movement. In this paper, we propose a method to detect accurate hand region in real time in various environments. A conventional method of detecting a hand region includes a method using depth information of a multi-sensor camera, a method of detecting a hand through machine learning, and a method of detecting a hand region using a color model. Among these methods, a method using a multi-sensor camera or a method using a machine learning requires a large amount of calculation and a high-performance PC is essential. Many computations are not suitable for embedded systems, and high-end PCs increase or decrease the price of smart products. The algorithm proposed in this paper detects the hand region using the color model, corrects the problems of the existing hand detection algorithm, and detects the accurate hand region based on various experimental environments.

Development of Multi-Degree of Freedom Carbon Fiber Plate Force/Torque Sensor (다자유도 탄소섬유판 힘/토크 센서 개발)

  • Lee, Dong-Hyeok;Kim, Min-Gyu;Cho, Nahm-Gyoo
    • Journal of the Korean Society for Precision Engineering
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    • v.29 no.2
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    • pp.170-177
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    • 2012
  • A force/torque sensor using carbon fiber plate was designed and developed to make the sensor be able to measure a wide range of multi degree of force and torque. Using carbon fiber plate of 0.3 mm thickness, the sensor was designed and developed, which has a ${\mu}N$ level order of resolution and about 0.01 N ~ 390 N of wide measurement range. The elastic deformation part has a tripod plate structure and strain gauges are attached on the part to detect the force/torque. The coefficient of determination for the sensor is over 0.955 by the calibration experiment so that the linearity of the sensor is confirmed to be good. Also, experiments on applying 0.005 ~ 40 kg (0.05 ~ 390 N) to each axis were implemented and the sensor is proved to be safe under a high load. Finally, to verify the function calculating the direction of load vector, the directions of various load vectors which have the same magnitude but different directions and the directions of the calculated load vectors are compared and analyzed to accord well.

Effect of SiO2 and Nb2O5 Buffer Layer on Optical Characteristics of ITO Thin Film

  • Kwon, Yong-Han;Jang, Gun-Eik
    • Transactions on Electrical and Electronic Materials
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    • v.16 no.1
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    • pp.29-33
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    • 2015
  • This paper presents the results of the optical characteristics of ITO thin film with different buffer layer thicknesses of $SiO_2$ and $Nb_2O_5$ for touch sensor application. $SiO_2$ and $Nb_2O_5$ buffer layers were deposited using RF magnetron sputtering equipment. The buffer layers were inserted between glass and ITO layers. In order to compare with the experimental results, the Essential Macleod Program (EMP) was adopted. Based on EMP simulation, the [$Nb_2O_5{\mid}SiO_2{\mid}ITO$] multi-layered thin film exhibited high transmittance of more than 85% in the visible region. The actual experimental results also showed transmittance of more than 85% in the visible region, indicating that the simulated results were well matched with the experimental results. The sheet resistance of ITO based film was about $340{\Omega}/sq$. The surface roughness maintained a relatively small value within the range of 0.1~0.4 nm when using the $Nb_2O_5$ and $SiO_2$ buffer layers.

The Design Flowchart of Earthing System for Building Electrical Installations in Accordance with International Standards (국제표준에 따른 건축전기설비의 접지시스템 설계순서)

  • Lee, Ju-Cheol;Yeom, Jin-Geun;Jeong, Seung-Hyun;Byeon, Cheol-Gyun;Kim, Jae-Chul
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.28 no.8
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    • pp.113-120
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    • 2014
  • In this paper, designing of an earthing system in accordance with international standards with regard to 22.9kV-y multi-grounded neutral system is discussed and confirmed that the consumer's earthing system can be a part of a global earthing system by interconnecting its earthing system with the neutral conductor of 22.9kV-y multi-grounded system. Further, it is proposed that some modification of the earthing system design flowchart given in the international standards are necessary when considering the equipotential bonding, lightning protection, and telecommunications facilities as well as the basic safety requirements.

Hard-landing Simulation by a Hierarchical Aircraft Landing Model and an Extended Inertia Relief Technique

  • Lee, Kyu Beom;Jeong, Seon Ho;Cho, Jin Yeon;Kim, Jeong Ho;Park, Chan Yik
    • International Journal of Aeronautical and Space Sciences
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    • v.16 no.3
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    • pp.394-406
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    • 2015
  • In this work, an efficient aircraft landing simulation strategy is proposed to develop an efficient and reliable hard-landing monitoring procedure. Landing stage is the most dangerous moment during operation cycle of aircraft and it may cause structural damage when hard-landing occurs. Therefore, the occurrence of hard-landing should be reported accurately to guarantee the structural integrity of aircraft. In order to accurately determine whether hard-landing occurs or not from given landing conditions, full nonlinear structural dynamic simulation can be performed, but this approach is highly time-consuming. Thus, a more efficient approach for aircraft landing simulation which uses a hierarchical aircraft landing model and an extended inertia relief technique is proposed. The proposed aircraft landing model is composed of a multi-body dynamics model equipped with landing gear and tire models to extract the impact force and inertia force at touch-down and a linear dynamic structural model with an extended inertia relief method to analyze the structural response subject to the prescribed rigid body motion and the forces extracted from the multi-body dynamics model. The numerical examples show the efficiency and practical advantages of the proposed landing model as an essential component of aircraft hard-landing monitoring procedure.

인쇄전자를 위한 롤투롤 프린팅 공정 장비 기술

  • Kim, Dong-Su;Kim, Chung-Hwan;Kim, Myeong-Seop
    • Proceedings of the Materials Research Society of Korea Conference
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    • 2009.05a
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    • pp.15.2-15.2
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    • 2009
  • Manufacturing of printed electronics using printing technology has begun to get into the hot issue in many ways due to the low cost effectiveness to existing semi-conductor process. This technology with both low cost and high productivity, can be applied in the production of organic thin film transistor (OTFT), solar cell, radio frequency identification (RFID) tag, printed battery, E-paper, touch screen panel, black matrix for liquid crystal display (LCD), flexible display, and so forth. The emerging technology to manufacture the products in mass production is roll-to-roll printing technology which is a manufacturing method by printings of multi-layered patterns composed of semi-conductive, dielectric and conductive layers. In contrary to the conventional printing machines in which printing precision is about $50~100{\mu}m$, the printing machines for printed electronics should have a precision under $30{\mu}m$. In general, in order to implement printed electronics, narrow width and gap printing, register of multi-layer printing by several printing units, and printing accuracy of under $30{\mu}m$ are all required. We developed the roll-to-roll printing equipment used for printed electronics, which is composed of un-winder, re-winder, tension measurement system, feeding units, dancer systems, guide unit, printing unit, vision system, dryer units, and various auxiliary devices. The equipment is designed based on cantilever type in which all rollers except printing ones have cantilever types, which could give more accurate machine precision as well as convenience for changing rollers and observing the process.

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Multi-platform Visualization System for Earth Environment Data (지구환경 데이터를 위한 멀티플랫폼 가시화 시스템)

  • Jeong, Seokcheol;Jung, Seowon;Kim, Jongyong;Park, Sanghun
    • Journal of the Korea Computer Graphics Society
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    • v.21 no.3
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    • pp.36-45
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    • 2015
  • It is important subject of research in engineering and natural science field that creating continuing high-definition image from very large volume data. The necessity of software that helps analyze useful information in data has improved by effectively showing visual image information of high resolution data with visualization technique. In this paper, we designed multi-platform visualization system based on client-server to analyze and express earth environment data effectively constructed with observation and prediction. The visualization server comprised of cluster transfers data to clients through parallel/distributed computing, and the client is developed to be operated in various platform and visualize data. In addition, we aim user-friendly program through multi-touch, sensor and have made realistic simulation image with image-based lighting technique.

Development of a WebDAV-based Smartphone Collaborative Application (웹데브 기반의 스마트폰 협업 어플리케이션 개발)

  • Lee, Hong-Chang;Kim, Bo-Hyeon;Lee, Myung-Joon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.3
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    • pp.680-690
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    • 2011
  • To support asynchronous collaboration among remote users, collaborative applications provide collaboration services and environment through virtual workspaces. In general, collaborative applications support collaboration based on desktop-based personal computers, using the features such as resource sharing or asynchronous communication among users. Unfortunately, since those applications mainly run on personal computers, they do not easily support collaborative works in various places. In this paper, we describe the development of smartphone collaborative application which provides effective collaboration facilities like resource sharing through various types of workspaces or group communication, communicating with a WebDAV-based collaboration server. The developed application provides users with high accessibility through multi-touch/touch-slide based user-interfaces in mobile environment. To support effective communication with a collaboration server, we also present a WebDAV-based collaboration library using a collaboration protocol designed to analyze easily the responses from the collaboration server.

Using Interaction for an Experiential Story 'The Three Little Pigs and Wolf' - for ipad - (인터랙션을 활용한 체험형 동화 '아기 돼지 삼형제와 늑대' - ipad를 중심으로 -)

  • Kim, Hyunhee
    • Design Convergence Study
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    • v.14 no.3
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    • pp.1-15
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    • 2015
  • Storytelling which is part of human nature, has changed over millions of years. The development of technology and media has shaped Storytelling into various forms and shapes, and due to the recent spread of smart devices, the influence of interactive storytelling has grown significantly. The technology which allows diverse and natural input of users, have transformed the listener to user and has allowed the user to 'experience' the story rather than 'hear' it. In line with the trend in the development of these technologies, this study seeks to design and implement an interactive tale for children on an ipad platform. Focusing on the interaction aspect, this story is designed mainly for 3-7 years olds, which contains various multimedia elements and interaction elements that use built in technology such as multi-touch technology and microphone technology to allow user input that aline with the context of story. Focusing on children's experience and empathy with the characters of the story, 'Three Little Pigs and the Wolf' contains 22 steps and was published in the itunes Store.

Rhythm Game Design for Effective Music Education (리듬게임을 활용한 효과적인 음악교육 게임 제작)

  • Park, Seung-Ie;Kihl, Tae-Suk
    • Journal of Korea Game Society
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    • v.12 no.1
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    • pp.33-42
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    • 2012
  • This study is intended to design a rhythm game improving the student's capacity to learn and appreciate music. This game was tested in the music classes of an elementary school. The note patterns reflecting melody affected the perception of pitch, duration, and loudness of the music. This study also presented that the factor influencing students' immersion in music and learning music was the multi-sense of sight, hearing, and touch.