• Title/Summary/Keyword: Multi-Server Application

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Monitoring system for grain sorting using embedded Linux-based servers and Web applications (임베디드 리눅스 기반의 서버와 웹 어플리케이션을 이용한 곡물 선별 모니터링 시스템)

  • Park, Se-hyun;Geum, Young-wook;Kim, Hyun-jae
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.12
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    • pp.2341-2347
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    • 2016
  • In this paper, we implement monitoring system for grain sorting using a high-speed FPGA and embedded LINUX. The proposed system is designed by base on web server and web-based applications while existing system was designed by base on stand-alone mode.The interface the Web server with high speed hardware of FPGA is designed on the implemented monitoring system. The proposed system has the advantages of multi-tasking on Linux web server and real-time high speed on FPGA also. The control logic of a high speed rate line-scan CCD camera, the method of center of gravity, HSL decoding and the interface on the Web server are implemented in FPGA. The implemented monitoring system has the advantage of being able to control the grain monitoring, system failure and recovery remotely by web application. As a result, we can upgrade the performance of sorting quality compared by existing system.

Reliable Hybrid Multicast using Multi-layer Transmission Path (다계층 전송경로를 이용한 신뢰성 있는 하이브리드 멀티캐스트)

  • Gu, Myeong-Mo;Kim, Bong-Gi
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.1
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    • pp.35-40
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    • 2019
  • It is important to constantly provide service in real-time multimedia applications using multicast. Transmission path reconstruction occurs in hybrid multicast using Internet Protocol (IP) multicast and ALM in order to adapt the network status to things like congestion. So, there is a problem in which real-time QoS is reduced, caused by an increase in end-to-end delay. In this paper, we want to solve this problem through multi-layer transmission path construction. In the proposed method, we deploy the control server and application layer overlay host (ALOH) in each multicast domain (MD) for hybrid multicast construction. After the control server receives the control information from an ALOH that joins the MD, it makes a group based on the hop count and sends it to the ALOH in each MD. The ALOH in the MD performs the role of sending the packet to another ALOH and constructs the multi-layered transmission path in order of priority by using control information that is received from the control server and based on the delay between neighboring ALOHs. When congestion occurs in, or is absent from, the ALOH in the upper MD, the ALOH selects the path with the highest priority in order to reduce end-to-end delay. Simulation results show that the proposed method could reduce the end-to-end delay to less than 289 ms, on average, under congestion status.

Indoor Test of a Multi-band Network Selection System for Maritime Networks (해상멀티대역 네트워크 선택기 시스템 실증 연구)

  • Cho, A-ra
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.05a
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    • pp.652-655
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    • 2017
  • As maritime information and communication technology has been developing and the demands for various kinds of application services has been increasing nowadays, the multi-band maritime networks combining available multiple radio networks has been introduced. We have previously proposed a multi-band network selection(MNS) system which operates in the middleware layer and selects the best available network seamlessly. In this paper we develop MNS server software, network interfaces, and application program. The functionalities of the MNS system, including updating network status, connecting to heterogeneous networks, and communicating in the best network are also verified via indoor test.

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A Framework for Developing Distributed Application with Web-Tier Object Modeling (웹계층 오브젝트 모델링을 통한 분산 애플리케이션 개발 프레임웍크)

  • Cheon, Sang-Ho;Kwon, Ki-Hyeon;Choi, Hyung-Jin
    • The KIPS Transactions:PartD
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    • v.11D no.5
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    • pp.1143-1148
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    • 2004
  • To develop multi-tier model or distributed architecture based distributed application needs to consider various aspects such as division of role between web-designer and software developer, defining entity and its usage, database connection and transaction processing etc. This paper presents DONSL(Data Server of Non SQL-Query) architecture that provides solution to above aspects through web-tier object modeling. This is the architecture that guarantees the transaction processing and performance between web-tier and DBMS through simplified usage of query logic property. This new conceptual framework also solves enterprise site implementation problems simplifying tier, and removing DAO(Data Access Object) and entity.

Multi Agent System (MAS) Framework for Home Network Application (홈 네트워크 응용을 위한 Multi Agent System (MAS) 프레임워크)

  • Jang, In-Hun;Sim, Kwee-Bo
    • Journal of the Korean Institute of Intelligent Systems
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    • v.17 no.1
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    • pp.80-85
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    • 2007
  • As home network system begins serving in earnest, the recent fruits of research in home service robot show that the new epoch that human and intelligent robots are living, communicating and interacting together at home, may come true in the near future. In the other hand, it is generally known that the multiagent system, performing distributed process together with other different devices in a home network system, is better than single robot or single home server for adapting themselves to home environment and completing their mission because the characteristic of home environment is 'open'. Therefore, in this paper we suggest the framework model to define agents, which is needed lot the home with a home network system, and the communication protocol architecture between agents. For this, we focus our attention on an agent comprising the set of many agent instances rather than the single intelligent or ability of a robot or home server, and also suggest the way of adaptation for agent systems to their environments and interaction with human in the manner of cooperation and negotiation among agents or agent instances in each agent.

A Study of a Seamless Handover between Near-Shore Area and a Harbor (근해 영역과 항구 사이의 Seamless 핸드오버에 관한 연구)

  • Ha, Sang Hyuk;Min, Sang Won;Park, Sun;Lee, Seong Ro
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38C no.3
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    • pp.327-333
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    • 2013
  • In this paper, we propose a QoS information collection method at the information server in maritime networks with multi-network interfaces, and a route selection scheme based of the measured predictive QoS information comparing with parameters requested from a mobile node in a ship entering into a harbor from near-shore area. By changing network conditions and applying various application bandwidths, we check the operation of our proposed scheme and measure its performance of the original and proposed schemes in the viewpoints of the received packet traffic and end-to-end delays.

Game Design of Online Sutda using 3-Tier Structure

  • An, Syungog;An, Sung-Ho;Jung, Jinyoung;Kim, Soo-Kyun
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.9
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    • pp.55-60
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    • 2015
  • This paper introduces a program structure that minimizes the client's business logic by reducing the client's specifications as a way of minimizing the limitations of online game platforms. The objective of this thesis is to design an online game that is based on a 3-tier client/server structure, and thus using this 3-tier structure to ultimately create an online Sutda game that anyone can enjoy. The progression of newly released games is highly based on the mobile market and the number of online games being launched is decreasing. As the mobile game market grows, more and more multi-platform games are being developed and target platforms within online games are greatly diversifying. Through these situations, this thesis minimizes the client's business logic through a 3-tier structure of application-middleware-database, and also proposes an online game client/server that allows three or more users to participate simultaneously through the server.

An Implementation of Smartphone-based Multiple Musical Instruments Application supporting Social Playing (소셜 연주를 지원하는 스마트폰기반 다중 악기 애플리케이션 구현)

  • Hwang, Byung-Kon
    • Journal of Digital Contents Society
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    • v.12 no.4
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    • pp.575-583
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    • 2011
  • Due to the development of mobile devices and communication technology, cell phones have radically evolved from portable phones into smartphones and provided variety of services to a society. This paper presents Multi-user Musical Instrument application for smart phones based on band instruments such as piano, guitar, bass guitar, and drum. This application makes music playing from smartphone to integrative music data stream using the synchronization function of server. In addition, user can play it of smartphone efficiently by implementing a graphic user interface similar to real musical instruments.

Design of an Application Framework for Information Systems Development - Aiming at Reuse and Architectural Simplicity - (정보시스템 개발을 위한 애플리케이션 프레임웍의 설계 - 재사용과 구조적 단순화를 목적으로 -)

  • Park, Kwang-Ho
    • Asia pacific journal of information systems
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    • v.8 no.1
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    • pp.87-102
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    • 1998
  • Typical multi-tier client/server architecture includes various and complex objects scattered around the network. Those objects must be clearly identified and designed. Then, their interface must be well-defined so that the integration can be done without major difficulties. This paper presents an application framework to increase reuse and to accomplish architectural simplicity in information systems development. Each component of the architecture is identified and designed. The proposed architecture of the application framework provides the fundamental structure for developing individual functions of an information system. Resulting architectural simplicity achieves effective and efficient maintenance throughout the lifecycle of the information systems. Although the framework aims at the reuse within a project, the productivity of information systems development across projects will be greatly improved eventually. Cases are discussed to evaluate the practicality of the architecture presented.

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Implementation of the Multi-channel Vital Signal Monitoring System for Home Healthcare (홈 헬스케어를 위한 다채널 생체신호 모니터링 시스템 구현)

  • Youn, Jeong-Yun;Jeong, Do-Un
    • Journal of the Institute of Convergence Signal Processing
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    • v.11 no.3
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    • pp.197-202
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    • 2010
  • In this paper, multi-channel vital signal monitoring system was implemented for home healthcare. The system able to measure vital signal for example ECG, PPG and temperature simultaneously at patients’ home. The vital signal is an essential parameter for healthcare application and can be easily extracted from patients. The implemented system consist of sensor parts for signal extraction, signal amplifier and filter for analog circuit, analog signal to digital conversion for controlling devices and lastly the monitoring program. The system able to transmit vital signals using Bluetooth wireless communications to personal computer or home server. And the tele-monitoring system able to display real-time signals using web monitoring program. In medical application, the vital signal parameter able to stored and saved in the web server for further medical analysis. This system opens up the possibilities of ubiquitous healthcare where further implementation can be easily done.