• Title/Summary/Keyword: Multi-Projection

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Phase Error Reduction for Multi-frequency Fringe Projection Profilometry Using Adaptive Compensation

  • Cho, Choon Sik;Han, Junghee
    • Current Optics and Photonics
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    • v.2 no.4
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    • pp.332-339
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    • 2018
  • A new multi-frequency fringe projection method is proposed to reduce the nonlinear phase error in 3-D shape measurements using an adaptive compensation method. The phase error of the traditional fringe projection technique originates from various sources such as lens distortion, the nonlinear imaging system and a nonsinusoidal fringe pattern that can be very difficult to model. Inherent possibility of phase error appearing hinders one from accurate 3-D reconstruction. In this work, an adaptive compensation algorithm is introduced to reduce adaptively the phase error resulting from the fringe projection profilometry. Three different frequencies are used for generating the gratings of projector and conveyed to the four-step phase-shifting procedure to measure the objects of very discontinuous surfaces. The 3-D shape results show that this proposed technique succeeds in reconstructing the 3-D shape of any type of objects.

Curved MPR System Disease by Using HU Values (HU값을 이용한 질환 별 Curved MPR 시스템)

  • Song, Jong-Nam;Kim, Eung-Kon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2010.10a
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    • pp.349-351
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    • 2010
  • Recently, we were able to get thinner projection supplied by multi detector CT. Not only 'axial projection' is used to decode the examination but asks resctructured projections in various directions. MPR technique is capable of drawing flexible curves to produce projection reenactment which enables describing details of a part that is desired but it has a disadvantage that curvy blood vessels like 'willis circle artery' distorting. This essay suggested Curved MPR method based on different disorders which was improved using distinction of HU value along with existing MPR method. After reconstructing the projection using the suggested method, the projection was transmitted by using PACS and it confirmed its usefulness of decoder's efficiency diagnosis.

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An Adaptive Decision-Directed Equalizer using Iterative Hyperplane Projection for SIMO systems (IHP 알고리즘을 이용한 SIMO 시스템용 적응 직접 결정 등화기 연구)

  • Lee Won-Cheol
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.1C
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    • pp.82-91
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    • 2005
  • This paper introduces an efficient affine projection algorithm(APA) using iterative hyperplane projection. Among various fast converging adaptation algorithms, APA has been preferred to be employed for various applications due to its inherent effectiveness against the rank deficient problem. However, the amount of complexity of the conventional APA could not be negligible because of the accomplishment of sample matrix inversion(SMI). Moreover, the 'shifting invariance property' usually exploited in single channel case does not hold for the application of space-time decision-directed equalizer(STDE) deployed in single-input-multi-output(SIMO) systems. Thus, it is impossible to utilize the fast adaptation schemes such as fast transversal filter(FlF) having low-complexity. To accomplish such tasks, this paper introduces the low-complexity APA by employing hyperplane projection algorithm, which shows the excellent tracking capability as well as the fast convergence. In order to confirm th validity of the proposed method, its performance is evaluated under wireless SIMO channel in respect to bit error rate(BER) behavior and computational complexity.

Projection Facade and Game System for Multi-Audience Participation using Smart Devices (스마트 기기를 활용한 다중 관람자 참여형 프로젝션 파사드 및 게임 시스템)

  • Jang, Seungeun;Tang, Jiamei;Kim, Sangwook
    • The Journal of the Korea Contents Association
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    • v.13 no.7
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    • pp.1-8
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    • 2013
  • As yet the use of 3D projection mapping facade has been limited to advertising and performance in the outside. And interactive elements are lacking. In this paper, propose a interaction system which control of projection mapping facade for multi-audience participation using smart devices. The system can be interaction for the multi-façade. And single or multiple can participate in the game. A user test based on the result confirmed an effectiveness of the proposed method. This research showed a practical method in which interaction of projection facade system can be used to user devices. The results of this study can be used as a base module for projection facade interaction system. In addition, It can be utilized for converged content development such as performances, games, education and various applications services.

Geometric Correction for Uneven Quadric Projection Surfaces Using Recursive Subdivision of B$\acute{e}$zier Patches

  • Ahmed, Atif;Hafiz, Rehan;Khan, Muhammad Murtaza;Cho, Yongju;Cha, Jihun
    • ETRI Journal
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    • v.35 no.6
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    • pp.1115-1125
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    • 2013
  • This paper presents a scheme for geometric correction of projected content for planar and quadratic projection surfaces. The scheme does not require the projection surface to be perfectly quadratic or planar and is therefore suitable for uneven low-cost commercial and home projection surfaces. An approach based on the recursive subdivision of second-order B$\acute{e}$zier patches is proposed for the estimation of projection distortion owing to surface imperfections. Unlike existing schemes, the proposed scheme is completely automatic, requires no prior knowledge of the projection surface, and uses a single uncalibrated camera without requiring any physical markers on the projection surface. Furthermore, the scheme is scalable for geometric calibration of multi-projector setups. The efficacy of the proposed scheme is demonstrated using simulations and via practical experiments on various surfaces. A relative distortion error metric is also introduced that provides a quantitative measure of the suppression of geometric distortions, which occurs as the result of an imperfect projection surface.

The Object Tracking Method using Multi-model Color Histogram Back-projection (다중 모델 색상 히스토그램 역투영을 이용한 물체 추적 기법)

  • 이정호;정동석
    • Proceedings of the IEEK Conference
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    • 2000.09a
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    • pp.849-852
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    • 2000
  • 본 논문은 배경이 고정되지 않은 복잡한 동영상에서의 물체 추적을 위하여 다중 모델 색상 히스토그램 역투영(Multi Model Color Histogram Back-projection)방법을 제안한다. 색상 히스토그램 역투영(Color Histogram Back-projection)을 이용하면 카메라의 움직임 때문에 발생하는 배경의 변화에 관계없이 물체를 추적할 수 있다. 기존의 방법은 추적하려는 물체에 대해 하나의 모델만을 적용했기 때문에, 배경영역 색분포의 영향을 많이 받는다. 이를 해결하기 위해 다중 모델 색상 히스토그램 역투영 방법을 이용하였다. 이 방법은 추적하려는 물체에 대해 여러 개의 모델을 구하여 각각에 대해 색상 히스토그램 역투영을 수행한다 또한 역투영 이진 영상에서 물체의 위치를 결정하기 위한 수평, 수직 프로젝션 방법의 문제점을 레이블링(Labeling)을 사용하여 보완하였다.

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Rear-Projection CRT Deflection Circuit System

  • Ho, Ming-Tsung;Mo, Chi-Neng;Lin, Chia-Jin;Liu, Chia-Lin;Juan, Chang-Jung;Tsai, Ming-Jong
    • 한국정보디스플레이학회:학술대회논문집
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    • 2005.07a
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    • pp.732-736
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    • 2005
  • Discussion of this study is that a horizontal deflection system satisfactory of operating at horizontal scan rates from 30KHz to 50KHz has been developed. It will be used in the large-area, color, high-resolution and multi-sync rear-projection CRT display device. Its characters, including the description, analysis and deflection circuit loss, are presented.

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Multi-view Display with Hologram Screen using Three-dimensional Bragg Diffraction

  • Okamoto, Masaaki;Shimizu, Eiji
    • Journal of Information Display
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    • v.3 no.3
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    • pp.1-11
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    • 2002
  • Multi-view function is important to three-dimensional displays without dedicated glasses. It is the reason that the observers earnestly desire to change their positions freely. Multi-viewing is also principal to the reality of three-dimensional (3D) image displayed on the screen. The display of projection type has the advantage that the number of viewing points can be easily increased according to the number of projectors. The authors research on multi-view projection display with hologram screen. Powerful directionality of the diffracted beam from hologram screen is required unlike two-dimensional (2D) display. We developed a new method that all diffracted beams satisfied the same Bragg condition and became sufficiently bright to observe the 3D image under usual indoor light. The principle is based on the essential Bragg diffraction in the three-dimensional space. Owing to such three-dimensional Bragg diffraction we achieved an excellent hologram screen that could be multiple reconstructed in spite of single recording. This hologram screen is able to answer arbitrary numbers of viewing points within wide viewing zone. The distortion of 3D image becomes also sufficiently small with the method of dividing the cross angle between illumination and diffraction beam.

3D Projection Screen using Advanced Volume Holography

  • Okamoto, Masaaki;Shimizu, Eiji
    • 한국정보디스플레이학회:학술대회논문집
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    • 2002.08a
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    • pp.1005-1008
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    • 2002
  • The authors introduce 3D display systems developed in our laboratories for recent ten years. Those are mainly realized by several technologies in holography: electro-holography. holographic stereogram, holographic optical elements (HOE) and hologram screen. We are currently focusing the development of 3D projection screen without glasses. Powerful directionality of the light beam is required for 3D projection screen unlike 2D type. We succeeded in achieving the superior diffractive efficiency of hologram screen that is based on the advanced volume holography. This technology is extensively useful to retrieve the Bragg condition of volume hologram in the three-dimensional space. Owing to this technology we could establish the principle of multi-view projection screen and have confirmed the case of 4 viewing points.

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