• Title/Summary/Keyword: Multi-Object Control

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A novel nonlinear gas-spring TMD for the seismic vibration control of a MDOF structure

  • Rong, Kunjie;Lu, Zheng
    • Structural Engineering and Mechanics
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    • v.83 no.1
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    • pp.31-43
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    • 2022
  • A nonlinear gas-spring tuned mass damper is proposed to mitigate the seismic responses of the multi-degree-of-freedom (MDOF) structure, in which the nine-story benchmark model is selected as the controlled object. The nonlinear mechanical properties of the gas-spring are investigated through theoretical analysis and experiments, and the damper's control parameters are designed. The control performance and damping mechanism of the proposed damper attached to the MDOF structure are systematically studied, and its reliability is also explored by parameter sensitivity analysis. The results illustrate that the nonlinear gas-spring TMD can transfer the primary structure's vibration energy from the lower to the higher modes, and consume energy through its own relative movement. The proposed damper has excellent "Reconciling Control Performance", which not only has a comparable control effect as the linear TMD, but also has certain advantages in working stroke. Furthermore, the control parameters of the gas-spring TMD can be determined according to the external excitation amplitude and the gas-spring's initial volume.

Simultaneous and Coded Driving System of Ultrasonic Sensor Array for Object Recognition in Autonomous Mobile Robots

  • Kim, Ch-S.;Choi, B.J.;Park, S.H.;Lee, Y.J.;Lee, S.R.
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.2519-2523
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    • 2003
  • Ultrasonic sensors are widely used in mobile robot applications to recognize external environments, because they are cheap, easy to use, and robust under varying lighting conditions. In most cases, a single ultrasonic sensor is used to measure the distance to an object based on time-of-flight (TOF) information, whereas multiple sensors are used to recognize the shape of an object, such as a corner, plane, or edge. However, the conventional sequential driving technique involves a long measurement time. This problem can be resolved by pulse coding ultrasonic signals, which allows multi-sensors to be fired simultaneously and adjacent objects to be distinguished. Accordingly, the current presents a new simultaneous coded driving system for an ultrasonic sensor array for object recognition in autonomous mobile robots. The proposed system is designed and implemented using a DSP and FPGA. A micro-controller board is made using a DSP, Polaroid 6500 ranging modules are modified for firing the coded signals, and a 5-channel coded signal generating board is made using a FPGA. To verify the proposed method, experiments were conducted in an environment with overlapping signals, and the flight distances for each sensor were obtained from the received overlapping signals using correlations and conversion to a bipolar PCM-NRZ signal.

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Dynamic Simulation of AGC/LPC Synthetical System for Hot Strip Finishing Mill

  • Wang, Xiaoying;Wang, Jingcheng
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.8 no.1
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    • pp.24-30
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    • 2008
  • A simulation of hot strip finishing mill automatic gauge control (AGC) system is built, which is divided into four modules such as rolling mill system, AGC module, looper system and strip model. The rolling mill system is built by mechanism modeling, the looper system and strip model are built by function modeling, and the AGC model is tried to use intelligent control of a multi-function AGC system. The target is attempted to use this simulation object to minimize finisher exit strip thickness deviation resulting from strip entry thickness disturbance and rolling force deviation. Simulation results show that the result of this AGC/LPC synthetical system module simulation is quite close to the actual result. The simulation system can also analyze most kinds of disturbance which affect the rolling process. It is proved that the system can represent practical situation of hot strip finishing mill process control, and be used as a basic platform of research and development for researcher and engineer.

Implementation of an Object -Oriented Simulator for the Signal Control of Multiple Crossroads (복합교차로의 신호제어를 위한 객체지향 시뮬레이터 구현)

  • Han, Byeong-Jun;Kim, Jong-Wan
    • Journal of KIISE:Computing Practices and Letters
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    • v.5 no.6
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    • pp.719-726
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    • 1999
  • 본 논문은 교통 신호 제어 알고리즘들의 성능을 비교하기 위한 복합교차로 시뮬레이터를 구현하였다. 기존의 교통 시뮬레이터들은 단일교차로를 대상으로 하거나 텍스트 모드로 동작하는 경우가 많았다. 논문의 시뮬레이터는 Visual C++의 MFC 라이브러리를 사용하여 n $\times$ n 형태를 갖는 복합교차로에 적합하도록 객체지향적으로 구현되었으며, 성능 비교를 위하여 제어 알고리즘들을 별개의 윈도우에서 처리하기 쉽도록 MDI 방식을 사용하였다. 개발한 시뮬레이터는 그래프 윈도우와 맵 윈도우의 편리한 사용자 인터페이스, 논리시간 설정을 통한 다목적 시뮬레이션, 다양한 성능평가 출력 등의 특징을 갖는다. Abstract In this paper, we implemented a multiple crossroad simulator to evaluate the performance of the traffic signal control algorithms. Most of existing traffic simulators were operated in text-mode or at a single intersection. We developed the object-oriented simulator suitable for multiple crossroads with n $\times$ n intersections by using MFC (Microsoft Foundation Class) library in Visual C++. The simulator was implemented by using MDI (Multiple Document Interface) scheme in order to process both control algorithms in separate windows respectively. Our simulator has the following features: user friendly interface with graph window and map window, multi-purpose simulations by setting logical time, and various forms of performance evaluation.

Object Replication and Consistency Control Techniques of P2P Structures for Multiplayer Online Games (멀티플레이어 온라인 게임을 위한 P2P 구조의 객체 복제와 일관성 제어 기법)

  • Kim, Jinhwan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.14 no.4
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    • pp.91-99
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    • 2014
  • The main game architectures for multiplayer online games are the traditional client-server architectures, multi-server architectures and P2P(peer-to-peer) architectures. P2P architectures, due to their distributed and collaborative nature, have low infrastructure costs and can achieve high scalability as well as fast response time by creating direct connections between players. However, P2P architectures face many challenges. Distributing a game among peers makes maintaining control over the game more complex. These architectures also tend to be vulnerable to churn and cheating. Providing consistency control in P2P systems is also more difficult since conflicting updates might be executed at different sites resulting in inconsistency. In order to avoid or correct inconsistencies, most multiplayer games use a primary-copy replication approach where any update to the object has to be first performed on the primary copy. This paper presents the primary-copy model with the update dissemination mechanism that provides consistency control over an object in P2P architectures for multiplayer online games. The performance for this model is evaluated through simulation experiments and analysis.

Detection of Pulmonary Region in Medical Images through Improved Active Control Model

  • Kwon Yong-Jun;Won Chul-Ho;Kim Dong-Hun;Kim Pil-Un;Park Il-Yong;Park Hee-Jun;Lee Jyung-Hyun;Kim Myoung-Nam;Cho Jin-HO
    • Journal of Biomedical Engineering Research
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    • v.26 no.6
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    • pp.357-363
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    • 2005
  • Active contour models have been extensively used to segment, match, and track objects of interest in computer vision and image processing applications, particularly to locate object boundaries. With conventional methods an object boundary can be extracted by controlling the internal energy and external energy based on energy minimization. However, this still leaves a number of problems, such as initialization and poor convergence in concave regions. In particular, a contour is unable to enter a concave region based on the stretching and bending characteristic of the internal energy. Therefore, this study proposes a method that controls the internal energy by moving the local perpendicular bisector point of each control point on the contour, and determines the object boundary by minimizing the energy relative to the external energy. Convergence at a concave region can then be effectively implemented as regards the feature of interest using the internal energy, plus several objects can be detected using a multi-detection method based on the initial contour. The proposed method is compared with other conventional methods through objective validation and subjective consideration. As a result, it is anticipated that the proposed method can be efficiently applied to the detection of the pulmonary parenchyma region in medical images.

DOVE : A Distributed Object System for Virtual Computing Environment (DOVE : 가상 계산 환경을 위한 분산 객체 시스템)

  • Kim, Hyeong-Do;Woo, Young-Je;Ryu, So-Hyun;Jeong, Chang-Sung
    • Journal of KIISE:Computing Practices and Letters
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    • v.6 no.2
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    • pp.120-134
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    • 2000
  • In this paper we present a Distributed Object oriented Virtual computing Environment, called DOVE which consists of autonomous distributed objects interacting with one another via method invocations based on a distributed object model. DOVE appears to a user logically as a single virtual computer for a set of heterogeneous hosts connected by a network as if objects in remote site reside in one virtual computer. By supporting efficient parallelism, heterogeneity, group communication, single global name service and fault-tolerance, it provides a transparent and easy-to-use programming environment for parallel applications. Efficient parallelism is supported by diverse remote method invocation, multiple method invocation for object group, multi-threaded architecture and synchronization schemes. Heterogeneity is achieved by automatic data arshalling and unmarshalling, and an easy-to-use and transparent programming environment is provided by stub and skeleton objects generated by DOVE IDL compiler, object life control and naming service of object manager. Autonomy of distributed objects, multi-layered architecture and decentralized approaches in hierarchical naming service and object management make DOVE more extensible and scalable. Also,fault tolerance is provided by fault detection in object using a timeout mechanism, and fault notification using asynchronous exception handling methods

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Ground Vibration Test for Korea Sounding Rocket - III (KSR-III의 전기체 모달 시험)

  • 우성현;김영기;이동우;문남진;김홍배
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2002.05a
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    • pp.441-447
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    • 2002
  • KSR-III(Korea Sounding Rocket - III), which is being developed by Space Technology R&D Division of KARI(Korea Aerospace Research Institute) will be launched in late 2002. It is a three-stage, liquid propellant rocket which can reach 250 km altitude and will carry out observation of ozone layer and scientific experiments, such as microgravity experiment, and atmospheric measurement. KSR-III is believed to be an intermediate to the launch vehicle capable of carrying a satellite to its orbit. Space Test Department of KARI performed GVT(Ground Vibration Test) fer KSR-III EM at Rocket Test Building of KARI. GVT is very important for predicting the behavior of rocket in its operation, developing flight control program and performing aerodynamic analysis. This paper gives an introduction of rocket GVT configuration and information on test procedures, techniques and results of It. In this test. to simulate free-free condition, test object hung in the air laterally by 4 bungee cords specially devised. For the excitation of test object, pure random signal by two electromagnetic shakers was used and total 22 frequency response functions were achieved. Polyreference parameter estimation was performed to identify the modal parameters with MIMO(Multi-Input-Multi-Output) method. As the result of the test, low frequency mode shapes and modal parameters below 60Hz were identified

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A framework for distributed analytical and hybrid simulations

  • Kwon, Oh-Sung;Elnashai, Amr S.;Spencer, Billie F.
    • Structural Engineering and Mechanics
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    • v.30 no.3
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    • pp.331-350
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    • 2008
  • A framework for multi-platform analytical and multi-component hybrid (testing-analysis) simulations is described in this paper and illustrated with several application examples. The framework allows the integration of various analytical platforms and geographically distributed experimental facilities into a comprehensive pseudo-dynamic hybrid simulation. The object-oriented architecture of the framework enables easy inclusion of new analysis platforms or experimental models, and the addition of a multitude of auxiliary components, such as data acquisition and camera control. Four application examples are given, namely; (i) multi-platform analysis of a bridge with soil and structural models, (ii) multiplatform, multi-resolution analysis of a high-rise building, (iii) three-site small scale frame hybrid simulation, and (iv) three-site large scale bridge hybrid simulation. These simulations serve as illustrative examples of collaborative research among geographically distributed researchers employing different analysis platforms and testing equipment. The versatility of the framework, ease of including additional modules and the wide application potential demonstrated in the paper provide a rich research environment for structural and geotechnical engineering.

An Adaptive Virtual Machine Location Selection Mechanism in Distributed Cloud

  • Liu, Shukun;Jia, Weijia
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.12
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    • pp.4776-4798
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    • 2015
  • The location selection of virtual machines in distributed cloud is difficult because of the physical resource distribution, allocation of multi-dimensional resources, and resource unit cost. In this study, we propose a multi-object virtual machine location selection algorithm (MOVMLSA) based on group information, doubly linked list structure and genetic algorithm. On the basis of the collaboration of multi-dimensional resources, a fitness function is designed using fuzzy logic control parameters, which can be used to optimize search space solutions. In the location selection process, an orderly information code based on group and resource information can be generated by adopting the memory mechanism of biological immune systems. This approach, along with the dominant elite strategy, enables the updating of the population. The tournament selection method is used to optimize the operator mechanisms of the single-point crossover and X-point mutation during the population selection. Such a method can be used to obtain an optimal solution for the rapid location selection of virtual machines. Experimental results show that the proposed algorithm is effective in reducing the number of used physical machines and in improving the resource utilization of physical machines. The algorithm improves the utilization degree of multi-dimensional resource synergy and reduces the comprehensive unit cost of resources.