• 제목/요약/키워드: Multi-Experience

검색결과 800건 처리시간 0.025초

Decision-making Reliability Estimation Model based on Building Construction Project Participants' Experience

  • Kim, Chang-Won;Kim, Baek-Joong;Yoo, Wisung;Cho, Hunhee;Kang, Kyung-In
    • 한국건축시공학회지
    • /
    • 제13권2호
    • /
    • pp.148-158
    • /
    • 2013
  • Generally, building construction projects have a complex decision-making process because of the participation of various agents. In this situation, a final decision is arrived at by relying on subjective judgments based on the experience of project participants. For this reason, a method of assessing the objectivity of opinions is needed. In previous studies, the multi-criteria decision making method was applied to arrive at a final decision objectively, but this method has a limitation, in that the experience of each decision maker is not considered differently in the decision making process. Therefore, this study proposed a theoretical model using the S-shaped growth curve and regression analysis by building construction project type to quantitatively estimate decision-making reliability according to the experience of individual project participant`s. The developed model could be added to the Multi-criteria decision making method, and secure the objectivity and reliability of project participants' final opinion.

방사기저함수 인공 신경망을 이용한 다문화가정 초등학생의 우울증상 경험 예측 모델링 (Radial Basis Function Neural Network Modeling of Depression Experience in Elementary School Students of Multi-cultural Families)

  • 변해원
    • 한국융합학회논문지
    • /
    • 제8권11호
    • /
    • pp.293-298
    • /
    • 2017
  • 이 연구는 방사기저함수(RBF) 인공신경망을 이용하여 우리나라 다문화가정 초등학생의 우울증상 경험 예측 모델링을 구축하였다. 전국조사에 참여한 만 9세 이상 12세 이하 다문화 자녀 초등학생 23,291명(남 12,016명, 여 11,275명)을 분석 대상으로 하였다. 결과변수는 이분형의 우울증상 경험으로 정의하였고, 설명변수는 성, 거주지역, 사회적 차별 경험, 지난 1년간 학교폭력 경험, 한국어 교육 경험, 다문화 가족지원센터이용경험, 한국어 읽기, 한국어 말하기, 한국어 쓰기, 한국어 듣기, 한국 사회 적응 교육 경험을 포함하였다. RBF 인공신경망 모델링 결과, 한국어 교육 경험, 학교 폭력 피해 경험, 한국 사회 차별 경험, 한국어 읽기 수준은 다문화 초등학생의 우울증상을 분류하는 주요 예측 요인이었다. 다문화 아동의 우울증을 예방하기 위해서 한국어 읽기 수준이 저하된 집단에 대한 우선적인 관심과 상담이 필요하다.

멀티 디바이스 환경에서 반응형 웹의 사용자 경험 (User experience of responsive web on multi-device environment)

  • 강재신;이영주
    • 디지털융복합연구
    • /
    • 제16권11호
    • /
    • pp.465-470
    • /
    • 2018
  • 본 연구는 멀티 디바이스 환경에서 반응형 웹의 크기 변화에 따른 사용자 경험 향상을 위한 레이아웃을 배치 할 수 있는 방법을 알아보았다. 반응형 웹의 레이아웃 요소는 크게 콘텐츠에 따른 레이아웃 형식을 헤더, 메인 콘셉트 이미지, 그리고 메인 콘텐츠와 서브 콘텐츠, 푸터로 구분하였다. 헤더요소는 화면이 작아지면 세로 메뉴 배치보다는 드로워의 활용과 스클롤링 메뉴를 사용하는 것이 사용자 경험 향상에 도움이 된다. 메인 콘셉트 이미지는 일관성을 유지하고 시스템 폰트의 사용으로 가독성을 잃지 않아야 한다. 메인 콘텐츠와 서브 콘텐츠는 세로 스크롤이 길어지지 않도록 해 주어야 하며 그를 위해 카드 UI와 테이블 리스트 그리고 그리드 리스트를 대안으로 제시할 수 있었다. 또 그 밖에 세로 스크롤의 문제는 더 보기나 새 콘텐츠 고침 등의 사용자 선택 메뉴를 배치하는 것이 사용자 경험 향상을 위해 도움이 된다는 것을 알 수 있었다.

DRL based Dynamic Service Mobility for Marginal Downtime in Multi-access Edge Computing

  • ;;추현승
    • 한국정보처리학회:학술대회논문집
    • /
    • 한국정보처리학회 2022년도 춘계학술발표대회
    • /
    • pp.114-116
    • /
    • 2022
  • The advent of the Multi-access Edge Computing (MEC) paradigm allows mobile users to offload resource-intensive and delay-stringent services to nearby servers, thereby significantly enhancing the quality of experience. Due to erratic roaming of mobile users in the network environment, maintaining maximum quality of experience becomes challenging as they move farther away from the serving edge server, particularly due to the increased latency resulting from the extended distance. The services could be migrated, under policies obtained using Deep Reinforcement Learning (DRL) techniques, to an optimal edge server, however, this operation incurs significant costs in terms of service downtime, thereby adversely affecting service quality of experience. Thus, this study addresses the service mobility problem of deciding whether to migrate and where to migrate the service instance for maximized migration benefits and marginal service downtime.

은행에서의 고객경험이 고객충성도에 미치는 영향 (The Effects of Customer Experience at the Banks on Customer loyalty)

  • 전길구;유한주
    • 품질경영학회지
    • /
    • 제44권2호
    • /
    • pp.357-372
    • /
    • 2016
  • Purpose: The paper aims to measure customer experience at banks in South Korea. This study examines six factors of customer experience and identifies their impacts on customer loyalty. Methods: The collected data with surveys were analyzed by using multi-regression analysis. The measurement tools used for this study were categorized into six dimensions: Customization, Employees, Servicescape, Internet Banking, Value addition, and the Presence of other customers. Results: Customer experience has an influence on customer satisfaction: The effects of Customization, Employees, Servicescape, Internet Banking and Value addition were found. However, the presence of other customers was not significant on customer satisfaction. Interestingly, it was found that customer satisfaction made a statistically significant influence on customer loyalty. Conclusion: This study focuses on a bank sector of customer experience. Thus, six factors of measuring customer experience were found. The results of this study will predict customers' experience and also build up effective strategies for the utmost satisfaction of the customers.

Incorporating "Kansei Engineering" Approach on Traditional Textiles - A Proposed Method for Identifying Multi-Sensorial Experiences on the Kansei Attributes of Traditional Textiles -

  • Syarief, Achmad
    • 복식문화연구
    • /
    • 제20권1호
    • /
    • pp.121-127
    • /
    • 2012
  • When people are asked to described certain textiles, they frequently refer to the expressions of its properties such as attractiveness, uniqueness, shininess, robustness, comfortability, and so on. It shows how senses play important role in it. Human employs their senses when interacting with textiles, most notably visual and tactile/ haptic to absorb its expressive properties. Yet, our sensorial experiences may amplify when interacting with those of traditional textiles, such as batik, as we can entice sensations when seeing its motifs and patterns, smelling its materials, and touching its surfaces. The multi-sensorial importance of seeing, smelling, and touching in the interaction with and experience of textiles suggests that one should address senses in a systematic way when evaluating users' perception on traditional textiles. To address this issue, the paper proposes the incorporation of Kansei Engineering (KE) approach for identifying multi-sensorial experiences on the expressive properties of traditional textiles, using batik as a case of study. KE approach address person's psychological understanding when observing things in order to analyze and study the inherent relationship between person's perceptual knowledge and objects evaluated. This paper outlines the use of KE approach in correlating sensorial perceptions when experience with traditional textiles and ultimately expose users' preferences toward them. Background of KE approach on textiles will be explored and its application for the multi-sensorial investigation of traditional textiles will be discussed.

Factors Influencing the Attractiveness of Cosmetics Distribution Channels

  • YOON, Sang-Hyeon;SONG, Sang-Yeon;KANG, Myung-Soo
    • 유통과학연구
    • /
    • 제19권7호
    • /
    • pp.75-85
    • /
    • 2021
  • Purpose: This study is focused on analyzing the key reasons why One-brand Shop has been shrinking and Multi-brand shop is rising from the perspective of the trend changes of customer behavior and distribution channel in the Korean cosmetic market. The purpose of this study is to examine the factors influencing the attractiveness of cosmetics distribution channels from a store perspective and a consumer perspective. Research methodology: This study conducted a survey to define the factors that influence the attractiveness of cosmetics distribution channels. A total of 300 samples were investigated. Results: The store factors that influence the attractiveness of the cosmetics distribution channel were product quality, shopping convenience, and store accessibility in the group of single-brand store preferences, and product diversity and store experience in the group of multi-brand store preferences. Conclusions: Core competing factors of One-brand shop include product value, shopping convenience and accessibility. In contrast, Multi-Brand shops offer core competing factors of diversified product portfolio and shop function experience. A new trend has been found that the customer segments of the price-oriented group and the pleasure-oriented group have become the mainstream segments in the Korean cosmetic market. In conclusion, Multi-brand Shops are suggesting better overall customer experiences in terms of distribution channel attractiveness and customer values.

M-ICT시대의 도시 브랜드 사용자의 터치포인트에 관한 연구 (Research on the touch points of city brand users based on M-ICT)

  • 요효동;반영환
    • 한국융합학회논문지
    • /
    • 제10권11호
    • /
    • pp.289-296
    • /
    • 2019
  • M-ICT(모바일 정보통신기술) 시대에 들어서며 '도시 사용자를 중심으로 한', '사람과 사람, 사람과 사물, 사람과 공간의 상호작용'의 새로운 경험이 가능한 도시 브랜드 이미지 구축이 점차 중요해지고 있다. 도시 브랜드 이미지에 대한 도시 사용자의 경험은 해당 도시의 경쟁력을 평가하는 중요한 요소이다. 이 가운데 사용자의 도시 브랜드 터치포인트에 관한 연구가 특히 중요한다. 본 연구는 사용자의 브랜드 경험을 향상하고 도시의 브랜드 경쟁력을 높이는 데에 그 목적이 있다. 연구방법은 문헌 종합 서술과 조사연구 분석으로 크게 두가지이다. 우선 연구의 배경과 목적을 서술하고 문헌 종합 분석을 통해 사용자가 터치 포인트를 경험하는 특징과 방식을 정의한다. 또한, 도시 브랜드 터치포인트의 다각적 구성 모형을 제시한다. 사용자 조사 연구의 방식으로 디지털 터치포인트와 물리적 터치포인트 가운데 다빈도 터치포인트 구조 특징을 도출한다. 조사를 통해 문제점을 발견하고 실제 사례와 접목하여 터치 포인트의 최적화 설계 전략을 도출하고자 한다. 본 연구의 혁신은 사용자 경험이라는 시각에서 도시 브랜드와 사용자 경험의 터치 포인트의 구성 관계를 연구하고 도시 브랜드 터치포인트의 다각적 구성 모형을 도출하는 데 있다. 미래 연구 전망 과학 기술의 발전에 따라, 5G 및 사물인터넷(Internet of Things, IoT) 시대가 도래하였다. 도시 브랜드에 대한 사용자의 터치 포인트의 형식이 더 풍부하고 다양해지고 있다. 본 연구에서는 디지털 터치 포인트에 대한 심층적인 탐색 연구를 수행하고자 한다.

User Experience and the Multi-Stage Adoption of Mobile Apps

  • Kim, Ambrose;Kim, Kyoung-jae
    • Journal of Information Technology Applications and Management
    • /
    • 제21권2호
    • /
    • pp.49-79
    • /
    • 2014
  • The adoption of technology has always been of interest to academicians and practitioners of the field of Management Information System. This is so because without proper and adequate adoption, technology-no matter how beneficial or advanced it may be-will be of little value to users. Numerous researches, such as the researches of the Technology Acceptance Model (TAM) or the Unified Theory of Acceptance and Use of Technology (UTAUT), had been conducted to understand the human nature in association with the adoption or rejection of technologies that have bombarded the users. The coming of smart technologies (i.e., smart phones and devices), however, seems to have fundamentally changed the environment for adoption. The ubiquity combined with mobility of technology, especially when it comes to mobile apps, seem to make the old PC era of two-stage-pre and post-adoption models obsolete. A new model of adoption that identifies the determinants of technology acceptance and continuance is needed for the smart age. To this end, this paper undertakes an empirical study, by analyzing 229 users of Social Networking Service (SNS) mobile apps, to identify the role of user experience on the multi-stage adoption of technology, and provides results that User Experience (UX) plays the crucial role of bridging the separate stages of pre and post adoption of technologies. The paper concludes by providing practical implications of the new model as it relates to mobile apps and technologies, and recommendations for further studies to get a better understanding of technology adoption in the smart age.

Effect of Biophilic-Horticultural Education on Children's Multisensory Enhancement

  • Kwack, Hyeran;Chae, Meeyeoun
    • 인간식물환경학회지
    • /
    • 제21권6호
    • /
    • pp.501-514
    • /
    • 2018
  • This study aimed to develop a program that can be linked to gardening education activities in elementary students' curriculums and creative experience learning courses, and to apply the developed program to 6th graders in an elementary school located in Seoul. Research was conducted in a large category called biophilia, which named the instinct of human nature and nature throughout the research. The curriculum revised in 2015 was selected for the purpose of the garden education program based on the objectives and contents of the unit, and for the purpose of the class. In the process of developing and implementing the program, experience properties and elements were divided into direct and indirect experience of nature, including shapes and forms found in nature, air, water, plants, weather, animals, and natural materials. The results showed that the biophilic horticultural education program was effective in promoting students' multi senses. In the case of the experimental group, all the multi-sensory areas showed statistically significant differences, especially in the area of environmental literacy, environmental effect and emotional balance including plant cultivation knowledge. There was a relatively smaller difference in the dietary effect area than other areas because of no directional dietary program was included in the developed program. As a result, first, it is expected that the data can be utilized on site as a program or place of activity for students in upper grades. Second, it will be necessary to develop a more diverse program using other biophilic elements that were not covered in this study in order to maximize the effects of biophilic education.