• Title/Summary/Keyword: Multi-Display

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Towards Multi-color Microencapsulated Electrophoretic Display

  • Kim, Chul-Am;Myoung, Hey-Jin;Kang, Seung-Youl;Kim, Gi-Heon;Ahn, Seong-Deok;You, In-Kyu;Oh, Ji-Young;Baek, Kyu-Ha;Suh, Kyung-Soo
    • 한국정보디스플레이학회:학술대회논문집
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    • 2005.07a
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    • pp.464-467
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    • 2005
  • In this paper, we present techniques to manufacture color electronic ink for multi-color electrophoretic display implementation. The charged color pigments have been prepared to have superior affinity for dielectric fluid. White $TiO_2$ nanoparticles were modified with poly(methyl methacrylate) copolymer for a microencapsulated electrophoretic display system, in order to reduce the density mismatch between nanoparticles and dielectric medium. These color balls and white pigment particle suspensions were microencapsulated through the typical microencapsulation technique. We fabricate the microcapsules to the single layer on flexible ITO substrate to test the multi-color electrophoretic display application.

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Improving Brightness for a Multi-projector Display Using Human Visual Properties (인간의 시각 특성을 사용한 Multi-Projector Display에서의 밝기 향상 방법)

  • Lee Hee-Won;Lee Byung-Uk
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.5C
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    • pp.512-518
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    • 2006
  • Very large-area multi-projector display systems have wide applications since they provide immersible environments. The brightness of projectors in the system is different due to the design and aging of the bulbs, and optical properties of the projectors. Therefore it is imperative to match the brightness characteristics of projectors in the system. This issue has been addressed by many researchers. The state of the art solution considers characteristic of projector's brightness only. In this paper, we propose a method that takes into account brightness of projector as well as the dynamic range of the input image. We increase the dynamic range of the input image to utilize the maximum possible brightness of a projector while satisfying the spatial smoothness constraint. This achieves a seamless multi-display with dramatic brightness improvement.

A Multi-View Images Interleaving for Slanted Parallax Barrier based Display Device (사선형 시차 장벽 기반 입체 디스플레이 장치를 위한 다중 시점 영상 생성)

  • Jung, Kyung-Boo;Park, Jong-Il;Choi, Byung-Uk
    • Journal of Broadcast Engineering
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    • v.17 no.3
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    • pp.491-502
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    • 2012
  • Flat panel-based parallax barrier or lenticular based 3D display devices that have been developed recently are designed to feel depth. In order to see a three-dimensional(3D) image by the display device, a multi-view image displayed on the flat panel must be regenerated from images of multi-views using a subsampling method. Previous subsampling methods are focused on reducing crosstalk. In this paper, we focus on a misalignment that is occurred on manufacture process of slanted parallax barrier based autostereoscopic display device. Therefore, we propose a interleaving method that considers tilt of slanted parallax barrier, aperture size, and distance between an autostereoscopic display device and a viewer to see a 3D image regardless of a viewer position.

Construction of VR Experience Pavilion Using Multi-display and ZA Sensor (멀티디스플레이와 ZA센서를 이용한 가상현실 체험관 구축 방법)

  • Joo, Jae-Hong;Lee, Hyeon-Cheol;Kim, Eun Seok
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.28-32
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    • 2008
  • The displays and the interactive interfaces are important factors to enhance immersion in the VR experience pavilion. In the VR experience pavilion displaying 3D Virtual environment, it is difficult to have multi-display with single viewpoint because of the field of view. Also it costs a lot to construct a large size display. The interaction device between user and VR environment necessary to immersion has used mainly the touchscreens with the restricted display area or the button-based input devices so far. In this paper, we suggest a method for constructing extensible multi-display which are showing VR environment in realtime and a method for interaction using a ZA Sensor which is wireless and guarantees the user's unrestricted movement. The proposed method can make a VR experience pavilion more immersive at less cost.

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An Implementation of Education Puzzle for Cooperative Learning System Based on SDG(Single Display Groupware) (SDG(Single Display Groupware) 기반의 협동학습 교육퍼즐 시스템 구현에 관한 연구)

  • Kim, Myung-Gwan;Park, Han-Jin
    • The Journal of Korean Association of Computer Education
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    • v.11 no.6
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    • pp.95-102
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    • 2008
  • In this paper through the implementation of cooperative learning using SDG, education puzzle actually applies to computer training. SDG(Single Display Groupware) which one computer display have a multi-input devices can work as a collaborative system. Learners are performing together through SDG-based cooperative learning system. SDG cooperative learning with a multi-input device is superior to traditional learning with individual. We have implementation of the puzzle game with this fact. This system through effective education and raising their children's education participation rate will be able to do.

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Parasitic Capacitive Housing Effects in a Multi-Lamps Backlight

  • Kim, Sang-Beom;Cho, Mee-Ryoung;Hong, Seong-Moon;Lee, Yong-Kon;Lee, Sang-Heok;Lee, Ji-Hoon;Lee, Joo-Young;Hong, Jin-Woo;Yang, Dong-Wook;Lee, Dea-Heung;Kim, Bong-Soo;Kang, June-Gill;Cho, Guang-Sup
    • 한국정보디스플레이학회:학술대회논문집
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    • 2003.07a
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    • pp.639-641
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    • 2003
  • The parasitic capacitance between the high voltage electrodes and the backlight housing causes lowering lamp current, electric power leakage, and leading to lower brightness and efficiency in a multi-lamps backlight. In this study a new center balance swing operation method is introduced to be minimizing those housing effects.

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Development of Chameleonic Multi-Surface Display with Dynamic Projection Mapping (동적 실물영상투사 카멜레온(다변) 멀티 서피스 콘텐츠 연구)

  • Hong, Sung-Dae
    • Journal of Digital Contents Society
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    • v.18 no.1
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    • pp.123-132
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    • 2017
  • The physical display technology is the ultimate display technology that human beings aspire, and the world makes use of laser, plasma and reflector plate. Besides, technology development of binocular stereoscopic display has been actively progressed, but there is a limitation to the intact physical representation such as influence of optical ambient light and brightness. In this paper, the display technology using physical deformation different from the existing optical display is approached as a cultural and emotional perspective. The purpose of this paper is to develop the multivariate display technology that can create 3D realistic stereoscopic images through projecting dynamic images on physically diversified screen by overcoming the limitations of 2D planar digital signage and study how to apply them to video, exhibition and performance.

Analyzing content placement interface requirements in a multi-display environment (멀티 디스플레이 환경에서 콘텐츠의 공간적 인터페이스 요구사항 분석)

  • Kim, Hyo-Yong;Lim, Soon-Bum
    • Cartoon and Animation Studies
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    • s.48
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    • pp.69-84
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    • 2017
  • In order to display various art works such as media art in a multi-display environment, it is necessary to consider contents arrangement. The advantage of having a 1: N or N: N layout instead of a 1: 1 or N: 1 layout between display and content, but a more complex scheme of how to do spatial and temporal layout in multi-display Is required. In order to distribute contents, existing media server solution or programming-based multimedia production software is used. However, it takes much time to rearrange or modify the contents, and it is not easy to modify the contents. Therefore, It is difficult to place content in the environment. In order to solve this problem, various approaches are needed from research on content placement method to development of content placement software that improves the existing method. However, analysis on systematic content placement type supporting it, or interface There is also no access to. In this study, we have summarized the requirements for designing the interface for each type with the aim of making it possible to utilize previously analyzed content layout types in various display activities such as media art in multi - display environment. The requirements of each type of interface were derived based on spatial arrangement and temporal layout type which are most distinguished when content is placed. The contents of the interface requirements are summarized as follows: We expect to be a cornerstone for system development.

Immersive Education System based on Virtual Reality (가상현실 기반 몰입형 기술교육 시스템)

  • Im, Sung-Min;Kim, Do-Yoon;Lee, Jae-Hyup;Kim, Sang-Youn
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.1 no.1
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    • pp.44-50
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    • 2009
  • Virtual reality is a technology for enabling users to interact with a computer generated environment which can be similar to the real world. A multi-channel display is one of the virtual reality platform for creating a high resolution image. In this paper, we develop a multi-channel display system which allows users to immersively understand the 3D educating contents and furthermore, we construct 3D educating contents for describing a semiconductor concept and process.

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A study on the simplified fabrication structure for the multi-color OLED display

  • Baek, H.I.;Kwon, D.S.;Lee, C.H.
    • 한국정보디스플레이학회:학술대회논문집
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    • 2006.08a
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    • pp.1046-1049
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    • 2006
  • We proposed a simplified fabrication structure and method which can provide separate Red (R), Green (G), Blue (B), and White (W) OLED pixels with 2 metal-mask changes in emitting layer fabrication inspired from the structure of multi-layer white OLED and carrier blocking mechanism. A red emission layer for the R and W pixel with 1st mask, and then a blue emission layer with hole blocking layer for the B and W pixel with 2nd mask, and finally a common green emission layer were deposited sequentially. We expect that this concept would be very useful to the actual fabrication of multi-color OLED display although additional optimization is needed.

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