• Title/Summary/Keyword: Multi platform

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A Multi-Agent Platform Capable of Handling Ad Hoc Conversation Policies (Ad Hoc한 대화 정책을 지원하는 멀티 에이전트 플랫폼에 관한 연구)

  • Ahn, Hyung-Jun
    • The KIPS Transactions:PartD
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    • v.11D no.5
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    • pp.1177-1188
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    • 2004
  • Multi-agent systems have been developed for supporting intelligent collaboration of distributed and independent software entities and are be-ing widely used for various applications. For the collaboration among agents, conversation policies (or interaction protocols) mutually agreed by agents are used. In today's dynamic electronic market environment, there can be frequent changes in conversation policies induced by the changes in transaction methods in the market, and thus, the importance of ad hoc conversation policies is increasing. In existing agent platforms, they allow the use of only several standard or fixed conversation policies, which requires inevitable re implementation for ad hoc conversation policies and leads to inefficiency and intricacy. This paper designs an agent platform that supports ad hoc conversation policies and presents the prototype implementation. The suggested system includes an exchangeable and interpretable conversation policy model, a meta conversation procedure for exchanging new conversation policies, and a mechanism for performing actual transactions with exchanged conversation policies in run time in an adaptive way.

Smart Factory Platform based on Multi-Touch and Image Recognition Technologies (멀티터치 기술과 영상인식 기술 기반의 스마트 팩토리 플랫폼)

  • Hong, Yo-Hoon;Song, Seung-June;Jang, Kwang-Mun;Rho, Jungkyu
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.18 no.1
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    • pp.23-28
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    • 2018
  • In this work, we developed a platform that can monitor status and manage events of factory workplaces by providing events and data collected from various types of multi-touch technology based sensors installed in the workplace. By using the image recognition technology, faces of the people in the factory workplace are recognized and the customized contents for each worker are provided, and security of contents is enhanced by the authenticating an individual worker through face recognition. Contents control function through gesture recognition is constructed, so that workers can easily search documents. Also, it is possible to provide contents for workers by implementing face recognition function in mobile devices. The result of this work can be used to improve workplace safety, convenience of workers, contents security and can be utilized as a base technology for future smart factory construction.

Platform Calibration of an Aerial Multi-View Camera System (항공용 다각사진 카메라 시스템의 플랫폼 캘리브레이션)

  • Lee, Chang-No;Kim, Chang-Jae;Seo, Sang-Il
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.28 no.3
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    • pp.369-375
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    • 2010
  • Since multi-view images can be utilized for 3D visualization and surveying as well, a system calibration is an essential procedure. The cameras in the system are mounted to the holder and their locations and attitudes are relatively fixed. Therefore, the locations and the attitudes of the perspective centers of the four oblique looking cameras can be calculated using the location and attitude of the nadir looking camera and the boresight values between the cameras. In this regard, this research is focusing on the analysis of the relative location and attitude between the nadir and oblique looking cameras based on the results of the exterior orientation parameters after the aerial triangulation of the real multiview images. We acquired high standard deviations of the relative locations between the nadir and oblique cameras. Standard deviations of the relative attitudes between the cameras were low when only the exterior orientations of the oblique looking cameras were allowed to be adjusted. Moreover, low standard deviations of the relative attitudes came when we considered not all the exterior orientations of the cameras but the attitudes of them only.

A Study on Open API Security Protocol based on Multi-Channel (다중 채널 기반 오픈 API 보안 프로토콜에 관한 연구)

  • Kim, Sang-Geun
    • Journal of Convergence for Information Technology
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    • v.10 no.11
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    • pp.40-46
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    • 2020
  • Safe security technology is required for the startup ecosystem according to the construction and service of a joint open platform in the financial sector. Financial industry standard open API recommends that payment-related fintech companies develop/apply additional security technologies to protect core API authentication keys in the mutual authentication process. This study proposes an enhanced API security protocol using multiple channels. It was designed in consideration of the compatibility of heterogeneous platforms by further analyzing the problems and weaknesses of existing open API related research. I applied the method of concealment to remove the additional security channels into a single channel of the existing security protocols. As a result of the performance analysis, the two-way safety of the communication session of the multi-channel and the security of the man-in-the-middle attack of the enhanced authentication key were confirmed, and the computational performance of the delay time (less than 1 second) in the multi-session was confirmed.

Developments of A Hearing Aid Algorithm with Emphasis on Adaptive Feedback Cancellation and Hardware Module (적응 궤환 제거가 강조된 보청기 알고리즘과 하드웨어 모듈 개발)

  • Jung, Sun-Yong;Ji, Yun-Sang;Kim, In-Young;Park, Young-Cheol;Kim, Nam-Gyun;Lee, Sang-Min
    • Journal of Biomedical Engineering Research
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    • v.27 no.5
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    • pp.282-290
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    • 2006
  • We have developed a multi band digital hearing aid algorithm emphasizing feedback cancellation and a hardware module to evaluate the performance of our algorithm. The hearing aids should be able to compensate for individual hearing loss characteristics of hearing impaired person. Thus hearing aids need the function of multi-bands amplification and the capabilities of feedback cancellation that can remove howling caused by acoustic feedback. In this paper, we proposed a digital hearing aid algorithm which has multi-bands compensation using modified discrete cosine transform (MDCT) and can efficiently remove acoustic feedbacks. Moreover, we have developed digital hearing aid hardware module, which can evaluate hearing aid algorithms in real time operation. The developed algorithm and hardware module were verified through computer simulation and clinical tests. Through operational experiments, good performances in real time operation environment and an efficient howling cancellation were also observed. The developed hardware module can operate in stable condition and it is expected to become a good hardware platform for developing hearing aid algorithms.

Deep Learning-based Approach for Visitor Detection and Path Tracking to Enhance Safety in Indoor Cultural Facilities (실내 문화시설 안전을 위한 딥러닝 기반 방문객 검출 및 동선 추적에 관한 연구)

  • Wonseop Shin;Seungmin, Rho
    • Journal of Platform Technology
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    • v.11 no.4
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    • pp.3-12
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    • 2023
  • In the post-COVID era, the importance of quarantine measures is greatly emphasized, and accordingly, research related to the detection of mask wearing conditions and prevention of other infectious diseases using deep learning is being conducted. However, research on the detection and tracking of visitors to cultural facilities to prevent the spread of diseases is equally important, so research on this should be conducted. In this paper, a convolutional neural network-based object detection model is trained through transfer learning using a pre-collected dataset. The weights of the trained detection model are then applied to a multi-object tracking model to monitor visitors. The visitor detection model demonstrates results with a precision of 96.3%, recall of 85.2%, and an F1-score of 90.4%. Quantitative results of the tracking model include a MOTA (Multiple Object Tracking Accuracy) of 65.6%, IDF1 (ID F1 Score) of 68.3%, and HOTA (Higher Order Tracking Accuracy) of 57.2%. Furthermore, a qualitative comparison with other multi-object tracking models showcased superior results for the model proposed in this paper. The research of this paper can be applied to the hygiene systems within cultural facilities in the post-COVID era.

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Web3 Business Model Innovation Approach and Cases of Korean Game Giants

  • Song, Minzheong
    • International Journal of Internet, Broadcasting and Communication
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    • v.16 no.1
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    • pp.241-252
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    • 2024
  • We analyze the types of Web3 business model innovation (BMI) of the six major Korean game companies by market size. As a result of the analysis, Nexon is watched as the adapter. It introduces blockchain (BC) layer 2, 'Polygon' to the extended ecosystem such as the creator's secondary creation, item utility, and compensation experience using the existing core intellectual property (IP). KakaoGames and Neowiz are watched as the adventurers. KakaoGames introduces BC layer 2, 'Polygon' and 'Near Protocol' to various experiments using tokenomics models in casual games and massively multiplayer online role-playing games (MMORPGs) using several existing popular IPs. Neowiz also introduces BC layer 2, 'Polygon' and 'Avalanche' to the IntellaX platform using existing game IPs. As the reinventor, Netmable positions as a game publisher that releases third-party games based on multi-chain infrastructure such as Klaytn, BNB Chain, Near Protocol, Aptos Foundation, and introduces BC to new core IPs. Finally, there are Wemade and Com2us as the mavericks. They aim to be the Web3 platform operators that create a BC layer 1 ecosystem and provide services that encompass BC games, GameFi, and non-fungible tokens (NFTs). Here are the implications of the four types of BMI. In terms of infrastructure, Nexon, KakaoGames, and Neowiz try to introduce a part of cross-chain, whereas Netmable tries to move toward a complete multi-chain strategy, and Wemade and Com2us also try to consider multi-chain, even if they have the full BC introduction. In terms of defending against market decline, Nexon and Netmable have a different position. Nexon which has a greater market dominance, only tries to continuously experiment, but Netmable is aggressively focusing on monetizing new products. Attacks on growth aspirations also show two different positions. KakaoGames and Neowiz only try to aggressively explore, while WeMade and Com2us try to set new standards for industrial innovation.

Effect of plate slope and water jetting on the penetration depth of a jack-up spud-can for surficial sands

  • Han, Dong-Seop;Kim, Seung-Jun;Kim, Moo-Hyun
    • Ocean Systems Engineering
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    • v.4 no.4
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    • pp.263-278
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    • 2014
  • The spudcan requires the suitable design considering the soil, platform, and environmental conditions. Its shape needs to be designed to secure sufficient reaction of soil so that it can prevent overturning accidents. Its shape also has to minimize the installation and extraction time. Even in the same soil condition, the reaction of soil may be different depending on the shape of spud can, mainly the slope of top and bottom plates. Therefore, in this study, the relation between the slope of plates and the reaction of soil with and without water jetting is analyzed to better understand their interactions and correlations. For the investigation, a wind turbine installation jack-up rig (WTIJ) is selected as the target platform and the Gulf of Mexico is considered as the target site. A multi layered (sand overlying two clays) soil profile is applied as the assumed soil condition and the soil-structure interaction (SSI) analysis is performed by using ANSYS to analyze the effect of the slope change of the bottom plate and water jetting on the reaction of soil. This kind of investigation and simulation is needed to develop optimal and smart spudcan with water-jetting control in the future.

A Serious Game Platform Design for Collaboration Game (협동게임을 위한 기능성 게임 플랫폼 설계)

  • Lee, Kwang-Jae;Lee, Chang-Jo
    • Journal of Korea Society of Industrial Information Systems
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    • v.12 no.1
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    • pp.72-79
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    • 2007
  • This paper will analysis the Jam-O-Drum developed for collaborative musical experience at first. And we suggest the multi-user interactive game system Kom-O-Drum(Korean Jam-O-Drum) as a Serious Game Platform By combining velocity, direction and touch sensitive input devices like a korea traditional drum "Jang Go" and computer graphics imagery into an LCD or PDP display up to four simultaneous players are able to participate in a collaborative approach to game's mission. Also we introduce the design of detail input device and application fields of Kom-O-Drum for Serious Game.

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Real Time Linux System Design (리얼 타임 리눅스 시스템 설계)

  • Lee, Ah Ri;Hong, Seon Hack
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.10 no.2
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    • pp.13-20
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    • 2014
  • In this paper, we implemented the object scanning with nxtOSEK which is an open source platform. nxtOSEK consists of device driver of leJOS NXJ C/Assembly source code, TOPPERS/ATK(Automotive real time Kernel) and TOPPERS/JSP Real-Time Operating System source code that includes ARM7 specific porting part, and glue code make them work together. nxtOSEK can provide ANSI C by using GCC tool chain and C API and apply for real-time multi tasking features. We experimented the 3D scanning with ultra sonic and laser sensor which are made directly by laser module diode and experimented the measurement of scanning the object by knowing x, y, and z coordinates for every points that it scans. In this paper, the laser module is the dimension of $6{\times}10[mm]$ requiring 5volts/5[mW], and used the laser light of wavelength in the 650[nm] range. For detecting the object, we used the beacon detection algorithm and as the laser light swept the objects, the photodiode monitored the ambient light at interval of 10[ms] which is called a real time. We communicated the 3D scanning platform via bluetooth protocol with host platform and the results are displayed via DPlot graphic tool. And therefore we enhanced the functionality of the 3D scanner for identifying the image scanning with laser sensor modules compared to ultra sonic sensor.