• 제목/요약/키워드: Multi platform

검색결과 930건 처리시간 0.023초

디지털 컨버전스 환경에서 양면시장 플랫폼으로서의 인터넷망 중립성에 관한 동태적 분석 (Network Neutrality in the Digital Convergence Era : a System Dynamics Model with Two-Sided Market Framework)

  • 김도훈
    • 한국IT서비스학회지
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    • 제10권2호
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    • pp.75-94
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    • 2011
  • The industrial ecosystem around the Internet services has been evolving since the Internet was first introduced. The Net Neutrality issue best represents the process of the evolution and presents an inevitable challenge that the industry should overcome. This paper deals with this structural change with the Two-Sided Market framework and provides a System Dynamics(SD) model to evaluate the economic implications of the net neutrality policy. In particular, our approach analyzes the policy impacts when two competing platforms (network providers) play a role of the platform in a typical two-sided market, which connects Content Providers(CPs) with users. Previous studies show that the indirect network externality between these two markets makes the entire system tip to one platform. When the multi-homing in the CP market is allowed as in our model, however, their argument may lose its validity. To examine the system behavior, conducted here is SD simulations of our model. The simulation results show that co-existence of the competing platforms persists with the network effects over a certain threshold. The net neutrality policy seems to lower the threshold based on our experimental outcomes.

등가모델링기법을 이용한 5MW급 부유식 해상용 풍력발전기 구조동역학해석 (Structural Dynamics Analyses of a 5MW Floating Offshore Wind-Turbine Using Equivalent Modeling Technique)

  • 김명환;김동현;김동환;김봉영
    • 한국소음진동공학회:학술대회논문집
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    • 한국소음진동공학회 2011년도 추계학술대회 논문집
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    • pp.614-622
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    • 2011
  • In this study, the computational structural dynamic modeling of floating offshore wind turbine system is presented using efficient equivalent modeling technique. Structural dynamic behaviors of the offshore floating platform with 5MW wind turbine system have been analyzed using computational multi-body dynamics based on the finite element method. The considered platform configuration of the present offshore wind turbine model is the typical spar-buoy type. Equivalent stiffness and damping properties of the floating platform were extracted from the results of the baseline model. Dynamic responses for the floating wind turbine models are presented and compared to investigate its structural dynamic characteristics. It is important shown that the results of the present equivalent modeling technique show good and reasonable agreements with those by the fully coupled analysis considering complex floating body dynamics.

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멀티 플랫폼 시뮬레이션 네트워크 게임을 위한 서버 프레임워크 연구 (A Study on the Server Framework for Multi-platform Simulation Network Game)

  • 권순정
    • 한국게임학회 논문지
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    • 제17권6호
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    • pp.165-172
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    • 2017
  • 다양한 플랫폼에 따라 게임을 개발하는 데에는 중복되는 작업들이 있는 것 같다. 각 플랫폼에 따라 데이터를 관리하고 처리하는 유사한 작업이 포함되는데, 이는 개발기간에도 영향을 미친다. 본 논문은 최근 유행하고 있는 전투 시뮬레이션 게임을 멀티 플랫폼 기반으로 서버를 설계 하고 제작하여 플랫폼 형태와 상관없이 동일한 서버와 같은 전투 시뮬레이션의 결과를 볼 수 있는 서버 프레임 워크를 제안한다. JSON 데이터 포맷을 사용하여 속성-값 쌍으로 이루어진 프로토콜을 사용하여 디버깅하기 편하게 설계 하였다. 프로그래밍 언어에 독립적이기 때문에 다양한 언어와 통신을 할 수 있는 장점도 가지고 있다. 서버는 아마존 서버를 이용하여 쉽게 서버 구조를 확장하거나 서버 스펙을 업그레이드 할 수 있는 모델을 제안한다.

A Robust Wearable u-Healthcare Platform in Wireless Sensor Network

  • Lee, Seung-Chul;Chung, Wan-Young
    • Journal of Communications and Networks
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    • 제16권4호
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    • pp.465-474
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    • 2014
  • Wireless sensor network (WSN) is considered to be one of the most important research fields for ubiquitous healthcare (u-healthcare) applications. Healthcare systems combined with WSNs have only been introduced by several pioneering researchers. However, most researchers collect physiological data from medical nodes located at static locations and transmit them within a limited communication range between a base station and the medical nodes. In these healthcare systems, the network link can be easily broken owing to the movement of the object nodes. To overcome this issue, in this study, the fast link exchange minimum cost forwarding (FLE-MCF) routing protocol is proposed. This protocol allows real-time multi-hop communication in a healthcare system based on WSN. The protocol is designed for a multi-hop sensor network to rapidly restore the network link when it is broken. The performance of the proposed FLE-MCF protocol is compared with that of a modified minimum cost forwarding (MMCF) protocol. The FLE-MCF protocol shows a good packet delivery rate from/to a fast moving object in a WSN. The designed wearable platform utilizes an adaptive linear prediction filter to reduce the motion artifacts in the original electrocardiogram (ECG) signal. Two filter algorithms used for baseline drift removal are evaluated to check whether real-time execution is possible on our wearable platform. The experiment results shows that the ECG signal filtered by adaptive linear prediction filter recovers from the distorted ECG signal efficiently.

Comparative Genomics Platform and Phylogenetic Analysis of Fungal Laccases and Multi-Copper Oxidases

  • Wu, Jiayao;Choi, Jaeyoung;Asiegbu, Fred O.;Lee, Yong-Hwan
    • Mycobiology
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    • 제48권5호
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    • pp.373-382
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    • 2020
  • Laccases (EC 1.10.3.2), a group of multi-copper oxidases (MCOs), play multiple biological functions and widely exist in many species. Fungal laccases have been extensively studied for their industrial applications, however, there was no database specially focused on fungal laccases. To provide a comparative genomics platform for fungal laccases, we have developed a comparative genomics platform for laccases and MCOs (http://laccase.riceblast.snu.ac. kr/). Based on protein domain profiles of characterized sequences, 3,571 laccases were predicted from 690 genomes including 253 fungi. The number of putative laccases and their properties exhibited dynamic distribution across the taxonomy. A total of 505 laccases from 68 genomes were selected and subjected to phylogenetic analysis. As a result, four clades comprised of nine subclades were phylogenetically grouped by their putative functions and analyzed at the sequence level. Our work would provide a workbench for putative laccases mainly focused on the fungal kingdom as well as a new perspective in the identification and classification of putative laccases and MCOs.

Fuzzy-PID controller for motion control of CFETR multi-functional maintenance platform

  • Li, Dongyi;Lu, Kun;Cheng, Yong;Zhao, Wenlong;Yang, Songzhu;Zhang, Yu;Li, Junwei;Wu, Huapeng
    • Nuclear Engineering and Technology
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    • 제53권7호
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    • pp.2251-2260
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    • 2021
  • The motion control of the divertor maintenance system of the China Fusion Engineering Test Reactor (CFETR) was studied in this paper, in which CFETR Multi-Functional Maintenance Platform (MFMP) was simplified as a parallel robot for the convenience of theoretical analysis. In order to design the motion controller of parallel robot, the kinematics analysis of parallel robot was carried out. After that, the dynamic modeling of the hydraulic system was built. As the large variation of heavy payload on MFMP and highly nonlinearity of the system, A Fuzzy-PID controller was built for self-tuning PID controller parameters by using Fuzzy system to achieve better performance. In order to test the feasibility of the Fuzzy-PID controller, the simulation model of the system was built in Simulink. The results have showed that Fuzzy-PID controller can significantly reduce the angular error of the moving platform and provide the stable motion for transferring the divertor.

다중 사용자 대응 VR 화상 회의 플랫폼 구현 및 성능 비교 (Implementation of Multi-user VR Video Conferencing Platform and Performance Evaluation)

  • 윤동언;임창섭;오암석
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2022년도 추계학술대회
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    • pp.31-32
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    • 2022
  • 상용화된 게임 엔진은 콘텐츠 개발을 도우며 다양한 플랫폼을 지원하지만 기능에 따른 성능 차이가 존재한다. 본 논문에서는 원소스 멀티유즈에 대응하는 VR 화상 회의 플랫폼을 구현하고 게임 서버 엔진의 종류와 플랫폼 이용자 수에 따른 접속 지연시간을 측정하였다. 측정 결과, Amazon GameLift 엔진을 사용하고 이용자 수가 2명일 때, 지연시간이 22.146 msec로 가장 낮았고, ProudNet 엔진을 사용하고 이용자 수가 10명일 때, 지연시간이 27.007 msec로 가장 높았다.

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다면적 소셜 IoT 도메인 온톨로지 생성을 위한 온톨로지 스키마 변환 프로세스 (an Automatic Transformation Process for Generating Multi-aspect Social IoT Ontology)

  • 김수경;안기홍;김건우
    • 스마트미디어저널
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    • 제3권3호
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    • pp.20-25
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    • 2014
  • 본 연구는 사람, 사물, 그리고 서비스 사이의 통신과 원활한 서비스 운용을 위한 다면적(multi-aspect) Social IoT 플랫폼에 관한 개념을 소개하고, 이러한 다면적 Social IoT 플랫폼상에서 기존 특정 도메인을 위해 구성된 데이터 표현들을 온톨로지 표현으로 재구성할 수 있는 온톨로지 스키마 변환 프로세스들 제안한다. 현재, 많은 연구들이 센서 온톨로지나 디바이스 온톨로지 등과 같이 사물에 기반한 서비스 상호운영성을 위한 인프라 구성에 초점을 둔 표준화된 시맨틱 모델 개발에 집중하고 있으나, 사람과 사물, 그리고 서비스 사이의 최적화된 상호 운용을 위해서는 사람과 사물, 그리고 서비스가 갖는 다양한 특성이 반영된 시맨틱 모델에 관한 연구는 미흡한 실정이다. 따라서, 본 연구에서는 IoT를 구성하는 각 도메인들의 표현 체계를 온톨로지 기반 표현체계로 변환할 수 있도록 기존 소셜 네트워크 구성 요소들을 확장하여 다면적 소셜 네트워크 온톨로지 스키마를 구축하고, 이를 기반으로 IoT내 도메인 지식들을 온톨로지로 자동 변환할 수 있는 프로세스를 개발하였다.

Dynamic behavior of TLP's supporting 5-MW wind turbines under multi-directional waves

  • Abou-Rayan, Ashraf M.;Khalil, Nader N.;Afify, Mohamed S.
    • Ocean Systems Engineering
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    • 제6권2호
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    • pp.203-216
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    • 2016
  • Over recent years the offshore wind turbines are becoming more feasible solution to the energy problem, which is crucial for Egypt. In this article a three floating support structure, tension leg platform types (TLP), for 5-MW wind turbine have been considered. The dynamic behavior of a triangular, square, and pentagon TLP configurations under multi-directional regular and random waves have been investigated. The environmental loads have been considered according to the Egyptian Metrological Authority records in northern Red sea zone. The dynamic analysis were carried out using ANSYS-AQWA a finite element analysis software, FAST a wind turbine dynamic software, and MATLAB software. Investigation results give a better understanding of dynamical behavior and stability of the floating wind turbines. Results include time history, Power Spectrum densities (PSD's), and plan stability for all configurations.

다중 플랫폼 기반의 육성시뮬레이션 게임 개발 사례 연구 (A Case Study of Simulation Game Development based on Multi-Platform)

  • 강명주
    • 한국컴퓨터정보학회:학술대회논문집
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    • 한국컴퓨터정보학회 2012년도 제46차 하계학술발표논문집 20권2호
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    • pp.359-360
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    • 2012
  • 최근 오픈마켓의 급속한 성장과 함께 다중 플랫폼을 위한 콘텐츠 시장이 확대되고 있다. 특히 오픈마켓에 등록된 콘텐츠의 약 15%가 게임콘텐츠가 차지할 만큼 게임은 오픈마켓에서 중요한 비중을 차지하고 있고, 다양한 부가가치를 창출하고 있다. 시뮬레이션게임은 크게 전략시뮬레이션게임, 레이싱시뮬레이션게임, 경영시뮬레이션게임, 육성시뮬레이션게임 등 플레이어의 역할 및 게임의 목적에 따라 다양하게 구분되고 있다. 본 논문에서는 기후변화와 기상 이변으로 인한 환경파괴를 게임배경으로 하여 식물과 동물들이 살아갈 수 있는 환경을 만드는 것을 게임컨셉으로 하였으며, 다중 플랫폼 기반의 육성시뮬레이션장르에 경영적인 측면과 교육적인 기능성게임의 요소를 포함한 게임을 개발하였다.

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