• Title/Summary/Keyword: Multi Media

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The Relationships among Teachers' Multi-Media Application Ability, Perception on the Use of Multi-Media for Story Telling, and Application in Class (유아교사의 다중매체 활용능력, 이야기 들려주기를 위한 다중매체 활용에 대한 인식과 활용도 간의 관계)

  • Jang, Bo young;Choi, Na ya
    • Korean Journal of Childcare and Education
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    • v.10 no.6
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    • pp.5-23
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    • 2014
  • The purpose of this study was to investigate the teachers' multi-media application ability, their perception on the use of multi-media for story-telling, and actual use in class. The survey, using a questionnaire, was conducted targeting 225 teachers in Seoul, Gyeonggi and Incheon. The results of the study are as follows: Firstly, teachers who were younger, had a higher level of education, were experienced in taking multi-media courses, and took charge of larger classes showed better ability of multi-media application. And teachers who were trained on multi media as well as kindergarten teachers indicated a more positive perception about applying multi-media for story-telling. In addition, teachers who had higher levels of education, were experienced in taking multi-media courses, and teaching larger classes at national/public institutions applied multi-media more frequently. Secondly, the teachers' ability of applying multi-media, their perception on the use of multi-media for story-telling, and their multi-media use in class indicated strong positive correlations. Thirdly, a teacher's perception on the significance of the multi-media application for story-telling, their skills for multi-media use, the size of classes, and the training experiences on multi-media affected their actual application of multi-media for story-telling.

Design and Implementation of Smartphone Application for Company Introduction (전공과 관련된 기업소개 앱 설계 및 구축)

  • Kim, Sang-Woong;Jeong, Woon Sub;Oh, Ju-Seok;Lee, Seong-Bok;Park, So-Hyeon;Lim, Yang-Won;Lim, Hankyu
    • Proceedings of the Korea Information Processing Society Conference
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    • 2015.10a
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    • pp.454-456
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    • 2015
  • 스마트 폰이 보급화 되면서 구인관련 앱이 많이 생겨나고 있다. 하지만 전공을 특화시킨 어플리케이션은 보급화 되어 있지 않은 상태이다. 본 논문은 대학생 및 이직을 원하는 사람들에게 전공 관련 기업의 정보를 제공하고, 자신의 능력에 맞는 기업을 소개해주는 방식으로 설계 및 구현을 하였다. 이 앱을 통하여 대학생 및 이직을 생각하는 사람들에게 많은 정보와 기회를 제공할 것으로 예상된다.

Dynamic Multi-frame Transmission Technology Using the WiMedia MAC for Multi-hop N-screen Services

  • Hur, Kyeong
    • Journal of information and communication convergence engineering
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    • v.14 no.1
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    • pp.21-25
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    • 2016
  • N-screen is a promising technology to improve support for multimedia multicasting, content sharing, content mobility, media scalability, and seamless mobility. In this paper, the WiMedia distributed-MAC (D-MAC) protocol is adopted for development of a seamless N-screen wireless service. Furthermore, to provide a multi-hop, one source multi-use N-screen service through point to point streaming in a seamless D-MAC protocol, a dynamic multi-frame transmission technology is proposed. In this technology, a dynamic time slot allocation scheme and a multi-hop resource reservation scheme are combined. In the proposed dynamic time slot allocation scheme, two thresholds, a hard threshold and a soft threshold, are included to satisfy the power consumption and delay requirements. A multi-frame DRP reservation scheme is proposed to minimize end-to-end delay during the multi-hop transmissions between N-screen devices. The proposed dynamic multi-frame transmission scheme enhances N-screen performance in terms of the multi-hop link establishment success rate and link establishment time compared to the conventional WiMedia D-MAC system.

Design and Implementation Flight Action Game Application of using Unityent (유니티를 이용한 비행 액션 게임 어플리케이션 설계 및 구현)

  • Do, Hyemi;Jeong, Yerinm;Kim, Hwanhee;Lee, Sangwon;Jung, Minsuk;Hong, Jongwan;Park, Eunju;Lim, Hankyu
    • Proceedings of the Korea Information Processing Society Conference
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    • 2017.04a
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    • pp.141-143
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    • 2017
  • 많은 사람이 스마트폰을 소유하고 어디에서나 스마트폰 사용 모습을 볼 수 있을 만큼 스마트폰의 사용이 일상화되어 가고 있다. 스마트폰 사용 중 특히 모바일게임은 스마트폰이 보급된 이후 꾸준히 성장해온 시장으로 많은 게임이 있다. 그 가운데 국내 모바일 게임 시장에서 인기가 있는 게임은 RPG(Role Playing Game)게임이다. RPG 게임은 게임의 재미를 위하여 오랜 시간 성장이 필요하고, 자동기능을 통해 게임을 즐기기보다는 성장에 주목적을 두고 게임을 하고 있다. 이에 본 논문에서는 간단한 조작만으로 게임을 즐길 수 있는 아케이드 게임을 설계하고 Unity를 사용하여 이를 구현하였다.

The Effects of Instructional Multi-Media in Home Economics Education Perceived by Teachers. (멀티미디어 활용효과에 대한 가정과 교사의 인식)

  • 박명숙
    • Journal of Korean Home Economics Education Association
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    • v.12 no.3
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    • pp.105-114
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    • 2000
  • The purpose of this study was to investigate the effects of instructional multi-media in Home Economics Education perceived by teachers. The data for this research were attained from 139 middle & high school teachers of Home Economics. The data were analyzed by frequency of distribution, mean, stand deviation. t-test and analysis of variance, scheffe test with SPSSWin 7.5 program. The results of this study are as follows: The effects of instructional multi-media were composed of four dimensions in this study; need, frequency of use, pros and cons. 1. From these four dimensions, the need has the highest and the frequency of use has the lowest score. 2. The effects of instructional multi-media are significantly related to personal & environmental characteristics. 1)Need of the instructional multi-media effects is significantly different according to age, experience of computer education and possession of a computer at home. Low and high age groups are higher in the need of the instructional multi-media effects score than middle group age and the more experience of computer education and possession of a computer at home are higher in that score. 2) Frequency of use is significantly different according to LAN system in school. The higher score of frequency of use is in a LAN system’s school. 3) Pros of the instructional multi-media effects is significantly different according to the level of education, experience of computer education and the type of school. Undergraduate high school teachers and the lower o experience of computer education are higher in the pros of the instructional multi-media effects score. 4) Cons of the instructional multi-media effects is significantly different according to the level of education. Graduate teachers are higher in the cons of the instructional multi-media effects score.

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Design and Implementation of the Application Providing the Content Classified by Sector (분야별로 분류된 콘텐츠를 제공하는 어플리케이션의 설계와 구현)

  • Kim, Sang-Hyeong;Kim, Hyeong-Beom;Peong, Soon;Joo, Ha-Jeong;Park, Eun-Ju;Lim, Han-Kyu
    • Proceedings of the Korea Information Processing Society Conference
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    • 2017.04a
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    • pp.581-584
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    • 2017
  • 컴퓨터나 모바일 기기 사용자들이 필요한 자료나 정보 등을 검색하거나 콘텐츠가 있는 웹사이트를 찾는 경우, 흔히 사용하는 검색만으로는 어려움을 겪을 때가 존재한다. 이에 본 논문은 이러한 불편함을 최소화하기 위해 스마트폰 이용자가 원하는 콘텐츠를 찾고자 하는 경우, 분야별로 중요한 사이트들을 모아 해당 콘텐츠가 있는 사이트를 리스트로 제공해주는 어플리케이션을 개발하였다. 이는 사용자들에게 원하는 콘텐츠가 있는 사이트를 좀 더 쉽게 찾을 수 있도록 편리성을 줄 것이라 기대한다.

Efficient Multi-hop Resource Reservation Scheme in WiMedia D-MAC for Multi-hop N-Screen Services (멀티 홉 N-스크린 서비스를 위한 WiMedia D-MAC에서의 효율적인 멀티 홉 자원 예약 기술)

  • Hur, Kyeong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.5
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    • pp.1091-1096
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    • 2015
  • In this paper, WiMedia Distributed-MAC protocol is adopted for development of multi-hop N-screen wireless services. Furthermore, to provide the multi-hop OSMU (One Source Multi Use) N-screen service through P2P streaming in the D-MAC protocol, a new multi-hop resource reservation scheme is proposed and analyzed to reduce end to end delay. For this Multi-hop resource reservation scheme, a new MSCDRP (Multi-Stage Cooperative DRP) IE is proposed. Simulation results show that our multi-hop MSCDRP scheme reduces the end to end delay and increases throughput at various multi-hop N-screen network environment.

A Telecommunication Technologies Changing to Multi-media from old-media and New-media (올드미디어(Old media), 뉴미디어(New media)로부터 멀티미디어(Multi-media)로 변천하는 전기통신기술)

  • 조규심
    • Journal of the Korean Professional Engineers Association
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    • v.30 no.4
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    • pp.18-29
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    • 1997
  • The telecommunications industry pro-grossed as old media, but new media is going into a new era of multi-media in the 21st century. In the latter half of 1970s we saw a boom of new media as a post-telephone era began. As the machines grew to the world level(standard), facsimiles, minitels of France and word processors of Japan were developed. Today some 15 years since the advent of new media era, the progress of technology is astonishing. Advancement of technology is seen in V and U letters attached to semiconductor chips, astonishing capability advancement of light emitting lasers and photo-diodes, etc and additionally technology advancement in large capacitized light disks. Thus these technologies have made possible transmitting a broad band network and a mobile communication and digitalized broadcasting. Increased capacity of every terminal, e.g, "letters $.$ voice $.$ still and mov-ing pictures" are essential for new media simultaneous and two -way transmission.

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A Study on the Status of Affairs and Vision of Fashion Specialists - Focusing on the Field Related to Multi-Media - (패션스페셜리스트의 현황 및 비전에 관한 연구 - 멀티미디어분야를 중심으로-)

  • Park, Song-Ae
    • Journal of the Korea Fashion and Costume Design Association
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    • v.9 no.2
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    • pp.179-192
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    • 2007
  • This study is to search for a new area and a new kind of occupation for fashion in the field of multi-media such as a movie, drama, mass-culture and advertisement, as a basic investigation to improve a potential of a development of fashion in the future, to keep in step with the trend of the changes under the environment of cultural renovation. In this reports, the field and vision of new contents in fashion will be proposed. The definition and environment of multi-media were examined, and various kinds and work areas of new fashion specialists were defined. 12 professionals in each fields relative to multi-media were selected and the status of affairs, problems and requirements of fashion specialists were investigated through the in-depth interviews with them. Finally new fields and visions were suggested on it's future course. The kind of fashion-specialist on the field related to multi-media were like this: 1. Fashion-stylist, Art-director and Image-maker for star on the field of Video industry. 2. Fashion-illustrator for making animation-game character, Avatar fashion product designer and Internet shopping buyer for Online-business industry. 3. Fashion PR director, Fashion-photo stylist for Advertisement industry. 1 classified new field on the field related to multi-media as the above, and I researched the role of specialist in each field and the status of affairs and vision.

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A Research on Authoring Tool Employing Multimedia (멀티미디어를 이용한 Authoring Tool 개발에 관한 연구)

  • 김행구;이춘근
    • KSCI Review
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    • v.2 no.2
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    • pp.27-40
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    • 1996
  • During the 21st century of informational society, in the learning of various field will utilize the education using multi-media more extensively than ever before. The biggest question is how effective the education using multi-media will be. For effective education, wide-spread supply of not only the hardware and various kinds of CBT or CAI that are being developed in the learning of various fields. It is also felt that the skill for application of more convenient multi-media authoring tool is needed. If the producter of such multi-media authoring tool can store various types of information in a form of data bank, accessing the right information at right time and its application would be possible. It can also provide a lot of information to many out-of town learmers. As seen above, the scope of usage for multi-media authoring tool will be broadened. However, no matter how excellent the Authoring Tool is, the results can be very different depending on the method employed. In order to develop CBT or CAI that can be better used in the learning of various fields, examination and on-site training, more reseach should be done in Authoring Tool using virtual reality and artifical intelligence technology.

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