• Title/Summary/Keyword: Multi Display Environment

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Applying Scenarios for Designing Building Elements in the Smart Multi-family housing (지능형 아파트의 건축구성요소 디자인을 위한 시나리오 적용에 관한 연구)

  • Kim Mi-Yun;Choi Jin-Won
    • Korean Institute of Interior Design Journal
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    • v.15 no.4 s.57
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    • pp.73-80
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    • 2006
  • As ubiquitous technology(uT) is offered in the future space, human will find their life more convenient and prosperous, and the space efficiency will be improved with virtual displays within a limited space. In an living space with ubiquitous environments, all information of family members will be an essential source creating advanced future spaces both for users and for those maintaining the space. In recent studies of uT environment, development of scenario is mostly being carried out based on user and service. It is unsatisfactory, however, when it comes to the study of how these studies can be developed on the basis of architectural space. In this paper, we study about applying scenarios created through space analysis to suggest ways to predict the analysis of the relationship between digital devices/services and the building elements based on physical space with uT and to offer services smoothly to uT environment, intelligent devices and their users.

Multiple Target Management of Air-to-Air mode on Airborne AESA Radar (항공기 탑재 AESA 레이다의 공대공 모드 다표적 관리 기법)

  • Yong-min Kim;Ji-eun Roh
    • Journal of Advanced Navigation Technology
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    • v.27 no.5
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    • pp.580-586
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    • 2023
  • AESA radar is able to instantaneously and adaptively position and control the beam, and this enables to greatly improve multi-target tracking capability with high accuracy in comparison to traditional mechanically-scanned radar system. This paper is primarily concerned with the development of an efficient methodology for multi-target managenent with the context of multi-target environment employing AESA radar. In this paper, targets are stratified into two principal categories: currently displayed targets and non-display targets, predicated upon their relative priority. Displayed targets are subsequently stratified into TOI (target of interest), HPT (high priority target), and SAT (situational awareness target), based on the requisite levels of tracking accuracy. It also suggests rules for determining target priority management, especially in air-to-air mode including interleaved mode. This proposed approach was tested and validated in a SIL (system integration lab) environment, applying it to AESA radars mounted on aircraft.

Distribution Planning for a Distributed Multi-echelon Supply Chain under Service Level Constraint (서비스 수준 제약하의 다단계 분배형 공급망에 대한 분배계획)

  • Park, Gi-Tae;Kwon, Ick-Hyun
    • Journal of the Korea Safety Management & Science
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    • v.11 no.3
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    • pp.139-148
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    • 2009
  • In a real-life supply chain environment, demand forecasting is usually represented by probabilistic distributions due to the uncertainty inherent in customer demands. However, the customer demand used for an actual supply chain planning is a single deterministic value for each of periods. In this paper we study the choice of single demand value among of the given customer demand distribution for a period to be used in the supply chain planning. This paper considers distributed multi-echelon supply chain and the objective function of this paper is to minimize the total costs, that is the sum of holding and backorder costs over the distribution network under the service level constraint, by using demand selection scheme. Some useful findings are derived from various simulation-based experiments.

3DTV System Adaptive to User's Environment (사용자 환경에 적응적인 3DTV 시스템)

  • Baek, Yun-Ki;Choi, Mi-Nam;Park, Se-Whan;Yoo, Ji-Sang
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.10C
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    • pp.982-989
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    • 2007
  • In this paper, we propose a 3DTV system that considers user's view point and display environment. The proposed system consists of 3 parts - multi-view encoder/decoder, face-tracker, and 2D/3D converter. The proposed system try to encode multi-view sequence and decode it in accordance with the user's view point and it also gives a stereopsis to the multi-view image by using of 2D/3D conversion which converts decoded two-dimensional(2D) image to three-dimensional(3D) image. Experimental results shows that we are able to correctly reconstruct a stereoscopic view that is exactly corresponding to user's view point.

Contents Sharing Model in Distributed Collaboration Environment (분산 협업 환경에서의 콘텐츠 공유 모델)

  • Hur, Hye-Jung;Lee, Ju-Young
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.5
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    • pp.79-87
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    • 2014
  • In this paper, we propose contents sharing model for consolidating distributed collaboration environments. We provide the combined model by integrating different features-scalable resolution display walls resource, sharing contents on local and remote, multi-user interaction, and access control. There is a benefit that every user can interact within an environment, but overlaps would occur because of multi-user interaction. To manage overlap issue, the model includes access control. Access control would interfere flow of work process. Therefore, we conduct user study to evaluate these two factors of the model. The result shows that the proposed contents sharing model makes it possible to concentrate in a work.

A Study on Traditional Korean Furniture, PyeongSang II - Developing Modularized and Multi-useful Bed adopting PyeongSang - (한국 전통목가구 평상(平床) 연구 2 - 평상을 적용한 모듈화 다용도 침대 개발 -)

  • Kim, Min Keung;Moon, Sun Ok
    • Journal of the Korea Furniture Society
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    • v.28 no.3
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    • pp.145-155
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    • 2017
  • This study explores developing a piece of modularized and multi-useful bed adapting PyeongSang followed by the last issue, 'a study on traditional Korean furniture, PyeongSang I' for the understanding of the furniture from theory and history. Adopted From the joints and ornament, the modularized elements were designed and developed in order to compose the head board, the side board, the foot board, and the seat bottom. The joints are sambang miter, samae miter, dado, and mortise and tenon, which are strong in holding the bed. And the ornament is lattice patterns like geokjamun and manjamun, elephant eyes patterns like ansangmun from the traditional furniture. Using the elements, the bed is composed with six modules which make people free and easy to move and transform them. Hence, the bed is multi-useful by using the double, the twin the single, and various sofas by the way to display them such as two, three, four, five, and six modules. And the bed was made of bright zelkova tree and dark heat treated ash expressing contrast of black and white, the design concept modern and easy to make many people access to them.

Multi-Object Tracking based on Reliability Assessment of Learning in Mobile Environment (모바일 환경 신뢰도 평가 학습에 의한 다중 객체 추적)

  • Han, Woo ri;Kim, Young-Seop;Lee, Yong-Hwan
    • Journal of the Semiconductor & Display Technology
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    • v.14 no.3
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    • pp.73-77
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    • 2015
  • This paper proposes an object tracking system according to reliability assessment of learning in mobile environments. The proposed system is based on markerless tracking, and there are four modules which are recognition, tracking, detecting and learning module. Recognition module detects and identifies an object to be matched on current frame correspond to the database using LSH through SURF, and then this module generates a standard object information that has the best reliability of learning. The standard object information is used for evaluating and learning the object that is successful tracking in tracking module. Detecting module finds out the object based on having the best possible knowledge available among the learned objects information, when the system fails to track. The experimental results show that the proposed system is able to recognize and track the reliable objects with reliability assessment of learning for the use of mobile platform.

Construction of Virtual Environment for a Vehicle Simulator (자동차 시뮬레이터의 가상환경 구성에 대한 연구)

  • Chang, Chea-Won;Son, Kwon;Choi, Kyung-Hyun
    • Transactions of the Korean Society of Automotive Engineers
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    • v.8 no.4
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    • pp.158-168
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    • 2000
  • Vehicle driving simulators can provide engineers with benefits on the development and modification of vehicle models. One of the most important factors to realistic simulations is the fidelity given by a motion system and a real-time visual image generation system. Virtual reality technology has been widely used to achieve high fidelity. In this paper the virtual environment including a visual system like a head-mounted display is developed for a vehicle driving simulator system by employing the virtual reality technique. virtual vehicle and environment models are constructed using the object-oriented analysis and design approach. Accordint to the object model a three dimensional graphic model is developed with CAD tools such as Rhino and Pro/E. For the real-time image generation the optimized IRIS Performer 3D graphics library is embedded with the multi-thread methodology. Compared with the single loop apprach the proposed methodology yields an acceptable image generation speed 20 frames/sec for the simulator.

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Development of Reconfigurable Tactical Operation Display Framework by Battery and Battalion (포대/대대 별 재구성 가능한 전술작전화면 프레임워크 개발)

  • Lee, Sangtae;Lee, Seungyoung;Wi, SoungHyouk;Cho, Kyutae
    • Journal of KIISE
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    • v.44 no.5
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    • pp.476-485
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    • 2017
  • The tactical operation centers of future anti-aircraft missile systems provide the environment for the research on future air threats, tactical information, integrated battlefield environment creation and management, engagement control and command and control algorithms. To develop the key functional elements of integrated battlefield situation creation and processing and tactical operation automation processing operations, battery/battalion tactical operation control and reconfiguration design software are required. Therefore, the algorithm software of each function and the tactical operation display software and link software for interworking between equipment were developed as reconfigurable through a data-centric design. In this paper, a tactical operation display framework that can be reconfigured on the operation display of the tactical operations according to the battery/battalion is introduced. This tactical operation display framework was used to develop a common data model design for the reconfigurable structure of multi-role tactical operations with battery / battalion and mission views, and a display configuration tool that provides a tactical operation display framework for view development was also developed using the MVC pattern. If the tactical operation display framework is used, it will be possible to reuse the view design through the common base structure, and a view that can be reconfigured easily and quickly will also be developed.

An Integrated Agent Control System Based on Virtual Reality and Mobile Environment (가상현실과 모바일 환경 기반의 통합 에이전트 제어 시스템)

  • Park, Joon-Hong;Byoun, Kwang-Ho;Seok, Jung-Ho;Ahn, Hyun-Sik
    • Proceedings of the Korea Information Processing Society Conference
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    • 2002.11a
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    • pp.27-30
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    • 2002
  • Recently, there are lots of concerning on the control of multi-agent control system and mixed reality integrating real and virtual environments. In this paper, an integrated agent control system based on mixed reality and mobile environment is proposed. The system consists of a manager, agents, a mapping module, a geographic information module, a WAP server, and a mobile manager. The manager has Hybrid Device Manager(HDM) working for revising images and position data of the agents to display that at the 3D virtual and mobile environments respectively. Especially, the images of the agent is translated to LBM format and displayed on the mobile phone, and the current position of the agent is displayed on the display screen, so that a user are able to control the agent when he is moving. Experimental results shows the proposed system lets us control the agents conveniently at a computer and a mobile phone.

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