• 제목/요약/키워드: Multi Concept Network

검색결과 155건 처리시간 0.029초

인터넷 정보가전을 활용한 주거공간 연구 (A Study on Living Space with the Internet Information Appliances)

  • 전흥수;김주연
    • 한국실내디자인학회논문집
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    • 제28호
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    • pp.44-50
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    • 2001
  • This study propose the new concept of residence by analyzing the change of residence through the characteristic of popularity and degree of development of technology on home network information appliance for intelligent home. Accordingly, Cyber village represented as home automation and extend to information of society. it encourage need of information and multimedia of home. It expect home information infrastructure for accepting informations, which make smart home to linked home-working home-learning home-treatment. home-shopping and home-banking. The system of intelligent home is the intelligence of human-biology in the side of environmental friendly and multi-function. it distinguish the system of security, controlling system of inside environment, supporting system of house-working, automatic controlling, house working. Future house require to meet demand of young generation, such as small residental space, the multi-functional space, the flexible space, making mood for dual income couple and of single as intelligent home. Accordingly, basic purpose which are pleasantness, the safe and the convenience the mobile multi-function as well as networking with controlling of temperature, security, health-test, home-entertainment, home-office and consider environment together.

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Electro-osmotic pump in osteo-articular tissue engineering: A feasibility study

  • Lemonnier, Sarah;Naili, Salah;Lemaire, Thibault
    • Advances in biomechanics and applications
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    • 제1권4호
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    • pp.227-237
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    • 2014
  • The in vitro construction of osteo-articular large implants combining biomaterials and cells is of great interest since these tissues have limited regeneration capability. But the development of such organoids is particularly challenging, especially in the later time of the culture, when the extracellular matrix has almost filled the initial porous network. The fluid flow needed to efficiently perfuse the sample can then not be achieved using only the hydraulic driving force. In this paper, we investigate the interest of using an electric field to promote mass transport through the scaffold at the late stage of the culture. Based on the resolution of the electrokinetics equations, this study provides an estimation of the necessary electric driving force to reach a sufficient oxygen perfusion through the sample, thus analyzing the feasibility of this concept. The possible consequences of such electric fields on cellular activities are then discussed.

인공 신경 회로망을 이용한 핵물질 거동 감시 시스템 개발 (Continuous Surveillance and Diagnostics System Using Neural Network)

  • 최재형;한명철;박영수;김호동;홍종숙
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 1995년도 추계학술대회 논문집
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    • pp.1182-1185
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    • 1995
  • This paper presents a novel technology for unattented continuous monitoring of radioactive material in hot cell environments. In this monitoring system, the surveillance camera data and NDA data are time synchronized and integrated into the same dimension through data processing. The integrated information is then fed into a neural network to generate diagnostics through data processing. the integrated information of the concept is tested for a spent nuclear fuel transprotation in an operational hot cell at KAERI. The presented integral part of the multi-sensory system and the analytical paradigm may provide an effective technologyical alternative for safeguarding new conceptual hot cell facilities, namely the Dupic facility.

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인터넷을 이용한 자율운행로봇의 원격운용 (Internal Teleoperation of an Autonomous Mobile Robot)

  • 박태현;강근택;이원창
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2000년도 제15차 학술회의논문집
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    • pp.45-45
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    • 2000
  • This paper proposes a remote control system that combines computer network and an autonomous mobile robot. We control remotely an autonomous mobile robot with vision via the internet to guide it under unknown environments in the real time. The main feature of this system is that local operators need a World Wide Web browser and a computer connected to the internet communication network and so they can command the robot in a remote location through our Home Page. The hardware architecture of this system consists of an autonomous mobile robot, workstation, and local computers. The software architecture of this system includes the server part for communication between user and robot and the client part for the user interface and a robot control system. The server and client parts are developed using Java language which is suitable to internet application and supports multi-platform. Furthermore, this system offers an image compression method using motion JPEG concept which reduces large time delay that occurs in network during image transmission.

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초저지연 제어를 위한 CPS 아키텍처 설계 (Design of CPS Architecture for Ultra Low Latency Control)

  • 강성주;전재호;이준희;하수정;전인걸
    • 대한임베디드공학회논문지
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    • 제14권5호
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    • pp.227-237
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    • 2019
  • Ultra-low latency control is one of the characteristics of 5G cellular network services, which means that the control loop is handled in milliseconds. To achieve this, it is necessary to identify time delay factors that occur in all components related to CPS control loop, including new 5G cellular network elements such as MEC, and to optimize CPS control loop in real time. In this paper, a novel CPS architecture for ultra-low latency control of CPS is designed. We first define the ultra-low latency characteristics of CPS and the CPS concept model, and then propose the design of the control loop performance monitor (CLPM) to manage the timing information of CPS control loop. Finally, a case study of MEC-based implementation of ultra-low latency CPS reviews the feasibility of future applications.

클라우드 VR 기반 다중 사용자 메타버스 콘텐츠를 위한 엣지 컴퓨팅 서버 배치 기법 (Edge Computing Server Deployment Technique for Cloud VR-based Multi-User Metaverse Content)

  • 김원석
    • 한국멀티미디어학회논문지
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    • 제24권8호
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    • pp.1090-1100
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    • 2021
  • Recently, as indoor activities increase due to the spread of infectious diseases, the metaverse is attracting attention. Metaverse refers to content in which the virtual world and the real world are closely related, and its representative platform technology is VR(Virtual Reality). However, since VR hardware is difficult to access in terms of cost, the concept of streaming-based cloud VR has emerged. This study proposes a server configuration and deployment method in an edge network when metaverse content involving multiple users operates based on cloud VR. The proposed algorithm deploys the edge server in consideration of the network and computing resources and client location for cloud VR, which requires a high level of computing resources while at the same time is very sensitive to latency. Based on simulation, it is confirmed that the proposed algorithm can effectively reduce the total network traffic load regardless of the number of applications or the number of users through comparison with the existing deployment method.

WPAN을 위한 가상 슬롯 기반 다중 접근 방식 (Virtual Slot Multiple Access for Wireless Personal Area Network)

  • 황도연;권의혁;임재성
    • 한국통신학회논문지
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    • 제31권9A호
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    • pp.837-843
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    • 2006
  • WPAN환경에서 고속 저속 네트워크를 위한 표준 IEEE 802.15.3과 IEEE 802.15.4이 설계되었다. 현재 WPAN 표준에서 제시하는 MAC 프로토콜의 다중 접근 방식은 CSMA방식과 TDMA방식을 분리하여 결합한 방식이다. TDMA부분에서는 PNC(Piconet Coordinator)에 의해 가변적인 길이의 timeslot이 각 station에 할당된다. 그리고 각 timeslot내에는 여러 개의 데이터 패킷이 전송 가능한 multi-frame TDMA구조를 이루고 있다. 하지만 표준에서 정의하는 다중 접근 방식은 VBR (Variable Bit Rate)과 같이 데이터 전송률의 변화가 빈번한 데이터 서비스를 효율적으로 지원하기 어렵다. 이러한 특성의 데이터 트래픽에서는 superframe 내에 많은 수의 idle timeslot을 발생시키므로 시스템의 throughput을 감소시키고 delay를 증가시키게 된다. 본 논문에서는 가상 슬롯 기반의 다중 접근 방식인 VSMA(Virtual Slot Multiple Access)를 제안한다. 제안하는 기법은 multi-frame TDMA의 환경에서 성능을 향상시킬 수 있는 기법으로서 가상 슬롯을 할당 받은 station은 높은 접근 우선 순위를 갖고 그 밖의 station은 낮은 접근 우선 순위를 갖게 하여 채널을 효과적으로 사용할 수 있는 기법이다. 다양한 환경에서의 시뮬레이션을 통해 본 논문에서 제안한 기법이 효율적인 채널 사용을 통해서 향상된 성능을 보인다는 것을 증명하였다.

Cybercrime in the Economic Space: Psychological Motivation and Semantic-Terminological Specifics

  • Matveev, Vitaliy;Eduardivna, Nykytchenko Olena;Stefanova, Nataliia;Khrypko, Svitlana;Ishchuk, Alla;Ishchuk, Olena;Bondar, Tetiana
    • International Journal of Computer Science & Network Security
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    • 제21권11호
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    • pp.135-142
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    • 2021
  • The article reveals the essence of cybercrime, approaches to understanding this concept, classification of cybercrime, and other illegal acts in this area. The concept of cybercrime has multi-discourse nature and a certain legal uncertainty. Cybercrimes, their forms and types are analyzed in the economic context. The research vocabulary of the economic industry is defined. The scope and content of concepts denoted by the terms of the sphere covered by cybercrime are studied, and its types and forms are analyzed. The article studies problems, achievements, and prospects of resisting and combating cybercrime during the development of the civil information society and Ukraine's entry into the global information space. The study focuses on the economic motivation of most cybercrimes since some material benefit from the fact of cyber offenses is assumed directly or indirectly.

인터넷 수퍼컴퓨팅 기술의 구현 (Realization of Internet Supercomputing Technology)

  • 김승조
    • 한국전산유체공학회:학술대회논문집
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    • 한국전산유체공학회 2000년도 추계 학술대회논문집
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    • pp.1-8
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    • 2000
  • In this work, Internet Supercomputing methodology is introduced and the concept is materialized for large-scale finite element analysis. The primary resources of Internet Supercomputing are numerous idling PCs connected by Internet with no regards to their locations. Therefore, it becomes one of the most affordable ways to achieve supercomputing power unlimitedly if the appropriate parallel algorithm and the operating program are developed for this slow network environment. Under the above concept, virtual supercomputing system InterSup I is constructed and tested. To establish the InterSup I system, 64 CPU nodes, which are located in several places and connected by Internet, are conscripted, and parallel finite element software is developed for linear static analysis of structures based on the parallel multi-frontal algorithm. By the established InterSup I system, analysis of finite element structural model having around five million DOFs are solved to check the affordability and effectiveness of Internet Supercomputing.

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M_CSPF: A Scalable CSPF Routing Scheme with Multiple QoS Constraints for MPLS Traffic Engineering

  • Hong, Daniel W.;Hong, Choong-Seon;Lee, Gil-Haeng
    • ETRI Journal
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    • 제27권6호
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    • pp.733-746
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    • 2005
  • In the context of multi-protocol label switching (MPLS) traffic engineering, this paper proposes a scalable constraintbased shortest path first (CSPF) routing algorithm with multiple QoS metrics. This algorithm, called the multiple constraint-based shortest path first (M_CSPF) algorithm, provides an optimal route for setting up a label switched path (LSP) that meets bandwidth and end-to-end delay constraints. In order to maximize the LSP accommodation probability, we propose a link weight computation algorithm to assign the link weight while taking into account the future traffic load and link interference and adopting the concept of a critical link from the minimum interference routing algorithm. In addition, we propose a bounded order assignment algorithm (BOAA) that assigns the appropriate order to the node and link, taking into account the delay constraint and hop count. In particular, BOAA is designed to achieve fast LSP route computation by pruning any portion of the network topology that exceeds the end-to-end delay constraint in the process of traversing the network topology. To clarify the M_CSPF and the existing CSPF routing algorithms, this paper evaluates them from the perspectives of network resource utilization efficiency, end-to-end quality, LSP rejection probability, and LSP route computation performance under various network topologies and conditions.

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