• Title/Summary/Keyword: Moving coordinate

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GIS Information Generation for Electric Mobility Aids Based on Object Recognition Model (객체 인식 모델 기반 전동 이동 보조기용 GIS 정보 생성)

  • Je-Seung Woo;Sun-Gi Hong;Dong-Seok Park;Jun-Mo Park
    • Journal of the Institute of Convergence Signal Processing
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    • v.23 no.4
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    • pp.200-208
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    • 2022
  • In this study, an automatic information collection system and geographic information construction algorithm for the transportation disadvantaged using electric mobility aids are implemented using an object recognition model. Recognizes objects that the disabled person encounters while moving, and acquires coordinate information. It provides an improved route selection map compared to the existing geographic information for the disabled. Data collection consists of a total of four layers including the HW layer. It collects image information and location information, transmits them to the server, recognizes, and extracts data necessary for geographic information generation through the process of classification. A driving experiment is conducted in an actual barrier-free zone, and during this process, it is confirmed how efficiently the algorithm for collecting actual data and generating geographic information is generated.The geographic information processing performance was confirmed to be 70.92 EA/s in the first round, 70.69 EA/s in the second round, and 70.98 EA/s in the third round, with an average of 70.86 EA/s in three experiments, and it took about 4 seconds to be reflected in the actual geographic information. From the experimental results, it was confirmed that the walking weak using electric mobility aids can drive safely using new geographic information provided faster than now.

Development of Geotechnical Information Input System Based on GIS on Standization of Geotechnical Investigation Result-format and Metadata (지반조사성과 양식 및 메타데이터 표준화를 통한 GIS기반의 지반정보 입력시스템 개발)

  • Jang, YongGu;Lee, SangHoon
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.28 no.4D
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    • pp.545-551
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    • 2008
  • The MOCT(Ministry of Construction & Transportation) gave a order named as "The guideline for computerization and application of geotechnical investigation result" to an affiliated organization in March 2007. Today, pilot project of construction of geotechnical information database is in process to be stable for its system after applying this guideline, and discipline how to input investigated data for related users. We have developed standard for geotechnical investigation result-format, metadata for distribution of geotechnical information and to coordinate based on world geodetic system. Also, We had a introduce to status with respect to use the input system, collect a statistics of input contents. At a result, improvement items of input system is proposed. It was analyzed that most users put to practical use easily as a result of education for making use of on the spot of the developed GIIS. But There were problems with the GIIS as well as complexity of metadata formation, such as error of moving part of information window, and a part of recognition error of install program in accordance with computer OS circumstances. Particularly, to improve some parts of GIIS is needed, because of use of or KNHC (Korea National Housing Corporation)-specific format and difference of input process followed by MOCT's guideline. In this study, it is planning to make up for occurred problems, and improvements when operating and managing the Geotechnical Information DB center in 2008.

Image-Data-Acquisition and Data-Structuring Methods for Tunnel Structure Safety Inspection (터널 구조물 안전점검을 위한 이미지 데이터 취득 및 데이터 구조화 방법)

  • Sung, Hyun-Suk;Koh, Joon-Sub
    • Journal of the Korean Geotechnical Society
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    • v.40 no.1
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    • pp.15-28
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    • 2024
  • This paper proposes a method to acquire image data inside tunnel structures and a method to structure the acquired image data. By improving the conditions by which image data are acquired inside the tunnel structure, high-quality image data can be obtained from area type tunnel scanning. To improve the data acquisition conditions, a longitudinal rail of the tunnel can be installed on the tunnel ceiling, and image data of the entire tunnel structure can be acquired by moving the installed rail. This study identified 0.5 mm cracked simulation lines under a distance condition of 20 m at resolutions of 3,840 × 2,160 and 720 × 480 pixels. In addition, the proposed image-data-structuring method could acquire image data in image tile units. Here, the image data of the tunnel can be structured by substituting the application factors (resolution of the acquired image and the tunnel size) into a relationship equation. In an experiment, the image data of a tunnel with a length of 1,000 m and a width of 20 m were obtained with a minimum overlap rate of 0.02% to 8.36% depending on resolution and precision, and the size of the local coordinate system was found to be (14 × 15) to (36 × 34) pixels.

Study of Dynamic Variation Aspect in Lung Volume due to Respiration in Stereotactic Body Radiotherapy Using Abdominal Compressor (복부압박장치를 이용한 정위적방사선치료 시 호흡에 따른 폐암 용적의 동적변이 양상에 대한 연구)

  • Park, Kwang Soon;Kim, Joo Ho;Park, Hyo Kook;Beak, Jong Geal;Lee, Sang Kyoo;Yoon, Jong Won;Cho, Jeong Hee
    • The Journal of Korean Society for Radiation Therapy
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    • v.25 no.2
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    • pp.159-165
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    • 2013
  • Purpose: Abdominal compressor is used to control breathing in stereotactic body radiotherapy for lung tumors frequently. We evaluated the dynamic variation aspect of internal tumor volume by breathing. Materials and Methods: We reviewed 20 lung cancer patients (7 upper lung patients, 4 middle lung patients, 9 lower lung patients) who received stereotactic body radiotherapy using abdominal compressor between April 2012 to April 2013. Coordinate shift values were obtained by using four-dimensional cone-beam CT (4D-CBCT) to investigate treatment set-up error and moving tumor position error. To investigate how much difference of each part, we compared 95% confidence interval, maximum values and minimum values of three-dimensional vector value and analyzed conformity degree through the Pearson square correlation coefficient. Results: 95% confidence interval of three-dimensional vector value of each part is 1.8~2.9 mm in upper lobe, 2.3~5.4 mm in middle lobe and 2.2~4.0 mm in lower lobe. Conformity degree was the result that respectively is LR direction 0.75, SI direction 0.68 and AP direction 0.63 in upper lobe, LR direction 0.82, SI direction 0.51 and AP direction 0.92 in middle lobe and LR direction 0.63, SI direction 0.50 and AP direction 0.34 in lower lobe. Conclusion: We showed difference by each site in lung tumor due to respiration by using abdominal compressor. Therefore, we must correct treatment set-up error as well as moving tumor position error by breathing. It is also considered to be useful that it is the use of 4D-CBCT when correcting the error due to various dynamic variation.

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A Kinematic Analysis on Lateral Break-Fall of Security Nartial Arts (경호무도 측방낙법의 운동학적 분석)

  • Kim, Yong-Hak;Lee, Sae-Hwan
    • Korean Security Journal
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    • no.24
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    • pp.53-66
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    • 2010
  • This study aims to analyze kinematic variables regarding lateral break-fall quantitatively that can protect the body, prevent the injury and minimize the impact. To this end, three Hapkido, judo athletes of H University with experience of over 5 years were selected. Test was conducted through three dimensional image analysis by checking the time and order the subjects reach a mat. In this study, lateral break-fall was repeated five times and among them, the best movement was selected. The picture shot with high-speed camera was analyzed by using KWON3D ver. 3.1 program through three dimensional coordinate calculation based on DLT method and smoothing process of data. Study results were as follows. 1. With respect to time variables shown in lateral break-fall of A, B, C athletes, there is small difference in temporal variables and in the order the body reaches a mat. With respect to average value, hand is ($0.94{\pm}0.20$), elbow ($0.97{\pm}0.17$), hip ($0.97{\pm}0.18$), back ($0.98{\pm}0.18$), and shoulder ($1.04{\pm}0.16$). Time variable the body reaches a mat in lateral break-fall is in hand, elbow, hip, back and shoulder. 2. With respect to moving distance variables shown in lateral break-fall of A, B, C athletes, hand is ($34.33{\pm}34.59$), elbow ($52.00{\pm}26.06$), hip ($70.00{\pm}15.72$), back ($153.67{\pm}17.93$), and should ($130.67{\pm}29.02$). The fact that this study contributed to improving security martial arts technique and protecting the body by understanding the principle of lateral break-fall movement is of significance. In addition, the fact that this study provided systematic basic data for improving security martial arts technique is significant.

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Analysis of the Kinematic Characteristics at Entrance to the Straight Course from the Curvilinear Course in the 200m-Track Game (육상 200m 경기의 곡선주로에서 직선주로 진입 시 운동학적 특성분석)

  • Oh, Sei-Jin
    • Korean Journal of Applied Biomechanics
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    • v.12 no.2
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    • pp.51-63
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    • 2002
  • This study sought to identify the kinematic characteristics at entrance to the straight course from the curvilinear course in the 200m-track game. For this purpose, this study was conducted for 4 sprinters by setting the 10m-section combined from the curvilenear track to the straight course and shooting them with the camcorder. It was set up to include all the sections of analysis by using the framework of the control point knowing the coordinate of the space and actual analysis was conducted on the motion showing the best records by conducting it for each subject five times. As a result, the following conclusion was drawn: It was found that the subjects showed the average stride of 4.5${\pm}$0.41 times at the 10-meter section and the required time of 1.42${\pm}$0.04sec. They showed the ratio average stride to height of 1.25${\pm}$0.20% and the average speed of 7.06${\pm}$0.19m/s. The displacement in the center of gravity of the human body at the section combined from the curvilinear course to the straight course was moving along the inward course of the curvilinear course, and the displacement of the leg located at the outward direction(right) was found to be larger than that of the leg located at the inward direction(left). In the speed of the left and right hand segments, it was found that the speed of the right hand located in the outward direction was faster than that of the left hand located at the inward, and it was found that the subjects progressed in the curvilinear course. The subjects showed the larger angle of the shoulder joint when the upper arm was located in the forward direction than when the it was located in the backward direction. In the curvilinear course, they showed the lower value of the lateral angle of the trunk when the right foot located at the outward direction left the ground than when the left foot located at the inward direction left the ground. And it was found that the lateral angle of the trunk became lower with approaching the straight course.

GPU-based dynamic point light particles rendering using 3D textures for real-time rendering (실시간 렌더링 환경에서의 3D 텍스처를 활용한 GPU 기반 동적 포인트 라이트 파티클 구현)

  • Kim, Byeong Jin;Lee, Taek Hee
    • Journal of the Korea Computer Graphics Society
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    • v.26 no.3
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    • pp.123-131
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    • 2020
  • This study proposes a real-time rendering algorithm for lighting when each of more than 100,000 moving particles exists as a light source. Two 3D textures are used to dynamically determine the range of influence of each light, and the first 3D texture has light color and the second 3D texture has light direction information. Each frame goes through two steps. The first step is to update the particle information required for 3D texture initialization and rendering based on the Compute shader. Convert the particle position to the sampling coordinates of the 3D texture, and based on this coordinate, update the colour sum of the particle lights affecting the corresponding voxels for the first 3D texture and the sum of the directional vectors from the corresponding voxels to the particle lights for the second 3D texture. The second stage operates on a general rendering pipeline. Based on the polygon world position to be rendered first, the exact sampling coordinates of the 3D texture updated in the first step are calculated. Since the sample coordinates correspond 1:1 to the size of the 3D texture and the size of the game world, use the world coordinates of the pixel as the sampling coordinates. Lighting process is carried out based on the color of the sampled pixel and the direction vector of the light. The 3D texture corresponds 1:1 to the actual game world and assumes a minimum unit of 1m, but in areas smaller than 1m, problems such as stairs caused by resolution restrictions occur. Interpolation and super sampling are performed during texture sampling to improve these problems. Measurements of the time taken to render a frame showed that 146 ms was spent on the forward lighting pipeline, 46 ms on the defered lighting pipeline when the number of particles was 262144, and 214 ms on the forward lighting pipeline and 104 ms on the deferred lighting pipeline when the number of particle lights was 1,024766.