• 제목/요약/키워드: Moving coordinate

검색결과 207건 처리시간 0.025초

이동 객체 좌표의 시간적 히스토그램 기반 행동패턴분석시스템 (Behavior Pattern Analysis System based on Temporal Histogram of Moving Object Coordinates.)

  • 이재광;이규원
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2015년도 춘계학술대회
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    • pp.571-575
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    • 2015
  • 실시간으로 입력되는 영상으로부터 이동객체의 움직임 특징을 분석하는 시간적 히스토그램 기반의 행동패턴분석 알고리즘을 제안한다. 이동객체의 추적 및 분석을 위해 배경과 이동객체를 분리하는 배경학습을 행한다. 배경학습으로 추출된 이동객체는 무게중심 및 좌표연관성을 이용하여 객체를 식별한 후 객체별 추적을 행한다. 추적된 각 객체의 시작프레임, 종료프레임, 좌표정보, 크기정보를 연결리스트에 저장하여 관리한다. 시간적 히스토그램은 x, y좌표와 시간을 이용해 움직임 특징 패턴을 정의한 것으로 각 객체의 좌표정보와 비교하여 움직임특징 및 행동패턴을 파악한다. 시간적 히스토그램 기반 행동패턴분석시스템은 자체 수집한 데모영상에 대한 실험을 통해 초당 45~50 fps의 높은 처리속도를 유지하며 95%이상의 높은 추적율을 확인하였다.

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Influence of initial stresses on the critical velocity of the moving load acting in the interior of the hollow cylinder surrounded by an infinite elastic medium

  • Akbarov, Surkay D.;Mehdiyev, Mahir A.
    • Structural Engineering and Mechanics
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    • 제66권1호
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    • pp.45-59
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    • 2018
  • The bi-material elastic system consisting of the pre-stressed hollow cylinder and pre-stresses surrounding infinite elastic medium is considered and it is assumed that the mentioned initial stresses in this system are caused with the compressing or stretching uniformly distributed normal forces acting at infinity in the direction which is parallel to the cylinder's axis. Moreover, it is assumed that on the internal surface of the cylinder the ring load which moves with constant velocity acts and within these frameworks it is required to determine the influence of the aforementioned initial stresses on the critical velocity of the moving load. The corresponding investigations are carried out within the framework of the so-called three-dimensional linearized theory of elastic waves in initially stresses bodies and the axisymmetric stress-strain state case is considered. The "moving coordinate system" method is used and the Fourier transform is employed for solution to the formulated mathematical problem and Fourier transformation of the sought values are determined analytically. However, the originals of those are determined numerically with the use of the Sommerfeld contour method. The critical velocity is determined from the criterion, according to which, the magnitudes of the absolute values of the stresses and displacements caused with the moving load approaches an infinity. Numerical results on the influence of the initial stresses on the critical velocity and interface normal and shear stresses are presented and discussed. In particular, it is established that the initial stretching (compressing) of the constituents of the system under consideration causes a decrease (an increase) in the values of the critical velocity.

원격작업 지시를 이용한 생물산업공정의 생력화 (I) -대상체 인식 및 3차원 좌표 추출- (Automation of Bio-Industrial Process Via Tele-Task Command(I) -identification and 3D coordinate extraction of object-)

  • 김시찬;최동엽;황헌
    • Journal of Biosystems Engineering
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    • 제26권1호
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    • pp.21-28
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    • 2001
  • Major deficiencies of current automation scheme including various robots for bioproduction include the lack of task adaptability and real time processing, low job performance for diverse tasks, and the lack of robustness of take results, high system cost, failure of the credit from the operator, and so on. This paper proposed a scheme that could solve the current limitation of task abilities of conventional computer controlled automatic system. The proposed scheme is the man-machine hybrid automation via tele-operation which can handle various bioproduction processes. And it was classified into two categories. One category was the efficient task sharing between operator and CCM(computer controlled machine). The other was the efficient interface between operator and CCM. To realize the proposed concept, task of the object identification and extraction of 3D coordinate of an object was selected. 3D coordinate information was obtained from camera calibration using camera as a measurement device. Two stereo images were obtained by moving a camera certain distance in horizontal direction normal to focal axis and by acquiring two images at different locations. Transformation matrix for camera calibration was obtained via least square error approach using specified 6 known pairs of data points in 2D image and 3D world space. 3D world coordinate was obtained from two sets of image pixel coordinates of both camera images with calibrated transformation matrix. As an interface system between operator and CCM, a touch pad screen mounted on the monitor and remotely captured imaging system were used. Object indication was done by the operator’s finger touch to the captured image using the touch pad screen. A certain size of local image processing area was specified after the touch was made. And image processing was performed with the specified local area to extract desired features of the object. An MS Windows based interface software was developed using Visual C++6.0. The software was developed with four modules such as remote image acquisiton module, task command module, local image processing module and 3D coordinate extraction module. Proposed scheme shoed the feasibility of real time processing, robust and precise object identification, and adaptability of various job and environments though selected sample tasks.

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Development of Game Environment System based on Spatial Augmented Reality using a Real Creature

  • Yun, Chang-Ok;Kim, Jung-Hoon;Jo, Jae-Ik;Yun, Tae-Soo;Lee, Dong-Hoon
    • 한국멀티미디어학회논문지
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    • 제12권6호
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    • pp.856-866
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    • 2009
  • Recent development in game technologies has offered various game environments, but the existing games have not provided realistically felt game environments because the element of the game is virtually generated in most of the games. Therefore, we propose a mixed game environment based on spatial augmented reality by using a creature that really exists. In the proposed game environment, tracking based on camera images created in real-time enables the provision of information about the real creature that is both still and moving. The game environment is presented with virtual object by using the coordinate of a real creature. Then, spatial augmented reality technology is applied for mixing a real creature and virtual game elements. Thus, the game scene is displayed by the spatial augmented reality technique based on the real-time coordinate of real creatures. Moreover, by providing the realistic game environment based on the spatial augmented reality, our system can be applied to various game contents that are actually felt as real. Most importantly, our system arouses the players' interest in a new kind of game environment.

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감성 트리 기반의 음악 감성 조절 알고리즘 (Music Emotion Control Algorithm based on Sound Emotion Tree)

  • 김동림;림빈;임영환
    • 한국콘텐츠학회논문지
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    • 제15권3호
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    • pp.21-31
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    • 2015
  • 본 논문에서는 기존에 연구되었던 Thayer의 인간의 감성 모델을 바탕으로 음악을 듣고 느끼는 감성을 8가지 감성으로 정의한 음악 감성모델로 제시하였다. 감성에 영향을 주는 음악의 요소는 음악의 템포, 역동성, 진폭변화, 밝기, 잡음 등 5가지로 선택하였다. 8가지 감성으로 이루어진 감성 모델에 따라서 8가지 감성으로 분류된 160곡의 노래를 선곡하여 실제 데이터를 추출하여 분석하였다. 실제 데이터의 분석을 통해 5가지 요소의 가중치로 이루어진 감성 수식을 도출하였고 임의의 음악에 대하여 감성 수식을 통해서 2차원 감성 좌표계에 매핑 하여 감성을 예측할 수 있도록 알고리즘을 설계하였다. 또한 2차원 감성 좌표계에서의 좌표 값을 이동시켜 감성을 제어할 수 있는 방법을 제시하였다.

RFID 태그플로어 방식의 내비게이션에 관한 연구 (A Study on the RFID Tag-Floor Based Navigation)

  • 최정욱;오동익;김승우
    • 제어로봇시스템학회논문지
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    • 제12권10호
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    • pp.968-974
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    • 2006
  • We are moving into the era of ubiquitous computing. Ubiquitous Sensor Network (USN) is a base of such computing paradigm, where recognizing the identification and the position of objects is important. For the object identification, RFID tags are commonly used. For the object positioning, use of sensors such as laser and ultrasonic scanners is popular. Recently, there have been a few attempts to apply RFID technology in robot localization by replacing the sensors with RFID readers to achieve simpler and unified USN settings. However, RFID does not provide enough sensing accuracy for some USN applications such as robot navigation, mainly because of its inaccuracy in distance measurements. In this paper, we describe our approach on achieving accurate navigation using RFID. We solely rely on RFID mechanism for the localization by providing coordinate information through RFID tag installed floors. With the accurate positional information stored in the RFID tag, we complement coordinate errors accumulated during the wheel based robot navigation. We especially focus on how to distribute RFID tags (tag pattern) and how many to place (tag granularity) on the RFID tag-floor. To determine efficient tag granularities and tag patterns, we developed a simulation program. We define the error in navigation and use it to compare the effectiveness of the navigation. We analyze the simulation results to determine the efficient granularities and tag arrangement patterns that can improve the effectiveness of RFID navigation in general.

부품수가 많은 조립체 설계를 위한 동시공학의 구현: Part(I)- BOM에 따른 조립체 중심적 모델링 방법론- (Implementation of Concurrent Engineering for Large Assembly Design:Part(I)- Assembly-centric Modeling Methodology as BOM Structrue-)

  • 정융호
    • 한국CDE학회논문집
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    • 제2권2호
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    • pp.93-102
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    • 1997
  • Most design changes are due to interferences and fit-up as parts are assembled if such a large product as an automobile or an aircraft is developed by many concurrent engineers. In this part (1) of the thesis, the assembly-centric modeling methodology with CAD systems is proposed in order to reduce the design changes. Unlike part-centric modeling method, a part is modeled with its own coordinate system which is used in downstream process as machining and measuring. The part coordinates initially have the same orientation as its assembly which is predefined in BOM (Bill of Material). Then, the corrdinates origin of the part is moved to its location to be assembled from that of its assembly coordinate system. To implement this methodology, the position data of the part w.r.t. its assembly are stored in a database to build the same hierarchical assembling structure as BOM structure. This modeling approach has the advantage of reflecting asembling sequence, because the process of positioning parts is similar to that of real assembling. And with the method, a designer can easily adjust all of the part positions of an assembly to resolve interferences if he modifies just the coordinates origin of the assembly, which results in moving included parts and assemblies together.

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기동 플랫폼 탑재 레이다 추적 성능 향상을 위한 항법 필터 설계 (Design of Navigation Filter to Improve Tracking Performance in Radar with a Moving Platform)

  • 조형준;문현욱;안지훈;손성환
    • 한국인터넷방송통신학회논문지
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    • 제24권3호
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    • pp.115-121
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    • 2024
  • 기동 플랫폼에 탑재된 레이다는 플랫폼이 이동 및 회전함에 따라 레이다의 좌표계 상태도 같이 변화한다. 이때, 추적을 수행하기 위하여 센서로부터 측정된 플랫폼의 상태 정보를 이용하여 표적의 좌표를 변환하게 되며 센서의 잡음, 통신 지연, 센서 갱신 주기와 같은 원인으로 인하여 추적 성능이 저하될 수 있다. 본 논문에서는 센서의 오차로 인한 추적 성능 저하를 최소화하기 위하여 기동 플랫폼의 상태정보를 추정하기 위한 항법 필터를 설계하고 모의 시험을 통해 항법 필터 적용을 통한 추적 성능 개선 효과를 분석하였다. 이러한 항법 필터 설계를 위하여 3가지의 필터 알고리즘을 분석 및 적용하여 각 필터별 플랫폼 위치 및 자세 성능 개선 효과를 확인하였고 가장 높은 성능의 필터 알고리즘을 적용하여 설계된 항법 필터를 추적 모의 시험에 적용하여 항법 필터 적용 전후의 추적 성능 개선을 확인하였다.

Development of a Reduction Algorithm of GEO Satellite Optical Observation Data for Optical Wide Field Patrol (OWL)

  • Park, Sun-youp;Choi, Jin;Jo, Jung Hyun;Son, Ju Young;Park, Yung-Sik;Yim, Hong-Suh;Moon, Hong-Kyu;Bae, Young-Ho;Choi, Young-Jun;Park, Jang-Hyun
    • Journal of Astronomy and Space Sciences
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    • 제32권3호
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    • pp.201-207
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    • 2015
  • An algorithm to automatically extract coordinate and time information from optical observation data of geostationary orbit satellites (GEO satellites) or geosynchronous orbit satellites (GOS satellites) is developed. The optical wide-field patrol system is capable of automatic observation using a pre-arranged schedule. Therefore, if this type of automatic analysis algorithm is available, daily unmanned monitoring of GEO satellites can be possible. For data acquisition for development, the COMS1 satellite was observed with 1-s exposure time and 1-m interval. The images were grouped and processed in terms of "action", and each action was composed of six or nine successive images. First, a reference image with the best quality in one action was selected. Next, the rest of the images in the action were geometrically transformed to fit in the horizontal coordinate system (expressed in azimuthal angle and elevation) of the reference image. Then, these images were median-combined to retain only the possible non-moving GEO candidates. By reverting the coordinate transformation of the positions of these GEO satellite candidates, the final coordinates could be calculated.

퍼지제어를 이용한 얼굴추적 카메라 구동 시스템의 설계 및 구현 (Design and Implementation of Driving System for Face Tracking Camera using Fuzzy Control)

  • 이종배;임준홍
    • 전자공학회논문지SC
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    • 제40권3호
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    • pp.127-134
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    • 2003
  • 본 논문에서는 퍼지제어를 이용하여 사람의 얼굴을 추적하는 카메라를 구동하는 시스템을 구현한다. 팬틸트(Pan Tilt)구조를 가진 카메라 시스템은 먼저 영상을 PC로 보내고 PC에서는 추적알고리즘에 의한 추적 좌표를 다시 카메라에 전송하면 카메라는 목표 얼굴을 실시간으로 추적하는 방식으로 되어 있다. 카메라를 구동하는 2축의 스텝모터는 PC에서 전송된 목표 좌표로 최대한 빠르고 또한 부드럽게 제어되어야 한다. 이를 위해서 본 논문에서는 퍼지제어기를 제안하여 구동용 가·감속 주파수를 만들고 두 축의 스텝모터를 빠르면서도 부드럽게 제어한다 그리고 본 제안 방식의 효율성을 검증하기 위하여 실험 장치를 제작하고 실험을 수행한다.