• Title/Summary/Keyword: Moving Direction Updating

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An Efficient Method to Update Character Moving Directions for Massively Multi-player Online FPS Games (대규모 온라인 FPS 게임을 위한 효율적인 캐릭터 방향 갱신 기법)

  • Lim, Jong-Min;Lee, Dong-Woo;Kim, Youngsik
    • Journal of Korea Game Society
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    • v.14 no.5
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    • pp.35-42
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    • 2014
  • In the market of First Person Shooter (FPS) games, Massively Multi-player Online FPS games (MMOFPS) like 'PlanetSide 2' have been popular recently. Dead reckoning has been widely used in order to mitigate the network traffic overload for the game server with hundreds or thousands of people. This paper proposes the efficient analytical method to calculate the tolerable threshold angle of moving direction, which is one of the most important factors for character status updating when dead reckoning is used in MMOFPS games. The experimental results with game testers shows that the proposed method minimizes the position error for character moving and provides natural direction updates of characters.

A Study on Signal Sub Spatial Method for Removing Noise and Interference of Mobile Target (이동 물체의 잡음과 간섭제거를 위한 신호 부 공간기법에 대한 연구)

  • Lee, Min-Soo
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.8 no.3
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    • pp.224-228
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    • 2015
  • In this paper, we study the method for desired signals estimation that array antennas are received signals. We apply sub spatial method of direction of arrival algorithm and adaptive array antennas in order to remove interference and noise signal of received antenna signals. Array response vector of adaptive array antenna is probability, it is correctly estimation of direction of arrival of targets to update weight signal. Desired signals are estimated updating covariance matrix after moving interference and noise signals among received signals. We estimate signals using eigen decomposition and eigen value, high resolution direction of arrival estimation algorithm is devided signal sub spatial and noise sub spatial. Though simulation, we analyze to compare proposed method with general method.