• Title/Summary/Keyword: Moving Core

Search Result 226, Processing Time 0.025 seconds

The Cultural Politics of Media Diversity: Moving Beyond the Marketplace of Measurements (미디어 다양성의 문화정치학: 측정의 자유시장, 그 울타리를 넘어서)

  • Nam, Si-Ho
    • Korean journal of communication and information
    • /
    • v.51
    • /
    • pp.136-155
    • /
    • 2010
  • Media diversity, coupled with the logic of competition in the global media market, has become a fashionable yet unfitting lingo of media policy in Korea. Media diversity has been fenced in the neoliberal economic logic of market competition and so tamed to consumers' free choice in the market. It is within this context that this article attempts to problematize narrowly-defined, market-oriented, and measurement-obssessed funtionalistic approaches to media diversity. In doing so, the article provides a critical overview of various definitions of media diversity. It also reveals how certain definitions, justifications, and measurements are legitimized and normalized in the name of science and objectivity. The core argument is that reflecting a larger neoliberal, deregulatory turn in media policy, media diversity has shifted from the pluralistic principle of democracy to the matter of free market choice or the myth thereof. It then focuses on the ongoing debate between state interventionists and free market liberals over the relationship between media ownership concentration and content diversity. Finally, it puts forth some recommendations as to how media diversity ought to be reconsidered as reformers' cultural politics, rather than marketeers' science, and discusses implications diversity has for deepening Korean democracy.

  • PDF

The Hardware Design and Implementation of a New Ultra Lightweight Block Cipher (새로운 초경량 블록 암호의 하드웨어 설계 및 구현)

  • Gookyi Dennis, A.N.;Park, Seungyong;Ryoo, Kwangki
    • Journal of the Institute of Electronics and Information Engineers
    • /
    • v.53 no.10
    • /
    • pp.103-108
    • /
    • 2016
  • With the growing trend of pervasive computing, (the idea that technology is moving beyond personal computers to everyday devices) there is a growing demand for lightweight ciphers to safeguard data in a network that is always available. For all block cipher applications, the AES is the preferred choice. However, devices used in pervasive computing have extremely constraint environment and as such the AES will not be suitable. In this paper we design and implement a new lightweight compact block cipher that takes advantage of both S-P network and the Feistel structure. The cipher uses the S-box of PRESENT algorithm and a key dependent one stage omega permutation network is used as the cipher's P-box. The cipher is implemented on iNEXT-V6 board equipped with virtex-6 FPGA. The design synthesized to 196 slices at 337 MHz maximum clock frequency.

Evaluation of dynamic properties of extra light weight concrete sandwich beams reinforced with CFRP

  • Naghipour, M.;Mehrzadi, M.
    • Steel and Composite Structures
    • /
    • v.7 no.6
    • /
    • pp.457-468
    • /
    • 2007
  • Analytical and experimental investigation on dynamic properties of extra lightweight concrete sandwich beams reinforced with various lay ups of carbon reinforced epoxy polymer composites (CFRP) are discussed. The lightweight concrete used in the core of the sandwich beams was made up of extra lightweight aggregate, Lica. The density of concrete was half of that of the ordinary concrete and its compressive strength was about $100Kg/cm^2$. Two extra lightweight unreinforced (control) beams and six extra lightweight sandwich beams with various lay ups of CFRP were clamped in one end and tested under an impact load. The dimension of the beams without considering any reinforcement was 20 cm ${\times}$ 10 cm ${\times}$ 1.4 m. These were selected to ensure that the effect of shear during the bending test would be minimized. Three other beams, made up of ordinary concrete reinforced with steel bars, were tested in the same conditions. For measuring the damping capacity of sandwich beams three methods, Logarithmic Decrement Analysis (LDA), Hilbert Transform Analysis (HTA) and Moving Block Analysis (MBA) were applied. The first two methods are in time domain and the last one is in frequency domain. A comparison between the damping capacity of the beams obtained from all three methods, shows that the damping capacity of the extra lightweight concrete decreases by adding the composite reinforced layers to the upper and lower sides of the beams, and becomes most similar to the damping of the ordinary beams. Also the results show that the stiffness of the extra lightweight concrete beams increases by adding the composite reinforced layer to their both sides and become similar to the ordinary beams.

Study on the Design and Analysis of a 4-DOF Robot for Trunk Rehabilitation (체간 재활을 위한 4-DOF 로봇의 설계 및 분석에 관한 연구)

  • Eizad, Amre;Pyo, Sanghun;Lee, Geonhyup;Lyu, Sung-Ki;Yoon, Jungwon
    • Journal of the Korean Society of Manufacturing Process Engineers
    • /
    • v.19 no.7
    • /
    • pp.41-51
    • /
    • 2020
  • This paper presents the development of a robotic system for rehabilitation of the trunk's ability to maintain postural control under different balance conditions. The system, developed with extensive input from rehabilitation and biomedical engineering experts, consists of a seat mounted on a robotic mechanism capable of moving it with four degrees of freedom (3 rotational and 1 translational). The seat surface has built in instrumentation to gauge the movements of the user's center of pressure (COP) and it can be moved either to track the movements of the COP or according to operator given commands. The system allows two types of leg support. A ground mounted footrest allows participation of legs in postural control while a seat connected footrest constrains the leg movement and limits their involvement in postural control. The design evolution over several prototypes is presented and computer aided structural analysis is used to determine the feasibility of the designed components. The system is pilot tested by a stroke patient and is determined to have potential for use as a trunk rehabilitation tool. Future works involve more detailed studies to evaluate the effects of using this system and to determine its efficacy as a rehabilitation tool.

Development of Rotary Type Transplanting Device for Vegetable Transplanter (채소정식기용 로터리 식부장치 개발)

  • Park S. H.;Cho S. C.;Kim J. Y.;Choi D. K.;Kim C. K.;Kwak T. Y.
    • Journal of Biosystems Engineering
    • /
    • v.30 no.3 s.110
    • /
    • pp.135-140
    • /
    • 2005
  • Vegetable transplanting operation has been wholly depended on human labor that needs 18.4 hrs per 10 acres in Korea. Since periods of vegetable transplanting operations are limited, their mechanization has been strongly demanded. This study was conducted to develop a transplanting device that was the core technology for vegetable transplanter. In order to find out transplanting track and velocity of transplanting device, a kinematic analysis software was employed. Evaluation of prototype was carried out in the circular soil bin with high speed camera. Rotary type transplanting device produced an elliptic loci when two links of different lengths were moving to the opposite direction. The length of two links was 75mm and 44mm, respectively. Maximum displacement of rotary type transplanting device was 238mm. It seemed that the transplanting elliptic loci of transplanting device were identical between the simulation output generated by kinematic analysis software and the circular soil bin test result with a high speed camera. The rotary type transplanting device can be suitable fur transplanting short height vegetable, less than 20 cm length vegetables such as Chinese cabbage and cabbage, etc.

Using a Spatial Databases for Indoor Location Based Services (실내위치기반서비스를 위한 공간데이터베이스 활용기법)

  • Cho, Yong-Joo;Kim, Hye-Young;Jun, Chul-Min
    • Journal of Korean Society for Geospatial Information Science
    • /
    • v.17 no.1
    • /
    • pp.157-166
    • /
    • 2009
  • There is a growing interest in ubiquitous-related research and applications. Among them, GPS-based LBS have been developed and used actively. Recently, with the increase of large size buildings and disastrous events, indoor spaces are getting attention and related research activities are being carried out. Core technologies regarding indoor applications may include 3D indoor data modeling and localization sensor techniques that can integrate with indoor data. However, these technologies have not been standardized and established enough to be applied to indoor implementation. Thus, in this paper, we propose a method to build a relatively simple 3D indoor data modeling technique that can be applied to indoor location based applications. The proposed model takes the form of 2D-based multi-layered structure and has capability for 2D and 3D visualization. We tested three prototype applications using the proposed model; CA(cellular automata)-based 3D evacuation simulation, network-based routing, and indoor moving objects tracking using a stereo camera.

  • PDF

The Prospects of Game Industries in Emerging Contents Economy System (게임산업의 위상과 전망에 대한 일고찰)

  • Sung, Jae-Whan
    • Journal of Korea Game Society
    • /
    • v.1 no.1
    • /
    • pp.5-16
    • /
    • 2001
  • Recently, Transition to the epoch of world has put an emphasis on the contents that has been emerging as the value of world economy. Consequently the core of industry is moving from IT industry to culture contents industry. Especially Game Industry among the culture contents industry is estimated that it will be the biggest power of influence in size and social influence. Game Industry is one of the high value-added, knowledge-based industries whose market is increasing faster than any other cultural industries. And game industry includes the technology, culture, cultural science and industry. It effectively symbolizes the character of synthetic entertainment industry in comparison with another industry. Also Game Industry is embedding as the superpower industry that competent to draw the whole development of culture industry because game development is intensifying into One-Source Multi-Use. It is important finding of this paper that it is necessary to ensure the competitive power and understand value and character of contents and to project the policy of human power and technology of Game Industry.

  • PDF

Study for the Development of a Main Oxidizer Shut-off Valve for Liquid Rocket Engines (발사체 연소기용 산화제 개폐밸브의 핵심요소 기술 개발)

  • Kim, Dohyung;Hong, Moongeun;Park, Jaesung;Lee, Soo Yong
    • Journal of the Korean Society of Propulsion Engineers
    • /
    • v.17 no.6
    • /
    • pp.113-119
    • /
    • 2013
  • A main oxidizer shut-off valve (MOV) controls the supply of cryogenic liquid oxygen to the combustion chamber of liquid rocket engines by on/off operations. The main subjects to be introduced are not only the valve transient response during valve on/off procedures but also the characteristics of pneumatic and seat/poppet parts as core technologies in the development of the MOV, which is expected to be adopted for the Korea Space Launch Vehicle II. It is shown that the analytical prediction of the transient valve travel is in good agreement with experimental results. Friction and elastic forces on the valve moving part are quantitatively evaluated by structural analysis.

A design and implementation of Intelligent object recognition system in urban railway (도시철도내 지능형 객체인식 시스템 구성 및 설계)

  • Park, Ho-Sik
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
    • /
    • v.11 no.2
    • /
    • pp.209-214
    • /
    • 2018
  • The subway, which is an urban railway, is the core of public transportation. Urban railways are always exposed to serious problems such as theft, crime and terrorism, as many passengers use them. Especially, due to the nature of urban railway environment, the scope of surveillance is widely dispersed and the range of surveillance target is rapidly increasing. Therefore, it is difficult to perform comprehensive management by passive surveillance like existing CCTV. In this paper, we propose the implementation, design method and object recognition algorithm for intelligent object recognition system in urban railway. The object recognition system that we propose is to analyze the camera images in the history and to recognize the situations where there are objects in the landing area and the waiting area that are not moving for more than a certain time. The proposed algorithm proved its effectiveness by showing detection rate of 100% for Selected area detection, 82% for detection in neglected object, and 94% for motionless object detection, compared with 84.62% object recognition rate using existing Kalman filter.

Computation of Wake Vortex Behavior Behind Airplanes in Close Formation Flight Using a Fourier-Spectral Method (푸리에-스펙트럴 법을 사용한 근접 편대비행 항공기의 와 거동 계산)

  • Ji, Seunghwan;Han, Cheolheui
    • Journal of the Korean Society for Aeronautical & Space Sciences
    • /
    • v.48 no.1
    • /
    • pp.1-11
    • /
    • 2020
  • Behaviors of wake vortices generated by an aircraft affect the performance and flight stability of flying aircraft in formation flight. In the present study, the trajectories of the wake vortices behind airplanes in close formation flight were computed using a Fourier spectral method. The behavior of wake vortices showed complex patterns depending on the initial circulation and the relative positions between the vortices. In the initial stage, the wake vortex movement was affected by the nascent vortex. When the vortex becomes closer to the other vortex, then a new trajectory is formed. When the viscous effect becomes dominant, the core radius increases. Thus, a new vortex moving near the existing vortex can have strong interaction with each other, resulting in the complicated behavior of wake vortices. In the future, the ground effect on the behavior of the wake vortices during take-off and landing will be studied.