• Title/Summary/Keyword: Movie-based Learning

Search Result 86, Processing Time 0.022 seconds

Movie Box-office Prediction using Deep Learning and Feature Selection : Focusing on Multivariate Time Series

  • Byun, Jun-Hyung;Kim, Ji-Ho;Choi, Young-Jin;Lee, Hong-Chul
    • Journal of the Korea Society of Computer and Information
    • /
    • v.25 no.6
    • /
    • pp.35-47
    • /
    • 2020
  • Box-office prediction is important to movie stakeholders. It is necessary to accurately predict box-office and select important variables. In this paper, we propose a multivariate time series classification and important variable selection method to improve accuracy of predicting the box-office. As a research method, we collected daily data from KOBIS and NAVER for South Korean movies, selected important variables using Random Forest and predicted multivariate time series using Deep Learning. Based on the Korean screen quota system, Deep Learning was used to compare the accuracy of box-office predictions on the 73rd day from movie release with the important variables and entire variables, and the results was tested whether they are statistically significant. As a Deep Learning model, Multi-Layer Perceptron, Fully Convolutional Neural Networks, and Residual Network were used. Among the Deep Learning models, the model using important variables and Residual Network had the highest prediction accuracy at 93%.

A Fuzzy-AHP-based Movie Recommendation System with the Bidirectional Recurrent Neural Network Language Model (양방향 순환 신경망 언어 모델을 이용한 Fuzzy-AHP 기반 영화 추천 시스템)

  • Oh, Jae-Taek;Lee, Sang-Yong
    • Journal of Digital Convergence
    • /
    • v.18 no.12
    • /
    • pp.525-531
    • /
    • 2020
  • In today's IT environment where various pieces of information are distributed in large volumes, recommendation systems are in the spotlight capable of figuring out users' needs fast and helping them with their decisions. The current recommendation systems, however, have a couple of problems including that user preference may not be reflected on the systems right away according to their changing tastes or interests and that items with no relations to users' preference may be recommended, being induced by advertising. In an effort to solve these problems, this study set out to propose a Fuzzy-AHP-based movie recommendation system by applying the BRNN(Bidirectional Recurrent Neural Network) language model. Applied to this system was Fuzzy-AHP to reflect users' tastes or interests in clear and objective ways. In addition, the BRNN language model was adopted to analyze movie-related data collected in real time and predict movies preferred by users. The system was assessed for its performance with grid searches to examine the fitness of the learning model for the entire size of word sets. The results show that the learning model of the system recorded a mean cross-validation index of 97.9% according to the entire size of word sets, thus proving its fitness. The model recorded a RMSE of 0.66 and 0.805 against the movie ratings on Naver and LSTM model language model, respectively, demonstrating the system's superior performance in predicting movie ratings.

Development of Web-based Multimedia Content for a Physical Examination and Health Assessment Course (웹기반의 건강사정 멀티미디어 컨텐츠 개발)

  • Oh Pok-Ja;Kim Il-Ok;Shin Sung-Rae;Jung Hoe-Kyung
    • Journal of Korean Academy of Nursing
    • /
    • v.34 no.6
    • /
    • pp.994-1003
    • /
    • 2004
  • Purpose: This study was to develop Web-based multimedia content for Physical Examination and Health Assesment. Method: The multimedia content was developed based on Jung's teaching and learning structure plan model, using the following 5 processes: 1) Analysis Stage, 2) Planning Stage, 3) Storyboard Framing and Production Stage, 4) Program Operation Stage, and 5) Final Evaluation Stage. Results: The web based multimedia content consisted of an intro movie, main page and sub pages. On the main page, there were 6 menu bars that consisted of Announcement center, Information of professors, Lecture guide, Cyber lecture, Q&A, and Data centers, and a site map which introduced 15 week lectures. In the operation of web based multimedia content, HTML, JavaScript, Flash, and multimedia technology(Audio and Video) were utilized and the content consisted of text content, interactive content, animation, and audio & video. Consultation with the experts in context, computer engineering, and educational technology was utilized in the development of these processes. Conclusions: Web-based multimedia content is expected to offer individualized and tailored learning opportunities to maximize and facilitate the effectiveness of the teaching and learning process. Therefore, multimedia content should be utilized concurrently with the lecture in the Physical Examination and Health Assesment classes as a vital teaching aid to make up for the weakness of the face-to- face teaching-learning method.

Design and Implementation of Self-Directed Courseware to Study Web Programming (웹 프로그래밍 학습을 위한 자기주도적 코스웨어의 설계 및 구현)

  • Chung, Yoo-Jin;Park, Eun-Hee
    • The Journal of the Korea Contents Association
    • /
    • v.9 no.2
    • /
    • pp.453-461
    • /
    • 2009
  • In this paper, we design and implement a web-based courseware where learners can do self-directed learning to study Web programming languages such as Html, CSS, JavaScript and Dhtml. Each section consists of text class, movie class, practice class, formative assessment, laboratory and bulletin board. And our courseware makes teachers to teach, assess and give scores to learners on Web. In our Web courseware, learners can play a movie class and practice Web programming codes in one screen simultaneously, and execute codes and confirm a results in the same screen also. Therefore, learners can understand Web programming languages efficiently, which are hard to understand immediately by text.

A mobile system development which has function of movie success prediction and recommendation based on deep learning (딥러닝 기반 영화 흥행 예측 및 영화 추천 모바일 시스템 개발)

  • Kim, Kyeong-Seok;Jang, Jae-Jun;Kang, Hyun-Kyu
    • Annual Conference on Human and Language Technology
    • /
    • 2019.10a
    • /
    • pp.443-448
    • /
    • 2019
  • 본 논문은 공공 데이터 Open API와 TMDB(The Movie Database) API를 이용하여 사용자의 선호 영화를 Google에서 제공해주는 Tensoflow로 인공신경망 딥러닝 학습하여 사용자가 선호하는 영화를 맞춤 추천하는 애플리케이션의 설계 및 구현에 대하여 서술한다. 본 애플리케이션은 사용자가 쉽게 영화를 추천받을 수 있도록 만들어진 애플리케이션으로 기존의 필터링 방식으로 추천하는 방식의 애플리케이션들과 달리 사용자의 취향을 딥러닝 학습을 통해 최적의 영화 Contents를 추천함과 아울러 기존 영화의 특성을 학습하여 흥행할 신규 영화를 예측하는 기능 또한 제공한다. 본 애플리케이션에 사용된 신규 영화 흥행 예측 모델은 약 85%의 정확도를 보이며 사용자 맞춤추천의 경우 기존 장르 추천이나 협업 필터링 추천보다 딥러닝을 통한 장르, 감독, 배우 등의 보다 세밀한 학습 추천이 가능하다.

  • PDF

Network Architecture Based on Multi-label and NLP Learning for Genre Prediction of Movie Posters (영화 포스터의 장르 예측을 위한 멀티 레이블과 NLP 학습 기반의 네트워크 아키텍처)

  • Sumi Kim;Jong-Hyun Kim
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2023.01a
    • /
    • pp.373-375
    • /
    • 2023
  • 본 논문에서는 멀티 레이블을 이용한 CNN 구조 활용과 NLP 학습을 이용하여 한국 영화의 장르를 예측하는 방법을 제안한다. 포스터는 영화의 전반적인 내용을 한눈에 알아볼 수 있게 하는 매체이기 때문에 다양한 요소들로 구성되어 있다. 합성곱 신경망(Convolutional neural network)을 활용해, 한국 영화 포스터가 가지는 특징들을 추출하여 영화 장르 분류를 진행하였다. 하지만, 영화의 경우 감독이 생각하는 장르와 관객이 영화를 봤을 때, 느끼는 장르가 다를 수 있다. 그렇기 때문에 장르 예측에 있어서 문제가 발생할 수 있다. 이러한 문제를 완화하기 위해 본 논문에서는 합성곱 신경망 활용뿐만 아니라, 자연어 처리(Natural Language Processing)를 같이 활용한 방법을 제안한다.

  • PDF

An Web-based Training of a short bamboo flute performance by using UCC (UCC를 활용한 단소 실기 원격 교육)

  • Lee, Yong-Bae;Lim, Sung-Joon
    • Journal of The Korean Association of Information Education
    • /
    • v.11 no.4
    • /
    • pp.471-482
    • /
    • 2007
  • These days UCC(User-created content) is being made and shared increasingly in entertainment and sports area, but its life cycle seems to be very short and the cases that it is used for an education or a learning purposes are not common yet. In this study a new methodology is suggested for adapting a UCC to a distance education. A teacher upload the movie that he or she made for the distance education system, so the students can carry out the self-centered learning procedure. After that, the students send their own movie files to the teacher, and get a feedback from the teacher as a evaluation of the course. In this study a distance education system was established as a prototype, and a short bamboo flute class was chosen for this study from the specialty developmental education program of the elementary school. According to the result of the questionnaire the students thought that their performance skill was improved a lot and they were satisfied with the learning program and the method of evaluation. They also answered that their skills dealing with a camera, a camcorder and a computer got much better. Moreover, most of the students thought that the relationships with their friends and their parents got better also because they spent lots of time together making and watching the movie files for this education program.

  • PDF

Mobile Web Capture notes system Research on learning maturity (모바일 웹 캡처 메모 시스템의 학습 완성도에 대한 연구)

  • Lee, Yean-Ran;Lim, Young-Hwan
    • Cartoon and Animation Studies
    • /
    • s.32
    • /
    • pp.363-381
    • /
    • 2013
  • In this paper, on the web, offline mobile learning content to reinforce the learning of the video frame-by-frame necessary for re-learning area to capture only the important areas. The frame of the captured image and the image in the form of advanced training time saved and also a description of the notes feature to store. The area needed for the capture area re-learning the learner to learner-centered custom systems can be applied. In order to capture the learning program, regardless of the configuration of the selected frame by frame in order to capture the user-centric storytelling-based learning can be applied. Capture the full effect of the system compared to learning and learner-centered learning time-saving reconstruction of the frame according to the customized learning to play a positive role in improving effectiveness.

An Improved Text Classification Method for Sentiment Classification

  • Wang, Guangxing;Shin, Seong Yoon
    • Journal of information and communication convergence engineering
    • /
    • v.17 no.1
    • /
    • pp.41-48
    • /
    • 2019
  • In recent years, sentiment analysis research has become popular. The research results of sentiment analysis have achieved remarkable results in practical applications, such as in Amazon's book recommendation system and the North American movie box office evaluation system. Analyzing big data based on user preferences and evaluations and recommending hot-selling books and hot-rated movies to users in a targeted manner greatly improve book sales and attendance rate in movies [1, 2]. However, traditional machine learning-based sentiment analysis methods such as the Classification and Regression Tree (CART), Support Vector Machine (SVM), and k-nearest neighbor classification (kNN) had performed poorly in accuracy. In this paper, an improved kNN classification method is proposed. Through the improved method and normalizing of data, the purpose of improving accuracy is achieved. Subsequently, the three classification algorithms and the improved algorithm were compared based on experimental data. Experiments show that the improved method performs best in the kNN classification method, with an accuracy rate of 11.5% and a precision rate of 20.3%.

A Hybrid Recommendation System based on Fuzzy C-Means Clustering and Supervised Learning

  • Duan, Li;Wang, Weiping;Han, Baijing
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.15 no.7
    • /
    • pp.2399-2413
    • /
    • 2021
  • A recommendation system is an information filter tool, which uses the ratings and reviews of users to generate a personalized recommendation service for users. However, the cold-start problem of users and items is still a major research hotspot on service recommendations. To address this challenge, this paper proposes a high-efficient hybrid recommendation system based on Fuzzy C-Means (FCM) clustering and supervised learning models. The proposed recommendation method includes two aspects: on the one hand, FCM clustering technique has been applied to the item-based collaborative filtering framework to solve the cold start problem; on the other hand, the content information is integrated into the collaborative filtering. The algorithm constructs the user and item membership degree feature vector, and adopts the data representation form of the scoring matrix to the supervised learning algorithm, as well as by combining the subjective membership degree feature vector and the objective membership degree feature vector in a linear combination, the prediction accuracy is significantly improved on the public datasets with different sparsity. The efficiency of the proposed system is illustrated by conducting several experiments on MovieLens dataset.