• Title/Summary/Keyword: Movie Trends

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A Study on Post-modern Fashion Image Expressed in the "Matrix2-Reloaded" Costume (영화의상 "매트릭스 2 - 리로디드"에 나타난 포스트모던 패션 이미지 연구)

  • 김현숙
    • Journal of the Korean Society of Costume
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    • v.53 no.7
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    • pp.125-137
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    • 2003
  • This study is to explore the Post-modern fashion image appeared in the costumes of the movie $\ulcorner$Matrix2-Reloaded$\lrcorner$, which is believed to adapt successfully the Postmodernism ideas on screen. From this study, we can find that the movie costumes express certain formative characteristics considerably affected by the contemporary fashion trends such as Minimalism, Formalism, Futurism, Ethno-eclecticism, Asexualism. These are mostly common tendencies aroused in the complex and pluralistic circumstances of Postmodernism where many diverse values are equally regarded. Finally, the 5 trends lead to represent the following symbolic meanings with entanglement in multiplex ways, that is Virtual Reality, Mechanic Artificiality, Human Dignity, Mysticism, Multi-Culturism, and Nonsexuality to create a strong unified imagery and style in that Post-modern movie.

A Study on the Making and Trends of Interactive Movies (인터랙티브 무비의 관한 연구 - 제작과 동향을 중심으로 -)

  • Park, Yoon-Sung
    • Journal of Digital Contents Society
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    • v.8 no.2
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    • pp.227-233
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    • 2007
  • Movie Films and Games, to be close to their industries, needs in crossover fields, are affected to each other. Interactive movie is an effective authoring method accommodating this trend on demands. However, studies which explore and examine various forms of Interactive effected films and storytelling approaches are scarce. This call for elucidation is basis of this research which applies the notion of Interactive movies and games to analyzing of trends and composition limits of Interactive movies, and improvised methodology of ability on merits for the next generation media cultures.

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A Exploratory Study of Movie Trends through Simulation in Movie (영화 속 시뮬라시옹을 통한 영화 트렌드의 탐색적 연구)

  • Lee, Kang-Suk
    • The Journal of the Korea Contents Association
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    • v.20 no.9
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    • pp.424-429
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    • 2020
  • This study explored the simulation of film in the post-modern society through Jean Baudrillard's theory of simulation. The 21st century can be said to be in a simulated world in which representational images dominate and can be said to be the era of images, where reality and imagination cannot be distinguished. In this world, movies are created under the premise of 'fictional' as a work of art created by man, but in the present post-modern society, the audience responds to and ignores the movie according to the expression of this simulation. In this aspect, we looked at the trends according to the expression method of Simulation, and found that successful film works express the cold reality in various and diverse ways and express it with positive 'stimulating' elements. Through this, in order to develop more deeply and systematically in the production of domestic films, various humanistic values, which are double tracks that can systematically compose a simulation that contains a didactic message about the real world and draw the audience's response, It was concluded that an attempt to express 'stimulating' in a positive sense was necessary.

A Study on Movie Consumption and Concentration Trends in Theaters and Online (극장과 온라인의 영화 소비와 소비집중도 추세에 관한 연구)

  • Kim, Jun Sung
    • The Journal of the Korea Contents Association
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    • v.22 no.8
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    • pp.170-179
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    • 2022
  • In the theater-based movie industry, it is known that the diversity of movie consumption is hindered due to concentrated consumption. This study extends the existing discussions on the concentration of movie consumption in theaters to the concentration of online movie consumption. In addition, the study analyzes the impact of Covid-19 pandemic on movie consumption and the concentration thereof. For analysis, panel data for the period from 2012 through 2021 were collected by utilizing the box office data of the Korean Film Council. As a result of the analysis, it was found that the concentration of consumption by movie, country, and genre was higher in theaters than online. Further, the concentration of movie consumption has increased both in theaters and online until the outbreak of Covid-19 pandemic. During the Covid-19 pandemic period, the size of consumption has decreased both in theaters and online, while the concentration of consumption by movie online has increased. The result of this study implies a need for policy-level efforts to convert the trend of consumption concentration for long-term development of the movie industry with secured diversity of movie consumption, and for this, the study suggests that the use of online media would be useful.

Movie Box-office Analysis using Social Big Data (소셜 빅데이터를 이용한 영화 흥행 요인 분석)

  • Lee, O-Joun;Park, Seung-Bo;Chung, Daul;You, Eun-Soon
    • The Journal of the Korea Contents Association
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    • v.14 no.10
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    • pp.527-538
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    • 2014
  • The demand prediction is a critical issue for the film industry. As the social media, such as Twitter and Facebook, gains momentum of late, considerable efforts are being dedicated to prediction and analysis of hit movies based on unstructured text data. For prediction of trends found in commercially successful films, the correlations between the amount of data and hit movies may be analyzed by estimating the data variation by period while opinion mining that assigns sentiment polarity score to data may be employed. However, it is not possible to understand why the audience chooses a certain movie or which attribute of a movie is preferred by using such a quantitative approach. This has limited the efforts to identify factors driving a movie's commercial success. In this regard, this study aims to investigate a movie's attributes that reflect the interests of the audience. This would be done by extracting topic keywords that represent the contents of Twits through frequency measurement based on the collected Twitter data while analyzing responses displayed by the audience. The objective is to propose factors driving a movie's commercial success.

Influence of the Word-of-Mouth Effect through SNS on the Movie Performance -Focused on the Case of <Sunny>- (SNS를 통한 구전 효과가 영화 흥행에 미치는 영향 -<써니>의 사례를 중심으로-)

  • Park, Sun-Young
    • The Journal of the Korea Contents Association
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    • v.12 no.7
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    • pp.40-53
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    • 2012
  • In the past, the elements that determine the movie performance were directors, movie stars, the number of opening screens, on-line ratings or distributing agencies. However, the word-of-mouth effect has changed this trends. So the influence of word of mouth grows more and more strong at this stage of the Internet and smart phones being widely prevalent. I fix my sight upon SNS which is one of the medium of arousing the word-of-mouth effect, and I have a purpose to cast light upon a real example of the influence of SNS on the movie performance. The way is to analyze SNS activities that accompany the process of production and showing of , which is said to have had an beneficial effect of SNS among the enormously successful movies last year. It is relevant to provide a new milestone regarding the movie performance through the successful case of SNS activities by examining the word-of-mouth activities through SNS in the manner of the period division of the pre-release, the early stage of release and the maturity.

ETRI신기술-클러스터 기반 VOD 서버 S/W 기술

  • Electronics and Telecommunications Research Institute
    • Electronics and Telecommunications Trends
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    • v.14 no.2 s.56
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    • pp.131-132
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    • 1999
  • 여러 대의 PC를 활용하여 효율적이고 확장성이 뛰어난 고성능 서버를 구축하는 클러스터링 기술을 기반으로 저렴한 가격으로 동시에 수십 명부터 1,000명(MPEG-1, 1.544Mbps 기준)이상의 사용자에게 멀티미디어 서비스 제공이 가능한 클러스터 기반 대용량 VOD(Video on Demand) 서버 소프트웨어인 MovieRo 개발 내용이다.

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A study on the Relationship of Korean Film Costumes and Popular Fashion - Focused on the Retro Phenomenon Since the 1998 - (한국영화의상(韓國映畵衣裳)과 대중(大衆)패션의 연관성(聯關性)에 관(關)한 고찰(考察) -1998년(年) 이후(以後) Retro 현상(現狀)을 중심(中心)으로-)

  • Jung, Jee-Hae;Shin, Young-Sun
    • Journal of Fashion Business
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    • v.7 no.2
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    • pp.122-142
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    • 2003
  • This study examines the meaning of retro phenomenon and its background of establishment that showed in the pop culture. And it finds out the retro phenomena in the domestic fashion trends. And it defines the characteristics of dress and its ornament in the retro phenomena that have shown in the Korean movies since 1998. By doing this, it examines the relationship between movie dress and street fashion while it compares the styles in the 50s 70s with the retro fashion that is currently emerging. The results of the study are as follows. First, the hippie look in the 60s represented a distinctive characteristic of how they rejected traditional lifestyles. Hippie's romantic femininity that showed in the movie of 'Oollala Sisters' received a spotlight as a necessary style in the modern fashion trend. Second, while the funk look in the 70s was a style of disorder and disgust, the movie gives it a possibility of fashion with a converted sense as a vanguard fashion while embracing the funk look. Third, the layered look in the 70s was expressed with layered items, while the current layered look emphasizes layered textiles as shown in the movie of 'Hae-Jeok Became The Disco King'. Fourth, the feminine look which was a symbol of restraint shows a mixed style with delicate feminine items as shown in the movies, 'The Harmonium In My Memory' and 'Ditto'. Fifth, the training look that has two stripes as shown in the movie 'the Friends' is considered as casual wear, which is functional and easy to move at the end of the 20th century. Finally, the romantic images of school look, as shown in the movies 'the Friends' and 'Hae-Jeok Became The Disco King', show a renewed mixed & unique style. This study has its significance in the sense that it verifies the fact that the movie dress does not show the characteristics of the works that momentarily passes the screen, but it becomes a foundation of the future fashion design. At this time that Korean movies are highly developing, a through study on the movie fashion will not only give a direction of future in the modern fashion, but it will also give a developing momentum in the Korean movie dress.

Analysis of time-series user request pattern dataset for MEC-based video caching scenario (MEC 기반 비디오 캐시 시나리오를 위한 시계열 사용자 요청 패턴 데이터 세트 분석)

  • Akbar, Waleed;Muhammad, Afaq;Song, Wang-Cheol
    • KNOM Review
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    • v.24 no.1
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    • pp.20-28
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    • 2021
  • Extensive use of social media applications and mobile devices continues to increase data traffic. Social media applications generate an endless and massive amount of multimedia traffic, specifically video traffic. Many social media platforms such as YouTube, Daily Motion, and Netflix generate endless video traffic. On these platforms, only a few popular videos are requested many times as compared to other videos. These popular videos should be cached in the user vicinity to meet continuous user demands. MEC has emerged as an essential paradigm for handling consistent user demand and caching videos in user proximity. The problem is to understand how user demand pattern varies with time. This paper analyzes three publicly available datasets, MovieLens 20M, MovieLens 100K, and The Movies Dataset, to find the user request pattern over time. We find hourly, daily, monthly, and yearly trends of all the datasets. Our resulted pattern could be used in other research while generating and analyzing the user request pattern in MEC-based video caching scenarios.

A Study on the Policy Implication on the Relation of Social Media & Movie industry : Focusing on Emotional Perception & Audience Trends (소셜미디어와 영화산업 관계의 정책적 함의 연구: 감성인식과 국내 영화 관객추세 분석을 중심으로)

  • Song, Myung Bean;Lee, Sang-Ho
    • Journal of Digital Convergence
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    • v.12 no.1
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    • pp.295-303
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    • 2014
  • This exploratory study deals with the digital policy proposal through emotional perception of real name SNS and WOM effect. Research was based on the audience trends analysis of the movies having official SNS sites and the movies not having official SNS sites among the opened 90 movies in Korea from 2012 to 2013. Therefore, researchers confirmed that the representative real SNS, facebook was utilized as emotional marketing tools and tried to analyze the effectiveness of SNS critically. The research results are the follows. First, the movies to actively utilize facebook showed statistically significant differences in terms of daily, weekly audience and seat share (occupancy ratio). It is indirectly confirmed that real name SNS such as facebook is much effective in WOM marketing. Second, in the daily trends and weekly trends, the movies showed a similar pattern and above all, the movies to actively take advantage of facebook maintained their audience trends. Thus the government and the corporation have to understand the emotional WOM effect of real name SNS for policy effectiveness. Therefore this study gives the contribution practically for boost up the policy effectiveness through emotional ripple WOM effect of the strength of weak tie of real name SNS.