• Title/Summary/Keyword: Movie Information

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Wavelet Transform based Robust Face Detection (명암변화에 강한 웨이블릿 변환 기반의 얼굴검출)

  • Cho, Chi-Young;Kim, Soo-Hwan
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.1
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    • pp.489-492
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    • 2005
  • In this paper, we present a system for robust face detection based on wavelet transform using the standard models of image distortion. In the previous works, it was known to be difficult to treat a distorting of image information such as noises and light of the images obtained by a still camera and a movie camera. we analyze the high frequence information by using wavelet transform. This information is used for testing the image distortion and constructing the standard models of image distortion. The experimental results show that our extracting method based on standard models of image distortion is very effective.

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A Study of Emotional Variation Tendency by Movie Genre Based on Speech Signal Analysis (음성신호 분석 기반의 영화 장르별 감정변화 특성 연구)

  • Yoo, Hwang-Jun;Han, Sang-Hyo;Kim, Bong-Hyun;Ka, Min-Kyoung;Cho, Dong-Uk
    • Proceedings of the KAIS Fall Conference
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    • 2011.12a
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    • pp.295-298
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    • 2011
  • 인간의 능력 중 가장 주목할 만한 것은 언어를 습득하고 그것을 이용하여 서로 의사소통을 할 수 있다는 것이다. 모든 언어에는 그 언어만이 가지는 특수성뿐만 아니라 공통적으로 존재하는 보편적인 특성이 있다. 이것 외에도 언어 위에 입혀지는 사람의 목소리는 의사소통을 하는데 있어 상대의 심리를 파악하는 중요한 단서가 된다. 특히, 언어는 습득되어져야 활용되고 그 습득되어지는 환경에 영향을 받으며 이러한 환경에 따라 사람의 목소리, 억양 등이 변화하게 되는 것이다. 따라서 본 논문에서는 음성신호 분석 기법을 적용하여 장르별 영화시청에 따른 시각적, 청각적 요인이 목소리에 미치는 영향을 분석하는 연구를 수행하였다. 이를 위해 장르별 영화를 시청한 후 성대 진동 및 음성에너지의 크기 변화를 측정하여 감정변화를 분석하는 실험을 수행하였다.

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The Role of Movies to Understand the Political Happening : Focused on Understanding of Modern Korean History (정치현상을 이해하는 영화의 역할 : 현대 한국 정치사의 이해를 중심으로)

  • Han, Ju-Hee
    • Journal of Digital Contents Society
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    • v.18 no.6
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    • pp.1091-1099
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    • 2017
  • This study used movies to improve the students' immersion and interest in political classes. Movie is one of the most common and most powerful means of disseminating information that occur among humans. And it is the most easily accessible to the public. Especially, the recognition of visual images proceeds more easily and faster than the perception of thought. Understanding the political happening through movie can get double effect because of the high understanding and immersion. Above all, movies can penetrate into people's minds because they become a ideological. Therefore, it is publicized and also historical events are reproduced in movies. Likewise, politics is also based on the role of the thought or dominant beliefs, and public opinion is formed to justify various groups of human activities. It shows that today's political happening is not a new, but the historical phenomenon of the past are reproduced. Based on this, to discuss modern Korean political history through movies.

A New Semantic Distance Measurement Method using TF-IDF in Linked Open Data (링크드 오픈 데이터에서 TF-IDF를 이용한 새로운 시맨틱 거리 측정 기법)

  • Cho, Jung-Gil
    • Journal of the Korea Convergence Society
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    • v.11 no.10
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    • pp.89-96
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    • 2020
  • Linked Data allows structured data to be published in a standard way that datasets from various domains can be interlinked. With the rapid evolution of Linked Open Data(LOD), researchers are exploiting it to solve particular problems such as semantic similarity assessment. In this paper, we propose a method, on top of the basic concept of Linked Data Semantic Distance (LDSD), for calculating the Linked Data semantic distance between resources that can be used in the LOD-based recommender system. The semantic distance measurement model proposed in this paper is based on a similarity measurement that combines the LOD-based semantic distance and a new link weight using TF-IDF, which is well known in the field of information retrieval. In order to verify the effectiveness of this paper's approach, performance was evaluated in the context of an LOD-based recommendation system using mixed data of DBpedia and MovieLens. Experimental results show that the proposed method shows higher accuracy compared to other similar methods. In addition, it contributed to the improvement of the accuracy of the recommender system by expanding the range of semantic distance calculation.

Construction of Static 3D Ultrasonography Image by Radiation Beam Tracking Method from 1D Array Probe (1차원 배열 탐촉자의 방사빔추적기법을 이용한 정적 3차원 초음파진단영상 구성)

  • Kim, Yong Tae;Doh, Il;Ahn, Bongyoung;Kim, Kwang-Youn
    • Journal of the Korean Society for Nondestructive Testing
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    • v.35 no.2
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    • pp.128-133
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    • 2015
  • This paper describes the construction of a static 3D ultrasonography image by tracking the radiation beam position during the handy operation of a 1D array probe to enable point-of-care use. The theoretical model of the transformation from the translational and rotational information of the sensor mounted on the probe to the reference Cartesian coordinate system was given. The signal amplification and serial communication interface module was made using a commercially available sensor. A test phantom was also made using silicone putty in a donut shape. During the movement of the hand-held probe, B-mode movie and sensor signals were recorded. B-mode images were periodically selected from the movie, and the gray levels of the pixels for each image were converted to the gray levels of 3D voxels. 3D and 2D images of arbitrary cross-section of the B-mode type were also constructed from the voxel data, and agreed well with the shape of the test phantom.

A Combined Forecast Scheme of User-Based and Item-based Collaborative Filtering Using Neighborhood Size (이웃크기를 이용한 사용자기반과 아이템기반 협업여과의 결합예측 기법)

  • Choi, In-Bok;Lee, Jae-Dong
    • The KIPS Transactions:PartB
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    • v.16B no.1
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    • pp.55-62
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    • 2009
  • Collaborative filtering is a popular technique that recommends items based on the opinions of other people in recommender systems. Memory-based collaborative filtering which uses user database can be divided in user-based approaches and item-based approaches. User-based collaborative filtering predicts a user's preference of an item using the preferences of similar neighborhood, while item-based collaborative filtering predicts the preference of an item based on the similarity of items. This paper proposes a combined forecast scheme that predicts the preference of a user to an item by combining user-based prediction and item-based prediction using the ratio of the number of similar users and the number of similar items. Experimental results using MovieLens data set and the BookCrossing data set show that the proposed scheme improves the accuracy of prediction for movies and books compared with the user-based scheme and item-based scheme.

A Study on the Development of Korean Film Technology in the Era of the 4th Industrial Revolution (4 산업혁명 시대의 한국영화기술 발전방안에 관한 연구)

  • Lim, Gyoo Gun;Kim, Mu Jeong;Yu, Dengsheng
    • Journal of Information Technology Services
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    • v.18 no.3
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    • pp.37-51
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    • 2019
  • This study aims to establish the direction of development of Korean cinematography technology in the era of the 4th Industrial Revolution and present future development plan. First, in order to diagnose the current status, supporting policies of various countries and film technology research trends were analyzed. Each country is expanding the support for film technology including tax credits. Through the analysis of patents and research papers, recent issues have shown that Virtual Reality, HMD, Artificial Intelligence, and Big Data are applied to film technology. Next, the survey results of Korean film technology level for filmmakers were 70% for production, 47.5% for distribution, and 60.3% for screening comparing to the level of the leading country. The gap was caused by the lack of funds for research and development and insufficient government support policies. In addition, interviews with film makers revealed the need to support filmmaking that combines technologies such as localized film technology, artificial intelligence, and deep learning. Finally, it is suggested that technology sharing platform should be developed in the future through the discussions of technology, science and academic experts', and technology development should be carried out in the field. As a result, film technology R&D should be promoted in order to develop technologies specific to movies. Advanced technology foundation for the growth of film technology should be developed to systematically equip the infrastructures such as education and human resources. In addition, technology development that links standardization should be carried out. In this study, we propose the development of Korean film technology to prepare for the 4th Industrial Revolution, and it is expected that the 2022 film technology power nation will be realized.

A Study on the Consumption of Nordic Design as Japonisme (자포니즘으로서의 북유럽 소비에 대한 연구)

  • Hwang, Sung-Hee
    • Cross-Cultural Studies
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    • v.45
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    • pp.433-478
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    • 2016
  • This article investigates the role of Japan in Korean consumption of Nordic design. In spite of the development of greater access to wide information and global markets, the popular trends in Korea have been mediated by Japan. The cultural power of Japan comes from otaku subculture. Japanese influence can be discussed by two sides. One is the images or symbols composing the Nordic style in Korea. The other is the way how to consume the Nordic design. Japanese neopop images combined with the Nordic design. Japanese 'slow movie' has combined American Kinfolk style with Nordic style. 'Database consumption' from otaku subcultre conceptualized by Azma Hiroki can be applied to Korean consumption of Nordic design.

A Research on Development of Multi-Screen Image and Application to Ultra-High Definition Contents (멀티스크린의 발전과 초고화질 콘텐츠 응용에 대한 연구)

  • Moon, Dae-Hyuk
    • Journal of Industrial Convergence
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    • v.18 no.6
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    • pp.33-39
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    • 2020
  • The multi-screen image system could make the audiences appreciate contents without special devices by expansively composing the images played on a single screen to many facets suitable for the use, which could provide the great immersiveness to the audiences. Based on the recent interest in realistic images, it is produced as films through the multi-projection technology such as Screen X or Escape, and it is developed into the media that could deliver stories and information. Also, the size of display tends to gradually get larger while the image quality is improved to high definition. Thus, the development is accelerated in the form of Digital Signage that could play the high definition image contents by solidly composing many HD or UHD display screens. Moreover, through the convergence of digital technologies, it is developed into the higher value-added industry that could have two-way communication. This study aims to understand the developmental history of multi-screen image from 1950 to the present, technical analysis, and the production method, and then to research how to minimize the image degradation when playing the contents, in various platforms using the multi-screen image.

Physical Therapy Application Development Using the App Inventor -Preliminary Research for the Realization of Tele-Physical Therapy- (앱인벤터를 이용한 물리치료 어플리케이션 개발 -원격 물리치료 구현을 위한 사전연구-)

  • Rhee, Min-Hyung;Kim, Jong-Soon
    • PNF and Movement
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    • v.18 no.3
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    • pp.365-373
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    • 2020
  • Purpose: The COVID-19 pandemic has changed how healthcare is delivered worldwide and has affected the environment of the healthcare. Physical therapy in traditional healthcare systems can be difficult in unusual circumstances, such as the COVID-19 pandemic. Tele-physical therapy, defined as "the delivery of the physical therapy at a distance using electronic information and telecommunication technologies," will be a solution for this healthcare crisis. Thus, in this study, we proposed a mobile application for tele-physical therapy. Methods: This study used the Chrome Browser version 83.0.4 based on the Windows 10 64Bit operating system to use the App Inventor. To operate the mobile application, we used the Samsung Galaxy Note 9. The design of the mobile application was based on the review of a system used in the physical therapy department. Results: The graphical user interface (GUI) of the mobile application was displayed on three screens: selecting a painful joint (1st screen of the GUI); selecting a painful movement of the joint (2nd screen of the GUI); a self-manual therapy method and movie (3rd screen of the GUI). The proposed mobile application showed the stable repeatability of the self-manual therapy movie. Conclusion: The results of this study demonstrated that the proposed mobile application using the App Inventor for android will be able to create easy to use and reliable tele-physical therapy.