• Title/Summary/Keyword: Movie Information

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A Movie Recommendation System Using Movielens Data (Movielens 데이터를 이용한 영화 추천 시스템 개발)

  • Park, Yoon-Ki;Jung, Hyun-Cheol;Hong, Ji-Won;Kim, Sang-Wook
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.11a
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    • pp.1226-1228
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    • 2011
  • 본 논문에서는 영화를 즐기는 이용자들에게 영화를 추천하는 추천 시스템 개발에 대해 논한다. 본 논문에서는 유저 기반 협업 필터링 기술을 적용한 영화 추천 웹 서비스를 개발하였고, 웹 크롤링 기술을 이용하여 추천된 영화의 상세한 정보를 제공할 수 있도록 하였다. 유저 스터디를 수행한 결과 이 영화 추천 시스템을 이용한 사용자들의 만족도는 대체로 높았다.

Implementation of A Movie Chart Application for iPhone (아이폰 기반의 영화 순위 어플리케이션 개발)

  • Choi, Gwang-Seon;Hong, Min
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.11a
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    • pp.1095-1096
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    • 2011
  • 최근 스마트폰 사용자가 급속히 증가함에 따라서 다양한 종류의 어플리케이션들이 개발되고 있으며, 특히 필요한 정보를 편리하게 제공하는 어플리케이션들이 많이 개발되고 있다. 본 논문은 영화 관련 정보를 효과적으로 제공하는 어플리케이션의 설계 및 개발을 목표로 진행되었다. 영화 순위 어플리케이션은 예매 순위를 제공하는 맥스무비와 CGV, 그리고 한국 박스오피스 순위를 제공하는 네이버무비의 순위를 사용자들이 편리하게 한 번에 비교할 수 있는 어플리케이션을 설계하고 구현하였다. 또한 Database 서버 기술을 활용하여 정해진 시간마다 순위정보를 업데이트함으로써 사용자들에게 최신의 정보를 제공하고 각 영화별 자세한 정보를 네이버무비, 맥스무비, CGV로부터 제공받을 수 있도록 구현하였다.

Handheld Shot Detection Technique based on LSTM (LSTM 기반의 Handheld 샷 검출)

  • Park, Se-Hee;Park, Ji-Young;Son, Jung-Eui;Park, Seung-Bo
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.07a
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    • pp.193-194
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    • 2021
  • 영화, 드라마 등과 같은 콘텐츠에서 표현되는 감정은 등장인물의 대화와 표정뿐만이 아니라, 영상이 표현하는 다양한 정보 중 하나인 촬영기법, 장면의 배경 등을 통해서도 표현된다. 특히 핸드헬드 샷은 불안정하지만 현장감과 자유분방한 감정을 관객에게 전달하며 긴장감, 공포 등 배우들의 감정선을 따라가게 하는 효과가 있다. 따라서 영상 콘텐츠에서 감정 정보를 분석하기 위해서는 핸드헬드 샷을 검출하는 것은 기초적인 작업에 해당한다. 본 논문에서는 핸드헬드 샷을 양방향 LSTM을 활용하여 구별하는 방법을 제안한다. 제안된 방법으로 인식한 핸드헬드의 인식 정확도는 97%였다.

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Movie Recommendation System Based on Counseling Chatbot (고민 상담 챗봇 기반 영화 추천 시스템)

  • Ji-Ho Park;Chae-Eun Seo;Seo-Young Kim;Jae-Hyun Lee;Seung-Hoon Choi
    • Proceedings of the Korea Information Processing Society Conference
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    • 2023.11a
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    • pp.1033-1034
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    • 2023
  • 현대 사회에서 정신건강이 중요한 문제로 부상하고 있으나 국내 정신건강 서비스 이용률은 7.2%에 그친다. 코로나 발생 이후 이동성 제약 등의 요인에 따라 디지털 정신건강 관리 시장이 크게 성장할 것으로 보인다. 이에 본 논문에서는 AI 챗봇을 활용한 고민 상담을 통해 위로 및 제안을 제공하고, 대화 내용을 기반으로 영화를 추천하는 시스템을 제안한다. KoBert 모델을 이용하여 사용자의 감성을 분석하고, KoGPT 모델을 활용해 챗봇 응답을 생성한다.

Cocktail Making Movie based on User (사용자 기반 Cocktail Making 동영상 제작)

  • Lee, Ji-Hye;Lee, Ju-Young;Oh, Roa;Yoon, Yong-Ik
    • Proceedings of the Korea Information Processing Society Conference
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    • 2007.05a
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    • pp.142-144
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    • 2007
  • 최근 인터넷 상에서는 UCC 붐이 일고 있다. PC상이 아닌 모바일 상에서의 UCC를 지향하며 모바일을 통해 칵테일 관련 동영상을 재생시키는 기술에 대하여 연구하였다. 칵테일에 대한 동영상을 직접 촬영하였으며 동영상 포맷을 모바일 상에서 적합한 형식으로 변환하는 과정을 겪었다. 다운로드 서버를 설계해 모바일 상에서 우리 팀이 촬영한 UCC 동영상을 다운로드 받을 수 있게 시스템을 구현하였다.

Human factors guidelines for designing anchors in the moving pictures on multimedia systems (멀티미디어 시스템의 동영상 노드를 위한 앵커의 인간공학적 설계지침)

  • Han, Sung-H.;Kim, Mi-Jeong;Kwahk, Ji-Young
    • Journal of Korean Institute of Industrial Engineers
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    • v.22 no.2
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    • pp.265-276
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    • 1996
  • Multimedia systems present information by various media, for example, video, sound, music, animation, movie, etc., in addition to the text which has long been used for conveying the information. Among many multimedia applications, the multimedia information retrieval systems commercialized in the forms of multimedia encyclopedia CD-ROMs, benefited from various media for their ability to present information in an efficient and complete way. But using several media, on the other hand, may cause end users' confusion and furthermore, poorly designed user interface often exacerbates the situation. In this study, the multimedia systems were studied from the standpoint of usability. The conceptual framework of the user interface of the multimedia system was newly defined. And 100 initial variables for user interface design of general multimedia systems were suggested through literature survey and expert opinions based upon the framework developed. Among various application areas, the multimedia information retrieval systems were chosen for investigation, and 36 variables particularly relevant to user interface of the multimedia information retrieval systems were selected. According to the sequential research strategy, the variables that were considered to be most important were finally selected through a screening stage. A part of selected variables were verified through a human factors experiment as the first step of sequential research. Based upon the result of the experiment, guidelines for user interface design were provided. For future study, the variables remained will be Investigated and the study will expand to another application areas.

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Analysis of Music and Photo for User Creative Movie (동영상 콘텐츠 생성을 위한 음악과 사진 분석)

  • Chung, Myoung-Bum;Ko, Il-Ju
    • The KIPS Transactions:PartD
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    • v.14D no.4 s.114
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    • pp.381-388
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    • 2007
  • Consumers changed to the subject to produce a digital contents as data transmission technique is advanced and a digital machine is diffused variously. Users are interested greatly in a user creative movie (UCM) production among various online contents. The UCM production method which uses the music and picture is the method that users make the UCM more easily. However, the UCM production service has the problem that any association does not exist in the music and picture and that the picture changes according to fixed time interval without the relation at a music rhythm. To solve this problem, we propose the UCM production method which uses a music analysis and picture analysis in the paper. A music analysis finds a picture change time according to the rhythm and a picture analysis finds the association of the picture. A music analysis finds strong parts of the sound which uses Root-Mean-Square (RMS). And a picture analysis classifies the picture as a scenery picture and people picture which uses structure simplicity of the picture(SSP) and face region detection. A picture analysis got correct result of 86.4% in the experiment and we can finds the association at each picture and arranges the sequence which the picture appears. Therefore, if we use a music and picture analysis at the UCM production, users may make natural and efficient movie.

Does cost matter: How customer adopts the fee-based online content services?

  • Choi Jeon-Gil;Hong Soon-Goo;Kim In-Jai;Lee Sang-Guen
    • The Journal of Information Systems
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    • v.13 no.1
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    • pp.121-134
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    • 2004
  • As Internet usage widely grows, online content services such as newspaper, magazine, music, game and movie are provided with a fee-based subscription. Many content services providers consider charging a usage fee into its service provisions as one of the Internet business models for increasing revenue. There are customer resistances to adopting the fee-based service provision on the Web. Previous research in information systems (IS)has focused on the analysis of adoption of information technology or systems in the individual ororganization level. No principle research has been carried out on the user adoption behavior of online content services provisions. As users actively access content services on the Web, it needs to explore user adoption behavior in different settings. Many IS researcher have employedquantitative approaches, even though they deal with the process of user behavior regarding the information technology or system. In this study, we attempt to discover how customers adopt the fee-based provision of online content services by employing grounded theory, one of the principal qualitative research methods.

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A Study on UCC and Information Security for Personal Image Contents Based on CCTV-UCC Interconnected with Smart-phone and Mobile Web

  • Cho, Seongsoo;Lee, Soowook
    • International Journal of Internet, Broadcasting and Communication
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    • v.7 no.2
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    • pp.56-64
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    • 2015
  • The personal image information compiled through closed-circuit television (CCTV) will be open to the internet with the technology such as Long-Tail, Mash-Up, Collective Intelligence, Tagging, Open Application Programming Interface (Open-API), Syndication, Podcasting and Asynchronous JavaScript and XML (AJAX). The movie User Created Contents (UCC) connected to the internet with the skill of web 2.0 has the effects of abuse and threat without precedent. The purpose of this research is to develop the institutional and technological method to reduce these effects. As a result of this research, in terms of technology this paper suggests Privacy Zone Masking, IP Filtering, Intrusion-detection System (IDS), Secure Sockets Layer (SSL), public key infrastructure (PKI), Hash and PDF Socket. While in terms of management this paper suggests Privacy Commons and Privacy Zone. Based on CCTV-UCC linked to the above network, the research regarding personal image information security is expected to aid in realizing insight and practical personal image information as a specific device in the following research.

Performance Improvement of Fake Discrimination using Time Information in CNN-based Signature Recognition (CNN 기반 서명인식에서 시간정보를 이용한 위조판별 성능 향상)

  • Choi, Seouing-Ho;Jung, Sung Hoon
    • Journal of Digital Contents Society
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    • v.19 no.1
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    • pp.205-212
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    • 2018
  • In this paper, we propose a method for more accurate fake discrimination using time information in CNN-based signature recognition. To easily use the time information and not to be influenced by the speed of signature writing, we acquire the signature as a movie and divide the total time of the signature into equal numbers of equally spaced intervals to obtain each image and synthesize them to create signature data. In order to compare the method using the proposed signature image and the method using only the last signature image, various signature recognition methods based on CNN have been experimented in this paper. As a result of experiment with 25 signature data, we found that the method using time information improves performance in fake discrimination compared to the existing method at all experiments.