• Title/Summary/Keyword: Movement direction

Search Result 1,261, Processing Time 0.025 seconds

Oil Movement of Electrowetting Display with Patterned Pixel Electrode (화소전극의 부분 식각을 통한 Electrowetting Display의 오일의 움직임)

  • Kim, Su-Young;Kim, Youn-Sik;Song, Eun-Gyoung;Sureshkumar, Palanivelu;Lee, Chan-Jae;Han, Jeong-In;Lee, Seung-Hee
    • Proceedings of the Korean Institute of Electrical and Electronic Material Engineers Conference
    • /
    • 2006.11a
    • /
    • pp.286-287
    • /
    • 2006
  • Electrowetting display (EWD) is one of the strong candidates for electronic paper like display (EPD). However, in the conventional EWD, the oil movement occurs in random direction so that we can observe irregular distribution of contracted oil in the operation. To realize colorful display and achieve a fast response time, oil movement in the pixel should be directed in a specific direction. In this paper, we report the result of oil contraction with specified direction which is achieved by patterned electrode. From the experiments, we find that the oil movement depends on the portion of etched electrode area and study other influencing factors of patterned electrode on the oil movement.

  • PDF

Analysis of Finnish mathematics textbooks on movement of a point: Focused on spatial orientation elements (점의 이동에 대한 핀란드 수학 교과서 분석: 공간 방향의 요소를 중심으로)

  • Kwon, Misun
    • The Mathematical Education
    • /
    • v.62 no.3
    • /
    • pp.417-433
    • /
    • 2023
  • In the 2022 revised mathematics curriculum, a new content on 'Movement of a point' was added. Therefore, this study analyzed the contents of the movement of a point presented in Finnish mathematics textbooks as elements of spatial orientation. Analysis was conducted by dividing it into direction, distance, and route. As a result of the study, in Finnish textbooks, directions were expressed in various ways, such as linguistic, visual, and coded expressions. In the case of distance, activities to move as much as the distance or compare the distance were presented using the number of cells, length, steps, coordinate points, ratio, etc. In the case of routes, activities such as moving according to instructions, making routes, finding the route, and modifying the route were presented using unconditional movement and conditional movement. In particular, the movement of a point could be linked not only to various mathematical content areas such as 'number and arithmetic' and 'change and relationship', but also to digital literacy and programming education. Knowing that the movement of a point can be presented in various ways according to the direction, distance, and route, it is expected that it can be used to organize the contents of the 2022 revised mathematics textbook.

The Change of Near Point of Convergence and Fusional Reserves after Computer Gaming with Different Direction of Eye Movement (안구의 운동방향이 다른 컴퓨터 게임 후 폭주근점과 융합여력의 변화)

  • Kim, Se Il;Kwon, Ki-Il;Lee, Jiye;Lee, Hyo Jin;Park, Mijung;Kim, So Ra
    • Journal of Korean Ophthalmic Optics Society
    • /
    • v.18 no.1
    • /
    • pp.37-43
    • /
    • 2013
  • Purpose: The present study was conducted to investigate whether the directions of eye movement in playing computer games for certain period affected the change of near point of convergence (NPC) and fusional reserve (FR) or not. Methods: Total 40 subjects in 20s who have the visual acuity of 1.0 or higher without any ocular disease and accommodative dysfunction were asked to successively play computer games. After the subjects were moving eyes in horizontal and vertical directions for 40 and 90 minutes, their horizontal fusional reserves, vertical fusional vergence and near point of convergence were measured. Results: The near point of convergence showed a tendency to be receded after computer gaming in the horizontal and vertical directions, and both of horizontal and vertical fusional reserves were significantly reduced. The range of declined fusional reserves and receded near point of convergence after computer gaming for 90 minutes was smaller than those after computer gaming for 40 minutes. The change of binocular vision was affected by the horizontal eye movement rather than the vertical movement when analyzed by the direction of eye movement. Conclusions: This study revealed that the change in FR and NPC was different along with dominant direction of eye movement during visual display terminal (VDT) tasks. Therefore, the adjustment of VDT working time is required to prevent the dysfunction of binocular vision according to the dominant direction of eye movement during VDT task.

A Comparison of Head-Hand Coordination Patterns during Squash Forehand Strokes in Expert and Less-Skilled Squash Players

  • Roh, Miyoung
    • Korean Journal of Applied Biomechanics
    • /
    • v.28 no.2
    • /
    • pp.109-117
    • /
    • 2018
  • Objective: To compare head and hand movement patterns during squash forehand motions between experts and less-skilled squash players. Method: Four experts and four less-skilled squash players participated in this study. They performed squash forehand swings and a VICON motion analysis system was used to obtain displacement and velocity data of the head and right hand during the movement. Mann-Whitney U-tests were performed to compare head and hand range of motion and peak velocity, and cross-correlation was performed to analyze the head-hand coordination pattern between groups in three movement directions. Results: In terms of head and hand kinematic data, experts had greater head range of motion during down swings than less-skilled squash players. Experts seemed to reach peak hand velocity at impact by reaching peak head velocity followed by hand peak velocity within a given temporal sequence. In terms of head-hand coordination patterns, both groups revealed high positive correlations in the medial-lateral direction, indicating a dominant allocentric coordination pattern. However, experts had uncoupled coordination patterns in the vertical direction and less-skilled squash players had high positive correlations. These results indicate that the head-hand movement pattern likely an important factor squash forehand movement. Conclusion: Analysis of head and hand movement patterns could be a key variable in squash training to reach expert-level performance.

Crowd escape event detection based on Direction-Collectiveness Model

  • Wang, Mengdi;Chang, Faliang;Zhang, Youmei
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.12 no.9
    • /
    • pp.4355-4374
    • /
    • 2018
  • Crowd escape event detection has become one of the hottest problems in intelligent surveillance filed. When the 'escape event' occurs, pedestrians will escape in a disordered way with different velocities and directions. Based on these characteristics, this paper proposes a Direction-Collectiveness Model to detect escape event in crowd scenes. First, we extract a set of trajectories from video sequences by using generalized Kanade-Lucas-Tomasi key point tracker (gKLT). Second, a Direction-Collectiveness Model is built based on the randomness of velocity and orientation calculated from the trajectories to express the movement of the crowd. This model can describe the movement of the crowd adequately. To obtain a generalized crowd escape event detector, we adopt an adaptive threshold according to the Direction-Collectiveness index. Experiments conducted on two widely used datasets demonstrate that the proposed model can detect the escape events more effectively from dense crowd.

Detection of Moving Direction using PIR Sensors and Deep Learning Algorithm

  • Woo, Jiyoung;Yun, Jaeseok
    • Journal of the Korea Society of Computer and Information
    • /
    • v.24 no.3
    • /
    • pp.11-17
    • /
    • 2019
  • In this paper, we propose a method to recognize the moving direction in the indoor environment by using the sensing system equipped with passive infrared (PIR) sensors and a deep learning algorithm. A PIR sensor generates a signal that can be distinguished according to the direction of movement of the user. A sensing system with four PIR sensors deployed by $45^{\circ}$ increments is developed and installed in the ceiling of the room. The PIR sensor signals from 6 users with 10-time experiments for 8 directions were collected. We extracted the raw data sets and performed experiments varying the number of sensors fed into the deep learning algorithm. The proposed sensing system using deep learning algorithm can recognize the users' moving direction by 99.2 %. In addition, with only one PIR senor, the recognition accuracy reaches 98.4%.

Monitoring Activity for Recognition of Illness in Experimentally Infected Weaned Piglets Using Received Signal Strength Indication ZigBee-based Wireless Acceleration Sensor

  • Ahmed, Sonia Tabasum;Mun, Hong-Seok;Islam, Md. Manirul;Yoe, Hyun;Yang, Chul-Ju
    • Asian-Australasian Journal of Animal Sciences
    • /
    • v.29 no.1
    • /
    • pp.149-156
    • /
    • 2016
  • In this experiment, we proposed and implemented a disease forecasting system using a received signal strength indication ZigBee-based wireless network with a 3-axis acceleration sensor to detect illness at an early stage by monitoring movement of experimentally infected weaned piglets. Twenty seven piglets were divided into control, Salmonella enteritidis (SE) infection, and Escherichia coli (EC) infection group, and their movements were monitored for five days using wireless sensor nodes on their backs. Data generated showed the 3-axis movement of piglets (X-axis: left and right direction, Y-axis: anteroposterior direction, and Z-axis: up and down direction) at five different time periods. Piglets in both infected groups had lower weight gain and feed intake, as well as higher feed conversion ratios than the control group (p<0.05). Infection with SE and EC resulted in reduced body temperature of the piglets at day 2, 4, and 5 (p<0.05). The early morning X-axis movement did not differ between groups; however, the Y-axis movement was higher in the EC group (day 1 and 2), and the Z-axis movement was higher in the EC (day 1) and SE group (day 4) during different experimental periods (p<0.05). The morning X and Y-axis movement did not differ between treatment groups. However, the Z-axis movement was higher in both infected groups at day 1 and lower at day 4 compared to the control (p<0.05). The midday X-axis movement was significantly lower in both infected groups (day 4 and 5) compared to the control (p<0.05), whereas the Y-axis movement did not differ. The Z-axis movement was highest in the SE group at day 1 and 2 and lower at day 4 and 5 (p<0.05). Evening X-axis movement was highest in the control group throughout the experimental period. During day 1 and 2, the Z-axis movement was higher in both of the infected groups; whereas it was lower in the SE group during day 3 and 4 (p<0.05). During day 1 and 2, the night X-axis movement was lower and the Z-axis movement was higher in the infected piglets (p<0.05). Overall, the movement of infected piglets was altered, and the acceleration sensor could be successfully employed for monitoring pig activity.

Kinematic Character istics to Skill Degree during Dance Sports Rumba Forward Walk (댄스스포츠 룸바 Forward Walk 시 숙련도에 따른 운동학적 특성)

  • Seo, Se-Mi;Kim, Tae-Sam
    • Korean Journal of Applied Biomechanics
    • /
    • v.20 no.3
    • /
    • pp.293-301
    • /
    • 2010
  • The purpose of this study was to investigate the kinematic difference between skilled and less skilled group for the forward walk at dance sports rumba. Six female players(skilled group: 3, less skilled group: 3) were participated as the subjects. To obtain the three-dimensional location coordinates in the joints and segments, it shot with 100Hz/s using 8 video cameras. Step length, shoulder rotation angle, orientation angle and angular velocity of pelvis were analyzed for each trail. The skilled group showed a bigger movement than the less skilled group at the shoulder rotation angle and ROM. The skilled group showed a bigger movement than the less skilled group at the up/down obliquity and internal/external rotation movement for pelvis. And the skilled group showed a bigger movement than the less skilled group at Maximum angle (down obliquity) of P2 and Maximum angle (up obliquity) of P3 to pelvis ROM. The skilled group showed a faster angular velocity than the less skilled group at P2 (+ direction, posterior) of anterior & posterior tilt, P2 & P3 (- direction, up) of up & down obliquity, and P2 (+ direction, external) of internal & external rotation.

Normal Movement Development during the First of Life (생후 1년 동안의 정상 운동 발달)

  • Kim Mi-Hyun;Bae Sung-Soo
    • The Journal of Korean Physical Therapy
    • /
    • v.5 no.1
    • /
    • pp.71-77
    • /
    • 1993
  • The baby makes very great strides in the first year of his life. The developmental principles may be summarised as follows : first, the continuous process from conception to maturity, second, the physical manifestation of neural maturation, third, the cephalocaudal direction, from proximal to distal, fourth generalized mass activity to specific individual responses, fifth, reflex dominance to integration. The stages of normal movement development an head control, rolling creeping(on belly), sitting crawling(on hands and on knees), standing and walking. The knowledge of normal movement development needs for the assessment treatment and management of C.N.S. injuried infant.

  • PDF

Physiological Signal Analyses of Frictional Sound by Structural Parameters of Warp Knitted Fabrics

  • Cho Gilsoo;Kim Chunjeong;Cho Jayoung;Ha Jiyoung
    • Fibers and Polymers
    • /
    • v.6 no.1
    • /
    • pp.89-94
    • /
    • 2005
  • The purpose of this study is to offer acoustical database of warp knitted fabrics by investigating frictional sound properties and physiological responses according to structural parameters such as construction, lap form, and direction of mutual guide bar movement. Fabric sounds of seven warp knitted fabrics are recorded, and Zwicker's psychoacoustic param­eters - loudness(Z), sharpness(Z), roughness(Z), and fluctuation strength(Z) - are calculated. Also, physiological responses evoked by frictional sounds of warp knitted fabrics are measured such as electroencephalogram (EEG), the ratio of high fre­quency to low frequency (HF/LF), respiration rate (RESP), skin conductance level (SCL), and photoplethysmograph (PPG). In case of constructions, frictional sound of sharkskin having higher loudness(Z) and fluctuation strength(Z) increases RESP. By lap form, open lap has louder and larger fluctuating sound than closed lap, but there aren't significant difference of physi­ological responses between open lap and closed lap. In direction of mutual guide bar movement, parallel direction evokes bigger changes of beta wave than counter direction because of its loud, rough, and fluctuating sound. Fluctuation strength(Z) and roughness(Z) are defined as important factors for predicting physiological responses in construction and mutual guide bar movement, respectively.