• Title/Summary/Keyword: Motive to Use

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The moderating role of motivations in problematic use of online gaming: A study of live streaming viewers of Twitch

  • Chen, Chi-Ying;Chang, Shao-Liang
    • International Journal of Internet, Broadcasting and Communication
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    • v.11 no.2
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    • pp.84-92
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    • 2019
  • While the Internet continues to integrate with modern lives, the risks of negative outcomes resulting from problematic use (PU) are also increasing. Although psychological well-being and use motivations have been shown to play major roles in Internet PU, understanding the moderating mechanism is critical for advanced knowledge. The present study employed survey data from users of a live video-game streaming service (LVGS) that is an area rarely been studied. Result concluded a positive moderating effect of escapism motive (EM) on the association between loneliness and the PU of LVGS, while the moderating mechanism between EM and stress was not indicated. A moderating effect of information seeking (IS) on the relationship between stress and the PU of LVGS was found negative, but no mechanism between IS and loneliness was indicated. This study highlights how the interplay of different motivation and pathologies may induce or prevent video-game-related addiction.

Enhancement of Damping Caused by Spin-motive Force

  • Moon, J.H.;Seo, S.M.;Lee, K.J.
    • Proceedings of the Korean Magnestics Society Conference
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    • 2009.12a
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    • pp.89-90
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    • 2009
  • To summarize, we observed a spatial distribution of damping tensor gives a different simulation result. When we use LLG equation, especially dealing with spatially-varying magnetization texture, it is expected that damping tensor should be considered instead of constant damping.

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Maintainability Testing Evaluation Method for Service Oriented Architecture based Software (서비스지향구조 기반 소프트웨어의 유지보수성 시험 평가 방법)

  • Kim, Jin-Sik;Jeon, In-Oh
    • The Journal of the Korea Contents Association
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    • v.9 no.3
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    • pp.81-90
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    • 2009
  • Service oriented architecture software quality estimation is using Service oriented architecture techniques by method can improve objectivity and practical use degree through strategy technology development that accommodate international standard as technology that can motive quality sophistication and many software corporations embody business requirement and solution to associate. Also, setting an example business of government dimension is propeled and common use anger of Service oriented architecture base software according to technical development of related business circles is spreading. Therefore, proposed examination Metrik and measure quality and achieve research about method to decide the result according to suitable standard and present estimation example and present definitely estimation method to estimate Maintainability quality of Service oriented architecture base software in this research. Motive Maintainability quality sophistication of Service oriented architecture base software through this research and about Service oriented architecture base software quantitative / that can fulfill qualitative demand see.

The Impact of Lifestyle Factors on Clothing Purchase Motives, Information Use, and Selection Criteria in Male College Students (남자대학생의 라이프 스타일 요인이 의복의 구매동기, 정보원활용, 의복선택기준에 미치는 영향 연구)

  • 황진숙;이기춘
    • Journal of the Korean Society of Costume
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    • v.50 no.4
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    • pp.63-72
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    • 2000
  • The purpose of this study was to investigate the effects of lifestyle factors on clothing purchase motives, information use, and selection criteria in male college students. The sample included 241 male college students, and an instrument was developed based on the previous studies. The statistical analyses used for this study were factor analysis and multiple regression. The result of factor analysis showed that lifestyle consisted of six factors : clothing interest, serif-confidence, social participation, planned clothing purchase, family-orientation, and conservativeness. Clothing purchase motives consisted of conspicuous consumption motives, fashion and individuality motives, and economic motives. Clothing information use consisted of four factors: paper/display, personal advice, fashion show/clothing observation, and electronic media. Finally. clothing selection criteria consisted of practicability, fashion/individuality, and conformity, Multip1e regression revealed that there were significant effects of lifestyle factors on clothing purchase motives, information use, and selection criteria. For example, self-confidence factor had a negative impact on conspicuous consumption motive, personal advice information use, and fashion/individuality criteria. The relative importance of lifestyle factors were different according to different dimensions of clothing purchase motives, information use, and selection criteria.

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Numerical Study on Supersonic Flow in the Second Throat Ejector-Diffuser System (이차목 이젝터/디퓨저 시스템을 통하는 초음속 유동에 관한 수치해석적 연구)

  • 김희동;이영기;서태원;김윤곤
    • Proceedings of the Korean Society of Propulsion Engineers Conference
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    • 1998.04a
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    • pp.14-14
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    • 1998
  • The ejector is a device which employs a high-velocity primary motive fluid to entrain and accelerate a slower moving secondary suction fluid. The resulting kinetic energy of the mixture is subsequently used for self-compression to a higher pressure, thus performing the function of a compressor. The outstanding advantages of the ejectors are simplicity and reliability. However the industrial use of ejectors has been confined mainly to very particular cases of operation. The experimental results obtained so far were insufficient to be made use of general cases. Large-sized modern ejectors, mainly driven by high powered air-compressors and designed for very wide ranges of operating conditions, cannot be based on the earlier research results, if we wish to be sure of the final outcome.

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The Modern Meanings and Attitudes of the Traditional Motives in Upper - Class Houses of Chosun Dynasty - (한국전통문양에 대한 현대인의 의미해석과 태도 - 조선시대 상류주택에 나타난 문양을 중심으로 -)

  • 박영순;김미경;김수진;호수진;최선미
    • Korean Institute of Interior Design Journal
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    • no.29
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    • pp.43-50
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    • 2001
  • The purpose of this study is to investigate the modern meanings and attitudes of the motives shown in the traditional houses. Research methods to achieve this purpose are review of literature and the Questionnaire survey. The major results of this study are as follows; First, The interpretation of the modern meanings of the traditional motives were mainly affected by 'the forms and shapes of the motives rather than 'the meanings and symbols of the motives'. Second, many people felt friendly, preferable to use the motives in modern design, decorative and good-meaningful about the motives. Through this results related to the attitudes of the motives, each motive should be developed by new design and needed the modification.; Especially, 'flower-shape', '亞-shape', '正-shape', '喜-shape'were good motives to use in modem exterior and interior design.

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A Study on the Origin of Clothing (의복(衣服)의 기원(起源)에 대한 연구(硏究) - 선사(先史) 시대(時代)를 중심(中心)으로 -)

  • Lee, Ran-Hee
    • Journal of the Korean Society of Costume
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    • v.6
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    • pp.145-160
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    • 1982
  • Wearing a clothes in human living is very rightful and reasonable things. And it's also the necessaries of living. So now, I want look around about origin of clothes from the prehistorical age, how they start and why they need to wear a clothes. As human culture is unknown origin, human clothes origin is also unknown origin, too. So many different people made unlike story about that, and it is very difficult to say correct birth of clothes. It must be reflection by a time, by a place, by a mankind, until this days, the history of human progress is $2,000,000{\sim}3,000,000$ years. And from after the "Old Adam" man understand what is shame and disgrace, so that made them cover of their private parts, also it is a motive of human clothes. Since after pass a long time, the earth has many changes as it were weather, and for take care of human body from cold, people start make clothes and it's a second object of wearing a clothes. And third object of wearing clothes is after opportunity of development human culture, people desire for an aesthetic sence and for full-fill that feeling they start make a beautiful clothes with accessories and it is motive and a purpose of a human start wear a clothes. So I can say, for origin birth of clothes is 1. Protect of human body. 1) be adapted for different weather and different circumstance. 2) take care self from outside injurg. 2. Decorate for aesthetic sence. 1) Theory of Amulets. 2) Theory of symbolism. 3) Theory of Sex attraction. 4) Aesthetic Theory. 5) Theory of chastity. 6) Multi-theory And material for clothes they made from natural wilds like leaves, fur, skin of wood. skin of fishes and feather etc. But after develop of human knowledge people invent fiber, and use a knitted goods and woven stuff also first of all. They start use those kind that they just cover of their private parts as a belt and astring with leaves and a beast skins. But until this days it's taken big development with human knowledge and most important influence of develop was weather. So modern clothes for present days, must care with. physicology, preservation of health, living activity, dressing, morals, and etiquette etc.

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A Customer Value Theory Approach to the Engagement with a Brand: The Case of KakaoTalk Plus in Korea

  • So-Hyun Lee;ji-eun Lee;Hee-Woong Kim
    • Asia pacific journal of information systems
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    • v.28 no.1
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    • pp.36-60
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    • 2018
  • As an increasing number of people gained access to social network services (SNS), organizations started to use SNS as a channel for marketing and promotional purposes. The online advertising market has significant growth potential. Brand engagement is a key motive for online advertising, but how SNS users engage with brands, particularly in terms of the promotion of organizations, is poorly understood. This study uses customer value theory to examine brand engagement of users in terms of promoting companies in the context of Korean SNS marketing. This study identifies the antecedents of brand engagement based on customer value theory. Our findings show the significance of three factors of SNS marketing, namely, price discount, relationship support, and convenience, on brand engagement. We further show the consequences of brand engagement, namely, purchase decisions and word-of-mouth activities. These findings help advance customer value theory and offer practical insights into the use of information systems and marketing in the context of SNS.

Motivations for Cellular Phone Uses and Parent-Children Communication by Gender among Middle School Students (중학생의 휴대전화 이용 동기 및 성별에 따른 부모와의 의사소통 수준)

  • Cheon, Hye-Jung;Lee, Jung-Eun
    • Journal of Families and Better Life
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    • v.24 no.5 s.83
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    • pp.101-112
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    • 2006
  • This study examined factors related to the motivation for the uses of cellular phones and the relationship between motivation for cellular phone use and parent-child communication among middle school students. A total of 223 questionnaires were submitted and analyzed. The characteristics of motive structure of the middle school students were found as recreation, time management, information-seeking, reassurance and fashion/showing off. Among those motivations, these middle school students examined here were found to use cellular phones in similar ways to how conventional telephone is used such as work/instrumental reasons and socializing/entertaining. The motivations showed a significant association with the level of parent-child communication. Information-seeking and time management motivation were positively related with an open communication level while fashion/showing off and recreation were negatively related with an open communication level.

Survey for Renewable Energy Policy of Japan and China (일본과 중국의 신재생에너지정책 조사 연구)

  • Jang, Woon-Jeong;Jeon, Mi-Hwa;Kim, Yoon-Kyung
    • 한국신재생에너지학회:학술대회논문집
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    • 2009.11a
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    • pp.289-292
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    • 2009
  • This paper reviewed laws and policies of renewable energy in Japan and China. Japan has enacted laws and implemented policies of renewable energy since 1980 for their energy security and environmental problem, and nowadays renewable energy is one of solutions for UNFCCC and Kyoto Protocol. Japan plays a leading role in photovoltaic power generation. As second largest energy consumer, China generates a lot of pollution from their energy use. However Chinese government attempts to sustainable development among economy, society and environment, suggests to use renewable energy in the way to reduce pollution and improve living standards. Korea focused on renewable energy as one of motive power in Green Growth. Review for renewable energy policy of two countries gives Korean policy implication and helps "Green Growth", national theme of Korea.

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