• 제목/요약/키워드: Motivation to Participate

검색결과 211건 처리시간 0.026초

Comparisons of Quality of Life and Asymmetric Atrophy in Regularly Walking Elderly Female Stroke Survivors

  • Jee, Hea Mi
    • 국제물리치료학회지
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    • 제9권4호
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    • pp.1576-1585
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    • 2018
  • Regularly participating in physical activity is known to improve quality of life and body composition in elderly with stroke. However, comparatively less physical activity is performed by the stroke survivors. The factors related to inactivity in elderly female stroke survivors have not been elucidated. Therefore, this study aims to compare the quality of life factors and limb compositions between the active and inactive elderly female stroke survivors. Forty nine subjects between the ages of 65 to 75 years were selected from the KNHANES data between the years 2009 to 2011. In addition, 186 agematched healthy peers were also selected for limb composition comparisons. The subjects were groups based on walking days per week: walkers; 3 days or more, non-walkers; less than 3 days per week. BMI and waist circumference were within the obesity ranges for both the non-walkers and walkers. As results, the trend for greater fat (${\pm}10%$) and lean mass (${\pm}30%$) differences were observed for non-walker and walkers, respectively. Significantly greater reasons for function limitation by stroke and hypertension were reported with significantly greater self-care difficulty was shown by the walkers. In conclusion, elderly female stroke survivals may require customized motivation and continuous support to participate in physical activity regularly.

A research on the Local Currency Model Considering Regional Characteristics : Focused on Innovation Cities in Korea

  • Park, Jae-Hong;Song, In-Bang
    • 한국컴퓨터정보학회논문지
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    • 제26권2호
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    • pp.157-167
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    • 2021
  • 본 연구는 혁신도시의 지역 특성을 고려한 지역화폐 모델에 관한 연구이다. 국내 지역화폐는 코로나-19의 영향으로 발행 규모가 증가하였지만, 지역의 특성과 환경을 고려하지 않은 채로 운영되고 있어 공동체가 지속해서 참여할 동기가 부족하다는 한계를 가진다. 따라서 지역 현안을 해결하고 공동체가 지속해서 참여할 수 있는 지역화폐 모델에 관한 연구가 필요하였다. 본 연구는 혁신도시의 정책적 특성, 인구성장문제, 정주 및 소비환경을 분석하여 혁신도시의 지역 현안을 도출하였고 이를 해결 및 보완할 수 있도록 이전 공공기관과 지역 공동체가 함께 참여하는 프라이빗 블록체인 시스템 기반 혁신도시형 지역화폐 모델을 제안하였다.

인터넷을 통한 패션상품 구매행동의 탐색적 연구 (Consumers’Purchasing Process of Fashion Products on the Internet: A Qualitative Approach)

  • 김현정;이은영;박재옥
    • 한국의류학회지
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    • 제24권6호
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    • pp.907-917
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    • 2000
  • Although interest in the potential and actual usage of the Internet as a transaction medium is increasing, the market for fashion merchandise on the Internet in Korea has yet to take off. As the Internet environment is expected to bring about a transformation of conventional consumer buying behavior, the purpose of this exploratory research is to investigate the buying behavior of fashion products on the Internet to identify relevant concepts and generate hypotheses for further empirical research. The research methods selected for the study were observation and in-depth interview. Twelve subjects who had purchased fashion products on the Internet were selected and interviewed. Those who could not participate in face-to-face in-depth interviews because of the geographic locations were interviewed on-line. The results are as follows: First, subjects went through the stages of shopping motivation stage, site choice behavior stage, in-site behavior stage, and postpurchase behavior stage. Second, a model was extracted for each shopping stage, and a final model was completed based on comparisons with the participants processes. The information content of each phase was discussed. Finally, each participant was classified using their purchasing process, revealing six possible mixed usage patterns of the Internet marketing system and the traditional marketing system.

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지리정보시스템 기반 지리학습 코스웨어의 개발 (A Development of A Geography Learning Courseware Based on GIS.)

  • 신창선;정영식;주수종
    • 정보처리학회논문지A
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    • 제9A권1호
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    • pp.105-112
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    • 2002
  • 본 논문은 지리학습의 시각 및 공간의 학습효과를 향상시키기 위해 지리정보시스템 기반의 코스웨어를 개발하는데 목적을 둔다. 기존의 코스웨어는 학습자에게 단순히 텍스트나 이미지와 같은 시각적인 정보만을 제공하기 위해 학습자의 학습의욕을 제어할 수 있도록 했다. 이러한 코스웨어를 본 논문에서는 지리학습 시스템으로 정의한다. 본 지리학습시스템은 학습평가 후에 이루어지는 피드백을 통해 완전학습과 반복학습이 가능하다. 또한 학습자는 구현한 지리학습 응용모듈을 이용하여 직접적인 학습참여와 웹사이트에서의 정보검색이 가능하다.

Understanding Service Quality in Health/Fitness Clubs from A Systems Perspective

  • Kyungro Chang
    • Asia Marketing Journal
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    • 제1권3호
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    • pp.53-78
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    • 1999
  • Despite of the vibrant nature of the fitness industry, there has not been a sustained effort to understand the dynamics of the industry, particularly with reference to the quality of services offered in that industry. The purpose of this paper is to present a system based process model of quality in health/fitness services. The characteristics of the organization, the service employees and the client are the inputs into the service encounter where the service is produced (i.e., the throughput). The output is the quality of the service. The extent of quality perceived by both the service provider and the client is said to influence the satisfaction of the respective parties, and subsequent motivation to participate in the production of quality in the service. The model also suggests that physical environment as well as other customers and their behaviors influence customer perception of service quality. The quality of service is enhanced through the quality assurance practices of the organization and the feedback from client. Further, the input, throughput, and output in our model reflect (a) quality of the design of the service delivery system, (b) objective quality of the product, and (c) quality as perceived by client. The specific attributes of the design element (i.e., organization, service employee, and the client) are elaborated upon. It is suggested that the organization can assure quality by seeking feedback from clients and service employees, monitoring the service production phases, and managing inter-customer interactions.

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A Study on the Difference in Consumer Demand of Leports Wear and Its Implication for Apparel Development by the Types of Motivation to Participate in Marine Leisure Sports

  • Yu, Cheon;Cha, Su-Joung
    • 한국컴퓨터정보학회논문지
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    • 제27권12호
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    • pp.239-249
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    • 2022
  • 본 연구는 레저스포츠 참여동기를 유형화하고 그 유형에 따라 레저스포츠웨어에 대한 소비자의 요구 차이를 분석하고자 하였다. 분석결과, 선호 소재의 기능성은 움직임, 쾌적성, 체온유지 등으로 구성되었고, 구매 시 고려요인은 기본 중시, 과시성 중시, 실용성 중시 등 3개의 하위요인이 추출되었다. 개선 요구사항은 기본 기능 개선과 다양한 기능 추가 요인으로 구성되었고, 구매 만족 요인은 브랜드와 실용성, 디자인, 기능성 등 3개의 요인으로 구성되었다. 해양 레저스포츠 참여동기는 매니아, 여가, 건강 유형으로 그룹화되었다. 선호 소재의 기능성은 매니아 유형과 여가 유형이 건강 유형보다 움직임, 쾌적성, 체온유지 기능성을 선호하였다. 구매 시 고려요인은 매니아 유형과 여가 유형이 건강 유형보다 기본 중시, 과시성 중시, 실용성 중시 요인에 대한 고려가 더 높았다. 개선 요구사항에서는 기본기능 개선과 다양한 기능 추가 모두 매니아 유형이 가장 높고 건강 유형이 가장 낮았다. 구매 만족 요인에서는 실용성과 브랜드는 여가 유형이 높았고, 기능성 요인은 매니아 유형과 건강 유형이 높은 것으로 나타났다. 매니아층을 위해서는 기능성과 추가기능에 초점을 맞추고 건강 유형은 디자인이나 활용도 등을 중심으로 제품 개발이 이루어져야 할 것으로 생각된다.

전공선택동기가 진로준비행동에 미치는 영향에서 전공만족도의 매개효과 -예·체능계열을 중심으로 (The Mediation Effect of Satisfaction with Major Regarding the Effect of Major Selection Motive on Career Preparation Behaviors - Focused on Art, Music, and Physical Education Students)

  • 윤성혜;송선희
    • 한국콘텐츠학회논문지
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    • 제20권4호
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    • pp.591-600
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    • 2020
  • 학령인구의 감소와 대학평가, 교육역량강화사업의 도입으로 재학생 충원과 취업률이 중요한 지표가 되었다. 이에 대학들은 학생들의 전공만족도를 높여 대학의 경쟁력을 높이고자 많은 노력을 기울이고 있다. 본 연구는 예체능계열 학생들의 전공선택동기가 진로준비행동을 함에 있어서 전공만족도가 영향을 미치는지를 파악하고자 하는 것이다. 본 조사를 위해 경기도 소재 K대학의 예체능계열 학생들을 대상으로 설문조사를 실시하였으며 197부를 분석 자료로 활용하였다. 연구결과는 전공선택동기가 진로준비행동과 전공만족도에 유의미한 정적 영향을 주는 것으로 파악되었고, 전공선택동기가 진로준비행동에 미치는 영향에서 전공만족도가 완전매개효과를 갖는 것으로 분석되었다. 본 연구의 결과를 바탕으로 대학에서는 앞으로 학생들의 전공만족도를 높여주기 위한 효율적인 교육과정이 필요해 보인다. 그렇기 위해서는 학생들이 적극적으로 참여할 수 있도록 이론과 실습위주 교육과정을 개발하고, 비교과과목 운영, 주문식 교육 등과 같은 프로그램을 운영하여, 교육의 수준을 높여야 될 것이다. 이를 위해서는 산. 학. 연의 적극적인 관심과 지원이 요구된다.

농촌주민의 적정음주를 위한 보건교육 전략 (Health Education Strategies for Adoption of Moderate Drinking Habits among Rural Residents)

  • 김미혜;정문희
    • 보건교육건강증진학회지
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    • 제20권3호
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    • pp.171-188
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    • 2003
  • This study, based on stages of behavioral change, was aimed at suggesting strategies for the adoption of moderate drinking habits for community-based health education designed to help rural people. An interview survey was conducted during the period from March 4 to April 5, 2002 by sampling 467 rural people living in 6 villages covered by a public healthcare clinic. The results of this study can be summarized as follows; 1. The perceived non-moderate drinkers were less prepared for behavioral change. 2. The heavier drinking habits were ‘drinking alone’, ‘meals accompanied by drinking’ and ‘drinking twice or more at a time’. The agricultural off-season and the custom of brewing liquor at home were negative environmental factors for moderate drinking. 3. The predisposing factors affecting moderate drinking were recognition of health, expectation of the drinking effect, etiquette encouraging overdrinking and control of drinking. The reinforcing factors were stress from ordinary life and perception of being loved. The enabling factor was accessibility to the public healthcare clinic. 4. Rural residents are less motivated to participate in health education for moderate drinking. Based on the above findings, health education strategies for each stage can be suggested as follows: 1) Pre-contemplation stage: improvement of perception, motivation, sharing of experiences, and reawakening. 2) Contemplation/preparation stag e: measurement of value, departure from the inertia against a change, formation of a habit, and reinforcement of the behavior. 3) Action/maintenance stage: creation of a social atmosphere, encouragement of participation, change of life style, and improvement of environment.

도서 지역 주민의 암 조기검진과 영향요인 (Cancer Screening and Influencing Factors in a Island Residents)

  • 이명숙
    • 종양간호연구
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    • 제8권2호
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    • pp.138-146
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    • 2008
  • Purpose: This study was to investigate the cancer screening rates and influence factors in island residents. Methods: The participants were 1,223 Shinan gun island residents. Data were collected using structured questionnaires from June 23th to September 8th, 2007 and analyzed using the SAS win 12.0 program. Results: The cancer screening rate was 49.9%. There were significant differences for sex, age, living with family, economic level, smoking, exercise, private health insurance, familial history, health concern. The highest practice rate was of stomach cancer (55.9%), which is gastric endoscopic exam. The most common motivation of getting a screening test was the concern of health (40.8%), and many had no recommender of the screening test (30.0%). 58.4% of the subjects were satisfied with the screeing tests and the most frequent reason of the satisfaction was 'rapid result report' (33.1%). The msot common reason of unsatisfaction was 'long waiting time' (25.7%). Most participants agreed with the necessity of cancer screening (74.9%). More than half participants said they would participate in another cancer screening tests in the future (51.9%). Private health insurance, exercise, health concern and smoking showed significant predictors (20.6%) of obtaining cancer screening. Conclusion: The results suggest that health care professionals should give more attention to help the residents obtain cancer screening tests. A further study is necessary to develop any effective intervention for people who do not practice cancer screening tests.

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발목재활을 위한 가상환경 및 햅틱스 (Virtual Environments and Haptics for Ankle Rehabilitation)

  • 류제하;송현식;윤정원;최형진;차종은;임길병;나영무;이기석;김현빈
    • 제어로봇시스템학회논문지
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    • 제9권8호
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    • pp.577-584
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    • 2003
  • Traditional ankle rehabilitation procedures are tedious, repetitive, and require therapist's help. Therefore, they do not provide patients with good motivation to actively participate in the rehabilitation exercises. In addition, objective diagnosis and evaluation of the treatment progress have been difficult because records of exercise history are made by passive instruments from time to time. The virtual reality technology can make these procedures more fun so that patients can perform everyday rehabilitation exercises more actively. Moreover, haptics technology can give active resistance to the patients ankle motion to improve strength of muscles as well as can record ankle's motion and force histories for objective diagnosis and evaluation. This paper summarizes development of a virtual environment fur reforming the conventional ankle rehabilitation procedures. First of all, conventional rehabilitation procedures have been summarized. Secondly, haptic design and control, user interface design, virtual environment contents design are described. Lastly, mutual cooperation among many developers including medical doctors and therapists and future works are commented.