• Title/Summary/Keyword: Motion-based interaction

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On the Manoeuvring Motion Considering the Interaction Forces in Confined Waters

  • Lee, Chun-Ki;Kang, Il-Kwon
    • Journal of Navigation and Port Research
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    • v.27 no.6
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    • pp.639-643
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    • 2003
  • The emphasis is put on the detailed knowledge on manoeuvring characteristic for the safe navigation while avoiding terrible collision between ships and on the guideline to the design and operation of the ship-waterway system The numerical simulation of manoeuvring motion was carried out parametrically for different ship types, ship-velocity ratios, separation and stagger between ships. As for the calculation parameters, the ratios of velocity difference (hereafter, $U_2$/$U_1$ ) between two ships were considered as 0.6, 1.2, 1.5. From the inspection of this investigation, it indicates the following result. Considering the interaction force only as parameter, the lateral distance between ships is necessarily required for the ship-velocity ratio of 1.2, compared to the cases of 0.6 and 1.5 regardless of the ship types. Furthermore, regardless of the ship-velocity ratio, an overtaking and overtaken vessel can be manoeuvred safely without deviating from the original course under the following conditions: the lateral distance between two vessels is approximately kept at 0.5 times of ship-length and 5 through 10. degrees of range in maximum rudder angle. The manoeuvring characteristic based on this investigation will be very useful for keeping the safety of navigation from the practical point of ships design and traffic control in restricted waterways.

ALE based Fluid-Structure-Interaction Simulation of Solid Propellant Rocket (고체 로켓 내부 그레인 유체-구조-연소 통합 해석)

  • Han, Sang-Ho;Choi, Hee-Sung;Min, Dae-Ho;Hwang, Chan-Gyu;Kim, Chong-Am
    • Proceedings of the Korean Society of Propulsion Engineers Conference
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    • 2009.05a
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    • pp.173-176
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    • 2009
  • The Arbitrary Lagrangian-Eulerian(ALE, in short) method is the new description of continum motion, which combines the advantages of the classical kinematical descriptions, i.e. Lagrangian and Eulerian description, while minimizing their respective drawbacks. In this paper, the ALE description is adapted to simulate fluid-structure interaction problems. An automatic re-mesh algorithm and a fluid-structure coupling process are included to analyze the interaction and moving motion during the 2-D axisymmetric solid rocket interior FSI phenomena simulation.

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CFD simulation of vortex-induced vibration of free-standing hybrid riser

  • Cao, Yi;Chen, Hamn-Ching
    • Ocean Systems Engineering
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    • v.7 no.3
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    • pp.195-223
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    • 2017
  • This paper presents 3D numerical simulations of a Free Standing Hybrid Riser under Vortex Induced Vibration, with prescribed motion on the top to replace the motion of the buoyancy can. The model is calculated using a fully implicit discretization scheme. The flow field around the riser is computed by solving the Navier-Stokes equations numerically. The fluid domain is discretized using the overset grid approach. Grid points in near-wall regions of riser are of high resolution, while far field flow is in relatively coarse grid. Fluid-structure interaction is accomplished by communication between fluid solver and riser motion solver. Simulation is based on previous experimental data. Two cases are studied with different current speeds, where the motion of the buoyancy can is approximated to a 'banana' shape. A fully three-dimensional CFD approach for VIV simulation for a top side moving Riser has been presented. This paper also presents a simulation of a riser connected to a platform under harmonic regular waves.

Erection Simulation Considering Interaction between a Floating Crane and a Heavy Cargo (해상크레인과 대형 중량물의 상호 작용을 고려한 탑재 시뮬레이션)

  • Cha, Ju-Hwan;Lee, Kyu-Yeul
    • Korean Journal of Computational Design and Engineering
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    • v.15 no.1
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    • pp.70-83
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    • 2010
  • Recently, floating cranes are mainly used to erect heavy blocks or cargos for constructing ships in many shipyards. It is important to estimate the dynamic motion of the heavy cargo suspended by a floating crane and the tension of the wire ropes between the floating crane and the heavy cargo. In this paper, the coupled dynamic equations of motion are set up for considering the 6 degree-of-freedom floating crane and the 6-degrees-of-freedom heavy cargo based on multibody system dynamics. Depending on the cargo weight, the motion of the floating crane would be changed to nonlinear state. The nonlinear terms in the equation of motion are considered. In addition, the nonlinear hydrostatic force, the linear hydrodynamic force, wire rope force, mooring force and gravity force are considered as the external forces. As the result of this paper, we analyze the engineering effect for erecting the heavy cargo by using the floating crane.

Development of a Dynamic Response Analysis Method of Tension Leg Platforms in Waves (인장 계류식 해양구조물의 동적응답 해석법의 개발)

  • 구자삼;이창호;홍봉기
    • Journal of Ocean Engineering and Technology
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    • v.7 no.1
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    • pp.133-146
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    • 1993
  • A numerical procedure is described for predicting the motion and structural responses of tension leg platforms (TLPs) in waves. The developed numerical approach is based on combination of a three dimensional source distribution method and the dynamic response analysis method, in which the superstructure of TLPs is assumed flexible instead of the rigid body assumption used in usual two-step analysis method, proposed by Yoshida et. al. .The hydrodynamic interactions among TLP members, such as columms and pontoons, are included in the motion and structural analyses. Numerical results are compared with the experimental and numerical ones, which are obtained in the literature, of the motion and structural responses of a TLP in waves. The results of comparison confirmed the validity of the proposed approach.

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An Agent-based System for Character Motion Animation Control (캐릭터 동작 애니메이션 제어를 위한 에이전트 시스템)

  • Kim, Ki-Hyun;Kim, Sang-Wook
    • Journal of KIISE:Computing Practices and Letters
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    • v.7 no.5
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    • pp.467-474
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    • 2001
  • When user wants to animate more than one character, some unexpected motion animation like a collision between characters may occur. Therefore, this problem must be resolved using a proper control mechanism. Therefore, this problem must be resolved using a proper control mechanism. This paper proposes an agent-based system that controls the motion animation of the character for representing animation scenario reflecting user\`s intention. This system provides a method that coordinates a type of motion and avoids collision between characters according to the moving path of a character in three-dimensional space. Agent communicates with others for motion synchronization. Agent is extended into several intelligent agents that coordinate character\`s motion. Agent system enables not only an intended motion animation, but also the scheduling of motion to an entire character animation. It designs automata model using Petri-net analysis tool for the agent\`s interaction as a method that passes the agent\`s information and infers the current state of agents. We implement this agent system to control the motion of character using agent technology and show an example of controlling the motion of human character model to prove the possiblity of motion control.

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A Long-Range Touch Interface for Interaction with Smart TVs

  • Lee, Jaeyeon;Kim, DoHyung;Kim, Jaehong;Cho, Jae-Il;Sohn, Joochan
    • ETRI Journal
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    • v.34 no.6
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    • pp.932-941
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    • 2012
  • A powerful interaction mechanism is one of the key elements for the success of smart TVs, which demand far more complex interactions than traditional TVs. This paper proposes a novel interface based on the famous touch interaction model but utilizes long-range bare hand tracking to emulate touch actions. To satisfy the essential requirements of high accuracy and immediate response, the proposed hand tracking algorithm adopts a fast color-based tracker but with modifications to avoid the problems inherent to those algorithms. By using online modeling and motion information, the sensitivity to the environment can be greatly decreased. Furthermore, several ideas to solve the problems often encountered by users interacting with smart TVs are proposed, resulting in a very robust hand tracking algorithm that works superbly, even for users with sleeveless clothing. In addition, the proposed algorithm runs at a very high speed of 82.73 Hz. The proposed interface is confirmed to comfortably support most touch operations, such as clicks, swipes, and drags, at a distance of three meters, which makes the proposed interface a good candidate for interaction with smart TVs.

Development for Multi-modal Realistic Experience I/O Interaction System (멀티모달 실감 경험 I/O 인터랙션 시스템 개발)

  • Park, Jae-Un;Whang, Min-Cheol;Lee, Jung-Nyun;Heo, Hwan;Jeong, Yong-Mu
    • Science of Emotion and Sensibility
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    • v.14 no.4
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    • pp.627-636
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    • 2011
  • The purpose of this study is to develop the multi-modal interaction system. This system provides realistic and an immersive experience through multi-modal interaction. The system recognizes user behavior, intention, and attention, which overcomes the limitations of uni-modal interaction. The multi-modal interaction system is based upon gesture interaction methods, intuitive gesture interaction and attention evaluation technology. The gesture interaction methods were based on the sensors that were selected to analyze the accuracy of the 3-D gesture recognition technology using meta-analysis. The elements of intuitive gesture interaction were reflected through the results of experiments. The attention evaluation technology was developed by the physiological signal analysis. This system is divided into 3 modules; a motion cognitive system, an eye gaze detecting system, and a bio-reaction sensing system. The first module is the motion cognitive system which uses the accelerator sensor and flexible sensors to recognize hand and finger movements of the user. The second module is an eye gaze detecting system that detects pupil movements and reactions. The final module consists of a bio-reaction sensing system or attention evaluating system which tracks cardiovascular and skin temperature reactions. This study will be used for the development of realistic digital entertainment technology.

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A Comparative Study of Ice Scour-Seabed Interaction Models (빙쇄굴-해저지반 상호작용 모델 비교연구)

  • 최경식;이종호
    • Journal of Ocean Engineering and Technology
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    • v.16 no.1
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    • pp.27-35
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    • 2002
  • The interaction of grounded ice ridges with underlying seabed is one of the major considerations in the design of Arctic pipeline system. Previously several ice scour models were developed by researchers to describe the ice scour-seabed interaction mechanism. In view of possible improvements, a comparative study of those ice scour models is performed and their limitation in modeling is discussed. Simple laboratory tests are carried out and then the shape pattern of deposited soil around the ice model is newly defined. Unlike the rectangular idealization of an ice block, in this modified ice scour model, trapezoidal cross sections are assumed to represent the typical shape of an ice ridge based on the field observation data. With the horizontal and vertical motion of ice model, the ice scour depth and soil reacting forces on seabed are calculated with varying the keel angle of an ice ridge.

Fluid-structure interaction analysis of two-dimensional flow around a moving cylinder (유체-구조 연성 기법을 사용한 움직이는 2차원 실린더 주위의 유동 해석)

  • Lee, Hee-Bum;Rhee, Shin-Hyung
    • 한국전산유체공학회:학술대회논문집
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    • 2011.05a
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    • pp.68-74
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    • 2011
  • Recently, thanks to the advanced computational power and numerical methods, it is made possible to analyze the flow around moving bodies using computational fluid dynamics techniques. In those simulations, moving mesh techniques should be able to represent both the body motion and boundary deformation, which are frequently encountered in fluid-structure interaction and/or six degree-of-freedom problems. In the present study, the staggered loosely coupling algorithm was used for fluid-structure interaction and the Laplacian operator based technique was used for moving mesh. For the verification of the developed computational method, the flow around a two-dimensional cylinder was simulated and analyzed.

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