• Title/Summary/Keyword: Motion transform

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Design of MPEG-2 Video Decoder Compliance Test Bitstreams (MPEG-2 비디오 디코더 적합성 검사용 비트열의 제작)

  • Kim, Chul-Min;Lee, Byung-Uk;Park, Rae-Hong
    • Journal of the Korean Institute of Telematics and Electronics S
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    • v.36S no.10
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    • pp.83-93
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    • 1999
  • In MPEG-2 video standard, there are many parameters to support profiles and levels. It is necessary to verify that a decoder is compliant with the MPEG-2 standard. This paper proposes a design principle of the test bitstreams which confirms that an MPEG video decoder is correct by observing the final image of the decoder under test. The presented test bitstream is composed of two parts. The first part generates a test pattern by varying a selected test parameter. And the following predictive coded picture generates a complementary pattern to the previous image by motion compensation and DCT coefficients. Then it will result in a uniform pattern. We present several bitstreams following the proposed principle. Also we analyze and compare the characteristics of the test bitstreams presented in the MPEG conformance test and the proposed test bistreams.

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Study on Image Distortions and Bit-rate Changes Induced by Watermark based-on $4{\times}4$ DCT of H.264/AVC (H.264/AVC의 $4{\times}4$ DCT기반 워터마크에 따른 영상왜곡과 비트율 변화에 대한 연구)

  • Kim, Sung-Min;Won, Chee-Sun
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.42 no.5 s.305
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    • pp.115-122
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    • 2005
  • There are some problems in directly applying the conventional MPEG bit-stream based watermarking schemes to the bit-stream of a new compression standard, H.264/AVC. In this paper we analyze the effects of the conventional DCT-based watermarking scheme to H.264/AVC, especially in terms of image distortions and bit-rate changes. It turns out that the intra-frame prediction md CAVLC of H.264/AVC with the watermarking worsen the image distortions and bit-rate changes. The experiment results show on average 28.17dB decrease in PSNR and 56.71% increase in bit-rate over all QPs.

Gaze Detection System by IR-LED based Camera (적외선 조명 카메라를 이용한 시선 위치 추적 시스템)

  • 박강령
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.4C
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    • pp.494-504
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    • 2004
  • The researches about gaze detection have been much developed with many applications. Most previous researches only rely on image processing algorithm, so they take much processing time and have many constraints. In our work, we implement it with a computer vision system setting a IR-LED based single camera. To detect the gaze position, we locate facial features, which is effectively performed with IR-LED based camera and SVM(Support Vector Machine). When a user gazes at a position of monitor, we can compute the 3D positions of those features based on 3D rotation and translation estimation and affine transform. Finally, the gaze position by the facial movements is computed from the normal vector of the plane determined by those computed 3D positions of features. In addition, we use a trained neural network to detect the gaze position by eye's movement. As experimental results, we can obtain the facial and eye gaze position on a monitor and the gaze position accuracy between the computed positions and the real ones is about 4.2 cm of RMS error.

Implementation of Mouse Function Using Web Camera and Hand (웹 카메라와 손을 이용한 마우스 기능의 구현)

  • Kim, Seong-Hoon;Woo, Young-Woon;Lee, Kwang-Eui
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.5
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    • pp.33-38
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    • 2010
  • In this paper, we proposed an algorithm implementing mouse functions using hand motion and number of fingers which are extracted from an image sequence. The sequence is acquired through a web camera and processed with image processing algorithms. The sequence is first converted from RGB model to YCbCr model to efficiently extract skin area and the extracted area is further processed using labeling, opening, and closing operations to decide the center of a hand. Based on the center position, the number of fingers is decided, which serves as the information to decide and perform a mouse function. Experimental results show that 94.0% of pointer moves and 96.0% of finger extractions are successful, which opens the possibility of further development for a commercial product.

An Efficient Architecture of Transform & Quantization Module in MPEG-4 Video Code (MPEG-4 영상코덱에서 DCTQ module의 효율적인 구조)

  • 서기범;윤동원
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.40 no.11
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    • pp.29-36
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    • 2003
  • In this paper, an efficient VLSI architecture for DCTQ module, which consists of 2D-DCT, quantization, AC/DC prediction block, scan conversion, inverse quantization and 2D-IDCT, is presented. The architecture of the module is designed to handle a macroblock data within 1064 cycles and suitable for MPEG-4 video codec handling 30 frame CIF image for both encoder and decoder simultaneously. Only single 1-D DCT/IDCT cores are used for the design instead of 2-D DCT/IDCT, respectively. 1-bit serial distributed arithmetic architecture is adopted for 1-D DCT/IDCT to reduce the hardware area in this architecture. To reduce the power consumption of DCTQ modu1e, we propose the method not to operate the DCTQ modu1e exploiting the SAE(sum of absolute error) value from motion estimation and cbp(coded block pattern). To reduce the AC/DC prediction memory size, the memory architecture and memory access method for AC/DC prediction block is proposed. As the result, the maximum utilization of hardware can be achieved, and power consumption can be minimized. The proposed design is operated on 27MHz clock. The experimental results show that the accuracy of DCT and IDCT meet the IEEE specification.

A Study on the Transition of the Grotesque Expression Method in Animation (애니메이션에 나타난 그로테스크 표현방법 추이 연구)

  • 이종한
    • Archives of design research
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    • v.17 no.3
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    • pp.51-60
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    • 2004
  • The esthetics of 'grotesque' and its entertaining values have many things in common with the characteristics and properties of animation as a medium of expression. The ways to express grotesque images in animation have expanded its realm of expression with the development of modern image digitalization technologies. The grotesque images that were expressed by the combination of photographs and animations and objet animations have been developing its disharmony in a more realistic manner with full 3D animation technology and realistic motions of virtual characters with motion capture. The subject matter also has become more diverse with the advance of modern scientific civilization. An example is the appearance of Cyborg(cybernetic+organism) characters and the grotesque images in the modern times mainly start to appear in animations dealing with the isolation of human beings among its characteristics. Also, the changes of the expression methods of grotesque images along with the development of visual technology development in the future will transform its methodological forms by changing its expression methods to VR forms and interactive visuals. Thus it is expected that the grotesque images and characteristics will change into a visual genre which emphasizes dehumanization.

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Handling Streaming Data by Using Open Source Framework Storm in IoT Environment (오픈소스 프레임워크 Storm을 활용한 IoT 환경 스트리밍 데이터 처리)

  • Kang, Yunhee
    • KIPS Transactions on Software and Data Engineering
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    • v.5 no.7
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    • pp.313-318
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    • 2016
  • To utilize sensory data, it is necessary to design architecture for processing and handling data generated from sensors in an IoT environment. Especially in the IoT environment, a thing connects to the Internet and efficiently enables to communicate a device with diverse sensors. But Hadoop and Twister based on MapReduce are good at handling data in a batch processing. It has a limitation for processing stream data from a sensor in a motion. Traditional streaming data processing has been mainly applied a MoM based message queuing system. It has maintainability and scalability problems because a programmer should consider details related with complex messaging flow. In this paper architecture is designed to handle sensory data aggregated The designed software architecture is used to operate an application on the open source framework Storm. The application is conceptually used to transform streaming data which aggregated via sensor gateway by pipe-filter style.

Investigation of Sensor Models for Precise Geolocation of GOES-9 Images (GOES-9 영상의 정밀기하보정을 위한 여러 센서모델 분석)

  • Hur, Dong-Seok;Kim, Tae-Jung
    • Korean Journal of Remote Sensing
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    • v.22 no.4
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    • pp.285-294
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    • 2006
  • A numerical formula that presents relationship between a point of a satellite image and its ground position is called a sensor model. For precise geolocation of satellite images, we need an error-free sensor model. However, the sensor model based on GOES ephemeris data has some error, in particular after Image Motion Compensation (IMC) mechanism has been turned off. To solve this problem, we investigated three sensor models: collinearity model, direct linear transform (DLT) model and orbit-based model. We applied matching between GOES images and global coastline database and used successful results as control points. With control points we improved the initial image geolocation accuracy using the three models. We compared results from three sensor models. As a result, we showed that the orbit-based model is a suitable sensor model for precise geolocation of GOES-9 Images.

A frequency tracking semi-active algorithm for control of edgewise vibrations in wind turbine blades

  • Arrigan, John;Huang, Chaojun;Staino, Andrea;Basu, Biswajit;Nagarajaiah, Satish
    • Smart Structures and Systems
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    • v.13 no.2
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    • pp.177-201
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    • 2014
  • With the increased size and flexibility of the tower and blades, structural vibrations are becoming a limiting factor towards the design of even larger and more powerful wind turbines. Research into the use of vibration mitigation devices in the turbine tower has been carried out but the use of dampers in the blades has yet to be investigated in detail. Mitigating vibrations will increase the design life and hence economic viability of the turbine blades and allow for continual operation with decreased downtime. The aim of this paper is to investigate the effectiveness of Semi-Active Tuned Mass Dampers (STMDs) in reducing the edgewise vibrations in the turbine blades. A frequency tracking algorithm based on the Short Time Fourier Transform (STFT) technique is used to tune the damper. A theoretical model has been developed to capture the dynamic behaviour of the blades including the coupling with the tower to accurately model the dynamics of the entire turbine structure. The resulting model consists of time dependent equations of motion and negative damping terms due to the coupling present in the system. The performances of the STMDs based vibration controller have been tested under different loading and operating conditions. Numerical analysis has shown that variation in certain parameters of the system, along with the time varying nature of the system matrices has led to the need for STMDs to allow for real-time tuning to the resonant frequencies of the system.

A Study on the Precise Lineament Recovery of Alluvial Deposits Using Satellite Imagery and GIS (충적층의 정밀 선구조 추출을 위한 위성영상과 GIS 기법의 활용에 관한 연구)

  • 이수진;석동우;황종선;이동천;김정우
    • Proceedings of the Korean Association of Geographic Inforamtion Studies Conference
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    • 2003.04a
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    • pp.363-368
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    • 2003
  • We have successfully developed a more effective algorithm to extract the lineament in the area covered by wide alluvial deposits characterized by a relatively narrow range of brightness in the Landsat TM image, while the currently used algorithm is limited to the mountainous areas. In the new algorithm, flat areas mainly consisting of alluvial deposits were selected using the Local Enhancement from the Digital Elevation Model (DEM). The aspect values were obtained by 3${\times}$3 moving windowing of Zevenbergen & Thorno's Method, and then the slopes of the study area were determined using the aspect values. After the lineament factors in the alluvial deposits were revealed by comparing the threshold values, the first rank lineament under the alluvial deposits were extracted using the Hough transform In order to extract the final lineament, the lowest points under the alluvial deposits in a given topographic section perpendicular to the first rank lineament were determined through the spline interpolation, and then the final lineament were chosen through Hough transform using the lowest points. The algorithm developed in this study enables us to observe a clearer lineament in the areas covered by much larger alluvial deposits compared with the results extracted using the conventional existing algorithm. There exists, however, some differences between the first rank lineament, obtained using the aspect and the slope, and the final lineament. This study shows that the new algorithm more effectively extracts the lineament in the area covered with wide alluvlal deposits than in the areas of converging slope, areas with narrow alluvial deposits or valleys.

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