• Title/Summary/Keyword: Motion representation

Search Result 194, Processing Time 0.022 seconds

Functional neuroanatomy of the vestibular cortex and vestibular stimulation methods for neuroimaging studies

  • Seung-Keun Lee;Eek-Sung Lee
    • Annals of Clinical Neurophysiology
    • /
    • v.26 no.1
    • /
    • pp.1-7
    • /
    • 2024
  • The vestibular cortex is a distributed network of multisensory areas that plays a crucial role in balance, posture, and spatial orientation. The core region of the vestibular cortex is the parietoinsular vestibular cortex (PIVC), which is located at the junction between the posterior insula, parietal operculum, and retroinsular region. The PIVC is connected to other vestibular areas, the primary and secondary somatosensory cortices, and the premotor and posterior parietal cortices. It also sends projections to the vestibular nuclei in the brainstem. The PIVC is a multisensory region that integrates vestibular, visual, and somatosensory information to create a representation of head-in-space motion, which is used to control eye movements, posture, and balance. Other regions of the vestibular cortex include the primary somatosensory, posterior parietal, and frontal cortices. The primary somatosensory cortex is involved in processing information about touch and body position. The posterior parietal cortex is involved in integrating vestibular, visual, and somatosensory information to create a representation of spatial orientation. The frontal cortex is involved in controlling posture, and eye movements. The various methods used to stimulate the vestibular receptors in neuroimaging studies include caloric vestibular stimulation (CVS), galvanic vestibular stimulation (GVS), and auditory vestibular stimulation (AVS). CVS uses warm or cold water or air to stimulate the semicircular canals, GVS uses a weak electrical current to stimulate the vestibular nerve, and AVS uses high-intensity clicks or short tone bursts to stimulate the otolithic receptors.

A Study for Improved Human Action Recognition using Multi-classifiers (비디오 행동 인식을 위하여 다중 판별 결과 융합을 통한 성능 개선에 관한 연구)

  • Kim, Semin;Ro, Yong Man
    • Journal of Broadcast Engineering
    • /
    • v.19 no.2
    • /
    • pp.166-173
    • /
    • 2014
  • Recently, human action recognition have been developed for various broadcasting and video process. Since a video can consist of various scenes, keypoint approaches have been more attracted than template based methods for real application. Keypoint approahces tried to find regions having motion in video, and made 3-dimensional patches. Then, descriptors using histograms were computed from the patches, and a classifier based on machine learning method was applied to detect actions in video. However, a single classifier was difficult to handle various human actions. In order to improve this problem, approaches using multi classifiers were used to detect and to recognize objects. Thus, we propose a new human action recognition using decision-level fusion with support vector machine and sparse representation. The proposed method extracted descriptors based on keypoint approach from a video, and acquired results from each classifier for human action recognition. Then, we applied weights which were acquired by training stage to fuse each results from two classifiers. The experiment results in this paper show better result than a previous fusion method.

Displacement Mapping for the Precise Representation of Protrusion (정확한 돌출 형상의 표현을 위한 변위매핑)

  • Yoo, Byoung-Hyun;Han, Soon-Hung
    • Journal of KIISE:Computer Systems and Theory
    • /
    • v.33 no.10
    • /
    • pp.777-788
    • /
    • 2006
  • This paper describes a displacement mapping technique which represents protruded shapes on the surface of an object. Previous approaches for image-based displacement mapping can represent only shapes depressed from the polygon surface. The proposed technique can represent shapes protruded from the underlying surface in real-time. Two auxiliary surfaces which are perpendicular to the underlying surface are added along the boundary of the polygon surface, in order to represent the pixels which overflow over the boundary of the polygon surface. The proposed approach can represent accurate silhouette of protruded shape. It can represent not only smooth displacement of protruded shape, but also abrupt displacement such as perpendicular protrusion by means of adding the supplementary texture information to the steep surface of protruded shape. By per-pixel instructions on the programmable GPU this approach can be executed in real-time. It provides an effective solution for the representation of protruded shape such as high-rise buildings on the ground.

A Case Study on the Development of Science Teachers PCK through development of Content Representation (CoRe) -Focusing on "Molecular Motion" for 7th grade class- (CoRe 개발 과정을 통한 과학교사의 PCK 변화에 관한 사례 연구 -중학교 1학년 "분자의 운동"을 중심으로-)

  • Jang, Hyo-Soon;Choi, Byung-Soon
    • Journal of The Korean Association For Science Education
    • /
    • v.30 no.6
    • /
    • pp.870-885
    • /
    • 2010
  • The purposes of this study are to examine what the participants experienced when developing Content Representation (CoRe) of "molecular motion" for the 7th grade in collaboration with experienced chemistry-trained teacher and non-chemistry-trained teacher and to investigate how the participants' PCK changed in their classes after developing CoRe. The participants were one experienced chemistry-trained teacher, two physics-trained teachers, and one researcher. The participants were selected by purposeful sampling. For this study, the discussions on developing CoRe was recorded and two physics-trained participants' classes were video-taped, and constructed/semiconstructed interviews were conducted. All data were transcribed for analysis. The participants experienced reflective thinking of their knowledge and previous classes, corrected their own misconception and clarified those conception, recognized the contents and the goals of "molecular motion" class, enhanced understanding of students' preconception during the development of CoRe. Especially, the two physics-trained teacher-participants confessed that they recognized clearly the contents and the goals of "molecular motion" class and identified their deficiency in 'particle viewpoint' in their previous classes. Their recognition was realized in the course of interaction with experienced chemistry-trained teacher. Among the components of PCK, knowledge of science curriculum was most influent on two physics-trained teacher-participants' classes, and they emphasized 'particle viewpoint' and 'molecular motion' in their classes. In addition, they introduced new teaching strategies that were discussed in the course of developing CoRe. The influence on the participants' PCK was different according to their reflective thinking on their own knowledge and previous classes and their affective characteristic. The implication of this study is that, the course of developing CoRe can promote reflective thinking that is essential for increasing teachers' professionalism and significantly influence on PCK. Especially, developing CoRe in collaboration with experienced chemistry-trained teacher and non-chemistry-trained teacher can identify deficiency in their classes and thereby, improve their classes. And, it takes time and effort to internalize the participant's recognition in their teaching practice.

Efficient Motion Information Representation in Splitting Region of HEVC (HEVC의 분할 영역에서 효율적인 움직임 정보 표현)

  • Lee, Dong-Shik;Kim, Young-Mo
    • Journal of Korea Multimedia Society
    • /
    • v.15 no.4
    • /
    • pp.485-491
    • /
    • 2012
  • This paper proposes 'Coding Unit Tree' based on quadtree efficiently with motion vector to represent splitting information of a Coding Unit (CU) in HEVC. The new international video coding, High Efficiency Video Coding (HEVC), adopts various techniques and new unit concept: CU, Prediction Unit (PU), and Transform Unit (TU). The basic coding unit, CU is larger than macroblock of H.264/AVC and it splits to process image-based quadtree with a hierarchical structure. However, in case that there are complex motions in CU, the more signaling bits with motion information need to be transmitted. This structure provides a flexibility and a base for a optimization, but there are overhead about splitting information. This paper analyzes those signals and proposes a new algorithm which removes those redundancy. The proposed algorithm utilizes a type code, a dominant value, and residue values at a node in quadtree to remove the addition bits. Type code represents a structure of an image tree and the two values represent a node value. The results show that the proposed algorithm gains 13.6% bit-rate reduction over the HM-1.0.

Efficient Representation and Matching of Object Movement using Shape Sequence Descriptor (모양 시퀀스 기술자를 이용한 효과적인 동작 표현 및 검색 방법)

  • Choi, Min-Seok
    • The KIPS Transactions:PartB
    • /
    • v.15B no.5
    • /
    • pp.391-396
    • /
    • 2008
  • Motion of object in a video clip often plays an important role in characterizing the content of the clip. A number of methods have been developed to analyze and retrieve video contents using motion information. However, most of these methods focused more on the analysis of direction or trajectory of motion but less on the analysis of the movement of an object itself. In this paper, we propose the shape sequence descriptor to describe and compare the movement based on the shape deformation caused by object motion along the time. A movement information is first represented a sequence of 2D shape of object extracted from input image sequence, and then 2D shape information is converted 1D shape feature using the shape descriptor. The shape sequence descriptor is obtained from the shape descriptor sequence by frequency transform along the time. Our experiment results show that the proposed method can be very simple and effective to describe the object movement and can be applicable to semantic applications such as content-based video retrieval and human movement recognition.

Definition and Application of a Layered Avatar Behavior Script Language for Reusability and Simplicity (재사용성 및 용이성을 위한 계층적 아바타 행위 스크립트 언어의 정의)

  • Kim Jae-Kyung;Choi Seung-Hyuk;Sohn Won-Sung;Lim Soon-Bum;Choy Yoon-Chul
    • Journal of KIISE:Computer Systems and Theory
    • /
    • v.33 no.8
    • /
    • pp.455-476
    • /
    • 2006
  • An avatar script language consists of commands set which is used to control avatar behaviors in cyberspace. The script language should be abstract from complex low-level concepts, so that a user can write down a scenario script easily without concerning about physical motion parameters. Also, the script should be defined in a standard format and structure to allow reusing in various implementation tools. In this paper, a layered script language is proposed for avatar behavior representation and control, which consists of task-level behavior, high-level motion and primitive motion script language. The script language of each layer represents behavior elements for a scenario scripting interface, an avatar motion sequence, and geometric information of implementation environment, respectively. Therefore, a user can create a scenario script by abstract behavior interface and a script can be applied to various implementations by the proposed translating process. A presentation domain is chosen for applying the proposed script language and the implementation result shows that the script is flexibly applied in several applications.

Development of an Unstructured 2-D Chimera Technique for Overlapped Bodies in Relative Motion (2차원 비정렬 중첩격자계를 이용한 서로 겹쳐진 물체간의 상대운동 해석기법 개발)

  • An, Sang-Jun;Gwon, O-Jun;Jeong, Mun-Seung
    • Journal of the Korean Society for Aeronautical & Space Sciences
    • /
    • v.34 no.2
    • /
    • pp.17-25
    • /
    • 2006
  • In the present study, a 2-D chimera technique for overlapped bodies in relative motion is developed using unstructured triangular meshes. The solid boundary nodes located next to the intersecting point between bodies are merged to the intersecting point to assure accurate representation of the intersecting region. In order to assign proper value of flow variables at the nodes located out of the computational field, interpolation is conducted for non-active nodes. For validation, the motions of a NACA64A006 airfoil and a NACA0012 airfoil with a plane flap are computed and the results are compared with other simulations. The motion of a launching missile ejected from a NACA0012 airfoil is also simulated.

A Study on Science Teaching Orientation and PCK Components as They Appeared in Science Lessons by an Experienced Elementary Teacher: Focusing on 'Motion of Objects' and 'Light and Lens' (한 초등 경력교사의 과학수업에서 나타나는 과학 교수지향과 PCK 요소들 사이의 관련성 탐색 -물체의 운동과 빛과 렌즈 단원을 중심으로-)

  • Shin, Chaeyeon;Song, Jinwoong
    • Journal of The Korean Association For Science Education
    • /
    • v.41 no.2
    • /
    • pp.155-169
    • /
    • 2021
  • This study aims at exploring the features of science teaching orientation (STO) and its relationships with other PCK (pedagogical content knowledge) components. To do this, based on the definition of STO by Friedrichsen, Driel, & Abell(2011) and PCK model by Magnusson, Krajcik, & Borko(1999), we observed one experienced elementary teacher's science lessons for 21 lesson hours (10 hours of 'Motion of Objects' and 11 hours of 'Light and Lens') and carried out qualitative analyses of the data obtained from lessons observation, teacher interviews, and CoRe (content representation) responses. We analyzed the teacher's three aspects of STO (i.e. beliefs about the goals and purpose of science teaching, beliefs about the nature of science, and beliefs about science teaching and learning) which can converge into an overall STO of 'inquiry'. And these aspects of STO appear to interact differently with four PCK components (i.e. curriculum knowledge, learner knowledge, instructional knowledge, and assessment knowledge) depending on the topic of the lesson. It is hoped that this in-depth understanding of the features of STO and its relationship with other PCK components would provide useful information on how to monitor and improve STO and PCK of elementary teachers.

Distributed Video Compressive Sensing Reconstruction by Adaptive PCA Sparse Basis and Nonlocal Similarity

  • Wu, Minghu;Zhu, Xiuchang
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.8 no.8
    • /
    • pp.2851-2865
    • /
    • 2014
  • To improve the rate-distortion performance of distributed video compressive sensing (DVCS), the adaptive sparse basis and nonlocal similarity of video are proposed to jointly reconstruct the video signal in this paper. Due to the lack of motion information between frames and the appearance of some noises in the reference frames, the sparse dictionary, which is constructed using the examples directly extracted from the reference frames, has already not better obtained the sparse representation of the interpolated block. This paper proposes a method to construct the sparse dictionary. Firstly, the example-based data matrix is constructed by using the motion information between frames, and then the principle components analysis (PCA) is used to compute some significant principle components of data matrix. Finally, the sparse dictionary is constructed by these significant principle components. The merit of the proposed sparse dictionary is that it can not only adaptively change in terms of the spatial-temporal characteristics, but also has ability to suppress noises. Besides, considering that the sparse priors cannot preserve the edges and textures of video frames well, the nonlocal similarity regularization term has also been introduced into reconstruction model. Experimental results show that the proposed algorithm can improve the objective and subjective quality of video frame, and achieve the better rate-distortion performance of DVCS system at the cost of a certain computational complexity.