• Title/Summary/Keyword: Motion distance

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Fast Block-Matching Motion Estimation Using Constrained Diamond Search Algorithm (구속조건을 적용한 다이아몬드 탐색 알고리즘에 의한 고속블록정합움직임추정)

  • 홍성용
    • Journal of the Korea Society of Computer and Information
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    • v.8 no.4
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    • pp.13-20
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    • 2003
  • Based on the studies on the motion vector distributions estimated on the image sequences, we proposed constrained diamond search (DS) algorithm for fast block-matching motion estimation. By considering the fact that motion vectors are searched within the 2 pixels distance in vertically and horizontally on average, we confirmed that DS algorithm achieves close performance on error ratio and requires less computation compared with new three-step search (NTSS) algorithm. Also, by applying displaced frame difference (DFD) to DS algorithm, we reduced the computational loads needed to estimate the motion vectors within the stable block that do not have motions. And we reduced the possibilities falling into the local minima in the course of estimation of motion vectors by applying DFD to DS algorithm. So, we knew that proposed constrained DS algorithm achieved enhanced results as aspects of error ratio and the number of search points to be necessary compared with conventional DS algorithm, four step search (FSS) algorithm, and block-based gradient-descent search algorithm

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Proper motion of Galactic globular cluster NGC 104

  • Kim, Eun-Hyeuk;Kim, Min-Sun
    • The Bulletin of The Korean Astronomical Society
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    • v.35 no.2
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    • pp.84.1-84.1
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    • 2010
  • Globular clusters (GCs) are known to be one of the oldest objects in the Milky Way. Therefore the dynamical informations of GCs are very important to understand the formation and evolution of our Galaxy. Motion of GCs in the halo of Galaxy can be traced by radial velocities of individual stars and proper motions of GCs. Measuring the radial velocities of stars in GCs has been challenging for decades because the brightness of stars (even for the brightest stars) in GCs are too faint (V>14) to measure the radial velocities. The available large telescopes (D>4m) enable us to observe the spectra of stars in the red giant branch of GCs, and it is now more plausible to measure the radial velocities of stars in GCs. On the contrary it is still very difficult to measure the sky-projected two-dimensional motion of GCs in Galaxy even with the large telescopes because the distance to GCs is quite large (~10kpc) compared to the spatial resolution of present-day large ground-based telescopes. Instruments on-board Hubble Space Telescope are ideal to study the proper motion of GCs thanks to their extremely high spatial resolution (~0.05arcsec). We report a study of proper motion of NGC 104, one of the most metal-rich Milky Way GCs, based-on archival images of NGC 104 observed using HST/ACS. Using the stars in Small Magellanic Cloud as reference coordinate, we are able to measure the proper motions of individual stars in NGC 104 with a high precision. We discuss the internal dynamics of stars in NGC 104 by comparing proper motion results based-on shorter (<1yr) and longer (~7yrs) time durations.

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A novel method for natural motion mapping as a strategy of game immediacy

  • Lee, Ji Young;Woo, Tack
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.5
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    • pp.2313-2326
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    • 2018
  • The method of operating a game could determine the psychological distance between the player and the game character, and thus, in the Virtual Reality, players' control methodologies are important to enhance their immersion. This study has the objective of examining the difference in games according to the method of operation based on the player's movements. This study researched the effect of the method of operating movement conforming to the movement of the character and the physical operation of the body on forming game experiences for the player. The result of performing an experiment increased reality for the game player through a controller in the shape of the actual control, to increase focus in the game. As so, game play through movements, including actual movements by the player displayed to enhance game satisfaction. In the part of media remediation field, Game can be defined as media which has their own unique hypermediacy. Especially, in the motion based game, players' movement mediates players and the game, therefore, players' movement could make players' experience augmented or immediate in accordance with the characteristics of movements. Even though sports and dances genres of motion-based games are common, RPG or adventure genres are rare. It can be explained that the characteristics of the action have been explained in the immediacy. In a game of fantasy, which is difficult to experience in real-life situations, the nature of the player's motion can increase the immersion of the game, which can contribute to utilization of players' motion and experience design in the various genres and suggestion of grounds theory. In addition, through this study, it is able to design motion-based games of various genres.

Development of Stretchable Joint Motion Sensor for Rehabilitation based on Silver Nanoparticle Direct Printing (은 나노입자 프린팅 기반의 재활치료용 신축성 관절센서 개발)

  • Chae, Woen-Sik;Jung, Jae-Hu
    • Korean Journal of Applied Biomechanics
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    • v.31 no.3
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    • pp.183-188
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    • 2021
  • Objective: The purpose of this study was to develop a stretchable joint motion sensor that is based on silver nano-particle. Through this sensor, it can be utilized as an equipment for rehabilitation and analyze joint movement. Method: In this study, precursor solution was created, after that, nozel printer (Musashi, Image master 350PC) was used to print on a circuit board. Sourcemeter (Keithley, Keithley-2450) was used in order to evaluate changes of electric resistance as the sensor stretches. In addition, the sensor was attached on center of a knee joint to 2 male adults, and performed knee flexion-extension in order to evaluate accurate analysis; 3 infrared cameras (100 Hz, Motion Master 100, Visol Inc., Korea) were also used to analyze three dimensional movement. Descriptive statistics were suggested for comparing each accuracy of measurement variables of joint motions with the sensor and 3D motions. Results: The change of electric resistance of the sensor indicated multiple of 30 times from initial value in 50% of elongation and the value of electric resistance were distinctively classified by following 10%, 20%, 30%, 40% of elongation respectively. Through using the sensor and 3D camera to analyze movement variable, it showed a resistance of 99% in a knee joint extension, whereas, it indicated about 80% in flexion phase. Conclusion: In this research, the stretchable joint motion sensor was created based on silver nanoparticle that has high conductivity. If the sensor stretches, the distance between nanoparticles recede which lead gradual disconnection of an electric circuit and to have increment of electric resistance. Through evaluating angle of knee joints with observation of sensor's electric resistance, it showed similar a result and propensity from 3D motion analysis. However, unstable electric resistance of the stretchable sensor was observed when it stretches to maximum length, or went through numerous joint movements. Therefore, the sensor need complement that requires stability when it comes to measuring motions in any condition.

Numerical and experimental investigation on the global performance of a novel design of a Low Motion FPSO

  • Peng, Cheng;Mansour, Alaa M.;Wu, Chunfa;Zuccolo, Ricardo;Ji, Chunqun;Greiner, Bill;Sung, Hong Gun
    • Ocean Systems Engineering
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    • v.8 no.4
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    • pp.427-439
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    • 2018
  • Floating Production Storage and Offloading (FPSO) units have the advantages of their ability to provide storage and offloading capabilities which are not available in other types of floating production systems. In addition, FPSOs also provide a large deck area and substantial topsides payload capacity. They are in use in a variety of water depths and environments around the world. It is a good solution for offshore oil and gas development in fields where there is lack of an export pipeline system to shore. However due to their inherently high motions in waves, they are limited in the types of risers they can host. The Low Motion FPSO (LM-FPSO) is a novel design that is developed to maintain the advantages of the conventional FPSOs while offering significantly lower motion responses. The LM-FPSO design generally consists of a box-shape hull with large storage capacity, a free-hanging solid ballast tank (SBT) located certain distance below the hull keel, a few groups of tendons arranged to connect the SBT to the hull, a mooring system for station keeping, and a riser system. The addition of SBT to the floater results in a significant increase in heave, roll and pitch natural periods, mainly through the mass and added mass of the SBT, which significantly reduces motions in the wave frequency range. Model tests were performed at the Korea Research Institute of Ships & Ocean Engineering (KRISO) in the fall of 2016. An analytical model of the basin model (MOM) was created in Orcaflex and calibrated against the basin-model. Good agreement is achieved between global performance results from MOM's predictions and basin model measurements. The model test measurements have further verified the superior motion response of LM-FPSO. In this paper, numerical results are presented to demonstrate the comparison and correlation of the MOM results with model test measurements. The verification of the superior motion response through model test measurements is also presented in this paper.

Comparison of Physical Characteristics and Lower Extremity Biomechanics of Elderly and Young Adult Runners (노인 러너의 신체특성과 하지관절의 생체역학적 비교)

  • Kim, Jong-Bin;Ha, Sunghe;Park, Sangheon;Yoon, Sukhoon;Ryu, Ji-seon;Park, Sang-Kyoon
    • Korean Journal of Applied Biomechanics
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    • v.29 no.3
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    • pp.145-155
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    • 2019
  • Objective: The purpose of this study was to compare the physical characteristics (bone mineral density, joint muscle strength) and running biomechanics between older adults and young adult runners to understand the changes of running strategy by aging. Method: Bone mineral density (Dual Energy X-ray Absorptiometry, USA) of lower lower extremity and muscle strength (Cybex Humac Norm [DEXA], CSMI, USA) were measured to identify the physical characteristics of 10 elderly (age: $67.70{\pm}3.30yrs$, height: $1.68{\pm}0.04m$, mass: $67.70{\pm}3.80kg$) and 10 young adults (age: $21.20{\pm}0.42yrs$, height: $1.73{\pm}0.06m$, mass: $72.11{\pm}4.15kg$). Running data was collected by using an instrumented treadmill (Bertec, USA) and 7 infrared cameras (Oqus 300, Qualisys, Sweden). Two-way repeated ANOVA analysis was used to analyze results at a significant level of .05 with Bonferroni post hoc analysis. Results: Compared to the young adult group, the elderly group showed statistically significant difference in physical characteristics and in running characteristics. Elderly runners showed lower BMD and muscle strength compared with young runners (p<.05). In the running parameters, elderly runners tend to show shorter contact time and stride length compared with young runners (p<.05). In the joint angles, elderly runners showed smaller range of ankle motion compared with young runners (p<.05). Finally, elderly runners showed lower level of joint moment, joint power, and GRF compared with young runners in each running speed (p<.05). Conclusion: The running behavior of the elderly performed periodic running was similar to many variables of young adults. However, there were noticeable differences found in the ankle joints and most kinetic variables compared with young adult runners. This discrepancy may propose that elderly runners should consider appropriate running distance and intensity in the program.

The Effects of Trunk Movement and Ground Reaction Force during Sit to Stand Using Visual Feedback (시각 되먹임을 이용한 앉은 자세에서 일어서기 시 몸통의 동작과 지면 반발력에 미치는 영향)

  • Yeong-Geon Koh;Tae-Young Oh;Jae-Ho Lee
    • Journal of The Korean Society of Integrative Medicine
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    • v.11 no.2
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    • pp.207-219
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    • 2023
  • Purpose : This study was conducted to investigate the changes in trunk movement and ground reaction during sit to stand motion using visual feedback. Methods : Fifteen adults (average age: 23.53±1.77 years) participated in this study. An infrared reflective marker was attached to the body each participant for motion analysis, and the participants performed sit to stand motion while wearing a hat attached with a laser pointer, which provided visual feedback. First, the sit to stand action was repeated thrice without obtaining any visual feedback, followed by a three minute break. Next, the laser pointers attached to hats were irradiated on a whiteboard, located at a distance of 5 m in front of the chairs, on which the participants sat; a baseline was set, and the participants performed stand up movements three times under this condition. A visual feedback was provided to the participants to prevent the laser pointers from crossing the set baseline. During each stand-up movement, the position of the reflective marker attached to the subject's body was recorded in real time using an infrared camera for motion analysis. The trunk movement and ground reaction force were extracted through recorded data and analyzed according to the presence or absence of visual feedback. Results : The results indicated that in the presence of a visual feedback during the sit-to-stand movements, the range of motion of the trunk and hip joints decreased, whereas that of the knee and ankle joints increased in the sagittal plane. The rotation angle of the trunk in the horizontal plane decreased. The left and right movement speed of the center of pressure increased, the pressing force decreased, and the forward and backward movement speed of the trunk decreased. Conclusion : The results suggest that the efficiency and stability of the stand up movement of a body increase when a visual feedback is provided.

A New Experimental Error Reduction Method for Three-Dimensional Human Motion Analysis

  • Mun, Joung-Hwan
    • Journal of Biomedical Engineering Research
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    • v.22 no.5
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    • pp.459-468
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    • 2001
  • The Average Coordinate Referenee System (ACRS) method is developed to reduce experimental errors in human locomotion analysis. Experimentally measured kinematic data is used to conduct analysis in human modeling, and the model accuracy is directly related to the accuracy of the data. However. the accuracy is questionable due to skin movement. deformation of skeletal structure while in motion and limitations of commercial motion analysis system . In this study. the ACRS method is applied to an optically-tracked segment marker system. although it can be applied to many of the others as well. In the ACRS method, each marker can be treated independently. as the origin of a local coordinate system for its body segment. Errors, inherent in the experimental process. result in different values for the recovered Euler angles at each origin. By employing knowledge of an initial, calibrated segment reference frame, the Euler angles at each marker location can be averaged. minimizing the effect of the skin extension and rotation. Using the developed ACRS methodology the error is reduced when compared to the general Euler angle method commonly applied in motion analysis. If there is no error exist in the experimental gait data. the separation and Penetration distance of the femoraltibial joint using absolute coordinate system is supposed to be zero during one gait cycle. The separation and Penetration distance was ranged up to 18 mm using general Euler angle method and 12 mm using the developed ACRS.

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Analysis of causal factors and physical reactions according to visually induced motion sickness (시각적으로 유발되는 어지럼증(VIMS)에 따른 신체적 반응 및 유발 요인 분석)

  • Lee, Chae-Won;Choi, Min-Kook;Kim, Kyu-Sung;Lee, Sang-Chul
    • Journal of the HCI Society of Korea
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    • v.9 no.1
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    • pp.11-21
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    • 2014
  • We present an experimental framework to analyze the physical reactions and causal factors of Visually Induced Motion Sickness (VIMS) using electroencephalography (EEG) signals and vital signs. We studied eleven subjects who are voluntarily participated in the experiments and conducted online and offline surveys. In order to simulate videos including global motions that could cause the motion sickness, we extracted global motions by optical flow estimation method from hand-held captured video recordings containing intense motions. Then, we applied the extracted global motions to our test videos with action movies and texts. Each genre of video includes three levels of different motions depending on its intensity. EEG signal and vital sign that were measured by a portable electrocorticography device and an electronic monometer in real time while the subjects watch the videos including ones with the extracted motions. We perform an analysis of the EEG signals using Distance Map(DM) calculated by correlation among each channel of brain signal. Analysis using the vital signs and the survey results is also performed to obtain relationship between the VIMS and causal factors. As a result, we clustered subjects into three groups based on the analysis of the physical reaction using the DM and the correlation between vital sign and survey results, which shows high relationships between the VIMS and the intensity of motions.

A Study on Analysis of Breast Shapes by Replica Experiments (Replica법을 이용한 성인 여성 유방 형태 분석에 관한 연구)

  • 이경화
    • Journal of the Korean Society of Clothing and Textiles
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    • v.21 no.4
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    • pp.689-698
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    • 1997
  • The purpose of this study is to develop the well-fitted brassieres by observing the changes in the breast sizes and shapes, the surface area and the volume of the breast through the arm movements of 3 types (0$^{\circ}$, 90$^{\circ}$ and 180$^{\circ}$) in vertical motion. The subjects are females, who are aged twenties and wearing a brassiere size 70B, In particular, to obtain the measures regarding the surface area and the volume of the breast, replicas are made at each motion. The results of this study are as follows: 1. The changes in the breast sizes and shapes at each motion By increasing the motions of the arm movement, the following measure items are inclined to decrease: Shoulder length, Side neck point~B.P., Front neck point~B.P., Horizontal length of the cup, Upper bust circumference, Bust circumference, Upper bust depth, Bust depth, Under bust depth, Nipple to tipple breadth, Horizontal distance of bust, Bust height, Cup size. By increasing the motions of the arm movement, the following measure items are inclined to increase: Center point of shoulder~B.P., Shoulder point~B.P., Armpit~ lowest point of breast drooping, Upper bust point~B.P., B.P~Under bust point, Under bust line, Width of gap between breast, Vertical distance of Bust. 2. The changes in the surface area and volume of breast at each motion By making the replica to observe changes in the surface area, which are sectioned to 4 parts(area 1 to area 4) , and volume of breast at each motion, the results are as follows: At 0$^{\circ}$ and 90$^{\circ}$, the sizes of each part are ordered as the following: area2> areal> area4> area3. At 180$^{\circ}$, the sizes of each part are ordered as the following: areal> area2> area4> area3. Through these orders, it is found that the upper and inside part of the breast has the inclination to increase so long as the motions of the arm movement increase. Also, the total surface area increases so long as the motions of the arm movement increase. The volume of the breast increase when the surface area of the breast increases. As a result of the F-test on the changes in the each surface areas, the surface area and volume by arm movements, the significant differences among the each surface areas and the surface area are not found.

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