• Title/Summary/Keyword: Motion capture analysis

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스테레오 카메라로부터 실시간 가상 착용을 위한 발동작 검출 (Capture of Foot Motion for Real-time Virtual Wearing by Stereo Cameras)

  • 정다운;윤용인;최종수
    • 한국멀티미디어학회논문지
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    • 제11권11호
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    • pp.1575-1591
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    • 2008
  • 본 논문에서는 스테레오 카메라로부터 신체 중 발의 3차원 가상 모델을 실시간으로 합성할 수 있도록 동작을 검출하는 새로운 방법을 제안한다. 발에 가상 모델을 같은 위치에 합성하려면 관절의 움직임을 일정하게 추적하는 움직임 검출 과정이 필수적이다. 복잡한 움직임 속에서의 정확한 정합 이 기술이 해결해야 할 가장 중요한 문제이다. 본 논문에서는 두 가지 형태의 마커 그룹을 사용한 동적 정합을 제안한다. 바닥의 평면 정보는 발과 3차원 가상 발 모델의 관계를 조정하고 발의 자세와 위치를 측정한다. 발의 회전은 발등의 중심 골격에 따라 부착한 두 개의 마커(Marker) 그룹을 사용하여 추정했다. 이 논문에서는 제안한 시스템을 직접 구현하고, 다양한 실험을 통해 시스템에 적용된 각 알고리즘의 정확도를 측정했다.

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대퇴사두근에 키네시오 테이핑 적용이 보행특성에 미치는 효과 (The Effect of Kinesio Taping on the Quadriceps Femoris to the Gait Characteristics)

  • 정병옥
    • 대한물리치료과학회지
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    • 제15권3호
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    • pp.65-72
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    • 2008
  • Background : The purpose of present study was to investigate the effect of quadriceps femoris taping in normal gait using 3D motion capture technique. Method : Twenty healthy volunteers, have no musculoskeletal problems, were recruited as subjects for this study. In experimental group, 20 healthy young(males 10 and females 10) were included. The subjects were assessed during two conditions: control tape(no muscle stretched) and quadriceps (muscle stretched)taping application. To obtain the dynamic data, we captured the motion of subject attached markers without taping during repeated gaits five times or more in 7 m Capture volume of gait analysis center. The result was obtained as a mean value in three times. After taping on quadriceps femoris, the same procedure was carried out. Statistical analysis were performed using statistical software packagess SPSS WIN 12.0(SPSS, Chicago, IL, USA). Differences were tested for statistical significance using paired t-test, independent t-test, chi-squared test for comparisons between the muscle stretched and no muscle stretched. Results : The date of 20 subjects who carried out the whole experimental course were statistically analyzed. 1. gait velocity was showed that muscle stretched group had more significantly increased than no muscle stretched group(p<.05). 2. step length was showed that muscle stretched group had more significantly increased than no muscle stretched group(p<.05). 3. cadens was showed that muscle stretched group had more significantly increased than no muscle stretched group(p<.05). Conclusion : kinesio taping on quadriceps femoris promoted cadence, gait velocity, step length in normal subject (muscle stretched) group.

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도마뱀 로봇 설계를 위한 생체운동 모사 다물체 동역학 시뮬레이터 개발 (Development of Multi-Body Dynamics Simulator for Bio-Mimetic Motion in Lizard Robot Design)

  • 박용익;서봉철;김성수;신호철
    • 대한기계학회논문집A
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    • 제38권6호
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    • pp.585-592
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    • 2014
  • 본 논문에서는 도마뱀 로봇 설계를 위한 생체운동 모사 다물체 동역학 시뮬레이터가 개발되었다. 시뮬레이터에 사용된 다물체-기구 동역학 모델은 상용 소프트웨어인 RecurDyn 에 쿠반에놀 도마뱀의 모션 캡쳐 데이터와 Micro-CT 데이터를 적용하여 생성되었다. 다양한 도마뱀의 보행 운동 특성 해석을 위해서 생체운동 시뮬레이터는 궤적 생성모듈, 역기구학 모듈, 역동역학 모듈로 구성된다. 궤적생성 모듈은 도마뱀의 속도에 따른 척추운동과 발 궤적을 생성한다. 또한, 도마뱀 로봇 설계를 위해서 역기구학을 통한 관절 각도 계산과 그를 통한 역동역학 해석으로 이동속도에 대한 요구 조인트 구동력을 생성한다.

Three-dimensional finite element analysis of unilateral mastication in malocclusion cases using cone-beam computed tomography and a motion capture system

  • Yang, Hun-Mu;Cha, Jung-Yul;Hong, Ki-Seok;Park, Jong-Tae
    • Journal of Periodontal and Implant Science
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    • 제46권2호
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    • pp.96-106
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    • 2016
  • Purpose: Stress distribution and mandible distortion during lateral movements are known to be closely linked to bruxism, dental implant placement, and temporomandibular joint disorder. The present study was performed to determine stress distribution and distortion patterns of the mandible during lateral movements in Class I, II, and III relationships. Methods: Five Korean volunteers (one normal, two Class II, and two Class III occlusion cases) were selected. Finite element (FE) modeling was performed using information from cone-beam computed tomographic (CBCT) scans of the subjects' skulls, scanned images of dental casts, and incisor movement captured by an optical motion-capture system. Results: In the Class I and II cases, maximum stress load occurred at the condyle of the balancing side, but, in the Class III cases, the maximum stress was loaded on the condyle of the working side. Maximum distortion was observed on the menton at the midline in every case, regardless of loading force. The distortion was greatest in Class III cases and smallest in Class II cases. Conclusions: The stress distribution along and accompanying distortion of a mandible seems to be affected by the anteroposterior position of the mandible. Additionally, 3-D modeling of the craniofacial skeleton using CBCT and an optical laser scanner and reproduction of mandibular movement by way of the optical motion-capture technique used in this study are reliable techniques for investigating the masticatory system.

위상분석을 통한 모션캡처 데이터의 자동 포즈 비교 방법 (Automatic Pose similarity Computation of Motion Capture Data Through Topological Analysis)

  • 성만규
    • 한국정보통신학회논문지
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    • 제19권5호
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    • pp.1199-1206
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    • 2015
  • 본 논문은 위상분석 기법을 이용하여, 스켈레톤의 크기, 조인트의 개수, 조인트 이름이 다른 모션들에 대한 유사도를 자동으로 계산하는 알고리즘을 제안한다. 제안하는 알고리즘은 스켈레톤의 계층구조와 기본포즈를 분석하여 k 개의 조인트 그룹으로 자동 분류하며, 분류된 조인트 그룹은 조인트의 전역 위치를 이용한 포인트 클라우드로 변환된다. 이 때, 비교 대상이 되는 각 그룹의 포인트 클라우드 내 포인트의 위치는 스켈레톤의 크기를 고려하여 자동으로 조정되며, 포인트 개수 또한 자동으로 일치하게 된다. 비교 대상이 되는 두 포인트 클라우드들은 유사도 계산을 위해 거리 값을 최소로 하는 최적의 2D변환 행렬을 구하게 되며, 이 행렬을 적용 후 나타나는 포인트 간의 거리의 합을 최종 유사도 값으로 결정한다. 실험을 통해, 제안하는 알고리즘은 스켈레톤의 크기, 조인트의 개수, 조인트 이름에 상관없이 유사도 값을 계산해 줌을 알 수 있었다.

Integrated equations of motion for direct integration methods

  • Chang, Shuenn-Yih
    • Structural Engineering and Mechanics
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    • 제13권5호
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    • pp.569-589
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    • 2002
  • In performing the dynamic analysis, the step size used in a step-by-step integration method might be much smaller than that required by the accuracy consideration in order to capture the rapid chances of dynamic loading or to eliminate the linearization errors. It was first found by Chen and Robinson that these difficulties might be overcome by integrating the equations of motion with respect to time once. A further study of this technique is conducted herein. This include the theoretical evaluation and comparison of the capability to capture the rapid changes of dynamic loading if using the constant average acceleration method and its integral form and the exploration of the superiority of the time integration to reduce the linearization error. In addition, its advantage in the solution of the impact problems or the wave propagation problems is also numerically demonstrated. It seems that this time integration technique can be applicable to all the currently available direct integration methods.

Motion-capture-based walking simulation of digital human adapted to laser-scanned 3D as-is environments for accessibility evaluation

  • Maruyama, Tsubasa;Kanai, Satoshi;Date, Hiroaki;Tada, Mitsunori
    • Journal of Computational Design and Engineering
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    • 제3권3호
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    • pp.250-265
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    • 2016
  • Owing to our rapidly aging society, accessibility evaluation to enhance the ease and safety of access to indoor and outdoor environments for the elderly and disabled is increasing in importance. Accessibility must be assessed not only from the general standard aspect but also in terms of physical and cognitive friendliness for users of different ages, genders, and abilities. Meanwhile, human behavior simulation has been progressing in the areas of crowd behavior analysis and emergency evacuation planning. However, in human behavior simulation, environment models represent only "as-planned" situations. In addition, a pedestrian model cannot generate the detailed articulated movements of various people of different ages and genders in the simulation. Therefore, the final goal of this research was to develop a virtual accessibility evaluation by combining realistic human behavior simulation using a digital human model (DHM) with "as-is" environment models. To achieve this goal, we developed an algorithm for generating human-like DHM walking motions, adapting its strides, turning angles, and footprints to laser-scanned 3D as-is environments including slopes and stairs. The DHM motion was generated based only on a motion-capture (MoCap) data for flat walking. Our implementation constructed as-is 3D environment models from laser-scanned point clouds of real environments and enabled a DHM to walk autonomously in various environment models. The difference in joint angles between the DHM and MoCap data was evaluated. Demonstrations of our environment modeling and walking simulation in indoor and outdoor environments including corridors, slopes, and stairs are illustrated in this study.

효율적인 애니메이션을 위한 모션 에디팅 방법의 계산량분석에 관한 연구 (Analysis on the Computational complexities of Motion Editing for Graphic Animation)

  • 이지홍;김인식;김성수
    • 제어로봇시스템학회논문지
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    • 제8권1호
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    • pp.28-36
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    • 2002
  • Regarding efficient development of computer graphic animations, lots of techniques for editing or transforming existing motion data have been developed. Basically, the motion transformation techniques follow optimization process. To make the animation be natural, almost all the techniques utilize kinematics and dynamics in constructing constraints for the optimization. Since the kinematic and dynamic structures of virtual characters to be animated are very complex, the most time-consuming part is known to the optimization process. In order to suggest some guide lines to engineers involved in the motion transformation, in this paper, we analyze the computational complexities for typical motion transformation in quantitative manner as well as the possibility for parallel computation.

자연스러운 동작 분석을 통한 냉장고 Half Guard 조립체의 인간공학적 개선 (An Analysis of Natural Motion for Product Design : Refrigerator Half Guard Installation Part Design)

  • 박장운;김수진;유희천
    • 대한산업공학회지
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    • 제37권1호
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    • pp.10-18
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    • 2011
  • Ergonomic product design considering users' natural use motion is of importance to improve the usability and satisfaction of a product. A five-step process of product design was developed in the present study by measuring and analyzing users' natural product-use motion with a motion capture system. The developed process was applied to ergonomic design improvement of a half guard installation part of refrigerator; new guard designs (diagonal and arc shape) were developed with the process and evaluated in terms of validity during the development as two measures (task satisfaction and similarity of natural motion). According to the evaluation result, the satisfaction at putting in- and out-task of new guard designs ($6.3{\pm}0.5$ points) was significantly higher than that of existing guard designs ($3.3{\pm}1.0$ points); the difference between natural motion and product-use motion in new guard designs ($1.0{\pm}0.3cm$) was significantly less than that of existing guard designs ($2.0{\pm}0.2cm$). The proposed process of natural motion analysis and product design is applicable to ergonomic product design and evaluation.

Feasibility of a New Desktop Motion Analysis System with a Video Game Console for Assessing Various Three-Dimensional Wrist Motions

  • Kim, Kwang Gi;Park, Chan Soo;Jeon, Suk Ha;Jung, Eui Yub;Ha, Jiyun;Lee, Sanglim
    • Clinics in Orthopedic Surgery
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    • 제10권4호
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    • pp.468-478
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    • 2018
  • Background: The restriction of wrist motion results in limited hand function, and the evaluation of the range of wrist motion is related to the evaluation of wrist function. To analyze and compare the wrist motion during four selected tasks, we developed a new desktop motion analysis system using the motion controller for a home video game console. Methods: Eighteen healthy, right-handed subjects performed 15 trials of selective tasks (dart throwing, hammering, circumduction, and winding thread on a reel) with both wrists. The signals of light-emitting diode markers attached to the hand and forearm were detected by the optic receptor in the motion controller. We compared the results between both wrists and between motions with similar motion paths. Results: The parameters (range of motion, offset, coupling, and orientations of the oblique plane) for wrist motion were not significantly different between both wrists, except for radioulnar deviation for hammering and the orientation for thread winding. In each wrist, the ranges for hammering were larger than those for dart throwing. The offsets and the orientations of the oblique plane were not significantly different between circumduction and thread winding. Conclusions: The results for the parameters of dart throwing, hammering, and circumduction of our motion analysis system using the motion controller were considerably similar to those of the previous studies with three-dimensional reconstruction with computed tomography, electrogoniometer, and motion capture system. Therefore, our system may be a cost-effective and simple method for wrist motion analysis.