• Title/Summary/Keyword: Motion Pictures

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Efficient Motion Prediction Architecture and Design of DPB for Scalable Multi-view Video Coding (스케일러블 다시점 비디오 부호화를 위한 효율적인 움직임 예측구조와 DPB 설계)

  • Kim, Ji-Hoon;Jung, Tae-Jun;Lee, Hong-Rae;Seo, Kwang-Deok;Kim, Jin-Soo;Lee, Hahyun;Kang, Jung Won
    • Journal of Broadcast Engineering
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    • v.17 no.6
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    • pp.976-989
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    • 2012
  • In this paper, we propose an efficient motion prediction architecture and DPB design mechanism for scalable multi-view video coding which is implemented by integrating SVC and MVC coding algorithms. In the proposed motion prediction architecture, we employ pictures associated with other views as a candidate for reference picture for improved motion prediction performance. By the proposed prediction architecture, we could enormously reduce the size of compressed video data. When performing scalable multi-view video coding, an integrated DPB design mechanism is also proposed. It is shown by various simulations that the proposed motion prediction architecture for scalable multi-view video coding can result in reduced data size in the compressed bitstream.

Improved Bi-directional Symmetric Prediction Encoding Method for Enhanced Coding Efficiency of B Slices (B 슬라이스의 압축 효율 향상을 위한 개선된 양방향 대칭 예측 부호화 방법)

  • Jung, Bong-Soo;Won, Kwan-Hyun;Jeon, Byeung-Woo
    • Journal of Broadcast Engineering
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    • v.14 no.1
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    • pp.59-69
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    • 2009
  • A bi-directional symmetric prediction technique has been developed to improve coding efficiency of B-slice and to reduce the computational complexity required to estimate two motion vectors. On the contrary to the conventional bi-directional mode which encodes both forward and backward motion vectors, it only encodes a single forward motion vector, and the missing backward motion vector is derived in a symmetric way from the forward motion vector using temporal distance between forward/backward reference frames to and from the current B picture. Since the backward motion vector is derived from the forward motion vector, it can halve the computational complexity for motion estimation, and also reduces motion vector data to encode. This technique always derives the backward motion vector from the forward motion vector, however, there are cases when the forward motion vector is better to be derived from the backward motion vector especially in scene changes. In this paper, we generalize the idea of the symmetric coding with forward motion vector coding, and propose a new symmetric coding with backward motion vector coding and adaptive selection between the conventional symmetric mode and the proposed symmetric mode based on rate-distortion optimization.

Memory Access Reduction Scheme for H.264/AVC Decoder Motion Compensation (H.264/AVC 디코더의 움직임 보상을 위한 메모리 접근 감소 기법)

  • Park, Kyoung-Oh;Hong, You-Pyo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.4C
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    • pp.349-354
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    • 2009
  • In this paper, a new motion compensation scheme to reduce external memory access frequency which is one of the major bottlenecks for real-time decoding is proposed. Most H.264/AVC decoders store reference pictures in external memories due to the large size and reference blocks are read into the decoder core as needed during decoding. If the reference data access is done for each reference block in decoding sequence, the memory bandwidth can be unacceptable for real-time decoding. This paper presents a memory access scheme for motion compensation to read as many reference data as possible with reduced memory access frequency by analyzing reference data access pattern for each macroblock. Experimental results show that the proposed motion compensation scheme leads to approximately 30% improvement in memory bandwidth requirement.

A Moving Picture Coding Method Based on Region Segmentation Using Genetic Algorithm (유전적 알고리즘을 이용한 동화상의 영역분할 부호화 방법)

  • Jung, Nam-Chae
    • Journal of the Institute of Convergence Signal Processing
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    • v.10 no.1
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    • pp.32-39
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    • 2009
  • In this paper, the method of region segmentation using genetic algorithm is proposed for an improvement of efficiency in moving picture coding. A genetic algorithm is the method that searches a large probing space using only a function value for a optimal combination consecutively. By progressing both motion presumption and region segmentation at once, we can assign the motion vector in a image to a small block or a pixel respectively, and transform the capacity of coding and a signal to noise rate into a problem of optimization. That is to say, there is close correlation between region segmentation and motion presumption in motion-compensated prediction coding. This is to optimize the capacity of coding and a S/N ratio. This is to arrange the motion vector in each block of picture according to the state of optimization. Therefore, we examined both the data type of genetic algorithm and the method of data processing to obtain the results of optimal region segmentation in this paper. And we confirmed the validity of a proposed method using the test pictures by means of computer simulation.

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A Study on the Screen Space and Motion of Tabaimo Animation (타바이모(TABAIMO) 애니메이션의 화면 공간과 움직임에 대한 연구)

  • Lee, Jin-Young
    • Cartoon and Animation Studies
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    • s.35
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    • pp.89-106
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    • 2014
  • According to Norman McLaren, a Canadian animator, "Animation is not art of moving pictures but art of drawn motions". As he puts it, animation performs the role of magic that turns static to dynamic. Particularly, the space of animation, which is generated through merger of several layers, creates distinctive space that is not to be found in other art genres. Also, the motion of animation, which, unlike live action in film, can be limitlessly created according to a director's subjective domain, has a more autonomous existence. In this paper, I study the space and motion in animation grounded in a director's subjective domain, based on the works by Tabaimo, the Japanese animator director and modern artist. She made an independent use of color sense and perspective that maximized a flat surface, which contributed to creating a new world that doesn't exist in reality. Motion created in such a space is more relative than universal. Therefore, Tabaimo's animation has made aggressive use of a device that gives more originality to the director's themed world, while audience can participate in the strange but new world.

SHD Digital Cinema Distribution over a Fast Long-Distance Network

  • Takahiro Yamaguchi;Daisuke Shirai;Mitsuru Nomura;Kazuhiro Shirakawa;Tatsuya Fujii;Tetsuro Fujii;Kim, io-Oguchi
    • Journal of Broadcast Engineering
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    • v.9 no.2
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    • pp.119-130
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    • 2004
  • We have developed a prototype super-high-definition (SHD) digital cinema distribution system that can store, transmit, and display eight-million-pixel motion pictures that have the image quality of a 35-mm film movie. The system contains a movie server, a real-time decoder, and an SHB projector. Using a Gigabit Ethernet link and TCP/IP, the server transmits JPEG2000 compressed motion picture data streams to the decoder at transmission speeds as high as 300 Mbps. The received data streams are decompressed by the decoder, and then projected onto a screen via the projector. By using an enlarged TCP window, multiple TCP streams, and a shaping function to control the data transmission quantity, we achieved real-time streaming of SHD movie data at about 300 Mbps between Chicago and Los Angeles, a distance of more than 3000 km. We also improved the decoder performance to show movies with Image qualities of 450 Mbps or higher. Since UDP is more suitable than TCP for fast long-distance streaming, we have developed an SHD digital cinema UDP relay system, in which UDP is used for transmission over a fast long-distance network. By using four pairs of server-side-proxy and decoder-side-proxy, 450-Mbps movie data streams could be transmitted.

The Study of Video Transcoding and Streaming System Based on Prediction Period

  • Park, Seong-Ho;Kim, Sung-Min;Lee, Hwa-Sei
    • Journal of information and communication convergence engineering
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    • v.5 no.4
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    • pp.339-345
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    • 2007
  • Video transcoding is a technique used to convert a compressed input video stream with an arbitrary format, size, and bitrate into a different attribute video stream different attributes to provide a efficient video streaming service for the customers is dispersed in the heterogeneous networks. Specifically, frames deletion occur in a transcoding scheme that exploits the adjustment of frame rate, and at this time, the loss in temporal relation among frames due to frame deletion is compensated for the prediction of motion estimation by reusing motion vectors in the would-be deleted frames. But the processing time for transcoding don't have an improvement as much as our expectation because transcoding is done only within the transcoder. So in this paper, we propose a new transcoding algorithm based on prediction period to improve transcoding-related processing time. For this, we also modify the existing encoder so as to adjust dynamically frame rate based on the prediction period and deletion period of frames. To check how the proposed algorithm works nicely, we implement a video streaming system with the new transcoder and encoder to which it is applied. The result of the performance test shows that the streaming system with proposed algorithm improve 60% above in processing time and also PSNR have a good performance while the quality of pictures is preserved.

The Effect of Craniocervical Exercise on Tension-Type Headache (긴장성 두통에 대한 두개경부 운동의 효과)

  • Chae, Yun-Won;Lee, Hyun-Min
    • The Journal of Korean Physical Therapy
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    • v.21 no.4
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    • pp.9-16
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    • 2009
  • Purpose: This study was done to assess the effect of changes in forward head posture (FHP), neck mobility and headache clinical parameters on episodic tension-type headache (ETTH) and chronic tension-type headache (CTTH) who did craniocervial exercises. Methods: Twelve CTTH subjects and twelve ETTH subjects were studied. Side-view pictures of subjects were taken in both sitting and standing positions, in order to assess FHP by measuring the craniovertebral angle. Cervical range of motion (CROM) was employed to measure cervical mobility. A headache diary was kept to assess headache intensity, frequency, and duration. All subjects did three types of craniocervical exercise over 8 weeks. Measurements were done at pre-treatment, and at 4 and 8 weeks post-treatment. Results: Forward head posture and headache-related clinical parameters showed a significant improvement after craniocervical exercise (p<0.05). Flexion/extension and left/right rotation of CROM was significantly increased after the intervention (p<0.05), whereas changes in left/right bending did not reach statistical significance. Conclusion: This study indicates that craniocervical exercise may be effective in the management of tension-type headache.

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Real-time multi-GPU-based 8KVR stitching and streaming on 5G MEC/Cloud environments

  • Lee, HeeKyung;Um, Gi-Mun;Lim, Seong Yong;Seo, Jeongil;Gwak, Moonsung
    • ETRI Journal
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    • v.44 no.1
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    • pp.62-72
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    • 2022
  • In this study, we propose a multi-GPU-based 8KVR stitching system that operates in real time on both local and cloud machine environments. The proposed system first obtains multiple 4 K video inputs, decodes them, and generates a stitched 8KVR video stream in real time. The generated 8KVR video stream can be downloaded and rendered omnidirectionally in player apps on smartphones, tablets, and head-mounted displays. To speed up processing, we adopt group-of-pictures-based distributed decoding/encoding and buffering with the NV12 format, along with multi-GPU-based parallel processing. Furthermore, we develop several algorithms such as equirectangular projection-based color correction, real-time CG overlay, and object motion-based seam estimation and correction, to improve the stitching quality. From experiments in both local and cloud machine environments, we confirm the feasibility of the proposed 8KVR stitching system with stitching speed of up to 83.7 fps for six-channel and 62.7 fps for eight-channel inputs. In addition, in an 8KVR live streaming test on the 5G MEC/cloud, the proposed system achieves stable performances with 8 K@30 fps in both indoor and outdoor environments, even during motion.

Tracking and Interpretation of Moving Object in MPEG-2 Compressed Domain (MPEG-2 압축 영역에서 움직이는 객체의 추적 및 해석)

  • Mun, Su-Jeong;Ryu, Woon-Young;Kim, Joon-Cheol;Lee, Joon-Hoan
    • The KIPS Transactions:PartB
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    • v.11B no.1
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    • pp.27-34
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    • 2004
  • This paper proposes a method to trace and interpret a moving object based on the information which can be directly obtained from MPEG-2 compressed video stream without decoding process. In the proposed method, the motion flow is constructed from the motion vectors included in compressed video. We calculate the amount of pan, tilt, and zoom associated with camera operations using generalized Hough transform. The local object motion can be extracted from the motion flow after the compensation with the parameters related to the global camera motion. Initially, a moving object to be traced is designated by user via bounding box. After then automatic tracking Is performed based on the accumulated motion flows according to the area contributions. Also, in order to reduce the cumulative tracking error, the object area is reshaped in the first I-frame of a GOP by matching the DCT coefficients. The proposed method can improve the computation speed because the information can be directly obtained from the MPEG-2 compressed video, but the object boundary is limited by macro-blocks rather than pixels. Also, the proposed method is proper for approximate object tracking rather than accurate tracing of an object because of limited information available in the compressed video data.