• Title/Summary/Keyword: Motion Modeling

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Stability of the Robot Compliant Motion Control - Part II : Implementation

  • Kim, Sung-Kwun
    • 제어로봇시스템학회:학술대회논문집
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    • 1988.10b
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    • pp.1006-1013
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    • 1988
  • We have shown how unstructured modeling was used to derive a general stability condition in Part 1. In Part 2, we focus on the particular dynamics (structures modeling) of the robot manipulator and environment. Using rigid body dynamics, the stability condition for the direct drive robots has been achieved in terms of the Jacobian and robot tracking controller. Combining the structured and unstructured modeling, a stability condition for a particular application can be obtained. This approach has been used to analyze compliant motion on the University of Minnesota robot using a feedforward torque controller. We have obtained a stability condition for this application. Through both simulation and experiment, the sufficiency of this condition has been demonstrated. For a sufficient stability condition, recall that if the condition is satisfied, then the stability is guaranteed; however, if the condition is violated, no conclusion can be made.

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Dynamic Modeling of Transmission Line Galloping Vibrations (송전선 갤러핑 진동에 대한 동적 모델링 연구)

  • Kwak, Moon K.;Koo, Jae-Ryang;Bae, Yong-Chae
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2014.10a
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    • pp.518-522
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    • 2014
  • This paper is concerned with the dynamic modeling of transmission line undergoing galloping vibrations. To this end, the kinetic and potential energies of a uniform wire vibrating in space are derived. The equations of motion suitable for numerical simulations are derived using the assumed mode method and Lagrange equation. The resulting equations of motion are expressed in matrix form. To cope with bundled transmission line, the spacer was modelled by a spring element. As a numerical example, a two-wire transmission line combined by spacers was considered. Natural vibration characteristics show that the in-plane vibrations of the transmission line appeared in low frequency range, which may lead to galloping.

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A Study of Human Model Based on Dynamics (동력학기반 인체 모델 연구)

  • 김창희;김승호;오병주
    • Journal of Biomedical Engineering Research
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    • v.20 no.4
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    • pp.485-493
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    • 1999
  • Human can generate various posture and motion with nearly 350 muscle pairs. From the viewpoint of mechanisms, the human skeleton mechanism represents great kinematic and dynamical complexity. Physical and behavioral fidelity of human motion requires dynamically accurate modeling and controling. This paper describes a mathematical modeling, and dynamic simulation of human body. The human dynamic model is simplified as a rigid body consisting of 18 actuated degrees of freedom for the real time computation. Complex kinematic chain of human body is partitioned as 6 serial kinematic chains that is, left arm, right arm, support leg, free leg, body, and head. Modeling is developed based on Newton-Euler formulation. The validity of proposed dynamic model, which represents mathematically high order differential equation, is verified through the dynamic simulation.

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Autonomous Animated Robots

  • Yamamoto, Masahito;Iwadate, Kenji;Ooe, Ryosuke;Suzuki, Ikuo;Furukawa, Masashi
    • International Journal of CAD/CAM
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    • v.9 no.1
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    • pp.85-91
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    • 2010
  • In this paper, we demonstrate an autonomous design of motion control of virtual creatures (called animated robots in this paper) and develop modeling software for animated robots. An animated robot can behave autonomously by using its own sensors and controllers on three-dimensional physically modeled environment. The developed software can enable us to execute the simulation of animated robots on physical environment at any time during the modeling process. In order to simulate more realistic world, an approximate fluid environment model with low computational costs is presented. It is shown that a combinatorial use of neural network implementation for controllers and the genetic algorithm (GA) or the particle swarm optimization (PSO) is effective for emerging more realistic autonomous behaviours of animated robots.

Dynamics modeling of a semi-submersible autonomous underwater vehicle with a towfish towed by a cable

  • Park, Jinmo;Kim, Nakwan
    • International Journal of Naval Architecture and Ocean Engineering
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    • v.7 no.2
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    • pp.409-425
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    • 2015
  • In this paper, we employ a dynamics modeling method for investigating a multi-body dynamics system of semi-submersible autonomous underwater vehicles consisting of a towing vehicle operated near the water surface, a tow cable, and a towfish. The towfish, which is towed by a marine cable for the purposes of exploration or mine hunting, is modeled with a Six-Degree-of-Freedom (6-DOF) equation of motion that reflects its hydrodynamics characteristics. The towing cable, which can experience large displacements and deformations, is modeled using an absolute nodal coordinate formulation. To reflect the hydrodynamic characteristics of the cable during motion, the hydrodynamic force due to added mass and the drag force are imposed. To verify the completeness of the modeling, a few simple numerical simulations were conducted, and the results confirm the physical plausibility of the model.

Generating 3-D Models of Human Motions by Motion Capture

  • Yamaguchi, I.;Tou, K.;Tan, J.K.;Ishikawa, S.;Naito, T.;Yokota, M.
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.1629-1632
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    • 2003
  • A technique is presented for generating a compound human motion from its primitive motions obtained by a motion capture system. Some human fundamental motions are modeled in a 3-D way and registered as primitive motions. Because the factorization method is used for the motion capture, calibration of video cameras and connection of the motion in the direction of time is both unnecessary. Employing these motions, various compound human motions are generated by connecting the motions after having applied rotation and parallel transformation to them. Linear interpolation is done at the discontinuous boundary between primitive motions and smooth connection is achieved. Experimental results show satisfactory performance of the proposed technique. The technique may contribute to producing various complicated human motions without much effort using a strict motion capture system.

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CONVERGENCE TO FRACTIONAL BROWNIAN MOTION AND LOSS PROBABILITY

  • Kim, Jin-Chun;Lee, Hee-Choon
    • Korean Journal of Mathematics
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    • v.11 no.1
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    • pp.35-43
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    • 2003
  • We study the weak convergence to Fractional Brownian motion and some examples with applications to traffic modeling. Finally, we get loss probability for queue-length distribution related to self-similar process.

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Detecting Collisions in Graph-Driven Motion Synthesis for Crowd Simulation (군중 시뮬레이션을 위한 그래프기반 모션합성에서의 충돌감지)

  • Sung, Man-Kyu
    • Journal of KIISE:Computer Systems and Theory
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    • v.35 no.1
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    • pp.44-52
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    • 2008
  • In this paper we consider detecting collisions between characters whose motion is specified by motion capture data. Since we are targeting on massive crowd simulation, we only consider rough collisions, modeling the characters as a disk in the floor plane. To provide efficient collision detection, we introduce a hierarchical bounding volume, the Motion Oriented Bounding Box tree (MOBB tree). A MOBBtree stores space-time bounds of a motion clip. In crowd animation tests, MOBB trees performance improvements ranging between two and an order of magnitude.

3D Motion of Objects in an Image Using Vanishing Points (소실점을 이용한 2차원 영상의 물체 변환)

  • 김대원;이동훈;정순기
    • Journal of KIISE:Computer Systems and Theory
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    • v.30 no.11
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    • pp.621-628
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    • 2003
  • This paper addresses a method of enabling objects in an image to have apparent 3D motion. Many researchers have solved this issue by reconstructing 3D model from several images using image-based modeling techniques, or building a cube-modeled scene from camera calibration using vanishing points. This paper, however, presents the possibility of image-based motion without exact 3D information of scene geometry and camera calibration. The proposed system considers the image plane as a projective plane with respect to a view point and models a 2D frame of a projected 3D object using only lines and points. And a modeled frame refers to its vanishing points as local coordinates when it is transformed.

A Study on Dynamic Modeling and Vibration Analysis of Gantry Robot (겐트리 로봇의 동적 모델링 및 진동해석)

  • Cho, Chang-Je;park, Dong-Jun;Yang, Jun-Seok;koo, Young-mok
    • Journal of the Korean Society of Industry Convergence
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    • v.17 no.4
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    • pp.211-216
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    • 2014
  • In general, gantry robot is very useful handling of heavy objects. But rope-driven yard cranes must have a little of sway and skew motion because ropes are passive mechanical device. So many researches have been concentrated on anti-sway algorithm controlling trolley speed. These approaches require sway angle. But it is very difficult to know sway angle and its derivative. Therefore control algorithm of trolley speed is not practical in general. On the contrary, control strategy using auxiliary rope is very useful to sway control of yard crane because rope length is shorter than quay-side container cranes. In this paper, we derive equations of motion of trolley system which have anti-sway controller to use auxiliary rope. And we propose the control strategy and analyse the behavior of the proposed system.