• Title/Summary/Keyword: Motion Interface

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Effect of Using Computer Interface on Learning Speed Concept in the Korean Elementary School (국민학교 아동들의 속력 개념 형성에서 컴퓨터 인터페이스 활용 효과)

  • Kim, Hyoung-Soo;Kwon, Jae-Sool
    • Journal of The Korean Association For Science Education
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    • v.15 no.2
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    • pp.164-172
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    • 1995
  • In this study, the researcher tried to find out the effect of using a computer interface in teaching speed concept in the elementary school. The 4th and 5th pupils were sampled for this study. The school is located in a sub-urban agricultural area in Korea. In the study, the subjects were divided into two groups: experimental and comparison group. From the pretest, two groups did not show any difference in the understanding of speed concept. The computer interface and the programs to operate the interface and data analysis were developed by researcher. The interface is a modular type and designed ready to connect to microcomputer. The test items were consisted of (1) comparison of speed, (2) change of motion, (3) acceleration, and (4) deceleration. As the result, the researcher found the following results: 1. In case of speed comparison, no significant difference was found between experimental and comparison group. 2. In case of change of motion, acceleration, and deceleration, the experimental groups showed higher achievement both in 4th grade and 5th grade. However, the 4th graders showed more learning than the 5th graders. In conclusion, this study showed that the use of computer interface seemed to be very effective in teaching and learning speed concept in elementary school.

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Development of the MVS (Muscle Volume Sensor) for Human-Machine Interface (인간-기계 인터페이스를 위한 근 부피 센서 개발)

  • Lim, Dong Hwan;Lee, Hee Don;Kim, Wan Soo;Han, Jung Soo;Han, Chang Soo;An, Jae Yong
    • Journal of the Korean Society for Precision Engineering
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    • v.30 no.8
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    • pp.870-877
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    • 2013
  • There has been much recent research interest in developing numerous kinds of human-machine interface. This field currently requires more accurate and reliable sensing systems to detect the intended human motion. Most conventional human-machine interface use electromyography (EMG) sensors to detect the intended motion. However, EMG sensors have a number of disadvantages and, as a consequence, the human-machine interface is difficult to use. This study describes a muscle volume sensor (MVS) that has been developed to measure variation in the outline of a muscle, for use as a human-machine interface. We developed an algorithm to calibrate the system, and the feasibility of using MVS for detecting muscular activity was demonstrated experimentally. We evaluated the performance of the MVS via isotonic contraction using the KIN-COM$^{(R)}$ equipment at torques of 5, 10, and 15 Nm.

A Study on the Interface Micromotions of Cementless Artificial Hip Replacement by Three-Dimensional FEM (무시멘트형 인공고관절 대치술후 초기의 경계면 미세운동의 3차원 FEM 연구)

  • Kim, S.K.;Chae, S.W.;Choi, H.Y.
    • Proceedings of the KOSOMBE Conference
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    • v.1994 no.12
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    • pp.71-74
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    • 1994
  • In cementless total hip arthroplasty(THA), an initial stability of the femoral component is mandatory to achieve bony ingrowth and secondary long term fixation. Bone ingrowth depends strongly on relative micromotion and stress distributions at the interface. Primary stability of the femoral component can be obtained by minimizing the magnitude of relative micromotions at bone-prosthesis interface, Hence an accurate evaluation of interface behavior and stress/strain fields in the bone implant system may be relevant for better understanding of clinical situations and improving THA design. However, complete evaluation of load transfer in the bone remains difficult to assess experimentally, Hence, recently finite element method (FEM) was introduced in orthopaedic research field to fill the gap due to its unique capacity to evaluate stress in structure of complex shape, loading and material behavior. The authors developed the 3-dimensional numerical finite element model which is composed of totally 1179 elements off and 8 node blick. We also analyzed the micromotions at the bone-stem interface and mechanical behavior of existing bone prosthesis for a loading condition simulating the single leg stance. The result indicates that the values of relative motion for this well fit Multilock stem were $150{\mu}m$ in maximum, $82{\mu}m$ in minimum, and the largest relative motion developed in medial region of proximal femur with anterior-posterior direction. The proximal region of the bone was much larger in motion than the distal region and the stress pattern shows high stress concentration on the cortex near the tip of the stem. These findings indicates that the loading in the proximal femoral bone in the early postoperative situation can produce micromotions on the interface and clinically cementless TEA patient should not be allowed weight bearing strictly early in the postoperative period.

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Hand Gesture Interface Using Mobile Camera Devices (모바일 카메라 기기를 이용한 손 제스처 인터페이스)

  • Lee, Chan-Su;Chun, Sung-Yong;Sohn, Myoung-Gyu;Lee, Sang-Heon
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.5
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    • pp.621-625
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    • 2010
  • This paper presents a hand motion tracking method for hand gesture interface using a camera in mobile devices such as a smart phone and PDA. When a camera moves according to the hand gesture of the user, global optical flows are generated. Therefore, robust hand movement estimation is possible by considering dominant optical flow based on histogram analysis of the motion direction. A continuous hand gesture is segmented into unit gestures by motion state estimation using motion phase, which is determined by velocity and acceleration of the estimated hand motion. Feature vectors are extracted during movement states and hand gestures are recognized at the end state of each gesture. Support vector machine (SVM), k-nearest neighborhood classifier, and normal Bayes classifier are used for classification. SVM shows 82% recognition rate for 14 hand gestures.

Interface Correction Method for Motion Recognition Game using Kinect (키넥트를 이용한 동작인식 게임의 인터페이스 보정 방법)

  • Kang, Gyeong-Heon;Kim, Eun-Seok
    • Journal of Korea Game Society
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    • v.15 no.3
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    • pp.135-150
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    • 2015
  • After the release of SDK in 2011, Kinect developed for the motion recognition games has been applied not only in game but also in various fields such as science, education, and health care. It has some problems as belated responses to player's movements, a lot of noise in the recognized data, and an untraceable player when the body is partially occluded. Because of Kinect's such peculiarities of playing environment, most Kinect games require the inconvenience of Kinect's location or player's posture correction. In this paper, we propose an interface correction method that minimizes the requirements to be asked players, manages the exceptions such as noise, and enables to process consistently the player's movements in the game using Kinect. Also, we present the delay time to be considered to develop the game using Kinect through the experiment.

Intelligent User Interface for Teleoperated Microassembly

  • Song, Eun-Ha;Kim, Deok-Ho;Kim, Kyunghwan;Lee, Jaehoon
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.168.2-168
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    • 2001
  • Generally, operators suffer much difficulty in manipulating micro-nano-sized objects without assisting of human interface, due to the scaling effects in micro/nano world. Thus, the micromanipulation system based on the teleoperation techniques enables operators to manipulate the micro objects easily by transferring both human motion and manipulation skills to the micromanipulator. In teleoperated microassembly, it is necessary to provide a useful user interface for facilitating micro assembly task executed by human operators. In this paper, Intelligent User Interface (UI) for teleoperated microassembly is proposed. The proposed intelligent UI improves task performance by teleoperated micromanipulation as well as guides operators to succeed in desirable ...

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A HIGH-ORDER MODEL FOR SPIKE AND BUBBLE IN IMPULSIVELY ACCELERATED INTERFACE

  • Sohn, Sung-Ik
    • Korean Journal of Mathematics
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    • v.20 no.3
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    • pp.323-331
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    • 2012
  • We present a high-order potential ow model for the motion of the impulsively accelerated unstable interface of infinite density jump. The Layzer model for the evolution of the interface is extended to high-order. The time-evolution solutions of the bubble and the spike in the interface are obtained from the high-order model. We show that the high-order model gives improvement on the prediction of the evolution of the bubble and the spike.

Development of Motion based Training Contents: "3D Space Exploration" Case Study (동작 기반의 훈련콘텐츠 : "3D 우주탐험" 개발사례)

  • Lim, C.J.;Park, Seung Goo;Jeong, Yun Guen
    • Journal of Korea Game Society
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    • v.13 no.5
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    • pp.63-72
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    • 2013
  • To enhance the effect of science educational contents, we developed a motion based training content: 3D space exploration. In this content, we used the 3D depth camera for user's motion recognition. Learners have to conduct the space station maintenance mission using the motion based natural and intuitive interface. The result this study is expected to propose the immersive training simulation for young science learners.

A Study on the Transfer of the Oscillator's Motion Information with 2 Degrees of Freedom;Thermal Boundary Resistance (2자유도 진동계의 운동정보 전달에 관한 연구;경계면열저항)

  • Choi, Soon-Ho;Choi, Hyun-Kye;Jin, Chang-Fu;Kim, Kyung-Kun;Yoon, Seok-Hun;Oh, Cheol
    • Proceedings of the Korean Society of Marine Engineers Conference
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    • 2005.06a
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    • pp.1102-1107
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    • 2005
  • The analysis of the thermal boundary resistance is very important in the both cases of microscale and macroscale systems because it plays a role of thermal barrier against a heat flow. Especially, since fairly large heat energy is generated in microscale or nanoscale systems with electronic chips, the thermal boundary resistance is a key factor to guarantee the performance of those devices. In this study, the transfer of the oscillator's motion information with 2 degrees of freedom is investigated for clarifying the mechanism of a thermal boundary resistance. We found that the transfer of the oscillator's motion information is defined as a cross-correlation coefficient and the magnitude of it determines the temperature jump over a solid interface. That is, the temperature jump over an interface increases as the magnitude of a cross-correlation coefficient decreases and vice versa.

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Motion-based Controlling 4D Special Effect Devices to Activate Immersive Contents (실감형 콘텐츠 작동을 위한 모션 기반 4D 특수효과 장치 제어)

  • Kim, Kwang Jin;Lee, Chil Woo
    • Smart Media Journal
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    • v.8 no.1
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    • pp.51-58
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    • 2019
  • This paper describes a gesture application to controlling the special effects of physical devices for 4D contents using the PWM (Pulse Width Modulation) method. The user operation recognized by the infrared sensor is interpreted as a command for 3D content control, several of which manipulate the device that generates the special effect to display the physical stimulus to the user. With the content controlled under the NUI (Natural User Interface) technique, the user can be directly put into an immersion experience, which leads to provision of the higher degree of interest and attention. In order to measure the efficiency of the proposed method, we implemented a PWM-based real-time linear control system that manages the parameters of the motion recognition and animation controller using the infrared sensor and transmits the event.