• Title/Summary/Keyword: Motion Capture Data

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Biomechanical Analysis of the Non-slip Shoes for Older People (미끄럼방지 노인화에 대한 생체역학적 분석)

  • Lee, Eun-Young;Sohn, Jee-Hoon;Yang, Jeong-Hoon;Lee, Ki-Kwang;Kwak, Chang-Soo
    • Korean Journal of Applied Biomechanics
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    • v.23 no.4
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    • pp.377-385
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    • 2013
  • Fall is very fatal accident causes death to older people. Shoe may affect to fall. Shoe influences risk of slips, trips, and falls by altering somatosensory feedback to the foot. The purpose of this study was to investigate the analysis of non-slip shoes for older people and influence on older people's lower extremity. For this study twenty three healthy older people were recruited. Each subjects walked over slippery surfaces (COF 0.08). Four pairs of non-slip shoes (shoe A had the greatest COF, 0.23 while shoe B, C, and D had smaller COF relatively) for older people were selected and tested mechanical and biomechanical experiment. For data collection motion capture and ground reaction forces were synchronized. There were statistically significant differences for slip-displacement, coefficient of friction, braking force, propulsion force, knee range of motion and knee joint stiffness by shoes. It was concluded that shoe A was the best for non-slip function because of the lowest slip displacement, the highest braking and propulsion forces, and the highest mechanical and biomechanical coefficient of friction where as shoe B, C, D were identified as a negative effect on the knee joint than shoe A. To prevent fall and slip, older people have to take a appropriate non-slip shoes such as shoe A.

Analysis of Large-Amplitude Ship Motions Using a Cartesian-Gridbased Computational Method (직교격자 기반 수치기법을 이용한 선박의 대변위 운동해석)

  • Yang, Kyung-Kyu;Nam, Bo-Woo;Lee, Jae-Hoon;Kim, Yonghwan
    • Journal of the Society of Naval Architects of Korea
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    • v.49 no.6
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    • pp.461-468
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    • 2012
  • In this study, a Cartesian-grid method based on finite volume approach is applied to simulate the ship motions in large amplitude waves. Fractional step method is applied for pressure-velocity coupling and TVD limiter is used to interpolate the cell face value for the discretization of convective term. Water, air, and solid phases are identified by using the concept of volume-fraction function for each phase. In order to capture the interface between air and water, the tangent of hyperbola for interface capturing (THINC) scheme is used with weighed line interface calculation (WLIC) method which considers multidimensional information. The volume fraction of solid body embedded in the Cartesian grid system is calculated using a level-set based algorithm, and the body boundary condition is imposed by a volume weighted formula. Numerical simulations for the two-dimensional barge type model and Wigley hull in linear waves have been carried out to validate the newly developed code. To demonstrate the applicability for highly nonlinear wave-body interactions such as green water on the deck, numerical analysis on the large-amplitude motion of S175 containership is conducted and all computational results are compared with experimental data.

Preliminary study on car detection and tracking method using surveillance camera in tunnel environment for accident detection (터널 내 유고상황 자동 판정을 위한 선행 연구: CCTV를 이용한 차량의 탐지와 추적 기법 고찰)

  • Oh, Young-Sup;Shin, Hyu-Soung
    • Journal of Korean Tunnelling and Underground Space Association
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    • v.19 no.5
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    • pp.813-827
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    • 2017
  • Surveillance cameras installed in tunnels capture the various video frames effected by dynamic and variable factors. In addition, localizing and managing the cameras in tunnel is not affordable, and quality of capturing frame is effected by time. In this paper, we introduce a new method to detect and track the vehicles in tunnel by using surveillance cameras installed in a tunnel. It is difficult to detect the video frames directly from surveillance cameras due to the motion blur effect and blurring effect on lens by dirt. In order to overcome this difficulties, two new methods such as Differential Frame/Non-Maxima Suppression (DFNMS) and Haar Cascade Detector to track cars are proposed and investigated for their feasibilities. In the study, it was shown that high precision and recall values could be achieved by the two methods, which then be capable of providing practical data and key information to an automatic accident detection system in tunnels.

Accuracy Comparison of Spatiotemporal Gait Variables Measured by the Microsoft Kinect 2 Sensor Directed Toward and Oblique to the Movement Direction (정면과 측면에 위치시킨 마이크로 소프트 키넥트 2로 측정한 보행 시공간 변인 정확성 비교)

  • Hwang, Jisun;Kim, Eun-jin;Hwang, Seonhong
    • Physical Therapy Korea
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    • v.26 no.1
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    • pp.1-7
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    • 2019
  • Background: The Microsoft Kinect which is a low-cost gaming device has been studied as a promise clinical gait analysis tool having satisfactory reliability and validity. However, its accuracy is only guaranteed when it is properly positioned in front of a subject. Objects: The purpose of this study was to identify the error when the Kinect was positioned at a $45^{\circ}$ angle to the longitudinal walking plane compare with those when the Kinect was positioned in front of a subject. Methods: Sixteen healthy adults performed two testing sessions consisting of walking toward and $45^{\circ}$ obliquely the Kinect. Spatiotemporal outcome measures related to stride length, stride time, step length, step time and walking speed were examined. To assess the error between Kinect and 3D motion analysis systems, mean absolute errors (MAE) were determined and compared. Results: MAE of stride length, stride time, step time and walking speed when the Kinect set in front of subjects were investigated as .36, .04, .20 and .32 respectively. MAE of those when the Kinect placed obliquely were investigated as .67, .09, .37, and .58 respectively. There were significant differences in spatiotemporal outcomes between the two conditions. Conclusion: Based on our study experience, positioning the Kinect directly in front of the person walking towards it provides the optimal spatiotemporal data. Therefore, we concluded that the Kinect should be placed carefully and adequately in clinical settings.

Performance Improvement of Distributed Compressive Video Sensing Using Reliability Estimation (신뢰성 예측을 이용한 분산 압축 비디오 센싱의 성능 개선)

  • Kim, Jin-soo
    • Journal of Korea Society of Industrial Information Systems
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    • v.23 no.6
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    • pp.47-58
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    • 2018
  • Recently, remote sensing video applications have become increasingly important in many wireless networks. Distributed compressive video sensing (DCVS) framework in these applications has been studied to reduce encoding complexity and to simultaneously capture and compress video data. Specially, a motion compensated block compressed sensing with smoothed projected Landweber (MC-BCS-SPL) has been actively researched for one useful algorithm of DCVS schemes, However, conventional MC-BCS-SPL schemes do not provide good visual qualities in reconstructed Wyner-Ziv (WZ) frames. In this paper, the conventional schemes of MC-BCS-SPL are described and then upgraded to provide better visual qualities in WZ frames by introducing reliability estimate between adjacent key frames and by constructing efficiently motion-compensated interpolated frames. Through experimental results, it is shown that the proposed algorithm is effective in providing better visual qualities than conventional algorithm.

Digital Technology and Fashion Features in the Contents of Korean Virtual Idol Groups (한국 가상 아이돌 그룹의 콘텐츠에 나타난 디지털 기술 및 패션의 특징)

  • JIAYI XUE;Seunghee Suh
    • Journal of Fashion Business
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    • v.27 no.1
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    • pp.110-125
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    • 2023
  • Virtual idol groups are a product of changes in cultural content and development of digital technology. The purpose of this study is to derive the characteristics of technical expression and fashion of virtual idol groups of Korean entertainment companies, and the significance of this study is to provide basic data for creating a new content business model for virtual idol groups. The research method of this study consisted of literature research and case analysis. Korean virtual idol groups 'K/DA', 'Aespa', and 'Eternity', which show the evolved business model of the entertainment industry through rapid advances in digital technology, were selected as the subject of case analysis for this study, and newspaper articles were searched by keywords and analyzed. As a result of the study, the technical expressions shown in Korean virtual idol groups were 'implementation of realistic content through interaction technology', 'delicate motion expression through motion capture technology', and 'convergence of information between the real world and virtual world through AR technology', 'provision of experience similar to reality by VR technology' and 'formation of cultural contents by Deep Real technology' were deriven. In addition, the characteristics of the Korean virtual guide idol group's fashion are 'marketing strategy through collaboration with fashion items', 'giving recognition as a digital fashion icon of real existence', 'creating a sensuous image as a fashion brand ambassador' and 'fashion style expression of the Z generation's sensibility'.

A Study on the Side Collision Accident Reconstruction Using Database of Crush Test of Model Cars (모형자동차 충돌시험의 데이터베이스를 이용한 측면 충돌사고 재구성)

  • Sohn, Jeong-Hyun;Park, Seok-Cheon;Kim, Kwang-Suk
    • Transactions of the Korean Society of Automotive Engineers
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    • v.17 no.2
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    • pp.49-56
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    • 2009
  • In this study, a side collision accident reconstruction using database based on the deformed shape information from the collision test using model cars is suggested. A deformation index and angle index related to the deformed shape is developed to set the database for the collision accident reconstruction algorithm. Two small size RC cars are developed to carry out the side collision test. Several side collision tests according to the velocity and collision angles are performed for establishing the side collision database. A high speed camera with 1000fps is used to capture the motion of the car. A side collision accident reconstruction algorithm is developed and applied to find the collision conditions before the accident occurs. Two collision cases are tested to validate the database and the algorithm. The results obtained by the reconstruction algorithm show good match with original conditions with regard to the velocity and angle.

The Study about the Expression Method of Timing which Produce Movement in the Animation (애니메이션에서 움직임을 연출하는 타이밍 표현방법에 관한 연구)

  • Bang Woo-Song;Kim Soon-Gohn
    • Journal of Game and Entertainment
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    • v.1 no.1
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    • pp.55-62
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    • 2005
  • The expression of the movement in the animation is one of important factors built up the work. It is determined wholly by the experiences of the animator in the animation, on the contrary, the expression of movie depends on the data obtained from the motion capture or the movement of the actors. One of the most important factors is the timing expression in expression of movement of characters and the proper understanding of direction circumstance and the expression of the timing make the animation more plentiful visually and also these are the basic method that introduce the feeling to the characters. In this study we Identify the basic principles of timing expression in the animation, make experiments for the changes of timing by the camera's angle, compare them and show the most proper methods of timing expression.

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Gait-Event Detection for FES Locomotion (FES 보행을 위한 보행 이벤트 검출)

  • Heo Ji-Un;Kim Chul-Seung;Eom Gwang-Moon
    • Journal of the Korean Society for Precision Engineering
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    • v.22 no.3 s.168
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    • pp.170-178
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    • 2005
  • The purpose of this study is to develop a gait-event detection system, which is necessary for the cycle-to-cycle FES control of locomotion. Proposed gait event detection system consists of a signal measurement part and gait event detection part. The signal measurement was composed of the sensors and the LabVIEW program for the data acquisition and synchronization of the sensor signals. We also used a video camera and a motion capture system to get the reference gait events. Machine learning technique with ANN (artificial neural network) was adopted for automatic detection of gait events. 2 cycles of reference gait events were used as the teacher signals for ANN training and the remnants ($2\sim5$ cycles) were used fur the evaluation of the performance in gait-event detection. 14 combinations of sensor signals were used in the training and evaluation of ANN to examine the relationship between the number of sensors and the gait-event detection performance. The best combinations with minimum errors of event-detection time were 1) goniometer, foot-switch and 2) goniometer, foot-switch, accelerometer x(anterior-posterior) component. It is expected that the result of this study will be useful in the design of cycle-to-cycle FES controller.

Tracking and Capturing a Moving Object Using Active Camera Mounted on a Mobile Robot (이동로봇에 장착된 능동 카메라를 이용한 이동물체의 추적과 포획)

  • Park, Jin-U;Park, Jae-Han;Yun, Gyeong-Sik;Lee, Jang-Myeong
    • Journal of Institute of Control, Robotics and Systems
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    • v.7 no.9
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    • pp.741-748
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    • 2001
  • In this paper, we propose a method of tracking and capturing a moving object by a mobile robot. The position of the moving object is acquired from the relation through color-based image information from a 2-DOF active camera mounted on the mobile robot. The direction and rotational angular velocity of the moving object are estimated using a state estimator. A Kalman fiber is used as the state estimator for taking characteristics of robustness against noises and uncertainties included in the input data. After estimating the trajectory of the moving object, we decide on the optimal trajectory and plan the motion of the mobile robot to capture the target object within the shortest distance and time. The effectiveness of the proposed method is demonstrated by the simulations and experiments.

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