• 제목/요약/키워드: Motion Capture Data

검색결과 281건 처리시간 0.029초

골프 퍼팅 시 지면 경사도에 따른 운동학적 변인 분석 (Analysis of Kinematic Variables according to Ground Slope Angle during Golf Putting)

  • Park, Jun-Sung;Shin, Sung-Hoon;Lim, Young-Tae
    • 한국운동역학회지
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    • 제31권1호
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    • pp.44-49
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    • 2021
  • Objective: The purpose of this study was to analyze kinematic variables according to ground slope angle during golf putting. Method: 26 collegiate golfers (age: 22.54±2.15 kg, height: 174.64±6.07 cm, weight: 71.35±9.27 kg, handicap: 5.11±4.50) were participated, and 8 motion capture cameras (250 Hz), Nexus, and Kwon3DXP software were used to collect data. It was performed repeated measures ANOVA and Bonferroni adjustment. Alpha set at .05. Results: Body alignments were not significantly different at address. Putter head trajectory and loft angle were significantly different, and AP direction of acceleration of putter head was significantly different. However, ML and SI direction of acceleration of putter head were not significantly different. Conclusion: Therefore, it was identified that ground slope angle was affected the kinematic variables during putting, and it will be performed that correlation analysis between putting success rate and kinematic variables according to ground slope angle during golf putting.

Wave power extraction by multiple wave energy converters arrayed in a water channel resonator

  • Kim, Jeongrok;Cho, Il-Hyoung
    • International Journal of Naval Architecture and Ocean Engineering
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    • 제13권1호
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    • pp.178-186
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    • 2021
  • The wave power extraction by multiple Wave Energy Converters (WECs) deployed in a Y-shaped Water Channel Resonator (WCR) has been investigated. A WCR consists of a long water channel, and a V-shaped wave guider installed at the entrance of a water channel. If the period of the incident waves coincides with the natural periods of the fluid in a WCR, resonance occurs, as a result, the internal fluid in a WCR is greatly amplified. To estimate the wave power by multiple WECs placed at the antinodal points in a WCR, the heave motion response, time-averaged power, and capture width ratio were calculated for several design parameters. Also, the systematic model tests were conducted in a 2D wave tank. The numerical results are in good agreement with the experimental data. It was verified that a WCR helps the WECs to produce electricity more effectively by amplifying the wave energy in a WCR.

3 차원 볼류메트릭 데이터 변형을 위한 선택적 시점에서의 3 차원 포즈 추정 (3D Pose Estimation from Selective View for 3D Volumetric Data Deformation)

  • 이솔;김지현;박정탁;박병서;서영호
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송∙미디어공학회 2022년도 하계학술대회
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    • pp.156-157
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    • 2022
  • 본 논문에서는 선택적 시점에서의 2D 포즈 추정(pose estimation) 결과를 정합 하여 정확도 높은 3D 스켈레톤(skeleton)을 만들어 낸다. 여러 프레임의 3D 데이터를 10 도 간격으로 36 방향에서 투영한 뒤, 2D 포즈 추정 결과 신뢰도가 높은 시점에서의 결과만을 선별하여 3 차원으로 정합 한다. 이때 사용하는 시점의 개수를 달리하며 정확도에 미치는 영향을 분석하여 실험적으로 정확도가 높은 최소의 시점 개수를 정하였다. 또한, 정합 한 3D 뼈대를 모션 캡쳐(motion capture) 센서와 비교하여 제안하는 알고리즘에 의해 3D 포즈 추정의 정확도가 향상되는 것을 확인했다.

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Comparative Analysis of 3D Tools Suitable for the Rotoscoping Cell Animation Production Process

  • Choi, Chul Young
    • International Journal of Internet, Broadcasting and Communication
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    • 제16권3호
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    • pp.113-120
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    • 2024
  • Recently, case presentations using AI functions such as ChatGPT are increasing in many industrial fields. As AI-based results emerge even in the areas of images and videos, traditional animation production tools are in need of significant changes. Unreal Engine is the tool that adapts most quickly to these changes, proposing a new animation production workflow by integrating tools such as Metahuman and Marvelous Designer. Working with realistic metahumans allows for the production of realistic and natural movements, such as those captured through motion capture data. Implementing this approach presents many challenges for production tools that adhere to traditional methods. In this study, we investigated the differences between the cell animation workflow and the computer graphics animation production workflow. We compared and analyzed whether these differences could be reduced by creating sample movements using character rigs in Maya and Cascadeur tools. Our results showed that a similar cell animation workflow could be constructed using the Cascadeur tool. To improve the accuracy of our conclusions, we created large, action-packed short animations to demonstrate and validate our findings.

Gait Stability in K-pop Professional Dancers

  • Jang, Young Kwan;Hong, Su Yeon;Jang, Inyoung
    • 한국운동역학회지
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    • 제26권4호
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    • pp.377-382
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    • 2016
  • Objective: The purpose of this study was to provide data on gait characteristics of K-pop professional dancers. Method: Participants were divided into four groups: male dancers (n=10, age: $28.2{\pm}3.4years$, height: $175{\pm}6cm$, weight: $68.9{\pm}5.6kg$), female dancers (n=10, age: $26.7{\pm}3.1years$, height: $162{\pm}4cm$, weight: $52.1{\pm}3.7kg$), non-dancer males (n=10, age: $25.2{\pm}2.6years$, height: $171{\pm}6cm$, weight: $66.4{\pm}5.3kg$), or non-dancer females (n=10, age: $26.2{\pm}3.0years$, height: $161{\pm}5cm$, weight: $56.4{\pm}6.7kg$). Twelve infrared cameras (Qualisys, Oqus 500, Sweden, 150 Hz.) were used to capture three-dimensional motion data. Gait motion data of professional dancers and ordinary persons were obtained. Results: K-pop dancers' dynamic stability during the female toe off event and the male heel contact event was better compared with that of ordinary persons in the front-rear direction. In addition, the results showed a significant difference in the margin of stability (MoS). However, the medial-lateral direction of both female and male dancers during heel contact and the toe off event was more stable compared with ordinary person, who exhibited an increased MoS than did the dancers. Conclusion: This study aimed to investigate the gait characteristics of K-pop professional dancers in comparison with ordinary persons using gait parameters and MoS. The stability of K-pop professional dancers' dynamic gait in the front-rear direction was better than that in the medial-lateral direction. Therefore, further studies in which the dance movements of K-pop dancers are sub-divided and analyzed will be necessary to reduce related injury.

Linking Clinical Events in Elderly to In-home Monitoring Sensor Data: A Brief Review and a Pilot Study on Predicting Pulse Pressure

  • Popescu, Mihail;Florea, Elena
    • Journal of Computing Science and Engineering
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    • 제2권2호
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    • pp.180-199
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    • 2008
  • Technology has had a tremendous impact on our daily lives. Recently, technology and its impact on aging has become an expanding field of inquiry. A major reason for this interest is that the use of technology can help older people who experience deteriorating health to live independently. In this paper we give a brief review of the in-home monitoring technologies for the elderly. In the pilot study, we analyze the possibility of employing the data generated by a continuous, unobtrusive nursing home monitoring system for predicting elevated(abnormal)pulse pressure(PP) in elderly(PP=systolic blood pressure-diastolic blood pressure). Our sensor data capture external information(behavioral) about the resident that is subsequently reflected in the predicted PP. By continuously predicting the possibility of elevated pulse pressure we may alert the nursing staff when some predefined threshold is exceeded. This approach may provide additional blood pressure monitoring for the elderly persons susceptible to blood pressure variations during the time between two nursing visits. We conducted a retrospective pilot study on two residents of the TigerPlace aging in place facility with age over 70, that had blood pressure measured between 100 and 300 times during a period of two years. The pilot study suggested that abnormal pulse pressure can be reasonably well estimated (an area under ROC curve of about 0.75) using apartment bed and motion sensors.

호피 시 착지방법에 따른 하지 강성도 (Lower extremity stiffness over different landing methods during hopping)

  • 이정주;손종상;김정윤;김영호
    • 대한의용생체공학회:의공학회지
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    • 제32권2호
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    • pp.105-108
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    • 2011
  • The purpose of the present study was to analyze the lower stiffness over the difference between soft and stiff landings during hopping. Five male subjects performed hopping on two legs at 2.5 Hz. During the experiments, 3D motion capture system was used to obtain the kinematic data and two force plates were synchronized to calculate the kinetic data. We determined lower extremity stiffness of the knee and ankle from kinetic and kinematic data. Leg stiffness was approximately 1.2-times significantly higher in stiff landing than in soft landing_ There was no significant difference in knee joint stiffness between soft and stiff landings. Ankle joint stiffness was approximately 1.34-times significantly higher in stiff landing than in soft landing. These results suggest that humans adjust lower extremity stiffness over the comparison of two different landing methods we evaluated.

cGANs(Conditional Generative Adversarial Networks) 기반 3차원 객체의 임의 재생 기법 연구 (A Study on Random Reconstruction Method of 3-D Objects Based on Conditional Generative Adversarial Networks (cGANs))

  • 신광성;신성윤
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2019년도 춘계학술대회
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    • pp.157-159
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    • 2019
  • 홀로그램 기술은 3차원 객체의 생성, 전송, 재생 관점에서 기술 개발이 활발히 수행되고 있지만 현재 여러 가지 한계로 인하여 답보상태에 머물러 있다. VR, AR을 넘어 새로운 기술의 요구에 부합하기 위해 중간 단계로 유사홀로그램 시장이 성장하고 있는 추세다. 홀로그램의 기술의 핵심은 point cloud 형태의 방대한 3차원 데이터를 생성하고 그 방대한 데이터를 통신망을 통해 실시간으로 전송하여 목적지에서 원본과 같이 재생하는 것이다. 본 연구에서는 방대한 3차원 데이터를 실시간으로 전송하기 위한 방법으로 생성된 3차원 객체 정보의 특징점을 전송하여 목적지에서 원본과 비슷한 형태의 객체로 재생하는 방법에 대해 연구한다.

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역운동학 기반 스포츠클라이밍 자세 및 동작 생성 시스템에 관한 연구 (A Study on Inverse Kinematics Based Posture and Motion Generation System for Sports Climbing)

  • 신규철;손종희;김동호
    • 정보처리학회논문지:소프트웨어 및 데이터공학
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    • 제5권5호
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    • pp.243-250
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    • 2016
  • 최근 가상현실(VR, virtual reality)이나 증강현실(AR, augmented reality)이 주목받으면서 이에 관한 컴퓨터 그래픽스(computer graphics)연구들이 활발히 진행되고 있다. 특히, 인간의 동작을 가상의 공간에서 구현하는 방법에 관한 연구들이 활발히 진행되고 있다. 하지만 많은 연구가 인간의 일반적인 동작에 한정되어 있다. 본 연구에서는 역운동학(IK, inverse kinematics)을 이용한 스포츠클라이밍 자세생성과 동작제어를 통해 인간의 일반적인 동작 이외에 스포츠클라이밍과 같은 특수 목적의 다양한 동작들을 삼차원의 가상공간에서 가상 인물(virtual character)의 자세 및 동작을 생성하는 시스템을 제안한다. 역운동학(IK, inverse kinematics) 기법을 통한 자세 생성은 역운동학 함수(IK function)와 실제 데이터를 통한 기본자세 애니메이션을 제작, 이를 활용하여 사실성을 더하고 자연스러운 자세 및 동작을 생성한다. 본 논문에서는 스포츠 클라이밍의 기본동작을 이용하여 올바른 자세와 함께 실제와 유사한 동작을 생성하는 시스템을 설계하였다. 이를 통해 클라이머를 위한 학습 프로그램이나 클라이밍 게임 같은 다양한 형태의 스포츠 클라이밍 콘텐츠를 제작하는데 도움이 되고자 한다.

Effects of Hallux Valgus Orthoses on Ground Reaction Force Using 3D Motion Analysis in Individuals With Hallux Valgus Deformity

  • Kim, Yong-wook
    • 한국전문물리치료학회지
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    • 제27권4호
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    • pp.227-232
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    • 2020
  • Background: Hallux valgus (HV) is a foot deformity developed by mediolateral deviation of the first metatarsophalangeal joint. Although various foot-toe orthoses were used to correct the HV angle, verification of the effects of kinetics variables such as ground reaction force (GRF) through three-dimensional (3D) gait analysis according to the various type of orthoses for HV is insufficient. Objects: This study aimed to investigate the effect of soft and hard types of foot and toe orthoses to correct HV deformity on the GRF in individuals with HV using 3D motion analysis system during walking. Methods: Twenty-six subjects participated in the experiment. Participants had HV angle of more than 15° in both feet. Two force platforms were used to obtain 3D GRF data for both feet and a 3D motion capture system with six infrared cameras was used to measure exact stance phase point such as heel strike or toe off period. Total walk trials of each participant were 8 to 10, the walkway length was 6 m. Two-way repeated measures ANOVA was used to determine the effects of each orthosis condition on the various GRF values. Results: The late anteroposterior maximal force and a first vertical peak force of the GRF showed that the hard type orthosis condition significantly increased GRF compared to the other orthosis conditions (p < 0.05). Conclusion: There were significant effects in GRF values when wearing the hard type foot orthosis. However, the hard type foot orthosis was uncomfortable to wear during walking. Therefore, it is necessary to develop a new foot-toe orthosis that can compensate for these disadvantages.