• Title/Summary/Keyword: Modeling methodology

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Development of a Modeling Methodology to Capture Collaborative Processes and Its Verification (협업프로세스 모델링 방법 개발 및 검증)

  • Lee, Sun-Hwa;Ryu, Kwang-Yeol
    • Journal of Korean Institute of Industrial Engineers
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    • v.36 no.3
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    • pp.176-185
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    • 2010
  • As long as the information systems are spread out, various efforts are being attempted to get the effective results by the system. As a result, a new management strategy has been appeared, referred to as "collaboration", and it is necessary to use a right methodology for modeling collaborative processes accordingly. Even though many modeling methodologies such as IDEF3, Petri-Nets, UML, and ARIS have been widely used for modeling processes, they are inadequate for clearly representing collaborative processes. Some researchers, therefore, have suggested new modeling methodologies for describing collaborative processes including CPM (collaborative process modeling). In this paper, we introduce an extended version of CPM method (i.e., exCPM) as a tool for modeling collaborative works after analyzing advantages and disadvantages of aforementioned methodologies. One of distinct characteristics of exCPM is that model verification is possible by transforming the exCPM models into Petri-Nets models. We also demonstrate transformation of an exCPM model in this paper with case studies for model verification.

Activity-oriented Modeling of Mass Production System (대량생산 체제의 Simulation을 위한 Activity 중심 Modeling)

  • Choe, Byeong-Gyu;Park, Seong-Ju;Sin, Ha-Yong
    • Journal of Korean Institute of Industrial Engineers
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    • v.12 no.1
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    • pp.119-131
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    • 1986
  • Described in this paper is a modelling methodology for mass production system simulation. The mass production system under consideration consists of various types of flow lines, special purpose production facilities, conveyor lines, palletized carts, and storage facilities. This type of production system is typical in home appliance industry, automobile industry, footwear industry, etc. where a variety of product mix are mass-produced. The modelling methodology is based on the "discrete-event formalism", and an "activity-oriented world view" is adopted to formalize the system description. A distinctive feature of the modelling methodology is that only the static structure (ie, system components) is included in the fixed model. The dynamic structure of the system is specified through a "data-driven" mechanism, which is an extension of the "experimental frame" concept. Each type of system components (ie, flow line, conveyors, carts, etc.) is formally modeled by using Activity Cycle Diagrams. The issue of "model structuring" is also addressed. The modeling methodology has been successfully applied in a real simulation study of a mass production system.

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A Unified Design Methodology using UML Classes for XML Application based on RDB (관계형 데이터베이스 기반의 XML 응용을 위한, UML 클래스를 이용한 통합 설계 방법론)

  • Bang, Sung-Yoon;Joo, Kyung-Soo
    • The KIPS Transactions:PartD
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    • v.9D no.6
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    • pp.1105-1112
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    • 2002
  • Nowadays the information exchange based on XML such as B2B electronic commerce is spreading. Therefore a systematic and stable management mechanism for storing the exchanged information is needed. For this goal there are many research activities for concerning the connection between XML application and relational databases. But because XML data has hierarchical structure and relational databases can store only flat-structured data, we need to make a conversion rule which changes the hierarchical architecture to a 2-dimensional format. Accordingly the modeling methodology for storing such structured information in relational databases is needed. In order to build good quality application systems, modeling is an important first step. In 1997, the OMG adopted the UML as its standard modeling language. Since industry has warmly embraced UML, its popularity should become more important in the future. So a design methodology based on UML is needed to develop efficient XML applications. In this paper, we propose a unified design methodology for XML applications based on relational database using UML. To reach these goals, first we introduce a XML modeling methodology to design W3C XML schema using UML and second we propose data modeling methodology for relational database schema to store XML data efficiently in relational databases.

Response Surface Methodology Using a Fullest Balanced Model: A Re-Analysis of a Dataset in the Korean Journal for Food Science of Animal Resources

  • Rheem, Sungsue;Rheem, Insoo;Oh, Sejong
    • Food Science of Animal Resources
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    • v.37 no.1
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    • pp.139-146
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    • 2017
  • Response surface methodology (RSM) is a useful set of statistical techniques for modeling and optimizing responses in research studies of food science. In the analysis of response surface data, a second-order polynomial regression model is usually used. However, sometimes we encounter situations where the fit of the second-order model is poor. If the model fitted to the data has a poor fit including a lack of fit, the modeling and optimization results might not be accurate. In such a case, using a fullest balanced model, which has no lack of fit, can fix such problem, enhancing the accuracy of the response surface modeling and optimization. This article presents how to develop and use such a model for the better modeling and optimizing of the response through an illustrative re-analysis of a dataset in Park et al. (2014) published in the Korean Journal for Food Science of Animal Resources.

Implementation of Concurrent Engineering for Large Assembly Design:Part(I)- Assembly-centric Modeling Methodology as BOM Structrue- (부품수가 많은 조립체 설계를 위한 동시공학의 구현: Part(I)- BOM에 따른 조립체 중심적 모델링 방법론-)

  • 정융호
    • Korean Journal of Computational Design and Engineering
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    • v.2 no.2
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    • pp.93-102
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    • 1997
  • Most design changes are due to interferences and fit-up as parts are assembled if such a large product as an automobile or an aircraft is developed by many concurrent engineers. In this part (1) of the thesis, the assembly-centric modeling methodology with CAD systems is proposed in order to reduce the design changes. Unlike part-centric modeling method, a part is modeled with its own coordinate system which is used in downstream process as machining and measuring. The part coordinates initially have the same orientation as its assembly which is predefined in BOM (Bill of Material). Then, the corrdinates origin of the part is moved to its location to be assembled from that of its assembly coordinate system. To implement this methodology, the position data of the part w.r.t. its assembly are stored in a database to build the same hierarchical assembling structure as BOM structure. This modeling approach has the advantage of reflecting asembling sequence, because the process of positioning parts is similar to that of real assembling. And with the method, a designer can easily adjust all of the part positions of an assembly to resolve interferences if he modifies just the coordinates origin of the assembly, which results in moving included parts and assemblies together.

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A Study on 3D Background Image Construction using TIP (TIP기술을 이용한 3차원 배경 영상 구축에 관한 연구)

  • Roh, Chang-Hyun;Jung, Kwang-Ho
    • Journal of Korea Game Society
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    • v.2 no.1
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    • pp.49-54
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    • 2002
  • In this paper we propose the methodology for 3D background image construction in computer games. This methodology was developed based on TIP (Tour Into the Picture) using a vanishing line Proposed by Kang et at. The methodology Proposed in this study can simply implement a 3D background for a computer game with a background model which is very complex or based on a real picture. Compared to the graphics technologies generally used, the proposed methodology does not need the process of modeling elaborate 3D information of a background, and hence can display the background even on a low grade personal computer using a small reference image. TIP technology was successfully applied to the implementation of a background model for a computer game and was found to be appropriate especially for real time games.

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Developing an XML Schema Design Methodology for Object-Relational Database Applications (객체-관계형 데이터베이스 응용을 위한 XML Schema 설계방법론 개발)

  • Choi Mun-Young;Joo Kyung-Soo
    • Journal of Korea Multimedia Society
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    • v.7 no.9
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    • pp.1208-1218
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    • 2004
  • Nowadays the information exchange based on XML such as B2B electronic commerce is spreading. Therefore a systematic and stable management mechanism for storing the exchanged information is needed. For this goal there are many research activities for centering on relational databases the connection between XML application and databases. But when XML data which has hierarchical structure is stored as relational databases which are expressed as relational information, a set of 2-dimensional table, there is a limitation essentially. Accordingly the modeling methodology for storing such structured information in the form of object-relational databases is needed. In order to build good quality application systems, modeling is an important first step. In 1997, the OMG adopted the UML as its standard modeling language. Since industry has warmly embraced UML, its popularity should become more important in the future. So a design methodology based on UML is needed to develop efficient XML applications. In this paper, we propose a unified design methodology for XML applications based on object-relational database using UML. To reach these goals, first we propose a systematic three step methodology to extract UML, second we introduce a XML modeling methodology to design W3C XML schema using UML and third we propose a data modeling methodology for object-relational database schema to store exchanging XML data efficiently.

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ViP: A Practical Approach to Platform-based System Modeling Methodology

  • Um, Jun-Hyung;Hong, Sung-Pack;Kim, Young-Taek;Chung, Eui-Young;Choi, Kyu-Myung;Kong, Jeong-Taek;Eo, Soo-Kwan
    • JSTS:Journal of Semiconductor Technology and Science
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    • v.5 no.2
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    • pp.89-101
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    • 2005
  • Research on highly abstracted system modeling and simulation has received a great deal of attention as of the concept of platform based design is becoming ubiquitous. From a practical design point of view, such modeling and simulation must consider the following: (i) fast simulation speed and cycle accuracy, (ii) early availability for early stage software development, (iii) inter-operability with external tools for software development, and (iv) reusability of the models. Unfortunately, however, all of the previous works only partially addresses the requirements, due to the inherent conflicts among the requirements. The objective of this study is to develop a new system design methodology to effectively address the requirements mentioned above. We propose a new transaction-level system modeling methodology, called ViP (Virtual Platform). We propose a two-step approach in the ViP method. In phase 1, we create a ViP for early stage software development (before RTL freeze). The ViP created in this step provides high speed simulation, lower cycle accuracy with only minor modeling effort.(satisfying (ii)). In phase 2, we refine the ViP to increase the cycle accuracy for system performance analysis and software optimization (satisfying (i)). We also propose a systematic ViP modeling flow and unified interface scheme based on utilities developed for maximizing reusability and productivity (satisfying (ii) and (iv)) and finally, we demonstrate VChannel, a generic scheme to provide a connection between the ViP and the host-resident application software (satisfying (iii)). ViP had been applied to several System-on-a-chip (SoC) designs including mobile applications, enabling engineers to improve performance while reducing the software development time by 30% compared to traditional methods.

Modelling of Structural Adhesives for Body Stiffness Analysis in Automobile (차체 강성해석을 위한 구조용 접착제 해석모델링 연구)

  • Seo, Seong-Hoon;Joo, Jae-Kap
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2007.11a
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    • pp.1410-1414
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    • 2007
  • In modern automobile body manufacturing, the structural adhesive bonding is recognized to one of new joining techniques for the purpose of light weight body and its application scope in the automobile body has been gradually magnified. Specially, the structural adhesives have the advantages of not only enhancing the design flexibility of automobile body, but also improving automobile performances such as stiffness, crashworthiness and durability. In order to evaluate the performance simulation of the automobile body applied with structural adhesives, it is necessary to develop modeling techniques in the structural adhesives in advance. This paper aims to investigate modeling methodology of structural adhesive junctions for body stiffness simulation. Two main modeling points are the element selection for adhesives and the connectivity between adhesives and adherends. Both of the 1D element used in classical modeling and the 3D element which are more accurate are considered for the adhesives, and the congruent and incongruent mesh models of the adherends are compared for connectivity modeling. By applying the several kinds of modeling methodology to the simple structures, the simulation results are compared and some modeling guidelines are obtained.

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War Game Simulation Using Parametric Behavior Modeling Method (파라미터 행위 모델링 기법을 이용한 전쟁게임 시뮬레이션)

  • Kim, Jae-Hyun;Kim, Tag-Gon;Lee, Wan-Bok
    • The Journal of the Korea Contents Association
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    • v.6 no.11
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    • pp.126-134
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    • 2006
  • The object oriented co-modeling methodology, previously introduced, employs a layered approach in war game models development in which an upper layer models abstract behavior of an object and a lower one models details of the object. Within the methodology military domain experts and simulation experts models an object at the upper and the lower layers, respectively in concurrent manner. This paper proposes a method of constructing a war game simulator using parametric behavior modeling technique, which provides a means for military domain experts/users to change model's detailed behavior with no knowledge on modeling semantics. The proposed simulator would support new algorithms or strategies with minimal cost and could be modified even by the users who are ignorant about modeling technique. To demonstrate the effectiveness of the proposed framework, a naval war game simulator is exemplified.

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