• Title/Summary/Keyword: Model Editing

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Development and implementation of a project-based learning model using CMC and situated evaluation with message analysis (통신망을 활용한 프로젝트 학습 모형의 개발 및 적용과 메시지 분석을 이용한 상황적 평가)

  • Jun, Youngcook;Kim, Junghack;Park, Hongjune
    • The Journal of Korean Association of Computer Education
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    • v.8 no.4
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    • pp.57-69
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    • 2005
  • In this study we try to design and develop a mixed model of project-based learning with internet. In order to support the developed model, we separately developed a web-based tool, called Project Learning BBS. The classroom teaching for advertisement-photo production with the model has been carried out during May-July in 2002 and March-July in 2003 respectively with 40 students each. The overall activities of group collaborative work done during the teaching periods have been formatively evaluated with classroom observation, interviews and students' portfolios that were related to the processes of photo planning, video shooting and editing. It has also investigated how the students involved the web-based group discussion activities. In short, data analysis indicated that the participants accepted the proposed project-based learning model for their learning events in a positive way in order to increase the utilization of CMC.

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Color Correction Using Back Propagation Neural Network in Film Scanner (필름 스캐너에서 역전파 신경회로망을 이용한 색 보정)

  • 홍승범;백중환
    • Journal of the Institute of Convergence Signal Processing
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    • v.4 no.4
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    • pp.15-22
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    • 2003
  • A film scanner is one of the input devices for ac acquiring high resolution and high qualify of digital images from the existing optical film. Recently the demand of film scanners have risen for experts of image printing and editing fields. However, due to the nonlinear characteristic of light source and sensor, colors of the original film image do not correspond to the colors of the scanned image. Therefore color correction for the scanned digital image is essential in film scanner. In this paper, neural network method is applied for the color correction to CIE L/sup *//a/sup *//b/sup */ color model data converted from RGB color model data. Also a film scanner hardware with 12 bit color resolution for each R, G, B and 2400 dpi is implemented by using the TMS320C32 DSP chip and high resolution line sensor. An experimental result shows that the average color correction rate is 79.8%, which is an improvement of 43.5% than our previous method, polygonal regression method.

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Dog-Species Classification through CycleGAN and Standard Data Augmentation

  • Chan, Park;Nammee, Moon
    • Journal of Information Processing Systems
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    • v.19 no.1
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    • pp.67-79
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    • 2023
  • In the image field, data augmentation refers to increasing the amount of data through an editing method such as rotating or cropping a photo. In this study, a generative adversarial network (GAN) image was created using CycleGAN, and various colors of dogs were reflected through data augmentation. In particular, dog data from the Stanford Dogs Dataset and Oxford-IIIT Pet Dataset were used, and 10 breeds of dog, corresponding to 300 images each, were selected. Subsequently, a GAN image was generated using CycleGAN, and four learning groups were established: 2,000 original photos (group I); 2,000 original photos + 1,000 GAN images (group II); 3,000 original photos (group III); and 3,000 original photos + 1,000 GAN images (group IV). The amount of data in each learning group was augmented using existing data augmentation methods such as rotating, cropping, erasing, and distorting. The augmented photo data were used to train the MobileNet_v3_Large, ResNet-152, InceptionResNet_v2, and NASNet_Large frameworks to evaluate the classification accuracy and loss. The top-3 accuracy for each deep neural network model was as follows: MobileNet_v3_Large of 86.4% (group I), 85.4% (group II), 90.4% (group III), and 89.2% (group IV); ResNet-152 of 82.4% (group I), 83.7% (group II), 84.7% (group III), and 84.9% (group IV); InceptionResNet_v2 of 90.7% (group I), 88.4% (group II), 93.3% (group III), and 93.1% (group IV); and NASNet_Large of 85% (group I), 88.1% (group II), 91.8% (group III), and 92% (group IV). The InceptionResNet_v2 model exhibited the highest image classification accuracy, and the NASNet_Large model exhibited the highest increase in the accuracy owing to data augmentation.

Development of a Translator for Automatic Generation of Ubiquitous Metaservice Ontology (유비쿼터스 메타서비스 온톨로지 자동 생성을 위한 번역기 개발)

  • Lee, Mee-Yeon;Lee, Jung-Won;Park, Seung-Soo;Cho, We-Duke
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.1
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    • pp.191-203
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    • 2009
  • To provide dynamic services for users in ubiquitous computing environments by considering context in real-time, in our previous work we proposed Metaservice concept, the description specification and the process for building a Metaservice library. However, our previous process generates separated models - UML, OWL, OWL-S based models - from each step, so it did not provide the established method for translation between models. Moreover, it premises aid of experts in various ontology languages, ontology editing tools and the proposed Metaservice specification. In this paper, we design the translation process from domain ontology in OWL to Metaservice Library in OWL-S and develop a visual tool in order to enable non-experts to generate consistent models and to construct a Metaservice library. The purpose of the Metaservice Library translation process is to maintain consistency in all models and to automatically generate OWL-S code for Metaservice library by integrating existing OWL model and Metaservice model.

Utilization of SketchUp for Efficient 3D Modeling of Buildings

  • Park, Joon Kyu;Lee, Keun Wang
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.35 no.5
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    • pp.431-438
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    • 2017
  • The information management system for urban planning, urban management and related decision making is increasing an importance in recent years. Especially, the information about 3D buildings in urban area is necessary for urban management related precise location based service. However, it takes a lot of time, effort, and costs to produce 3D modeling data of buildings. These problems have been found in many studies, but the research to solve these problems is still necessary. In this study, we have tested an efficient 3D modeling method of building to solve these problems. SketchUp was used to test 3D modeling methods with OSM(OpenStreetMap) data. The other 3D modeling method using a digital map was tested. The 3D modeling of building data was efficient using PlaceMaker, which can use OSM data. In addition, modeling was possible through simple editing of the digital map and automatic building generation. The efficiency of the research results is presented by comparing with the traditional method based on the regulation and the stadard man power issued by Korean government. These two 3D modeling methods of building tested through the study can be used as basic data for related research and work. Additional studies should be conducted to improve the accuracy of the building model and determine how to obtain height data efficiently.

Geometric Snakes for Triangular Meshes (삼각 메쉬를 위한 기하학 스네이크)

  • Lee, Yun-Jin;Lee, Seung-Yong
    • Journal of the Korea Computer Graphics Society
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    • v.7 no.3
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    • pp.9-18
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    • 2001
  • Feature detection is important in various mesh processing techniques, such as mesh editing, mesh morphing, mesh compression, and mesh signal processing. In this paper, we propose a geometric snake as an interactive tool for feature detection on a 3D triangular mesh. A geometric snake is an extension of an image snake, which is an active contour model that slithers from its initial position specified by the user to a nearby feature while minimizing an energy functional. To constrain the movement of a geometric snake onto the surface of a mesh, we use the parameterization of the surrounding region of a geometric snake. Although the definition of a feature may vary among applications, we use the normal changes of faces to detect features on a mesh.

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Guidelines for Virtual Clothes Modeling and Draping Software - Based on the Analysis of Maya Cloth - (가상의상 모델링 및 착장 소프트웨어를 위한 가이드라인)

  • Kim, Sook-Jin
    • Journal of the Korean Home Economics Association
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    • v.44 no.2 s.216
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    • pp.127-135
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    • 2006
  • This paper suggests guidelines for virtual clothes modeling and draping software suitable for clothes designers. We first analyze Maya Cloth, which is widely used in game and animation fields, and which has been adopted by Pad System as a 3D cloth draping system. We then discuss what functions and procedures would improve Maya Cloth to assist designers in being able to create the clothes they have conceptualized. While Maya Cloth has many good functions and features forvirtual cloth modeling and draping, it treats input 2D patterns as approximat and it creates 3D clothes by considering other factors such as the 3D body model. As a result, it is hard for clothes designers to control the shape of the 3D clothes by changing 2D patterns. Furthermore, Maya Cloth does not handle seamlines satisfactorily. We suggest that the following new features should be added to Maya Cloth : respecting the input 2D patterns, handling seamlines, and controlling the shape of the clothes in 3D space.

Visualization of Landscape Tree Forms Using Computer Graphic Techniques: Using the Plant Editing Module in AccuRender (컴퓨터 그래픽스를 활용한 조경수목 형상자료의 가시화 - AccuRender의 수목 모델링 모듈 활용을 중심으로 -)

  • 박시훈;조동범
    • Journal of the Korean Institute of Landscape Architecture
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    • v.27 no.4
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    • pp.143-150
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    • 1999
  • The purpose of this research is to find som ways to model tree forms more efficiently in reference with surveying structural data and handling parameters in plant Editor of AccuRender, the AutoCAD-based rendering software adopting the procedural plant modeling technique. In case of modelling a new tree, because it is efficient to modify an existing tree data as a template, we attempted to classify 81 species' data from existing plant library including conifers and deciduous tree. According to the qualitative characteristics and quantitative parameters of geometrical and branching structure, 8 types of tree form were classified with factor and cluster analysis. Some critical aspects found in the distributions of standardized scores of parameters in each type were discussed for explaining the tree forms intuitively. For adaptability of the resulted classification and typical parameters, 10 species of tree were measured and modelled, and proved to be very similar to the real structures of tree forms. CG or CAD-based plant modelling technique would be recommended not only as a presentation tool but for planting design, landscape simulation and assessment.

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Development of a Indoor LBS Application for Navigation - Focusing on Development for an IndoorGML Editor and Viewer - (실내 길 찾기를 위한 Indoor LBS 어플리케이션 개발 - IndoorGML 에디터(Editor) 및 뷰어(Viewer) 개발을 중심으로 -)

  • Yoon, Seung-Hyun;Choi, Jin-won
    • Korean Institute of Interior Design Journal
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    • v.22 no.5
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    • pp.207-215
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    • 2013
  • Due to an increase in the number of large-scale and high rise buildings, the importance of indoor location information has been highlighted. As a result, seamless three-dimensional space information, linked to various indoor and outdoor services is required. The purpose of this study is to develop a system which can edit and operate indoor space information using the IndoorGML(Geography Markup Language). It provides functions such as converting and editing authoring indoor space using the IndoorGML. Based on defined schema which is the IndoorGML international standardization work, we develop the "Editor" and "Viewer" for the IndoorGML. When indoor space is modeled in an authoring tool, a variety of topologies can be created automatically. These are available to be edited and modified. Moreover, the file of model can be saved as IndoorGML, SBM and KML file. These files are viewed by the "Viewer". Indoor LBS(Location Based Service)is served with these principles.

Comparative Analysis of the Earth Science Contents in Science Textbooks between Korea and DPRK (한국과 북한의 과학 교과서에서의 '지구과학' 내용 비교 분석)

  • Kwon, Chi-Soon
    • Journal of the Korean Society of Earth Science Education
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    • v.5 no.3
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    • pp.276-286
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    • 2012
  • This research is aimed to examine the differences through comparative analysis of the Earth Science contents in the science textbooks between Korea and DPRK. The contents of level and scope in science textbooks between Korea and DPRK are analysed by TIMSS frameworks. The results of this research are as follows : 1. The science textbooks of DPRK is lower in quality of paper, printing to that of Korea, and the illustrations, editing design in the textbooks of DPRK are fewer, monochromic and monotonous while those in Korea. 2. The contents of Earth Science in DPRK's science textbooks rank 37.0%, but those of Korea's science textbooks rank 25.5% of the whole textbooks. The learning units related to Earth Science are generally similar to the level and scope in science textbooks between Korea and DPRK. The type of inquire activities in the textbooks of DPRK largely takes on the model experiment, and it was shown that the number of experiments directly made by children is very small compared to Korea' textbooks. 3. There are lots of differences in Earth Science learning terms and predicates used in the textbooks between Korea and DPRK.