• 제목/요약/키워드: Mode Interaction

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Exploration to Model CSCL Scripts based on the Mode of Group Interaction

  • SONG, Mi-Young;YOU, Yeong-Mahn
    • Educational Technology International
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    • v.9 no.2
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    • pp.79-95
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    • 2008
  • This paper aims to investigate modeling scripts based on the mode of group interaction in a computer-supported collaborative learning environment. Based on a literature review, this paper assumes that group interaction and its mode would have strong influence on the online collaborative learning process, and furthermore lead learners to create and share significant knowledge within a group. This paper deals with two different modes of group interaction- distributed and shared interaction. Distributed interaction depends on the external representation of individual knowledge, while shared interaction is concerned with sharing knowledge in group action. In order to facilitate these group interactions, this paper emphasizes the utilization of appropriate CSCL scripts, and then proposes the conceptual framework of CSCL scripts which integrate the existing scripts such as implicit, explicit, internal and external scripts. By means of the model regarding CSCL scripts based on the mode of group interaction, the implications for research on the design of CSCL scripts are explored.

Phase Resonance in Centrifugal Fluid Machinery -A Comparison between Pump Mode and Turbine Mode Operations and a Discussion of Mechanisms of Flow Rate Fluctuation through a Stator-

  • Yonezawa, Koichi;Toyahara, Shingo;Motoki, Shingo;Tanaka, Hiroshi;Doerfler, Peter;Tsujimoto, Yoshinobu
    • International Journal of Fluid Machinery and Systems
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    • v.7 no.2
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    • pp.42-53
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    • 2014
  • Phase resonance in Francis type hydraulic turbine is studied. The phase resonance is a phenomenon that the pressure fluctuation in the penstock of hydraulic turbine installation can become very large when the pressure waves from each guide vane caused by the interaction with the runner vane reach the penstock with the same phase. Experimental and numerical studies have been carried out using a centrifugal fan. In the present study, comparisons between the pump mode and the turbine mode operations are made. The experimental and numerical results show that the rotational direction of the rotor does not affect characteristics of the pressure fluctuation but the propagation direction of the rotorstator interaction mode plays an important role. Flow rate fluctuations through the stator are examined numerically. It has been found that the blade passing flow rate fluctuation component can be evaluated by the difference of the fluctuating pressure at the inlet and the outlet of the stator. The amplitude of the blade passage component of the pressure fluctuation is greater at the stator inlet than the one at the stator outlet. The rotor-stator interaction mode component is almost identical at the inlet and the outlet of the stator. It was demonstrated that the pressure fluctuation in the volute and connecting pipe normalized by the flow rate fluctuation becomes the same for pump and turbine mode operations, and depends on the rotational direction on the interaction mode.

Interaction Mode Change According to the Equivalence Ratios in the Interacting Methane and Hydrogen Counterflow Premixed Flames (상호작용하는 대향류 메탄 및 수소 예혼합화염에서 당량비 조건에 따른 상호작용 모드 변화)

  • Park, Ji-Woong;Oh, Chang Bo
    • 한국연소학회:학술대회논문집
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    • 2012.04a
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    • pp.13-16
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    • 2012
  • The interaction between methane and hydrogen premixed flames with the different equivalence ratio and global strain rate was investigated numerically in one-dimensional counterflow field. The OPPDIF code and GRI-v3.0 were used to simulate the interacting flames. Overall trends in the maximum heat release rates of $CH_4{^-}$ and $H_2$-side flame were examined with the variation of $a_g$. The interaction mode of the flames were classified according to the equivalence ratios and Lewis numbers of each flame and global strain rate.

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Interaction Patterns in Distance Only Mode e-Learning

  • SUNG, Eunmo
    • Educational Technology International
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    • v.10 no.2
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    • pp.127-143
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    • 2009
  • The purpose of this study was to identify the interaction patterns in distance only mode e-Learning. In order to investigate this study, messages shown in the electronic notice board were analyzed to see how interaction occurs between teacher and learner or learner and learner under the e-learning of cyber university. To analyze messages was applied according to the framework by Henri's contents analysis model. As a result of contents analysis on electronic board, the participative dimension was 399 messages. A learner put on 7~8 messages a day. The number of messages was low compared to the number of learners, but the number of inquiries was about 140. That means that each learner contacts and checks messages at least once a day. The meaning dimension was 600 units. The main interaction patterns were Interactive-social-cognitive-metacognitive. This means that e-Learning in distance only mode leads a positive attitude of learners as a self-directed learning, and needs teacher's well-structured instructional strategies for increasing interaction. In conclusion, social dimension and interactive dimension of messages support learners psychologically in the process of learning though they directly guide learning under the circumstances of e-learning lacking face-to-face element. It can be interpreted that the teacher's role is significantly important in order to attract learners' positive participation and cognitive and meta-cognitive dimension of messages and activities

FMEA for Interaction Failures (상호작용기반 FMEA 실행)

  • Lee, D.J.;Jang, J.S.
    • Journal of Applied Reliability
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    • v.17 no.1
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    • pp.28-37
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    • 2017
  • Purpose: This paper proposes a procedure that may infer and identify interaction failures in a module. Methods: In design FMEA, we defined an interaction model between components and proposed a method for selecting a single component by using the standard specification classification table and four methods for choosing the related components. We also introduced the function tree for function and requirement characteristic analysis and proposed utilization of standard stress lists and 1st and 2nd stress analysis tables to determine the effect the stress analysis has on interactions. Finally, the interaction mechanism diagram was proposed and used to infer the failure mechanism. Process FMEA also established procedures in a similar way. Results: We established a procedure for predicting the failure mode due to interaction between components based on Company A's multi-step FMEA procedure. Conclusion: By applying the proposed interaction FMEA procedure to the development model, we were able to confirm the effect of the new derivation on the failure mode of interaction, which was not predicted by the existing FMEA.

A Study on Interaction Modes among Populations in Cooperative Coevolutionary Algorithm for Supply Chain Network Design (공급사슬 네트워크 설계를 위한 협력적 공진화 알고리즘에서 집단들간 상호작용방식에 관한 연구)

  • Han, Yongho
    • Korean Management Science Review
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    • v.31 no.3
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    • pp.113-130
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    • 2014
  • Cooperative coevolutionary algorithm (CCEA) has proven to be a very powerful means of solving optimization problems through problem decomposition. CCEA implies the use of several populations, each population having the aim of finding a partial solution for a component of the considered problem. Populations evolve separately and they interact only when individuals are evaluated. Interactions are made to obtain complete solutions by combining partial solutions, or collaborators, from each of the populations. In this respect, we can think of various interaction modes. The goal of this research is to develop a CCEA for a supply chain network design (SCND) problem and identify which interaction mode gives the best performance for this problem. We present general design principle of CCEA for the SCND problem, which require several co-evolving populations. We classify these populations into two groups and classify the collaborator selection scheme into two types, the random-based one and the best fitness-based one. By combining both two groups of population and two types of collaborator selection schemes, we consider four possible interaction modes. We also consider two modes of updating populations, the sequential mode and the parallel mode. Therefore, by combining both four possible interaction modes and two modes of updating populations, we investigate seven possible solution algorithms. Experiments for each of these solution algorithms are conducted on a few test problems. The results show that the mode of the best fitness-based collaborator applied to both groups of populations combined with the sequential update mode outperforms the other modes for all the test problems.

Effects of interactivity and usage mode on user satisfaction, usefulness, and intetion to use in text information presentation in mobile environment (모바일 환경에서의 텍스트 표현 방식의 상호작용성과 사용모드가 사용자의 만족도, 유용성, 사용의도에 미치는 영향)

  • Baek, Hyunji;Lee, Sangwon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.10a
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    • pp.223-226
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    • 2017
  • With the development of information technology, users are provided with information they want through mobile device in various situations. When users communicate with information, there is interaction through gesture activities such as tapping and experience in the process. Experience through interaction in mobile affect the user's psychology. This is important because it is related to the behavior of the user in the future. Various types of information presentation methods have been researched in mobile environment. However, there are more research focusing on functional interactivity. The purpose of this study is to investigate the effect of interaction and usage mode on satisfaction, usefulness, and intention to use for sound text presentation that is user-centered. As variables for my study, there are two factors which are interactivity and usage mode. The interactivity type is composed of two ways that are: High and Low depending on modality and message interactivity; and the usage mode is composed of Action mode and Goal mode depending on whether user has a task or not. The experimental design is $2{\times}2$. The same content is provided in (a) only Modality interactivity, and (b) Modality and Message interactivity are provided. Depending on usage mode, (a) Action mode is processed without a specific task, and (b) Goal mode is performed with a specific task to participants. The experimental study demonstrated that there is a difference in satisfaction, usefulness, and intention to use depending on the difference of interaction and usage mode when providing information in mobile environment. The results of this study are summarized as follows: interaction and usage mode have significant influence on mobile user's satisfaction, usefulness, intention to use.

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The Effect of AI Agent's Multi Modal Interaction on the Driver Experience in the Semi-autonomous Driving Context : With a Focus on the Existence of Visual Character (반자율주행 맥락에서 AI 에이전트의 멀티모달 인터랙션이 운전자 경험에 미치는 효과 : 시각적 캐릭터 유무를 중심으로)

  • Suh, Min-soo;Hong, Seung-Hye;Lee, Jeong-Myeong
    • The Journal of the Korea Contents Association
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    • v.18 no.8
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    • pp.92-101
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    • 2018
  • As the interactive AI speaker becomes popular, voice recognition is regarded as an important vehicle-driver interaction method in case of autonomous driving situation. The purpose of this study is to confirm whether multimodal interaction in which feedback is transmitted by auditory and visual mode of AI characters on screen is more effective in user experience optimization than auditory mode only. We performed the interaction tasks for the music selection and adjustment through the AI speaker while driving to the experiment participant and measured the information and system quality, presence, the perceived usefulness and ease of use, and the continuance intention. As a result of analysis, the multimodal effect of visual characters was not shown in most user experience factors, and the effect was not shown in the intention of continuous use. Rather, it was found that auditory single mode was more effective than multimodal in information quality factor. In the semi-autonomous driving stage, which requires driver 's cognitive effort, multimodal interaction is not effective in optimizing user experience as compared to single mode interaction.

The interaction between emotion recognition through facial expression based on cognitive user-centered television (이용자 중심의 얼굴 표정을 통한 감정 인식 TV의 상호관계 연구 -인간의 표정을 통한 감정 인식기반의 TV과 인간의 상호 작용 연구)

  • Lee, Jong-Sik;Shin, Dong-Hee
    • Journal of the HCI Society of Korea
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    • v.9 no.1
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    • pp.23-28
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    • 2014
  • In this study we focus on the effect of the interaction between humans and reactive television when emotion recognition through facial expression mechanism is used. Most of today's user interfaces in electronic products are passive and are not properly fitted into users' needs. In terms of the user centered device, we propose that the emotion based reactive television is the most effective in interaction compared to other passive input products. We have developed and researched next generation cognitive TV models in user centered. In this paper we present a result of the experiment that had been taken with Fraunhofer IIS $SHORE^{TM}$ demo software version to measure emotion recognition. This new approach was based on the real time cognitive TV models and through this approach we studied the relationship between humans and cognitive TV. This study follows following steps: 1) Cognitive TV systems can be on automatic ON/OFF mode responding to motions of people 2) Cognitive TV can directly select channels as face changes (ex, Neutral Mode and Happy Mode, Sad Mode, Angry Mode) 3) Cognitive TV can detect emotion recognition from facial expression of people within the fixed time and then if Happy mode is detected the programs of TV would be shifted into funny or interesting shows and if Angry mode is detected it would be changed to moving or touching shows. In addition, we focus on improving the emotion recognition through facial expression. Furthermore, the improvement of cognition TV based on personal characteristics is needed for the different personality of users in human to computer interaction. In this manner, the study on how people feel and how cognitive TV responds accordingly, plus the effects of media as cognitive mechanism will be thoroughly discussed.

On the Feasibility of Freak Waves Formation within the Harbor Due to the Presence of Infra-Gravity Waves of Bound Mode Underlying the Ever-Present Swells (Bound Mode의 외중력파에 의한 항내 이상파 생성가능성에 대하여)

  • Cho, Yong Jun;Bae, Jung Hyun
    • Journal of Korean Society of Coastal and Ocean Engineers
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    • v.31 no.1
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    • pp.17-27
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    • 2019
  • We carry out the numerical simulation to test a hypothesis that freak waves can be triggered by the infragravity waves of bound mode underlying the ever-present swells and its constructive interaction with swells using the Tool Box called the ihFoam that has its roots on the OpenFoam, and Bi-spectrum. Numerical simulation is implemented for the SamChcuk LNG Plant where freak waves have been reported in front of the private wharf during its construction phase due to the uncompleted northern breakwater. Infra-gravity waves of bound mode is generated using the difference wave-wave interaction between the local wind waves of 7 s and a swell of 11.4 s based on the Bi-spectrum. For the sake of comparison, numerical simulation for infra-gravity waves of free mode is also carried out. Numerical results show that stem waves along the private wharf for SamChcuk LNG Plant can be triggered by the infra-gravity waves of bound mode coming from the north, which eventually leads to freak waves when encounters the reflected waves from the south jetty.