• Title/Summary/Keyword: Mobile touch screen

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Shop-Floor Information Management for u-Manufacturing (u-Manufacturing 생산현장 정보취합 및 관리 방안)

  • Kim D.H.;Song J.Y.;Lee S.W.;Cha S.K.
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2005.10a
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    • pp.942-945
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    • 2005
  • This paper tried to analyze the collection and management method of shop-floor information for development of digital framework in u-manufacturing. In detail, the shop-floor information collection method through the direct communication with manufacturing devices using network Including RS-232C/422, field bus and ethernet is analyzed and proposed. In case the direct communication is impossible, the information collection method through additional sensors or data acquisition units is analyzed and proposed. Moreover, the collection method through bar code reader or touch screen of operators is analyzed and proposed to act up to machine to man/mobile/machine.

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Influence of mobile phone texting on gait parameters during ramp ascent and descent

  • Kim, Hyunjin;Park, Jaemyoung;Cha, Jaeyun;Song, Chang-Ho
    • Physical Therapy Rehabilitation Science
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    • v.3 no.1
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    • pp.43-48
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    • 2014
  • Objective: The purpose of this study was to examine the influences on gait features during mobile phone use while ramp walking. Design: Cross-sectional study. Methods: Thirty-three healthy adult subjects performed four walking conditions on an outside ramp with a 5 m length, 1.5 m width, and a $5^{\circ}$ angle. All participants were touch screen mobile phone users. Four walking conditions were used: 1) ramp ascent, 2) ramp descent, 3) texting during ramp ascent, and 4) texting during ramp descent. In conditions 3) and 4), subjects texted the words of "Aegukga"-the song of patriotism-while walking. Upon the signal of start, the subjects walked the ramp during texting. Gait parameters were measured at the length of 3 m excluding 1 m of the start and end of the total length. Each situation was repeated three times for each subject, and mean values were calculated. For gait examination, a gait analyzer was used (OptoGait). Results: Subjects ranged in age from 23 to 38 years (mean age, 27.73). Eighty-three percent of subjects in our study had experienced an accident during mobile phone use. Texting on a mobile phone while walking significantly decreased ramp gait, speed, cadence, stride length, step length, and single support (p<0.05) and significantly increased stride time, step time, gait cycle, and double support (p<0.05). There was a significant difference in cadence, step length, stride time, step time, and single support during ramp ascent and descent (p<0.05). Conclusions: Texting on a mobile phone while walking significantly decreased gait quality.

Mobile Shooting Game with Intuitive UI and Recommendation function (직관적 UI와 추천 기능을 가진 모바일 슈팅 게임)

  • Junsu Kim;Kuil Jung;Seokjun Yoon;In-Hwan Jung;Jae-Moon Lee;Kitae Hwang
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.23 no.5
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    • pp.191-197
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    • 2023
  • Mobile shooting games are a representative example of PC games being transferred as they are. In the most mobile shooting games, joystick-like UI used in PC games have been moved to touch buttons, but the display is small, so the user's fingers cover the game screen, which is inconvenient. In mobile shooting games, in order to overcome the limitations of the small display and increase the immersion of the game, this paper introduces a user interface that integrates character movement and aiming, and intuitive UIs such as display rotation, shaking, and vibration. In addition, by analyzing the match process for each round, the character's insufficient abilities are identified and synergies to supplement the abilities are recommended in order to add fun to the game. This paper proved that the proposed goals are achieved by actually designing and implementing a mobile shooting game with the proposed functions on an Android smartphone.

A Study on Interaction Style for Full LCD Mobile Phone based Touchscreen (터치스크린기반 Full LCD 모바일폰을 위한 인터랙션 스타일 연구)

  • Kim, Hyung-Mi;Noh, Hye-Eun;Suh, In-E;Ryoo, Han-Young
    • 한국HCI학회:학술대회논문집
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    • 2007.02b
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    • pp.226-232
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    • 2007
  • 모바일폰의 LCD 전면화 추세로 인해 터치스크린을 기반으로 하는 모바일폰이 컨셉폰의 형태로 선보여지고 있고, 부분적으로 터치스크린을 차용한 모바일폰이 국내, 국외에 출시되고 있다. 터치스크린은 간편하고 직관적인 조작감을 제공하며 유동적인 인터페이스를 가능하게 하는 장점이 있다. 그리고 이러한 터치스크린의 장점을 적극적으로 활용할 수 있도록 하는 진보된 인터랙션 스타일도 다양하게 제안되고 있다. 하지만 기존의 터치스크린 기반의 모바일폰은 스타일러스를 그대로 사용하듯, 제한적이고 전형적인 인터렉션만을 제공하고 있고, 제안된 진보된 인터렉션 스타일들도 터치스크린 기반의 모바일폰에 직접적으로 활용하기는 어려운 실정이다. 본 연구는 진보된 인터랙션 스타일 중에서, 원 포인팅과 2개 이상의 포인팅이 가능한 멀티 포인팅 인터랙션을 연구하여 터치스크린기반의 Full LCD 모바일폰에 적합한 인터랙션 스타일을 제안한다. 이를 위해, 인터랙션에 대한 문헌연구와 함께 터치스크린을 기반으로 하는 다양한 디지털기기를 검토해보고, 터치스크린에 적용 가능한 진보된 인터랙션 사례들을 조사하였다. 그 후 터치디스크린 기반의 디지털기기를 사용하는 사용자의 행태를 파악하기 위한 유저테스트 및 인터뷰를 실시하여, 터치스크린 기반의 모바일폰에서 구현되어야 할 상세 인터랙션 스타일을 도출하였다. 본 연구에서 제안된 인터랙션 스타일은 다양한 사용자 경험을 가능하게 하여 고기능, 고사양화 되어가는 모바일폰의 UI를 보다 효과적으로 사용하는데 도움을 줄 것으로 기대된다.

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An Android Application for Speech Communication of People with Speech Disorders (언어장애인을 위한 안드로이드 기반 의사소통보조 어플리케이션)

  • Choi, Yoonjung;Hong, Ki-Hyung
    • Phonetics and Speech Sciences
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    • v.6 no.4
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    • pp.141-148
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    • 2014
  • Voice is the most common means for communication, but some people have difficulties in generating voice due to their congenital or acquired disorders. Individuals with speech disorders might lose their speaking ability due to hearing impairment, encephalopathy or cerebral palsy accompanied by motor skill impairments, or autism caused by mental problems. However, they have needs for communication, so some of them use various types of AAC (Augmentative & Alternative Communication) devices in order to meet their communication needs. In this paper, a mobile application for literate people having speech disorder was designed and implemented by developing accurate and fast sentence-completion functions for efficient user interaction. From a user study and the previous study on Korean text-based communication for adults having difficulty in speech communication, we identified functionality and usability requirements. Specifically, the user interface with scanning features was designed by considering the users' motor skills in using the touch-screen of a mobile device. Finally, we conducted the usability test for the application. The results of the usability test show that the application is easy to learn and efficient to use in communication with people with speech disorders.

A Comparison of Visual Occlusion Methods: Touch Screen Device vs. PLATO Goggles

  • Park, Jung-Chul
    • Journal of the Ergonomics Society of Korea
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    • v.30 no.5
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    • pp.589-595
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    • 2011
  • Objective: This study compares two visual occlusion methods for the evaluation of in-vehicle interfaces. Background: Visual occlusion is a visual demand measuring technique which uses periodic vision/occlusion cycle to simulate a driving(or mobile) environment. It has been widely used for the evaluation of in-vehicle interfaces. There are two major implementation methods for this technique: (1) occlusion using PLATO(portable liquid crystal apparatus for tachistoscopic occlusion) goggles; (2) occlusion using a software application on a touchscreen device. Method: An experiment was conducted to examine the visual demand of an in-vehicle interface prototype using the goggle-based and the touchscreen-based occlusion methods. Address input and radio tuning tasks were evaluated in the experiment. Results: The results showed that, for the radio tuning task, there were no significant differences in total shutter open time and resumability ratio between the two occlusionconditions. However, it took longer for the participants to input addresses with the touchscreen-based occlusion. Conclusion & Application: The results suggest that touchscreen-based method could be used as an alternative to traditional, gogglebased visual occlusion especially in less demanding visual tasks such as radio tuning.

Voice Activity Detection Algorithm using Wavelet Band Entropy Ensemble Analysis in Car Noisy Environments (문서 편집 접근성 향상을 위한 음성 명령 기반 모바일 어플리케이션 개발)

  • Park, Joo Hyun;Park, Seah;Lee, Muneui;Lim, Soon-Bum
    • Journal of Korea Multimedia Society
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    • v.21 no.11
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    • pp.1342-1352
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    • 2018
  • Voice Command systems are important means of ensuring accessibility to digital devices for use in situations where both hands are not free or for people with disabilities. Interests in services using speech recognition technology have been increasing. In this study, we developed a mobile writing application using voice recognition and voice command technology which helps people create and edit documents easily. This application is characterized by the minimization of the touch on the screen and the writing of memo by voice. We have systematically designed a mode to distinguish voice writing and voice command so that the writing and execution system can be used simultaneously in one voice interface. It provides a shortcut function that can control the cursor by voice, which makes document editing as convenient as possible. This allows people to conveniently access writing applications by voice under both physical and environmental constraints.

Comparison Study of Web Application Development Environments in Smartphone (스마트폰 상에서의 웹 응용프로그램 개발 환경 비교)

  • Lee, Go-Eun;Lee, Jong-Woo
    • The Journal of the Korea Contents Association
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    • v.10 no.12
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    • pp.155-163
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    • 2010
  • Due to the complex registration & downloading process of the native applications, and, software and their non-standardized APIs, mobile web application is now being an alternative software for smartphones. Hybrid web application, one of the types of mobile software, because develop and has reasonable performance by using the webkit engined in smartphones. It can be easily developed by using the exiting programming skill such as HTML, JavaScript and CSS. Additionally these programming techniques can be easily used in any smartphone regardless of its platforms. Most smartphones have a webkit engine or web rending engine for high performance and smooth display in web browser. Webkit is now equipped in iPhone and Android phone. In this paper, we try to find out by comparison that the various aspects of webkit APIs of iPhone & Android phone, such as screen font size, screen orientation, touch event, gesture event and their performance. We also evaluated which one is more convenient for developers when making web programs using webkit. As a result, we found out that webkit in iPhone has more excellent performance than Android.

Mobile Voice Web Browser for the Low Vision (저시력자를 위한 모바일 보이스 웹 브라우저 개발)

  • Park, Joo Hyun;Lee, Han Na;Shin, Ji Eun;Dong, Suh-Yeon;Lim, Soon-Bum
    • Journal of Korea Multimedia Society
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    • v.23 no.11
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    • pp.1418-1427
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    • 2020
  • The web has become indispensable in all of our daily lives. We communicate, study and get information with others through the web. This behavior also continues in the smart phone environment. The biggest problem is that the small display screen of a smart phone degrades the accuracy in selecting or manipulating content for people with low vision. To compensate for this, voice guidance services that combine touch and voice, such as VoiceOver and Talkback, are currently provided to smart phone devices. However, restrictions arise in GUI, TTS control problems, and content expansion and selection. In addition, unnecessary content is also output by voice, which causes fatigue for low vision people to use. In this study, we propose a mobile web browser interface that selects and enlarges a desired area from web browsers and contents, or outputs it as a voice so that people with low vision can easily use the mobile web browser. In this paper, we propose a context selective focusing function that enables selection for each element of web content. In addition, we intend to develop a mobile voice web browser that can enlarge the selected content or output it by voice.

Development of Mobile Type Computer Vision System and Lean Tissue Extraction Algorithm for Beef Quality Grading (쇠고기 등급판정을 위한 이동형 컴퓨터시각 장치 및 살코기 추출 알고리즘 개발)

  • Choi S.;Huan Le Ngoc;Hwang H.
    • Journal of Biosystems Engineering
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    • v.30 no.6 s.113
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    • pp.340-346
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    • 2005
  • Major quality features of the beef carcass in most countries including Korea are size, marbling state of the lean tissue, color of the fat and lean tissue, and thickness of back fat of the 13th rib. To evaluate the beef quality, extracting loin parts from the sectional image of the 13th beef rib is crucial and is the first step. However, because of the inhomogeneous distribution and fuzzy pattern of the fat and lean tissues on the beef cut, it is difficult to extract automatically the proper contour of the lean tissue. In this paper, a prototype mobile beef quality measurement system, which can be implemented practically at the beef processing site was developed. The developed system was composed of the hand held image acquisition unit and mobile processing unit mounted with touch-pad screen. Algorithms to extract the boundary of the lean tissue and a proper tool to evaluate the marbling status have been developed using color image processing. The boundary extraction algorithm showed successful results for the beef cuts with simple and moderate patterns of the lean tissue and fat. However, it had some difficulty in eliminating complex pattern of the extraneous tissues adhered to the lean tissue in the boundary extraction. The developed algorithms were implemented to the prototype mobile processing unit.