• Title/Summary/Keyword: Mobile technology

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Implementation of the Mobile Device Management for Updating the Cellphone Software (효과적인 단말 Software 업데이트를 위한 Mobile Device Management 기법)

  • Jee, Chang-Woo;Kim, Hyeong-Doo;Lee, Uk-Jae;Seo, Tae-Sam;Kim, Min-Seok
    • 한국정보통신설비학회:학술대회논문집
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    • 2007.08a
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    • pp.371-375
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    • 2007
  • In this paper, we have implemented the device management system to upgrade T-PAK software in mobile phone. The hybrid scheduling method and selective upgrade method are proposed. Hybrid scheduling method is based on distribution of delivery data in accordance with network traffic load and service priority from device management server to mobile phone. Selective upgrade method manages DSL classified by T-PAK software version to be upgrade using version management established in OMA DM SCOMO. Key mechanism of selective upgrade method is to only deliver DSL to be replaced to the mobile phone. We made an experiment on two methods using MS-700T terminals. The experimental result shows that the proposed method is faster than normal from delivery time standpoint.

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Mobile Environment Home network System using Home Robot (Home Robot을 이용한 무선환경에서의 홈네트워크 시스템)

  • Chung Sang-Hoon;Park Yong-Hyun;Kim Jung-Hyun;Bae Sung-Ho;Oh Sei-Woong
    • Proceedings of the Korea Contents Association Conference
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    • 2005.05a
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    • pp.491-495
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    • 2005
  • Due to the miniaturization and the network supporting functions of home appliances, there is growing need for mobile environment home network system which provides flexibility, mobility and convenience to users. However in home, there are obstacles which make shaded areas and only static and restricted services are available for the existing mobile environment home network system. In this paper, we proposed the mobile environment home network system using Home Robot in order to solve the problem of existing mobile environment home network system.

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The Fourth Industrial Revolution and Multimedia Converging Technology: Pervasive AR Platform Construction using a Mobile Robot based Projection Technology (4 산업혁명과 멀티미디어 융합 기술 : 모바일 로봇 기반 이동형 프로젝션 기술을 이용한 Pervasive AR 플랫폼 구축)

  • Chae, Seungho;Yang, Yoonsik;Han, Tack-Don
    • Journal of Korea Multimedia Society
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    • v.20 no.2
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    • pp.298-312
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    • 2017
  • The fourth industrial revolution is expected to show technological innovation that develops among different fields beyond boundaries through the convergence and integration of fields. With the development and convergence of digital technology, users can receive information anywhere in the world. In this paper, we propose an adaptive interaction concept in a various environment by using a mobile robot based on projection augmented reality (AR). Most previous studies have aimed fixed projector or projection for a pre-designed environment. Thus, they provide only limited information. To overcome the abovementioned problem, we provide the adaptive information by implementing a projection AR system that can be mounted on the mobile robot. For that, the mobile robot based on the projection system was defined as Pervasive AR. Pervasive AR is configured with a pervasive display, a pervasive interface, and seamless interaction. The Pervasive AR technology enables the user to access information immediately by expanding the display area into real space, which implies an environment of intuitive and convenient interaction by expanding the user interface. This system can be applied to various areas, such as a home environment and a public space.

An Analysis of Mobile Web 2.0 as a Information Convergence Technology for Ubiquitous Library Application (유비쿼터스 도서관에서의 정보융합 지원 서비스를 위한 모바일 웹 2.0 기술 분석)

  • Han, Seung-Hee
    • Journal of Information Management
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    • v.39 no.3
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    • pp.115-142
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    • 2008
  • Convergence is an important concept for driving our society to be ubiquitous. The objectives of this paper are to conceptualize information convergence, and to analyze its mechanisms from the view of ubiquitous library circumstances. Further, this paper suggests mobile Web 2.0 as a library supporting technology for information convergence and some kinds of mobile based library user services using mobile Web 2.0 applications.

A remotely controllable structural health monitoring framework for bridges using 3.5 generation mobile telecommunication technology

  • Koo, Ki-Young;Hong, Jun-Young;Park, Seunghee;Lee, Jong-Jae;Yun, Chung-Bang
    • Smart Structures and Systems
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    • v.5 no.2
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    • pp.193-207
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    • 2009
  • A framework for structural health monitoring (SHM) systems is presented utilizing a recent 3.5 generation mobile telecommunication technology, HSDPA (High Speed Downlink Packet Access). It may be effectively applied to monitoring bridges, cut-slopes, and other facilities located in rural areas where the conventional Internet service is not readily available, since HSDPA is currently commercialized in 86 countries to make the Internet access possible in anywhere the mobile phone service is available. The proposed SHM framework is also incorporating remote desktop software to have remote control/operation of the SHM systems. The feasibility of the proposed framework has been demonstrated by field tests on a highway bridge in operation. One can expect that fast advances in the mobile telecommunication technology will further enhance the performance of the SHM network using the proposed framework for bridges and other facilities located in remote areas without the conventional wired Internet service.

A Characterisitc Analysis Study of Android based Stereoscopic 3D Technology (안드로이드기반 스테레오스코픽 3D 기술 특성분석 연구)

  • Kim, Cheong Ghil
    • Journal of Satellite, Information and Communications
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    • v.8 no.2
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    • pp.68-73
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    • 2013
  • In recent years, the developments in 3D technologies have initiated the commercialization of 3D services on mobile devices. For this purpose, stereoscopic 3D technology is used, which enables 3D TV on mobile devices including smartphone with glasses-free 3D viewing. As a result, the issues related with stereo imaging have been spotlighted greatly. Especially, three MPEG coding standards are provided for mobile 3D services, namely H.264/AVC with and without SEI message and H.264/MVC. In this respect, this paper presents an overview of developments in stereoscopic technologies for mobile devices to gain some perspective on the changes and progress. in this paper, we verified the availability of android based stereoscipic 3D technology related with mobile 3D TV and Smartphone with special emphasis on 3D video format and 3D features by various technollogy characteristics analysis.

The Effect of AR Technology's Convenience on Purchasing Intentions in Mobile Shopping: Focusing on the Regulation Effect of Purchase Satisfaction (모바일 쇼핑 AR기술의 편리성이 구매의도에 미치는 영향에 관한 연구: 구매만족도의 조절효과를 중심으로)

  • Li, Si-zheng;Qing, Cheng-lin
    • Journal of Digital Convergence
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    • v.19 no.5
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    • pp.41-46
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    • 2021
  • This study, centered on mobile phone purchasers, verifies the effect of AR technology's convenience in consumer mobile shopping on consumers' intentions by focusing on the regulation effect of purchase satisfaction. According to the results of the hypothesis of SPSS, convenience has a positive (+) effect on both purchase intent and purchase satisfaction, and purchasing satisfaction plays a partial regulatory role between convenience and purchase intention. The results of this study are expected to provide users with various information using AR technology quickly and accurately in mobile shopping, thereby enhancing consumers' trust, providing pleasure, causing users to purchase intention, and realizing the untapped marketing effect more specifically.

Moderating effects of charging on an expanded technology acceptance model in mobile service (모바일 서비스에서 확장된 기술수용모형을 활용한 유·무료의 조절효과 분석)

  • Kim, Jinmin;Kim, Jaeyoung
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.14 no.4
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    • pp.229-239
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    • 2018
  • In this paper, we propose a strategy of charging by analyzing the difference of path coefficient according to whether consumers are free or not, rather than presenting strategies for charging. Mobile devices have become so popular that they are called necessities. Companies have to adapt to the mobile environment and respond to the situation, and have to expand market opportunities strategically. In this study, we extend the technology acceptance model to analyze the incentives of consumers' behavior by analyzing the difference in the effect consumers perceive as a moderating variable, whether paid or free. Efforts to maximize company's inherent profit continue, and in particular, charging is a strategy that all companies should pursue in the mobile environments. It is necessary to grasp the degree of the consumer's response to free and charge. The model of satisfaction with the continuous use and the word-of-mouth intention, which is the behavior intention, is presented by adding parameters of satisfaction to the technology acceptance model. In addition, we try to derive implications by analyzing the influence of moderating effects of whether free or not.

Low-cost System with Handheld Analyzer for Optimizing the Position of Indoor Base Stations

  • Lee, C.C.;Xu, Degang;Chan, George
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.15 no.2
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    • pp.404-420
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    • 2021
  • In this paper, an automatic system of locating the indoor area with weak or no mobile signal was proposed and demonstrated experimentally by using the Internet of Things (IoT) technology. Nowadays, the technicians of mobile services providers need to go along with numerous heavy equipment to measure and record the mobile signal strength at outside environment. Recently, there are systems proposed to do such measurement at outdoor area by using the IoT technology automatically. However, these works could not be applied in the indoor area since there are difficulties to do the indoor mapping and positioning. In this work, the Bluetooth Low Energy (BLE) was used to tackle these two difficulties. After a proper placement of BLE in the testing site, while the technician walk around with a handheld analyzer, the data can be obtained accordingly for further analysis in the proposed system which includes the construction of floor plan, detection of mobile signal strength and suggestion of indoor base stations. The gift wrapping and centroid algorithms were used during the analysis. The experimental results showed that the proposed system successfully demonstrated the indoor mapping, positioning of weak mobile signal area and suggestion of indoor base stations for the normal rectangular rooms with an area of 100 m2 on single floor.

Designing Mobile User Interface with Grip-Pattern Recognition (파지 형태 인식을 통한 휴대 단말용 사용자 인터페이스 설계)

  • Chang, Wook;Kim, Kee-Eung;Lee, Hyun-Jeong;Cho, Joon-Kee;Soh, Byung-Seok;Shim, Jung-Hyun;Yang, Gyung-Hye;Cho, Sung-Jung;Park, Joon-Ah
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.678-683
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    • 2006
  • A novel and intuitive way of accessing applications of mobile devices is presented. The key idea is to use grip-pattern, which is naturally produced when a user tries to use the mobile device, as a clue to determine an application to be launched. To this end, a capacitive touch sensor system is carefully designed and installed underneath the housing of the mobile terminal to capture the image of the user's grip-pattern. The captured data is then recognized by a recognizer with dedicated preprocessing and postprocessing algorithms. The recognition test is performed to validate the feasibility of the proposed user interface system.

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