• Title/Summary/Keyword: Mobile technology

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A Study on the Output Power Optimization of Mobile WiMAX Base Station (Mobile WiMAX 기지국의 최적 출력파워 도출에 관한 연구)

  • Kim, Sung-Man
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.4A
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    • pp.341-349
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    • 2010
  • In this paper, we studied on the optimization of the output power of Mobile WiMAX (IEEE 802.16) base station considering the technical condition of base station and wireless channel condition. The optimum power of base station can be estimated based on the link budget calculation of downlink and uplink in the Mobile WiMAX communication system. We investigated the optimum output power of base station in the case of 2Tx-2Rx base station with $2{\times}2$ MIMO(multiple input multiple output) technology, 2Tx-4Rx base station with improved receiver sensitivity, and 4Tx-4Rx base station with beamforming technology.

A Design of Encryption System Using XML Signature in Mobile Environment (모바일 환경에서의 XML 전자서명을 이용한 암호화 시스템 설계)

  • Sung, Kyung
    • The Journal of Korean Association of Computer Education
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    • v.7 no.4
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    • pp.61-66
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    • 2004
  • Electronic commerce that use Mobile Phone according as the radio Internet develops rapidly and performance of Mobile Phone develops is activated. It is said that electronic commerce that use these Mobile Phone is M-Commerce. Also, the most important controversial point is data security or an user certification technology at these electronic commerce, there are research reactor WPKI and WTLS about this technology. However, when transmit message again after sign electronic documents in Mobile Phone, if do not encrypt, danger exists to be exposed to outside. Therefore, in this paper, designed system to encipher document that handle and handles user certification applying XML electronic sign technique in Mobile environment. Prevent of XML electronic sign in Mobile environment through this paper, and can stave off danger from outside by enciphering electronic sign document.

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Design of Contactless Gesture-based Rhythm Action Game Interface for Smart Mobile Devices

  • Ju, Da-Young
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.4
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    • pp.585-591
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    • 2012
  • Objective: The aim of this study is to propose the contactless gesture-based interface on smart mobile devices for especially rhythm action games. Background: Most existing approaches about interactions of smart mobile games are tab on the touch screen. However that way is such undesirable for someone or for sometimes, because of the disabled person, or the inconvenience that users need to touch/tab specific devices. Moreover more importantly, new interaction can derive new possibilities from stranded game genre. Method: In this paper, I present a smart mobile game with contactless gesture-based interaction and the interfaces using computer vision technology. Discovering the gestures which are easy to recognize and research of interaction system that fits to game on smart mobile device are conducted as previous studies. A combination between augmented reality technique and contactless gesture interaction is also tried. Results: The rhythm game allows a user to interact with smart mobile devices using hand gestures, without touching or tabbing the screen. Moreover users can feel fun in the game as other games. Conclusion: Evaluation results show that users make low failure numbers, and the game is able to recognize gestures with quite high precision in real time. Therefore the contactless gesture-based interaction has potentials to smart mobile game. Application: The results are applied to the commercial game application.

Understanding the Success Factors of Using Mobile Internet Systems in Logistics/Small Package Express Companies (물류.택배기업의 무선인터넷시스템 사용 성공요인에 관한 연구)

  • Park, Sang-Cheol;Kang, Youn-Jung;Seo, Young-Wook
    • The Journal of Information Systems
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    • v.18 no.2
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    • pp.127-150
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    • 2009
  • Although many employees in the logistics/small package express companies are using mobile information systems. there is little research on the individual impacts of adopting mobile information systems in the distribution area. Therefore, this study attempts to develop the research model to evaluate individual impacts on using mobile information systems which are frequently utilized in logistics and small package express companies. In order to propose the research model, we attempt to incorporate technology acceptance model and IS success model to evaluate individual impacts on using mobile information systems. To verify the research model, we collected 225 data from staffs who have mobile IT system in distribution and logistics area. We also verified the validity and reliability by using SEM(structural equation modeling). As a results, we found that system use, cognitive judgement and attitude can be the key variables to improve individual impacts by using mobile information system. We further found that perceived usefulness can be ere of the Imp factors to improve the individual impacts. Based on out findings, we can understand that this research model can provide a deeper understanding of individual impacts of mobile information systems.

Mobile Application Verification System Web-based (웹 기반 모바일 어플리케이션 검증 시스템)

  • Yoo, Ki-Sun;Moon, Il-Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.10a
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    • pp.1075-1076
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    • 2009
  • The mobile application Open Market of the Apple company's App-store is serviced by the domestic communication company. The domestic developer concentrates on the development and trading ont the market of the application. But App-store's I-pod is different from the Korean mobile. The developer can't use the mobile test because there are a lot of mobile in korea. To solve this, we propose that developers can more easily use the mobile test with mobile simulators on the web. This system does the least amount of tests with many mobile terminals and is the verified trading application.

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A Study on the Impact of Perceived Risk Factors on Cognitive Trust and Quality Trust in Mobile Payment Systems

  • Choi, Hun;Choi, Yoo Jung
    • International Journal of Contents
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    • v.14 no.4
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    • pp.18-23
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    • 2018
  • Recently, the developments in IT technology and the spread of smart phones have made Fin-Tech, which is a combination of financial services and IT technology, a big issue. In accordance with the growth trend of mobile payments in the world, all financial transactions in Korea are gradually shifting to smart phones. In fact, mobile payment system services are not widely used by users. In particular, the risk factors involved when users want to use the service are one of the factors that hinder the expansion of the usage of mobile financial payment service. The risk factors affect the trust of the mobile payment system users. Therefore, this study investigates the risk factors of the mobile payment system and the manner in which it affects a user's trust. We have also examined as how user's trust affects trust in the quality of the mobile payment system. To this end, the trust in overall quality of use was largely divided into trust in system quality, trust in information quality, and trust in service quality. Perceived finance risk, perceived performance risk, and perceived privacy risk have negative effects on cognitive trust. However, perceived time risk did not affect cognitive trust. User's cognitive trust also has an effect on trust in quality.

Efficient Back-end System Design for the Mobile Software (모바일 소프트웨어를 위한 효율적인 백-엔드 시스템 설계)

  • Oh, Sun-Jin
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.3
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    • pp.469-474
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    • 2021
  • Nowadays, a lot of software engineers struggle with the efficient back-end design of mobile application programs operated on the new mobile platform. It is simply because not only their lack of experiences in developing large scale system but also the unstructured nature of the mobile software, where there are no standard solutions. Furthermore, since big data is at the center of many challenges in system design of mobile software, so an efficient system design scheme is required for the development of such data-intensive applications. In this paper, we propose a systematic and efficient system design method that can figure out the substantial nature of the mobile software and solve the difficulties of the back-end software engineers.

A comparative study on the mobile vs. stationary internet as a survey tool (유.무선 인터넷 설문조사의 비교연구)

  • 김제은;김진우
    • Korean Management Science Review
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    • v.20 no.1
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    • pp.37-49
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    • 2003
  • There is an increasing need to use mobile Internet as a research tool as wireless technology has been developing rapidly. However, little research has been conducted to confirm methodological validity of mobile Internet survey. This study examines the possibility of using mobile Internet as a survey tool by comparing survey results of mobile and stationary Internet surveys with the same questionnaire. The results were analyzed from both economic and theoretical perspectives. Both mobile and stationary Internet survey sites were implemented with supports from domestic mobile and stationary Internet portals and telecommunication companies. The results show that there exist several differences between two survey methods. First, many respondents who use mobile Internet gave up at the early stage. However, once people continued to respond, they answered the questions to the end. Second, means and standard deviations of mobile internet respondents were higher than that of stationary Internet. Third, the results of two survey methods were significantly different by comparing construct validity that includes both discriminant validity and convergent validity. Finally, this paper ends with implications and limitations of using mobile Internet as a survey tool.

Comparative Research on Mobile Value Chains among China, Japan, and Korea

  • Lee, Hong-Joo;Li, Mingzhi;Iijima, Junichi;Kim, Jong-Woo
    • The Journal of Society for e-Business Studies
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    • v.15 no.3
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    • pp.147-162
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    • 2010
  • East Asian region, specifically China, Japan, and Korea, is considered as an area of advanced mobile handsets and mobile services. The well-established infrastructure of this region is well known due to rapid introduction of diverse feature-equipped handsets and advanced capabilities of mobile network operators. However, the status of mobile business has rarely been dealt with in previous studies. In this paper, we compare mobile value chains among these three countries. China has adopted open platform for mobile data services while Korea and Japan's mobile network operators control mobile portals for accessing diverse contents and services. We also discuss some possible reasons for the differences among the three countries in terms of value chain structures.

Implementation of HTML5-based Hybrid Mobile Office System (HTML5 기반의 하이브리드 모바일 오피스 시스템 구현)

  • Choi, Yong-Kyu;Lee, Bong-Hwan
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.10a
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    • pp.725-729
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    • 2012
  • In this paper, the standardization of the Web technology of HTML5/CSS3 and JQuery Mobile, using a variety of mobile platforms, run independently within an environment as possible to implement the Mobile Office System. In addition, user friendly Web interface and dynamic web design through a mobile device in a Mobile Office system provides convenience to the user when a hybrid Web application based mobile office system implement.

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