• Title/Summary/Keyword: Mobile technology

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THE PERFOMANCE OF GROUNDBASE MOBILE PLATFORM FOR C-BAND MICROWAVE SCATTEROMETER SYSTEM

  • Aziz H.;Mahmood N.N.;Ali A.;Jamil H.;Mahmood K.A.;Ahmad Z.;Ibrahim N.;Brevern P.V.;Chuah H.T.;Koo V.C.;Sing L.X.
    • Proceedings of the KSRS Conference
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    • 2004.10a
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    • pp.61-63
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    • 2004
  • The procurement of a mobile microwave scatterometer platform involved the consideration to ensure a mobile platform and equipment selected full-filled technical requirement and safety standard in Malaysia. Designing, and modification works involved engineering methodology in determining and selecting a suitable hydraulic telescopic boom that suit a selected mobile platform available locally. The mobile platform is a delivery system for microwave remote sensing microwave scatterometer and other accessories to any locations in Malaysia. Total loading to be carried by the mobile platform is 4500 kg and its overall weight must be 16,000 kg as recommended by hydraulic telescopic boom manufacturers. The telescopic boom will elevate microwave scatterometer system including the antenna to a maximum height of 27 m, and can also be rotated through $3600^{\circ}$. A mechanism is incorporated in the system to enable tracking or monitoring angular movement of the hydraulic telescopic boom when positioned towards predetermined target.

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The Effect of Mobile Fashion Shopping Characteristics on Consumer's Purchase Intention - Applying the Technology Acceptance Model - (모바일 패션 쇼핑 특성이 소비자의 구매의도에 미치는 영향 - 기술수용모델(Technology Acceptance Model)을 적용 -)

  • Chae, Jin Mie
    • Fashion & Textile Research Journal
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    • v.18 no.1
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    • pp.38-47
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    • 2016
  • This research analyzes the influence of mobile commerce characteristics on consumer's purchase intention using a theoretical Technology Acceptance Model (TAM) constructed on previous studies and a review of the literature to explain the effect of mobile fashion shopping characteristics on consumer's purchase intention. In constructing structural equation model, Mobile commerce characteristics variables such as 'security', 'enjoyment', and 'personalization' were selected as external variables affecting TAM. A questionnaire was distributed to consumers in their 20's-30's who had purchased fashion products using a mobile shopping channel. Statistical methods of confirmatory factor analysis, correlation, and covariance structural analysis using Amos 19.0 package were employed for the analysis of 453 effective data responses. The results were as follows. First, extended TAM was shown be the appropriate model to explain the influence of mobile commerce characteristics on consumer's purchase intention in mobile fashion shopping. Second, 'security' had a significant positive influence on perceived usefulness (PU), however it affected perceived ease of use (PEOU) negatively. Third, 'enjoyment' had a significant influence only on PEOU, while 'personalization' was found to affect both PEOU and PU significantly. Fourth, PEOU affected PU significantly. Finally, both PEOU and PU had a significant influence on consumer's purchase intention.

A Heuristic Algorithm for Optimal Facility Placement in Mobile Edge Networks

  • Jiao, Jiping;Chen, Lingyu;Hong, Xuemin;Shi, Jianghong
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.7
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    • pp.3329-3350
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    • 2017
  • Installing caching and computing facilities in mobile edge networks is a promising solution to cope with the challenging capacity and delay requirements imposed on future mobile communication systems. The problem of optimal facility placement in mobile edge networks has not been fully studied in the literature. This is a non-trivial problem because the mobile edge network has a unidirectional topology, making existing solutions inapplicable. This paper considers the problem of optimal placement of a fixed number of facilities in a mobile edge network with an arbitrary tree topology and an arbitrary demand distribution. A low-complexity sequential algorithm is proposed and proved to be convergent and optimal in some cases. The complexity of the algorithm is shown to be $O(H^2{\gamma})$, where H is the height of the tree and ${\gamma}$ is the number of facilities. Simulation results confirm that the proposed algorithm is effective in producing near-optimal solutions.

User-friendly Application for operability with HL7 in mobile agent of Ubiquitous Health Environment

  • Lee, JeongHoon;Kwock, DongYeup;Moon, KangNam;sahama, Tony;Kim, Jung-Tae
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.10a
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    • pp.866-870
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    • 2009
  • Mobile Health (M-Health) system is a recent term for medical and public health practice supported by mobile devices, such as mobile phones, PDAs, and other wireless devices. Mobile Health system has been successfully establishing at few general hospital in Korea. However, to use diverse devices manufactured by various company cause inoperability, and lack of security disappoints customers often. Although the outstanding health environment, most of hospitals are unavailable to share electronic patient records due to lack of standard protocol to handle the interoperability each other. Health Level 7 (HL7) is the best solution for the problem. In this paper, we will analyse a current M-Health service in terms of security and mobile device, and suggest iPhone for the best device against hospital environment. Also, for keep confidentiality of health information and patient privacy, enhanced security mechanism is introduced. As a consequence, interoperable standard, and most appropriate device for supporting staffs and M-Health performance, and enhanced securirty mechanism will be integrated in order to propose improved M-health model.

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Development of Baby Care Mobile Application Using Smart Sensor (스마트 센서를 이용한 Baby Care 모바일 어플리케이션 개발)

  • Chung, Jae-Pil
    • Journal of Advanced Navigation Technology
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    • v.19 no.6
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    • pp.643-647
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    • 2015
  • Nowadays, ubiquitous technology which combines sensors and network technology is emerging and it is called ubiquitous sensor network (USN). In this paper, mobile application for baby care using smart sensor is proposed. The proposed mobile application consists of mobile networks to transfer the information. It detects various information such as falling detecting, crying and fever detecting of infants. It keeps infants from external threats. The developed mobile application will be examined by simulation.

Autonomous Navigation of Nonholonomic Mobile Robots Using Generalized Voronoi Diagrams (일반화된 보로노이 다이어그램을 이용한 논홀로노믹 모바일 로봇의 자율 주행)

  • Shaoa, Minglei;Shin, Dongik;Shin, Kyoosik
    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • v.24 no.1
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    • pp.98-102
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    • 2015
  • This paper proposes an autonomous navigation method for a nonholonomic mobile robot, based on the generalized Voronoi diagram (GVD). We define the look-ahead point for a given motion constraint to determine the direction of motion, which solves the problem of a minimum turning radius for the real nonholonomic mobile robot. This method can be used to direct the robot to explore an unknown environment and construct smooth feedback curves for the nonholonomic robot. As the trajectories can be smoothed, the position of the robot can be stabilized in the plane. The simulation results are presented to verify the performance of the proposed methods for the nonholonomic mobile robot. Furthermore, this approach is worth drawing on the experience of any other mobile robots.

An Effect of Technology Acceptance of e-business Service on Use Intention - Focusing on Mobile Banking Service - (e-비즈니스 서비스의 기술수용성이 이용의도에 미치는 영향 - 모바일뱅킹 서비스를 중심으로 -)

  • Son, Yong-Jung
    • International Commerce and Information Review
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    • v.9 no.2
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    • pp.87-101
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    • 2007
  • This study developed seven assumptions to demonstrate the effect of personal innovation, social influences, service quality, mobility and accessibility on perceived usability, perceived convenience use and use intention using a technology acceptance model developed by Davis(1989), and the results are presented as follows: First, the assumption that personal innovation and service quality of mobile banking service will influence the perceived usability was adopted while the assumption that social influences will affect the perceived usability was rejected. Second, the assumption that mobility and accessibility of mobile banking services will influence the perceived convenient use was selected. Third, the assumption that the perceived usability of mobile banking service will influence use intention was rejected while the assumption that the convenient use will influence use intention was adopted. This study suggests that as personal innovation, service quality, mobility and accessibility have a significant influence on use of mobile banking, service providers should pay more attention to development of security programs and diversification of contents.

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Design and Implementation of Autonomic Multimedia Transcoding System for Network Adaptive QoS (네트워크 적응적 QoS를 위한 오토노믹 멀티미디어 트랜스코딩 시스템의 설계 및 구현)

  • Seo, Donh-Mahn;Jung, In-Bum
    • Journal of Industrial Technology
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    • v.27 no.A
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    • pp.131-139
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    • 2007
  • The recent advance in wireless network technologies has enabled the streaming media service on the mobile devices such as PDAs and cellular phones. Since the wireless network has low bandwidth channels and mobile devices are actually composed of limited hardware specifications, the transcoding technology is needed to adapt streaming media to given mobile devices. Futhermore owing to the diversity of bandwidth in the wireless network by reason of mobile users' movements and environments, it is difficult to provide stable QoS. In this paper, the autonomic multimedia transcoding system is proposed in order for users to provide network adaptive QoS. Our proposed system is based on the estimation of available bandwidth in wireless network for seamless multimedia streaming service. The proposed system is designed and implemented for various mobile clients. In experiments, we evaluate its seamless multimedia streaming and the adaptation transcoding bit rate according to the changes of bandwidth in wireless network.

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Research on a Mobile-aware Service Model in the Internet of Things

  • An, Jian;Gui, Xiao-Lin;Yang, Jian-Wei;Zhang, Wen-Dong;Jiang, Jin-Hua
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.7 no.5
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    • pp.1146-1165
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    • 2013
  • Collaborative awareness between persons with various smart multimedia devices is a new trend in the Internet of Things (IoT). Because of the mobility, randomness, and complexity of persons, it is difficult to achieve complete data awareness and data transmission in IoT. Therefore, research must be conducted on mobile-aware service models. In this work, we first discuss and quantify the social relationships of mobile nodes from multiple perspectives based on a summary of social characteristics. We then define various decision factors (DFs). Next, we construct a directed and weighted community by analyzing the activity patterns of mobile nodes. Finally, a mobile-aware service routing algorithm (MSRA) is proposed to determine appropriate service nodes through a trusted chain and optimal path tree. The simulation results indicate that the model has superior dynamic adaptability and service discovery efficiency compared to the existing models. The mobile-aware service model could be used to improve date acquisition techniques and the quality of mobile-aware service in the IoT.

Availability of Mobile Art in Smartphone Environment of Augmented Reality Content Industrial Technology (증강현실 콘텐츠 산업기술의 스마트폰 환경 모바일 아트 활용 가능성)

  • Kim, Hee-Young;Shin, Chang-Ok
    • The Journal of the Korea Contents Association
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    • v.13 no.5
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    • pp.48-57
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    • 2013
  • Smartphones provide users with environment for communication and sharing information and at the same time play an important role of mobile technology and mobile art development. Smartphone technology-related researches are being accelerated especially with the advent of mobile Augmented Reality(AR) age, but the studies on user participation that is essential for AR content industry were insufficient. In that regard, the assistance from mobile art area that has already developed these characteristics is essential. Thus, this article is to classify mobile art that has not been studied a lot domestically into feature phone usage and smartphone usage and to analyze each example case with the three most used methods. The usage of feature phones which use the sound and images of mobile devices can be divided into three: installation and performing methods, single channel video art method and five senses communication method. On the other hand, the usage of smartphones that use sensors, cameras, GPS and AR can be divided into location-based AR, marker-based AR and markerless AR. Also, as a result of examining mobile AR content utilization technology by industries, combined methods are utilized; tourism and game-related industries use location-based AR, education and medicine-related industries use marker-based AR, and shopping-related industries use markerless AR. The development of AR content industry is expected to be accelerated with mobile art that makes use of combined technology method and constant communication method through active participation of users. The future development direction of mobile AR industry is predicted to have minimized HMD, integration of hologram technology and artificial intelligence and make the most of big data and social network so that we could overcome the technological limitation of AR.