• 제목/요약/키워드: Mobile industry

검색결과 1,297건 처리시간 0.029초

정보시스템 성공모형을 기반으로 한 모바일월렛 지속사용의도에 미치는 영향 요인 분석 (Analysis of Factors Affecting Intention of Continuous Use for Mobile Wallet Based on the Information System Success Model)

  • 전선호;강주영;임재익
    • 한국IT서비스학회지
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    • 제13권4호
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    • pp.325-340
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    • 2014
  • Mobile payment system using NFC attracted attention as the mobile payment market grows due to the fast diffusion of smart phones. However, non NFC mobile payment recently appeared because of the slow growth of infrastructure for NFC. With advent of Non NFC mobile payment applications, mobile payment industry is in developing trend. Non NFC mobile payment revitalizes the market by overcoming the limit of NFC with the smart applications using bar code and QR code payment, and providing various discounts, membership benefits and payment information. Therefore, this paper analyzed the intention of continuous use with the quality of mobile payment application based on the information system success model. Three categories of factors which are system quality, service quality, and information quality were used. We verified the significance of the factors affecting the intension of continuous use. mainly, quality of information was considered as an important factor of continuous Intention to Use. Also, unlike previous NFC, it was found that in Non-NFC, compatibility might not be as important factor. Moreover, we suggest a marketing strategy of companies for mobile payment industry which focus on information quality. and future research directions for non NFC payment market.

모바일과 의료서비스 간의 새로운 융합 가능성에 관한 연구 (A Study on the Possible New Fusion between Mobile and Healthcare Service)

  • 신용재;김진화;이재범
    • 한국IT서비스학회지
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    • 제11권sup호
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    • pp.27-39
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    • 2012
  • As many applications are possible now in mobile environment with the trend of mobile convergence, diverse applications in healthcare industry are also possible in mobile devices. Though lots of researches on mobile and health services are introduced, they are limited to specific area or techniques. This study shows possible directions of fusion between mobile technologies and health services in the future using a data mining technique called association rule analysis. The data used in this study is collected from web pages containing key words related to mobile technologies and health services. The analysis shows that current cases of fusion between monitoring based telemedicine and patients. It also shows another case of fusion between mobile hospital and medical screen charts. These show that fusion between mobile technologies and health services already began in industry. Association rules are found between well-being, city, diet, and sleep. The association rules containing security and privacy, though their associations are not so strong, also show that security and privacy of patient information should be protected in the future. The results show that the fusion of mobile technologies and health services is expected to provide health services to more users and larger areas. It is also expected to create new diverse business models in the future.

The Influence of Personality Traits on Airline Untact Check-in: Focusing on Mobile Check-in User

  • YANG, Jae-Pil;PARK, Sang-Beom
    • 산경연구논집
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    • 제12권1호
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    • pp.15-30
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    • 2021
  • Purpose: Year of 2020, COVID-19 has been changing the people's everyday life to ways never been thought of before all over the world. The IT and electronic industry, the methods of supplying goods and services have been changed from contact to un-tact environments based on un-tact systems very rapidly. COVID-19 has been striking the tourism and the travel industry, especially the airline and hotel industry of which services are provided by human. For the passenger service of airliner, automation has been propelled and un-tact style of service has become mainstreams except cabin service since 2000's. For passenger transportation, due to traffic regulations and exclusions etc., switching to new ways is not easy. However, under the new environment made by COVID-19, kiosk check-in, web check-in and mobile check-in has become more important. In this study, the characteristics of airline customers using mobile goods are investigated to find ways to raise the rate of utilizing mobile check-in and to increase the efficiency of boarding process. Research design, data, and methodology: Considering the COVID-19 environment, survey was done by online research company. The research model is designed to integrate the user characteristics and usage/purchase motive and technology acceptance theory. Especially considering infectious diseases prevention, concern of safety is adopted as one of the usage motive variable. Results: Extraversion or conscientiousness characteristics prefers counter check-in(contact service), while openness characteristics prefers mobile check-in(un-tact service). Concern of safety for infectious disease shows strong non-preference on counter check-in. Conclusions: Regarding service type regardless of type of the industry, automation and un-tact have been mainstreams due to high costs of labor, efficiency and standardization issue, etc., and COVID-19 has given impetus to them. For airliner, un-tact service including boarding process service has been more and more important. To raise the rate of un-tact service use, the characteristics of the user should be analyzed first. The study results indicate that for extraversion or conscientiousness, some kinds of methods to induce them to use un-tact service more are needed.

모바일산업 지속가능 시스템 평가모델 설계를 위한 인간시스템통합 (HSI) 방법론 연구 (A Study of Human System Integration Methodology For the Mobile Industry Sustainability System Evaluation Model Design)

  • 김상진;차우창
    • 시스템엔지니어링학술지
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    • 제17권1호
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    • pp.43-52
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    • 2021
  • The aim of this study is to propose the design suitable for sustainability evaluation model of the mobile industry considering system process (SEP). Although a quantitative evaluation was conducted on the link between the national sustainability report and the mobile industry, it was confirmed that it was difficult to identify stakeholders. So it is necessary to develop the design process suitable for the more operator-specific interfaces. The Human System Integration (HSI) methodology was proposed through linkage with work domain analysis. Agile methodology and Resilience engineering methodology were added for sustainable model design. The proposed sustainability system evaluation model is applied so that it can be easily used in all industries.

모바일 환경에서 개인정보 유출 방지를 위한 개선 연구 (The Study of Improvement of Personal Information Leakage Prevention in Mobile Environment)

  • 최희식;조양현
    • 디지털산업정보학회논문지
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    • 제11권3호
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    • pp.53-62
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    • 2015
  • Recently, number of tablet or Smartphone users increased significantly in domestic and around the world. But violation of personal information such as leakage, misuse and abuse are constantly occurring by using mobile devices which is very useful in our society. Therefore, in this paper it will talk about the problems in the network environment of the mobile environment such as tablet and Smartphone, Mobile Malware, hacking of the public key certificate, which could be potential threat to mobile environment. This thesis will research for people to use their mobile devices more reliable and safer in mobile environment from invasion and leakage of personal information. In order to use Smartphone safely, users have to use Wi-Fi and Bluetooth carefully in the public area. This paper will research how to use App safely and characteristic of risk of worm and Malware spreading. Because of security vulnerabilities of the public key certificate, it will suggest new type of security certification. In order to prevent from the information leakage and infect from Malware in mobile environment without knowing, this thesis will analyze the improved way to manage and use the mobile device.

모바일 투표의 문제점과 해결을 위한 시스템 요구 사항 - 2012년 민주통합당 경선 사례 (Problems of the Current Mobile Voting and System Requirements for the Solutions)

  • 최종명;고형대
    • 디지털산업정보학회논문지
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    • 제8권2호
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    • pp.21-29
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    • 2012
  • Mobile voting can reduce the costs spent in elections, and it can encourage people to participate in the elections more actively because it allows them to vote anytime at anywhere. The trial of mobile voting in 2012 by Democratic United Party in Korea, showed the possibilities of mobile democracy but it also showed very critical problems such as illegal voting by proxy, source code open, open to nationwide for local parliamentary candidate ballot, privacy and hacking. In this paper, we analyze the result of the mobile ballot trial, and introduce the problems that has been revealed. After that we propose some system requirements for the new mobile voting system to prevent the problems according to the stages of voting: system development, voting stage, and counting and validating stage. At each stage, there are several requirements to be met for reliable mobile voting. Our research contribute to mobile democracy and implementation of mobile voting systems in that we analyzed the real case and raised issues for the real problems.

변조 업데이트를 통해 전파되는 모바일 악성어플리케이션 모델 연구 (A Research on Mobile Malware Model propagated Update Attacks)

  • 주승환;서희석
    • 디지털산업정보학회논문지
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    • 제11권2호
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    • pp.47-54
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    • 2015
  • The popularity and adoption of smart-phones has greatly stimulated the spread of mobile malware, especially on the popular platforms such as Android. The fluidity of application markets complicate smart-phone security. There is a pressing need to develop effective solutions. Although recent efforts have shed light on particular security issues, there remains little insight into broader security characteristics of smart-phone application. Now, the analytical methods used mainly are the reverse engineering-based analysis and the sandbox-based analysis. Such methods are can be analyzed in detail. but, they take a lot of time and have a one-time payout. In this study, we develop a system to monitor that mobile application permissions at application update. We had to overcome a one-time analysis. This study is a service-based malware analysis, It will be based will be based on the mobile security study.

모바일기기의 속성이 고객만족에 미치는 영향에 관한 연구 (A Study on Characteristics Effects In Mobile Products on Customer Satisfaction)

  • 최승일;김이태;김진섭
    • 한국콘텐츠학회:학술대회논문집
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    • 한국콘텐츠학회 2006년도 추계 종합학술대회 논문집
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    • pp.337-339
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    • 2006
  • 최근 모바일산업은 급격하게 발전하고 있다. 이러한 경쟁은 날로 더 심화되고 있으며 이동통신사들은 이러한 경쟁에서 살아남기 위한 생존경쟁이 치열하다. 본 연구에서는 모바일기기의 속성과 고객만족간의 관계를 살펴봄으로써 이동통신사들의 생존전략에 기여하고자 한다. 따라서 본 연구는 모바일기기의 속성과 고객만족간의 영향관계를 살펴보고자 한다.

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이동통신과 인터넷 결합상품의 경쟁력 연구 : 소비자 효용을 중심으로 (A Study on Competitive Advantages of Bundling of Mobile Telecommunication and Internet : Focusing on the Consumer-Utility)

  • 임양환
    • 디지털산업정보학회논문지
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    • 제6권1호
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    • pp.159-167
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    • 2010
  • We research a competitive advantage of telecom bundling package of three mobile telecom company by figuring out utility that consumers perceived and focused on mobile telecom and high speed internet in one bundled package. As a method, conjoint analysis was applied. And in conclusion, consumers considered retaining mobile telecom company as the most important factor to them and branding as the following important one when one bundled package of telecom service is provided in total market. When the market is divided into two submarkets and the second largest submarket is analyzed personal bundled package was most important and three year agreement with a stipulated discount has the highest utility. As a result of this analysis, mobile telecom company managers need to organize bundled package after consideration of their current position and brand power in the market, and then devise proper market strategy

모바일 퍼즐 게임의 규칙을 통한 게임 디자인 연구 (A Study of Game Design by the Rules of Mobile Puzzle Game)

  • 김지선;박진완
    • 한국콘텐츠학회:학술대회논문집
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    • 한국콘텐츠학회 2006년도 춘계 종합학술대회 논문집
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    • pp.185-188
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    • 2006
  • 모바일 게임은 고 부가가치를 창출하고 있는 대한민국 게임 산업에서 빼놓을 수 없는 장르로 성장하고 있다. 모바일 게임은 다양한 장르를 통해 사용자들에게 선택의 즐거움을 선사하고 있다. 이 중에서 모바일 퍼즐 게임은 국내와 해외를 통틀어 커다란 인기를 얻고 있는 장르이다. 따라서 본 논문은 가장 큰 인기를 얻고 있는 모바일 퍼즐게임을 통해 게임요소와 규칙을 분석하고 게임 디자인의 중요성과 대한민국 모바일 게임 산업의 문제점을 타결할 수 있는 방안도 제시해 보고자 한다.

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